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October 16th, 2018, 20:49 Posted By: wraggster
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If the classic Genesis/Mega Drive offerings from Atgames weren't up your alley, there soon will be another alternative on the market for SEGA fans to get their retro fix from. Analogue, known for creating the Super NT, will be manufacturing a system that can play Genesis/Mega Drive and Master System cartridges. Called the Mega Sg, it'll house an Altera Cyclone V FPGA chip, which means every game will be "100% compatible" with the hardware, and though it isn't the chipset found in Sega's original console, it's close, and this one allows games to be played through an HDMI connection while still looking good, and promising little to no input lag. And yes, the Yamaha YM2612 soundcard is included, so that all your Genesis games will sound just like they used to. The Mega Sg will cost $189.99, and for $10 more, Analogue will also have extra cartridge adapters that lets players use Game Gear, Mark III, MyCard, SG-1000, and SG-3000 games on the system.
For those that still have their original Sega CD adapter, you can plug it right into the Mega Sg, as it has official support for the add-on, though due to hardware problems, it will not support the 32X. Games from all regions will be supported, as the hardware is region free, and multiple visual options are available, such as adding scanlines, scaling options, and more. The Mega Sg can be pre-ordered as of today, and will launch sometime in March 2019.
Analogue has uploaded a video showing off the quality of games played on the Mega Sg, which you can check out below.
<iframe width="500" height="300" src="https://www.youtube.com/embed/0_TC20cBZLA?wmode=opaque" allowfullscreen="" style="border: currentColor; border-image: none;"></iframe>
via https://gbatemp.net/threads/the-sega...ega-sg.521004/
</article>
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October 28th, 2018, 12:39 Posted By: wraggster
Sega has taken the decision to delay Team Sonic Racing by several months.
Originally announced at E3 2018, the game was given a rough release date of 'Winter 2018', which typically means a game will arrive around November or December.
However, the official Sonic The Hedgehog Twitter account has revealed the racer has slipped to May 21st, 2019.
"To make Team Sonic Racing the best game it can be, we're giving the team extra time to work on it," the publisher tweeted.
"We know delays are no fun, but quality matters most. Thanks for your patience - we've got more to show you for TSR very soon."
https://www.gamesindustry.biz/articl...until-may-2019
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October 28th, 2018, 13:30 Posted By: wraggster
In a recent interview by 'Sega Ages' and published on 'Famitsu', it seems Sega is infact working on an 'emulator' for running Dreamcast games on the Switch console, instead of using the normal re-mastering process for games using existing 'source code', they are going instead for the 'emulator' route for their Dreamcast library.Horii also explained that, because the developers still have the source code for many of their Dreamcast games, they could theoretically remake or port over certain Dreamcast games altogether. However, for the time being, Sega is leaning more toward simply emulating the games instead. Whether or not Sega will continue to push forward with their "Dreamcast on Switch" development is still a mystery, but at least we are one step closer to the possibility!
Click to expand...
Being an 'emulator' design, it will be interesting to see if and when 'hackers' & 'scene developers' will be able to unbox the emulator and use it to run other Sega DC games unofficially on Switch consoles that are currently exploitable with CFW's and payload/jig injectors.
NEWS SOURCE: Sega close to making Dreamcast games on Switch a reality (via) GoNintendo
via https://www.maxconsole.com/threads/s...reality.48990/
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October 28th, 2018, 16:32 Posted By: wraggster
Awesome news for retro Sega Fans:
One of the 16-bit era’s hall-of-fame RPGs has received a Phantastic makeover!
Phantasy Star IV was one of SEGA’s best RPGs, with great story, character interaction, and gameplay, but the English translation was merely adequate. It suffered from awkward, often laughable dialog, as well as many mistranslations that were meant to tie the 2,000-year-long story of the previous three games together.
Among the goofiest translation choices:
- Misnaming the planet “Palma†to “Parmaâ€, which is a suburb of Cleveland.
- The main character yelling “I’m not going to fight for no mission!†at a pivotal story moment.
- An emotional goodbye between bros punctuated with “You silly!â€
And so on.
The patch author, Chris Hatala – “GhaleonUnlimitedâ€, was surprised that a Phantasy Star IV hack fixing the series references was never tackled, so he decided to learn what ROM hacking was all about.
Thanks to the help and support of two other fan-project leaders – vivify93 and lory1990 on RHDN – Chris was able to completely rewrite the script where needed and inject it into the game, along with adding bugfixes, fixing censorship, and allowing for player preference in which script they wanted to play.
Also, thanks to their help and also great resources online, the original Japanese was used to best match the original creators’ intentions.
Being a big fan of the breezy dialog and whimsical nature of the Lunars on SEGA CD, Chris aimed to add a naturalness to the dialog, as well as accentuate each character’s personality.
He also added humor that was appropriate to the established universe and tone of the game, because much of the game’s funnier moments were lost in translation or were simply missed opportunities in the original script.
Now that English fan translations of the brilliant SEGA AGES remakes of Phantasy Star 1 and 2 have been completed, this project was meant to link both both the classic translations together but also these new exciting developments in the Phantasy Star world.
At version 1_48, most of the text errors and bugs should be fixed. The author hopes that this relocalization will give 16-bit RPG fans who missed out on PSIV – as well as long-time PS fans – a reason to revisit one of classic gaming’s best RPG story arcs!
via https://www.gamesdonelegit.com/phant...retranslation/
http://www.romhacking.net/forum/index.php?topic=27234
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October 28th, 2018, 18:21 Posted By: wraggster
Good news for Western Dreamers, because the Japanese game "Seven Mansions" has just received a first fantraudcción that makes it playable in English.
<center style="padding: 0px; border: 0px; color: rgb(17, 17, 17); font-family: "Open Sans", Tahoma, Helvetica, Arial, Sans, sans-serif;"></center>It is a complete translation of the game, that is, it includes the scripts, graphics, subtitles and audios ... almost nothing! : D
Download the translation here (MEGA server)
via http://www.dreamcast.es/news.php?readmore=869
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October 28th, 2018, 20:25 Posted By: wraggster
Reicast Git (2018/10/25) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
* removed nullptr, after the previous rollback was remerged (partially?) it seems to be causing trouble for builds with old compilers, where c++ std isn't set to at least 11, etc.
http://www.emucr.com/2018/10/reicast-git-20181025.html
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