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February 24th, 2013, 00:49 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=608#comments
I start on Kickstarter a new fundraising launch this game comes on the heels of a development group called KTX Software Dev , perhaps unknown to many but is seems that were behind the development of several games for DC, as we read in his biography: "KTX is Developing games, serious games and engines and is the youngest division of European company Signs and Art with officies in UK, Spain and Germany. Nevertheless, young KTX Software Dev already stands behind the programming of Dux, Redux: Dark Matters (Kickstarter-Project), distributed worldwide The Haunted: Hells Reach, Pensalo, the Kha-Engine and much more - please visit the website of KTX " . . As you can see in the video the game will exploration and puzzles, or go explore a beautiful world full 2D hand-drawn and very pleasing to the eye filled with characters that we ask for help, and how to help solving the puzzles will be presented to us and once we resolved iran enabling new areas with more puzzles and some gifts and items to let us play ... In short, the game will be for Friend and Dreamcast (and maybe some systems), the goal is to reach 35,000 pounds , I guess will not be as difficult to achieve if there is interest. amenities include a special edition T-shirt, poster and stuff that we love them all! can go to the project page on Kickstarter and the KTX website for details . Anyway, I like very much this game!
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February 18th, 2013, 00:03 Posted By: wraggster
via http://www.chronocrash.com/forum/ind...;topicseen#new
Previously un-typed damage applied by engine is now defined with attack types:
- ATK_LIFESPAN: Damage used to kill entity at end lifespan.
- ATK_PIT: Damage used to kill entity that falls below PIT_DEPTH (iow, falls into a pit).
- ATK_TIMEOVER: Damage used to kill entity when level timer reaches 0.
- ATK_LAND: Damage received from default THROW animation, Damage on Landing attack parameter, and scripted Damage on Landing property.
Note that ATK_LAND is included in “Defense All”, whereas the other types are not. You can still set Defense for each of the others individually if you like, and yes that means you could make a character immune to its own lifespan, the level timer and even pits! Obviously this could cause some very weird behavior though, so make sure you know what you're doing.
A few uses would be:
- Regulating damage given by or taken from certain throws and slams. As Damage on Landing was previously untyped, it would simply bypass Offense and Defense settings.
- Detecting death by pits, the timer or lifespan. It was doable before, but will be a bit simpler now.
- Other specialized effects, like perhaps an enemy that climbs up out of a pit if thrown in.
A quick technical note for anyone thinking of scripting some of the latter: When the engine attempts to kill an entity due to pits, timer or lifespan the default damage applied = current health.
One last thing. It has been a while since I've been under the hood so to speak, so any bug reports would be appreciated. Enjoy!
Download
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February 15th, 2013, 16:03 Posted By: wraggster
Over at the ChronoCrash Forums, Magggas has released a new Beats of Rage Mod that should work OK on Dreamcast, PSP, Xbox, Wii and the Open Source Consoles such as Dingoo, GP2X Etc.
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February 15th, 2013, 14:55 Posted By: wraggster

“Sega returns to the hardware market”. We very nearly went with that headline on this one.
Because it’s kind of true. No, the company isn’t launching a new console. Nor it is reissuing the Dreamcast or Saturn. What it is doing, however, is releasing four PC laptops with retro console stylings.
As spotted by CVG, the machines come in four flavours – Sega Blue, Mega Drive, Saturn and Dreamcast. Each one has a different spec but the top-end £1359 Premium model comes will all four covers.
Inside you’ll find 8GB of RAM, a 120GB SSD, Blu-ray drive, a decent GeForce GT650M GPU and a top-end Intel i7.
Moneybags can order the laptops here.
http://www.mcvuk.com/news/read/sega-...-japan/0110985
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February 15th, 2013, 07:45 Posted By: Eric
Hello guys as you may know i'm not only a news poster on this site from time to time but i am also a video game reviewer. Now cause I love the Dreamcast so much I have decided to bring you guys another amazing game which is Test Drive Le Mans. It is known for many reasons as one of the greatest racers and to be placed on the Dreamcast it really deserves recognition. Now for more information on the game check the video below and please subscribe for more amazing videos.
