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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 10th, 2018, 16:29 Posted By: wraggster
Its so good to see some genesis loving, heres another update of the unnamed game:
Mikael Tillander published another screenshot of his upcoming yet unnamed Genesis game.
Quote:
All this talk about the game being reminiscent of shadow of the beast made me go Roger Dean on it’s arse! I think I’ll roll with it, actually. 🙂 Would be a nice tribute? #sega #megadrive #genesis #pixelart #gamedev
via https://pdroms.de/genesis/unnamed-ge...p-genesis-game
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February 25th, 2018, 22:32 Posted By: wraggster
Ill leave this to pdroms to explain, im no coder:
SecondBASIC is Windows based BASIC compiler targeted for the Sega Genesis/Mega Drive. Based off of the BEX library created by Joseph Norman, SecondBASIC brings a familiarity to those who are familiar with BEX while adding some additional commands and built in tools to help aid in the development of your projects.
via https://pdroms.de/genesis/secondbasi...1-genesis-misc
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February 25th, 2018, 22:27 Posted By: wraggster
its a good day to be a genesis homebrew fan, heres the news you need to know:
Andy Grind updated his Sega Genesis port of Cave Story! The engine is built using SGDK, and written almost entirely in C.
Release notes:
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February 25th, 2018, 21:59 Posted By: wraggster
Plenty of Genesis news tonight, heres the info:
Firebird‘s Return To Genesis has been unofficialy remade by Igor and Troudki for the Sega Mega Drive / Genesis. The original game has been released for Amiga OCS and Atari ST.
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For years the scientists tolled to produce products and medicines that are now taken for granted. Then one by one the planets were overrun by MECHANAUTS and the scientists forced into slavery. Now the Mechanauts themselves are at war. Their armies are away, the occupied planets barely defended. NOW IT IS YOUR CHANCE! Rescue all of the scientists from the planets. Some of the scientists may bring their latest project with them to aid you in your mission. GO! NOW IS TIME to RETURN TO GENESIS!
via https://pdroms.de/genesis/return-to-...0-genesis-game
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February 25th, 2018, 21:47 Posted By: wraggster
Finally a bit if Dreamcast News, heres the update:
Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the February 2018 development update:
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Quote:
Hello, you lovely people!
This month’s development update is a bit later than usual. That’s mostly on account of the fact that I had to file taxes in January over the funds that were raised last year. Normally this only takes an hour or so, but in this case it was a lot more complex and time-consuming than expected. But enough about that, on to the good stuff!
Backer NPCs and Portraits
Almost everyone who went for an in-game portrait or NPC has now submitted the information necessary to make them. I’ve made numerous sketches, which I will soon send to those involved for feedback.
Difficulty curve
Feedback on the demo was very positive, which makes me very happy. However, while some players picked it up effortlessly, there were others who found it to be quite difficult/overwhelming. To give the latter group a better chance to familiarise themselves with the intricacies of the game, it will start with an easy level which introduces the various moves more gradually. While working on this level, I’ve also designed some new, less menacing enemies.
Bugfixes
You’re probably used to only hearing about bugfixes during the final phase of a game’s development – or worse yet, only after it has already been released. But I as any developer with an ounce of sense knows, bugs should be found and fixed sooner rather than later. During the Kickstarter campaign, there was a lot of focus on creating more content to show off. But there was no time to pay attention to details, including non-critical bugs. Most of these have now been addressed.
Correction regarding the second Izzy figure
I said in my last update that a second statue would be produced in the form of Yzzi, Izzy’s evil doppelganger. Unfortunately the factory has meanwhile informed me that they ran into a technical problem producing this particular design in conjunction with the original one. I guess I should have waited until I actually had the product in my own hands before bringing the news. Anyway, the plans for a second figure are still in effect, just with a different design. I expect to hear from the factory again when they’re done celebrating Chinese New Year.
Best regards,
Roel van Mastbergen / Senile Team
via https://pdroms.de/dreamcast/intrepid...tarter-dc-game
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February 22nd, 2018, 19:18 Posted By: wraggster
Heres another new Sega Saturn Emulator released:
Kronos v1.0.0 is released. Kronos is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).
Kronos changelog:
- Change of name (Yabause -> Kronos) in translation strings.
- Functionality: Automatically switches between 50 Hz (PAL) and 60 Hz (NTSC) mode.
- Remove the Video Format option in the Video tab (replace with auto change).
- Removal of the Android port (Devmiyax the developer of Yaba Sanshiro has created an Android version).
- Removed the GLFW port (Version abandoned by the original developer).
- Removed the GTK port (Version abandoned by the original developer).
- Remove the MAC port (Version abandoned by the original developer).
- Fixed a graphics problem with missing background parts for Sega Ages Afterburner 2 game (Devmiyax - Yaba Sanshiro).
- Fixed an aircraft rotation problem for Sega Ages Afterburner 2 game (Devmiyax - Yaba Sanshiro).
download https://github.com/FCare/yabause/
via http://www.emucr.com/2018/02/kronos-v100.html
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February 13th, 2018, 23:07 Posted By: wraggster
Matt Phillips has been working on Tanglewood, a new game for the Sega Mega Drive, for a few years now. Set to release sometime this year, the project has been a challenging endeavour but one which hasn’t dissuaded its creator from doing the same thing for his next game.
Tanglewood is a retro platformer that Big Evil Corporation, Phillips' game studio, got funded on Kickstarter back in late 2016. Taking inspiration from the art and movement of games like Another World and The Lion King, the aim was to recreate an authentic Sega Mega Drive game from the ground-up. The cartridges were originally supposed to ship out last November, but perhaps not surprisingly the project has undergone some delays.
Phillips recently caught up with the BBC to talk briefly about the reasons behind the game and how working on it has been. The developer said he’s been wanting to do something like this ever since he was a kid. Not content simply to do an homage on PC as so many other indie retroists have, he aimed to fulfil the dream he’d had back when he was still to young to actually act on it. It’s not been easy though.
Phillips’ development setup for making his Sega game. Image via BBC
“One of the biggest problems I face is none of this old equipment works very well anymore, I’ve had more repairs on this thing can I can count,” Phillips told the BBC. He’s been using an original Mega CD development kit alongside a computer running Windows 95 to program Tanglewood after first learning his way around the technology by making versions of Pong and Tetris. The major difficulties have been finding ways to continually optimise his code and employ helpful compression techniques.
On the hardware side, Philips told the news outlet he was able to find a factory in China who would produce the mould for him in order to produce a limited run of plastic Sega cartridges. For the actual PCBs (printed circuit boards) that the game will be running on, he’s relied on a contact he has in Canada. That person turns out to be an engineer and proprietor of DB Electronics, a retro hardware storefront who designed Tanglewood’s PCBs (I would tell you his name but even his Twitter account simply says “A guy in Canada”).
via http://www.kotaku.co.uk/2018/02/12/m...rive-isnt-easy
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February 13th, 2018, 22:49 Posted By: wraggster
Heres a new Sega Game Gear homebrew release:
Before Chris Read made a Game Boy release of oranges., there was one for the Sega Game Gear three months ago.
Bob is stuck in the orange packaging plant where the packing machine has gone out of control and is spitting out oranges all over the place! Why? Some idiot poured radioactive goop all over it and so the oranges turned radioactive! So, locked into the room, Bob needs to dodge the oranges the Orange-O-Matic spits out or else he’s toast, which would go good with oranges for a nutritious breakfast. Most items are useful. They help Bob survive. Some can be annoying, though. Here’s the items that are in the game so far.
via http://pdroms.de/gamegear/oranges-v2017-11-14-gg-game
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