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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 11th, 2019, 22:13 Posted By: wraggster
- <article>
Exactly 20 years ago today, the SEGA Dreamcast launched on store shelves across North America. When it released, the Dreamcast was an impressive console for many reasons--it officially brought SEGA's flagship series, Sonic the Hedgehog, into 3D with its 9/9/99 launch title of Sonic Adventure. There were other standout titles as well, such as Jet Set Radio, Crazy Taxi, Skies of Arcadia and Soul Calibur. And even to this day, you can still feel the effects of some of the Dreamcast's best games, with the upcoming Shenmue 3 finally continuing the tale of the series, and even having the collector's edition reference its platform of origin, by coming in a Dreamcast-styled case. Phantasy Star Online 2, a sequel to the 2000-released RPG Phantasy Star Online, which started on the Dreamcast, is also getting a western release, sometime next year. Of course, the Dreamcast is also remembered for being SEGA's final foray into the hardware market, before they bowed out and became a third party software company. Regardless of the highs and lows, the Dreamcast is sure to be fondly remembered by many. What's your favorite memory of the SEGA Dreamcast?
https://gbatemp.net/threads/the-sega...e-west.547747/ </article>
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September 11th, 2019, 22:08 Posted By: wraggster
Is it a Ninja Turtles game? Is it a Streets of Rage game? Is it a Ninja Turtles game sitting on a Streets of Rage engine? You decide!
A year after the first rage, Mr. X has kidnapped Adam in the hopes of trapping and ruthlessly murdering Blaze and Axel. Along with Adam’s brother Skate and fellow Rager Max, the SoR team follows four radical reptiles on their quest to save April… er… Adam. Will the Heroes in a Halfshell fly off toward the sun victorious? Or will the Syndicate prove more capable and deadly than the Foot Clan…?
This romhack starts off by building on Carzj’s original and phenomenal TMNT Edition hack and applies certain censorship and translation fixes brought to light via SCD’s Restoration hack. Those restorations include:
- Garcia, Garuda, and Mosquito names
- Enemy knockouts counter
- Mr. X’s cigar and cigar animation
- Unused track “Little Money Avenue” (placed on Stage 3)
Taking things a step further, Teenage Mutant Ninja Turtles… of Rage adds the following to that compilation:
- Completely swaps out the SoR2 title screen in favor of a new TMNT one!
- Provides portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game.
- Revises the name sprite tiles on the player select screen to display “MIKE”, “LEO”, “DON”, and “RAPH”.
- Adds oodles of lives to the options menu!
- Applies shadows to a selection of more commonly used player sprites, to reduce that “floating” feel in game.
- Sets up limited air/juggle combo possibilities, thanks to character physics hex editing tutorials written by Dha Lau Hoo and Metal64.
Special “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette.
And… a big “Cowabunga!” to MarkeyJester, RadioShadow, and Reaper Man as well for all their guidance on inserting the new title screen!
Go Green Machine!
https://www.romhacking.net/hacks/4666/
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August 19th, 2019, 23:05 Posted By: wraggster
Yaba Sanshiro (originally called Yabause Devmiyax) v2.6.8 is compiled. There's a new version of Yabause from japanese developper Devmiyax, based on his recent android port uoYabause. This version is a great improvement from original Yabause, on par with SSF and even better on some games. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
https://github.com/devmiyax/yabause
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August 19th, 2019, 22:51 Posted By: wraggster
SSF AndroidVer (2019/08/16) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that some models continue to work even in sleep mode
Stream processing improvements
Update CreateCDImage
https://twitter.com/fessx
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August 19th, 2019, 22:47 Posted By: wraggster
SSF PreviewVer (2019/08/18) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Updated for both Windows and Android
For the Windows version, just change LLVM to 8.0.1
The Android version was compatible with OpenGL ES 3.1, but the shader version was 3.2, so it was modified to 3.1
I also made it work on Android 6.0
https://twitter.com/fessx
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August 19th, 2019, 22:30 Posted By: wraggster
Shadowrun by Sega Genesis, is an action and RPG game based on the popular PnP role-playing game Shadowrun. This series combines the classic fantastic elements of role-playing games with cyberpunk element, mixing magic with the matrix, achieving a unique gameplay.
