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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 11th, 2018, 21:24 Posted By: wraggster
Heres a new release of the Sega Saturn emulator for windows, heres the release info:
Yaba Sanshiro (originally called Yabause Devmiyax) v1.6.1 is compiled. There's a new version of Yabause from japanese developper Devmiyax, based on his recent android port uoYabause. This version is a great improvement from original Yabause, on par with SSF and even better on some games. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
download https://github.com/devmiyax/yabause
via http://www.emucr.com/2018/02/yaba-sanshiro-v161.html
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March 10th, 2018, 16:29 Posted By: wraggster
Its so good to see some genesis loving, heres another update of the unnamed game:
Mikael Tillander published another screenshot of his upcoming yet unnamed Genesis game.
Quote:
All this talk about the game being reminiscent of shadow of the beast made me go Roger Dean on it’s arse! I think I’ll roll with it, actually. 🙂 Would be a nice tribute? #sega #megadrive #genesis #pixelart #gamedev
via https://pdroms.de/genesis/unnamed-ge...p-genesis-game
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February 25th, 2018, 22:32 Posted By: wraggster
Ill leave this to pdroms to explain, im no coder:
SecondBASIC is Windows based BASIC compiler targeted for the Sega Genesis/Mega Drive. Based off of the BEX library created by Joseph Norman, SecondBASIC brings a familiarity to those who are familiar with BEX while adding some additional commands and built in tools to help aid in the development of your projects.
via https://pdroms.de/genesis/secondbasi...1-genesis-misc
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February 25th, 2018, 22:27 Posted By: wraggster
its a good day to be a genesis homebrew fan, heres the news you need to know:
Andy Grind updated his Sega Genesis port of Cave Story! The engine is built using SGDK, and written almost entirely in C.
Release notes:
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February 25th, 2018, 21:59 Posted By: wraggster
Plenty of Genesis news tonight, heres the info:
Firebird‘s Return To Genesis has been unofficialy remade by Igor and Troudki for the Sega Mega Drive / Genesis. The original game has been released for Amiga OCS and Atari ST.
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For years the scientists tolled to produce products and medicines that are now taken for granted. Then one by one the planets were overrun by MECHANAUTS and the scientists forced into slavery. Now the Mechanauts themselves are at war. Their armies are away, the occupied planets barely defended. NOW IT IS YOUR CHANCE! Rescue all of the scientists from the planets. Some of the scientists may bring their latest project with them to aid you in your mission. GO! NOW IS TIME to RETURN TO GENESIS!
via https://pdroms.de/genesis/return-to-...0-genesis-game
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February 25th, 2018, 21:47 Posted By: wraggster
Finally a bit if Dreamcast News, heres the update:
Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the February 2018 development update:
<iframe width="480" height="270" title="YouTube player" class="__youtube_prefs__" id="_ytid_46526" src="https://www.youtube.com/embed/5xXTdxArqS4?enablejsapi=1&autoplay=0&cc_load_polic y=0&iv_load_policy=1&loop=0&modestbranding=0&rel=1 &showinfo=1&fs=1&theme=dark&color=red&autohide=2&c ontrols=2&playsinline=0&" allowfullscreen="" style="border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; margin-bottom: 0px; margin-left: 55px; margin-right: 55px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" data-skipgform_ajax_framebjll="" data-no-lazy="1"></iframe>
Quote:
Hello, you lovely people!
This month’s development update is a bit later than usual. That’s mostly on account of the fact that I had to file taxes in January over the funds that were raised last year. Normally this only takes an hour or so, but in this case it was a lot more complex and time-consuming than expected. But enough about that, on to the good stuff!
Backer NPCs and Portraits
Almost everyone who went for an in-game portrait or NPC has now submitted the information necessary to make them. I’ve made numerous sketches, which I will soon send to those involved for feedback.
Difficulty curve
Feedback on the demo was very positive, which makes me very happy. However, while some players picked it up effortlessly, there were others who found it to be quite difficult/overwhelming. To give the latter group a better chance to familiarise themselves with the intricacies of the game, it will start with an easy level which introduces the various moves more gradually. While working on this level, I’ve also designed some new, less menacing enemies.
Bugfixes
You’re probably used to only hearing about bugfixes during the final phase of a game’s development – or worse yet, only after it has already been released. But I as any developer with an ounce of sense knows, bugs should be found and fixed sooner rather than later. During the Kickstarter campaign, there was a lot of focus on creating more content to show off. But there was no time to pay attention to details, including non-critical bugs. Most of these have now been addressed.
Correction regarding the second Izzy figure
I said in my last update that a second statue would be produced in the form of Yzzi, Izzy’s evil doppelganger. Unfortunately the factory has meanwhile informed me that they ran into a technical problem producing this particular design in conjunction with the original one. I guess I should have waited until I actually had the product in my own hands before bringing the news. Anyway, the plans for a second figure are still in effect, just with a different design. I expect to hear from the factory again when they’re done celebrating Chinese New Year.
Best regards,
Roel van Mastbergen / Senile Team
via https://pdroms.de/dreamcast/intrepid...tarter-dc-game
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February 22nd, 2018, 19:18 Posted By: wraggster
Heres another new Sega Saturn Emulator released:
Kronos v1.0.0 is released. Kronos is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).
Kronos changelog:
- Change of name (Yabause -> Kronos) in translation strings.
- Functionality: Automatically switches between 50 Hz (PAL) and 60 Hz (NTSC) mode.
- Remove the Video Format option in the Video tab (replace with auto change).
- Removal of the Android port (Devmiyax the developer of Yaba Sanshiro has created an Android version).
- Removed the GLFW port (Version abandoned by the original developer).
- Removed the GTK port (Version abandoned by the original developer).
- Remove the MAC port (Version abandoned by the original developer).
- Fixed a graphics problem with missing background parts for Sega Ages Afterburner 2 game (Devmiyax - Yaba Sanshiro).
- Fixed an aircraft rotation problem for Sega Ages Afterburner 2 game (Devmiyax - Yaba Sanshiro).
download https://github.com/FCare/yabause/
via http://www.emucr.com/2018/02/kronos-v100.html
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