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February 9th, 2013, 14:40 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=605#comments
Those who follow us on the Facebook of Dreamcast.es I know, but you need to do to officially Dreamcast.es be present, once again, in 2013 RetroMadrid where perhaps fair retro-largest computer Spain. For those who do not know what exactly, I will tell you RetroMadrid is a fair organized by the AUIC , where fans of all retro systems (Dreamcast, Master System, Gameboy, MSX, Commodore, Amiga, Arcades ...) gather to showcase the latest developments, exchange experiences, and why not, do some shopping or merchandising overall game 
At the stand of Dreamcast.es can taste some of the best commercial games that took Dreamcast (Soul Calibur, Virtua Tennis ...), and I also delight the palate with some of the best console homebrews. Also see how it works and the famous SD Adapters. addition, this year a corner to cede friends SegaSaturno.com , looking forward to share the best of the Saturn.
And finally the news, which is that you're wondering: yes, we have some surprises and prepared to visit us ... What? That, friends, in the next chapter: D. So, encourage! know us in person and will spend some time great. Held on 8, 9 and 10 March in central slaughterhouse of Madrid . We will be exposing the 9th! RetroMadrid See you in 2013! Did I say that admission is FREE ? ^ ^
Link to the website of RetroMadrid: http://www.retromadrid.org/
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February 8th, 2013, 21:57 Posted By: wraggster
Former VP of Windows sales opens up on long-rumoured takeover before the Xbox
Microsoft decided against acquiring Sega to enter the console market as it deemed the company lacked the muscle to compete with Sony, a former Microsoft exec has claimed.
Speaking to IGN, former VP of Windows sales Joachim Kempin said Microsoft had seriously looked at buying Sega to make a new console, given the high costs of creating hardware.
Despite licensing Windows CE to Sega to run on its hardware, Kempin claimed this wasn’t enough for Microsoft, and in the end Bill Gates didn’t think Sega was strong enough to oust rivals such as Sony’s PlayStation.
As a result, Microsoft decided to enter the console market with its own hardware, and launched the first Xbox in 2001.
"There were three companies at that point in time, I think this was [Sony,] Sega and Nintendo,” said Kempin.
“There was always talk maybe we buy Sega or something like that; that never materialised, but we were actually able to license them what they call Windows CE, the younger brother of Windows, to run on their system and make that their platform.
"But for Bill Gates this wasn’t enough, he didn’t think that Sega had enough muscle to eventually stop Sony so we did our own Xbox thing. There were some talks but it never materialised because Sega was a very different bird. It was always Sony and Nintendo, right? And Nintendo had some financial trouble at that point in time, so Sony came out with the PlayStation and bang! They took off, and everyone else was left behind."
Kempin also revealed that Microsoft attempted to work with Sony in an effort to get into the home console space, but the PlayStation outfit had refused to work with the computing giant.
As a result, Microsoft set about creating its own Xbox hardware in an effort to stop Sony from achieving the kind of dominance on televisions that Microsoft had enjoyed on PC.
http://www.develop-online.net/news/4...ft-acquisition
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February 4th, 2013, 01:30 Posted By: wraggster
via http://www.emucr.com/
nullDC SVN r146 is compiled. nullDC is an open source Sega Dreamcast(DC) and NAOMI videogame systems emulator for Microsoft Windows. nullDC runs several Dreamcast games at good speed, with full sound and music. NullDC requires the latest version of Microsoft DirectX, the latest Visual C++ runtime libraries and optionally WinPcap for modem emulation. As usual for emulators, a dump of the original console BIOS is also needed. It has a plugin architecture, with several alternative implementations (some ported from Chankast) for graphics, sound, reading games burned to CD-ROMs (it cannot read GD-ROMs directly) or disk image files, memory cards, etc.
nullDC SVN Changelog:
r146
Revert back a mindless change in pvrlock
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r145
renderer:Prevent textures for being updated more than once per pass. renderer:Rm/ unused code Emitter:Some temporary cleanups/fixes as an excuse for it 'screaming' for a complete rewrite
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r144
+Impl/ ImgReader MDS/MDF Support
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