There are two versions of Shadowrun in the 16 bit generation, which as it is easy to deduce, are the 1993 Nintendo version and the 1994 SEGA version. The main difference between both productions, is that the SEGA version delves more into the Shadowrun universe, allowing a nonlinear free-style gameplay with a narrative more typical of a role-playing game. Also, it offers the opportunity to test some the characteristics features of the franchise such as forming a team with different archetypes, buying and accessorize firearms, make a powerful spell book, installing cybernetic improvements called cyberwear on your characters, hacking the matrix with a fully upgrade cyberdeck, and above all, the great opportunity to realize a Shadowrun!
There is nothing wrong with the Nintendo version, but if you are a fan of RPGs you probably want to try the SEGA version.
Some flaws that some people mention in the original version of Sega are that some missions can be somewhat repetitive, and the punishing difficulty for the reason that it is not easy to progress in the game, since the money and experience points rewards are low; also the combat can be sometimes difficult since, although there is a very decent arsenal, in practice it is reduced to one or two useful weapons.
The main objective of this new hack, Shadowrun 2058, is to eliminate these drawbacks and at the same time get closer to the original rules of Shadowrun second edition, which is the generation on which this game is based. Some of the improvements offered by this new installment are: better rewards for fulfilled missions, total review of weapons and armor allowing more fluid and less frustrating combats, cheaper and more accessible objects and improvements, and many other improvements detailed in the project page.
If you ever played Shadowrun and you didn’t like it because of the aforementioned flaws, or maybe you really liked but you expected some things to improve, the hack developer hope you give it a second chance and now you enjoy a more complete experience this time you run in the shadows!
https://www.romhacking.net/hacks/4116/
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August 14th, 2019, 21:38 Posted By: wraggster
- <article>
In celebration of the Sega Genesis turning 30 years old, today, Sega has uploaded a new trailer for the upcoming Genesis Mini. This is no normal trailer, though, as it takes the retro "Genesis Does" commercial from the early 90s, and remixes it to fit the modern re-release. You won't hear the classic "Nintendon't", but you will see the Genesis Mini, and some of the games it'll offer, when it launches on September 19th in North America, and October 4th, for the Mega Drive Mini variant.
https://gbatemp.net/threads/sega-rem...system.545996/ </article>
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August 12th, 2019, 21:44 Posted By: wraggster
SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
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Fix for hangup immediately after startup
Subcode correction when using CD image
Improvement of CD image reading
How to hold index data in CD track (CD Track / Index option, files in CDIndex folder need to be recreated)
Display problem fixed at the time of GPU rendering
And the CD image used by the Android version has also been changed to CUE + Binary Image. |
http://aaaaaaaa.g2.xrea.com/ssf/files/
http://www.emulation64.com/view/3000...r-R6-released/
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August 12th, 2019, 21:27 Posted By: wraggster
Publishers Sega, TinyBuild and Daedalic are the latest names looking to meet indie developers at the GamesIndustry.biz Investment Summit in Seattle.
The US event takes place on Wednesday, August 28th just before PAX West and during PAX Dev. The three new names join Valve, Nintendo, Digital Extremes, Gearbox, Kickstarter, MTG, Jagex, Team17, Fellow Traveller, Nicalis, Sold Out, Those Awesome Guys, Versus Evil, Snail Games, Kowloon Nights, Giant Games, The Quantum Astrophysicists Guild, Leia Inc, Super.com, 11bit and Xsolla.
More big names will be announced in the following days. Indie developer tickets are on sale here for $180.
The event begins with a series of talks from leading investors, publishers and platforms including Valve, Kickstarter and MTG. That will be followed by a networking lunch, and then a series of 1-2-1 meetings between publishers/investors and indie developers. Ticket buyers will receive a meeting form to fill in to access these meetings. This form must be returned by Friday, August 16th to have a chance to secure meetings.
The full line-up of speakers, including our keynote, will be announced in the coming days.
The event takes place alongside PAX Dev and a few days before PAX West. PAX West indie exhibitors can request a free ticket. A ticket bundle that includes PAX Dev and GamesIndustry.biz Investment Summit is available. You do not need to purchase a PAX ticket to attend the Investment Summit.
https://www.gamesindustry.biz/articl...-summit-at-pax
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August 1st, 2019, 23:27 Posted By: wraggster
Redream v1.4.0 is released. Redream (originally called Dreavm) is a work in progress emulator for the SEGA Dreamcast.
Redream Changelog:
Added
New app icon.
New animated background in user interface.
PowerVR DMA support (Sonic Shuffle, Simple2000 Series).
PowerVR fog support.
32-bit support for Android.
GL ES 3.x support for Android.
AArch32 and AArch64 JITs for Android.
Built in fps counter.
Automatic frame skipping.
Reset binds option in input menu.
Support for Nintendo Switch Joy Cons.
Automatic library directory scanning.
Touch screen suppport.
Virtual gamepad input device.
Save state support.
Changed
Mac builds are now distributed as app bundles.
Mac builds now write out internal files to ~/Library/Application Support/redream.
Make options save before shutting down in the off-chance that there's a crash during shutdown.
Improved per-strip accuracy.
Optimized texture conversion routines.
Lowered per-pixel requirement to GL 4.3+ / GL ES 3.2+.
Improved framebuffer presentation accuracy and raw framebuffer write detection.
Numerous rendering performance improvements as a result of Android optimizations.
Improved AMD rendering performance when using per-pixel sorting. RX 480 at 1440p x 64 layers improved from ~50 fps to ~190 fps in Sonic Adventure main menu.
Avoid persisting the pc to the context as frequently.
Avoid persisting the cycle count to the context as frequently.
Avoid unnecessary page permission changes when applying memory watches.
Inline hot MMIO paths.
Inline constants during code compilation.
Added constant materialization optimization pass.
Reduce register pressure in MACL / MACW operations.
Use floating-point instructions for floating-point data transfers to reduce redundant SH4 context accesses.
Run at a fixed 60hz in the UI.
Improved indexing of disc box art.
Raised maximum input devices to 32.
Refactored virtual memory system to work with only a 29-bit address space.
Filter out single-session CDIs in the UI which require a boot disc to use.
Improved frame pacing and performance by tightening up the audio and video sync.
Turbo button is now a toggle.
Fixed
SLEEP instruction not waking correctly (Psyvariar 2, Shikigami no Shiro II).
Linux build unnecessarily linking with optional libraries (libXinerama, etc).
Linux build using the incorrect directory for internal files when using a symlink.
Mac build flashing on startup when fullscreen.
More robust self-modifying code detection (Shenmue, Shenmue II).
More robust culling of degenerate vertices (Wacky Races, Soul Calibur, Headhunter).
Artifacts along the 1-pixel edge of the viewport in some games.
Garbage data outside of the viewport in games attempting to compensate for overscan.
Numerous HLE BIOS issues (MSR, 2K sports games).
Corrected TOC for GDI and CHD disc images, fixes missing audio tracks in BIOS music player (MDK2).
Crash when the texture cache reset mid-game in libraries with more than 512 games.
Incorrect polygon winding for background plane (MDK2).
Geist Force hanging during intro.
Jet Set Radio crashing during graffiti free paint.
Pro Pinball Trilogy hanging on boot.
Monaco Grand Prix hang on startup.
NHL 2K2 hanging in the main menu.
NHL 2K2 pause menu rendering.
Slave Zero failing to boot.
Toe Jam and Earl crash on startup.
Audio clicking in Sonic Adventure menus.
Music in MDK2 and Stupid Invaders not playing.
Music in Maken X cutting out during intro and beeping.
Music in Walt Disney World Quest not pausing in menus.
Music in Test Drive Le Mans going off the rails after ~10 minutes of play.
https://redream.io/
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July 31st, 2019, 21:07 Posted By: wraggster
reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast r19.07.4 Changelog:
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* RPI4/GLES: Workaround shader binding bug [f9ac57f, Stefanos Kornilios Mitsis Poiitidis]
* glwrap: move to utils/ [1ce7dd3, Stefanos Kornilios Mitsis Poiitidis]
* Android: Try to use sigaction from libc.so. libart is buggy sometimes. [4b0fce2, Stefanos Kornilios Mitsis Poiitidis]
* GLES: Convert #defines to runtime checks [35bb796, Stefanos Kornilios Mitsis Poiitidis]
* glinit + makefile refactor [d56d5bb, Stefanos Kornilios Mitsis Poiitidis]
* Segfault: Single thread, dedicated stack for handlers [f094d1e, Stefanos Kornilios Mitsis Poiitidis]
* Fix naked functions & stack overflow [fe2ba8c, Stefanos Kornilios Mitsis Poiitidis]
* Fix armhf build [2dc1ed2, Stefanos Kornilios Mitsis Poiitidis]
* GUI: Split to several files [4e366ff, Stefanos Kornilios Mitsis Poiitidis]
* GUI light refactor [093aa4d, Stefanos Kornilios Mitsis Poiitidis]
* Merge gl3w and gl32funcs [915e0ab, Stefanos Kornilios Mitsis Poiitidis]
* Remove unused features. We might re-add them back after the refactors [3a25f13, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: Faster downloads [75cce88, Stefanos Kornilios Mitsis Poiitidis]
* UI: Say where to put the bios when not found, cleanups [a5023fe, Stefanos Kornilios Mitsis Poiitidis]
* Update README Linux build instructions [5e0c940, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: First implementation using http [4346fa2, Stefanos Kornilios Mitsis Poiitidis]
* UI: Add report game in in game menu [3ca9293, Stefanos Kornilios Mitsis Poiitidis]
* Fix travis [21f8cab, Stefanos Kornilios Mitsis Poiitidis]
* [44d5487, Stefanos Kornilios Mitsis Poiitidis]
* Initial implementation of the lua scripting feature [201efa3, Stefanos Kornilios Mitsis Poiitidis]
* Remove MinGW build from appveyor [a52af13, Stefanos Kornilios Mitsis Poiitidis]
* JIT: Fix & enable FBCD it for real [5b83a44, Stefanos Kornilios Mitsis Poiitidis]
* linux/signals: Double pagefault for marshaling segfaults [1c7b5e6, Stefanos Kornilios Mitsis Poiitidis]
* AICA, Modem: Fix pack directives [9296f82, Stefanos Kornilios Mitsis Poiitidis]
* segfault handling cleanups [ddf1667, Stefanos Kornilios Mitsis Poiitidis]
* Add draft release scripts [fcc7084, Stefanos Kornilios Mitsis Poiitidis]
* Makefile/linux: Fix RPI3 build [13a0bf2, Stefanos Kornilios Mitsis Poiitidis] |
https://github.com/reicast/reicast-emulator/releases
http://www.emulation64.com/view/2997...9074-released/
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July 30th, 2019, 21:24 Posted By: wraggster
- <article>
If you're in Europe, you're going to have to wait just a little while longer for the Sega Mega Drive Mini. Sega has delayed the release of their classic mini console by two weeks, citing "unavoidable logistical challenges". Now, the system will launch on October 4th, while North America will receive the Genesis Mini on September 19th. Also included in the delay are any Middle Eastern territories. When the Mega Drive Mini does release, it'll come with 42 different games, such as Sonic 1 and 2, Shining Force, Road Rash 2, Castle of Illusion, a never before released port of Darius, Comix Zone, and more, along with two controllers.
Full list of Genesis Mini games <input class="button smallButton spoilerToggle" type="button" value="Hide">
Sonic The Hedgehog
Ecco The Dolphin
Castlevania: The New Generation
Space Harrier 2
Shining Force
Dr. Robotnik’s Mean Bean Machine
ToeJam & Earl
Comix Zone
Altered Beast
Gunstar Heroes
Castle Of Illusion Starring Mickey Mouse
World Of Illusion Starring Mickey Mouse And Donald Duck
Thunder Force III
Super Fantasy Zone
Shinobi III
Streets Of Rage II
Earthworm Jim
Sonic The Hedgehog 2
Probotector Landstalker
Mega Man: The Wily Wars
Street Fighter II: Special Champion Edition
Ghouls ‘n Ghosts Alex Kidd In The Enchanted Castle
Story Of Thor
Golden Axe
Phantasy Star IV: The End Of The Millennium
Sonic The Hedgehog Spinball
Vectorman
Wonder Boy In Monster World
Tetris
Darius
Road Rash II
Strider
Virtua Fighter 2
Alisia Dragoon
Kid Chameleon
Monster World IV
Eternal Champions
Columns
Dynamite Headdy
Light Crusader
Source
https://gbatemp.net/threads/the-sega...europe.544743/ </article>
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July 30th, 2019, 21:17 Posted By: wraggster
Sega Sammy operating income was up 246.6% this quarter, thanks primarily to soaring entertainment segment profits.
The Tokyo-based firm posted a modest sales increase of 5.7%, reaching ¥72,734 million ($670 million) yen for the period, while operating income improved from ¥935 million ($8.6 million) to 3,409 million yen ($31.3 million).
Games, arcades, and animation continues as Sega Sammy's most successful segment, this quarter posting revenue of ¥53,230 million ($490 million), nearly 18% year-on-year.
https://www.gamesindustry.biz/articl...t-this-quarter
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July 26th, 2019, 16:18 Posted By: wraggster
Phantom Gear by Mega Cat Studios is a brand new Sega Mega Drive / Sega Genesis game currently funding via Kickstarter. It very much reminds on Sonic, but with some solid shooting action. € 17.473 of € 22.423 are already collected.
Gear up in your battle armor and take on the sinister Ocular Force!
Become Josephine and put a stop to the power-mad cult and the mysterious phantom force behind their spree of carnage!
Features:
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July 18th, 2019, 16:18 Posted By: wraggster
SSF PreviewVer R4 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
We have upgraded the version that temporarily supports CD images
Supported format is CUE + Binary Image
Also, I have corrected in various ways
Please attach a CUE file to Reply if there is something wrong with image usage
It may be correctable
http://www.geocities.jp/mj3kj8o5/ssf/
http://www.emucr.com/2019/07/ssf-previewver-r4.html
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July 15th, 2019, 20:54 Posted By: wraggster
GearSystem v2.6.0 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
GearSystem changelog:
SG-1000 support
https://github.com/drhelius/Gearsystem
http://www.emucr.com/2019/06/gearsystem-v260.html
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July 15th, 2019, 17:30 Posted By: wraggster
Ys Net is once again under fire from its Kickstarter backers after it has emerged that donors will not be entitled to the bonus content added for Shenmue III's upcoming launch.
In a comment under the latest update on the Kickstarter page, backer Antonio Miranda claims that he received an email from the Shenmue III team confirming that those who helped fund the project will not be entitled to certain content.
In particular, the season pass for future DLC and additional content included in the deluxe edition will not automatically be sent to backers, but they can be purchased separately (in the case of the latter, players would likely have to purchase the deluxe edition).
Meanwhile, several retailers are offering pre-order content, including a new outfit and training scroll, and these will not be available to Kickstarter backers either.
GamesIndustry.biz has reached out to Ys Net for confirmation.
"Standard and deluxe versions released through retail sales are not affiliated with the crowdfunding campaign," the Shenmue team wrote, according to Miranda.
The email then points out that both Kickstarter and Slacker Backer pledgers will receive their own editions, each with unique content not available in the retail editions.
https://www.gamesindustry.biz/articl...ent-separately
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July 8th, 2019, 18:01 Posted By: wraggster
Kickstarter backers of Shenmue 3 will be able to get a refund if they requested the PC version of the game, due to Ys Net and Deep Silver agreeing an exclusivity deal with the Epic Games Store.
Developer Ys Net and publisher Deep Silver announced that Shenmue 3 would be a timed Epic Games Store exclusive at the start of June -- long after a Kickstarter campaign had raised money with the promise of availability on Steam.
Before now, it wasn't clear whether backers insistent on a Steam version would be able to claim a refund, but Ys Net has now confirmed that refunds will be available in most circumstances.
At the time of launch, Kickstarter backers of the game will only receive Epic Games Store keys. Ys Net will allow those backers to switch to the PlayStation 4 version, or wait a year for the timed exclusivity period to expire.
However, Ys Net, Deep Silver and Epic have all agreed that "refund requests will be honoured" for PC backers who don't want to switch to console or wait for the game to hit Steam.
"In response to backers who have requested Steam keys for their rewards, we discussed offering the keys on the day of release," Ys Net said in an update on Shenmue 3's Kickstarter page.
"However, coordination with the sales policies of the involved companies was untenable, and as a result we are not able to make a day one distribution option for Steam keys available.
https://www.gamesindustry.biz/articl...ic-exclusivity
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