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January 21st, 2013, 13:07 Posted By: wraggster
Following on from my last newspost NickyP has also released a fair few demos of his Beats of Rage projects:
Final Fantasy I
A side-scrolling, arcade style remake of FF1 from the NES! Was pretty popular among homebrew sites when released, despite how simple of a game it is. I'm still actively working on it!
Status: Still alive, baby
Download: http://www.mediafire.com/?olmnmg2nzy4

Phantasy Star II+IV
Another "challenge" project of mine, similiar to Fire Emblem. Plays very differently from normal BOR mods. Be sure to watch the How To Play animation in game!
Status: In progress
Download: http://www.mediafire.com/?zjz4t0iwdjv

Mobile Suit Z-Gundam
My first official "shmup"! Based on the anime of the same name. 5 playable characters, but just 3 stages to play. I don't really work on this one anymore, but I do update it every now and then. Be sure to read the readme!
Status: Somewhat discontinued
Download: http://www.mediafire.com/?4d3e0qyurlz5yq6

Kingdom Hearts
7 playable characters, 2 game modes, but only 3 stages and a boss. Be sure to read the readme!
Status: Somewhat discontinued
Download: http://www.mediafire.com/?be76fhcgj5md9mu
Time Crisis Side Scroller
Time Crisis-type gameplay mixed with the gameplay of a side scrolling beat 'em up! 2 playable characters, 5 stages and 1 boss. Be sure to read the readme and check the HowToPlay ingame!
Status: This is the first time in like 2 years that I've touched this project. You tell me.
Download: http://www.mediafire.com/?7o8528fw9dhp44v

Tales of Fantasy I
Somewhat action-RPG/puzzle beat em up. "Tales of" mixed with "Final Fantasy." 6 playable characters, up to 4 players can play together. Be sure to read the readme!
Download: http://www.mediafire.com/?mbq61mqbk3xbe00
More here --> https://sites.google.com/site/nickypbor/demo
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January 21st, 2013, 13:03 Posted By: wraggster
Just checking out sites this morning and found one that has a ton of Beats of Rage Games on it for use on the Dreamcast and more systems, heres the games in full:

MegaMan: The Power War (Episode 1)
The first of a series of mods. Classic MegaMan style gameplay, arcade style fun! Fight your way to Wily in this MegaMan: Power Battle/Fighters inspired mod. Includes 5 playable characters, each with helpers that can be summoned. Based on MegaMan 1. Comes with custom PSP OpenBOR version to play it with.
Download: http://www.mediafire.com/?mumdzzgvm5n

Maplevania
What originally started out as a joke project, and then became a serious game as time went on. Castlevania, arcade style, with sprites from Maplestory! Includes 3 characters. Comes with PSP OpenBOR version to play it with. (If you downloaded MMPW above, then you can just put MV.pak in the same folder that MPW1.pak is in).
Download: http://www.mediafire.com/?2vz2mtmow2n

Dragons of Rage EX
An edit of the original BOR mod; Dragons of Rage. Includes 2 extra characters, a harder game mode, and many many more changes! Read changelist.txt for more details. Includes PSP OpenBOR version to play it with. Original mod by Kingherb; permission has been given to me to edit it.
Download: http://www.mediafire.com/?jatmzzymemz
Original Version: http://www.megaupload.com/?d=06HL051K
Fire Emblem: Castle Defense
A tower defense game; the very first of its kind on OpenBOR! 11 characters to choose from, 2 game modes, 2 unlockable modes, and lots of fun. 4 players. Includes PC-Windows and PSP version of OpenBOR 3.2397.
Download: http://www.mediafire.com/?wl3xyxtkutm

ClaFan - Classic Fantasy, ver 1.17
Retro-styled, semi-open world, RPG beat 'em up hybrid! Choose a character, and go on an adventure! Up to 4 players. Includes PC-Windows, PSP, and Wii version of OpenBOR 3.3692.
Download: http://www.mediafire.com/?d9e89vdpbj2reae
1.0 Version: http://www.mediafire.com/?sxo81186b7ebohl
Check out Nickyp Beats of Rage site here --> https://sites.google.com/site/nickypbor/completed
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January 7th, 2013, 22:33 Posted By: wraggster
via http://www.dreamcast-scene.com/news/...eting-scandal/
Hucast, developer of 2009 Dreamcast exclusive shooter Dux, and it’s upcoming shooter Redux: Dark Matters, is at the center of a deceptive marketing scandal centered around the stand alone release of DUX 1.5.According to Redux’s Kickstarter page; Dux 1.5 was part of a 2-disk set for the Limited Edition of the game, which would be restricted to only a thousand copies.Redux: Dark Matters Limited Edition for Sega Dreamcast and DUX 1.5 for Sega Dreamcast (2 disc set)! Only 1000 copies will EVER be produced. Available exclusively on Kickstarter!
In addition to a stand alone release, Dux 1.5 is also bundled with Redux Regular Edition. Consequently Hucast has effectively released a bundle which surpasses the limited edition as the Limited Edition gives buyers just the game disk where as the regular edition bundle packages Dux 1.5, separately with case and manuals.
Fans have taken up their complaints on Hucast’s Facebook page to which the developers responded by stating that Kick Starter backers who pledged their support with a 100$ would receive the game in a steel case and stated that they would try to avoid confusion in the future.
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January 7th, 2013, 14:24 Posted By: wraggster
JustBurn has released a new version of his Pokemini Emulator for Dreamcast, PSP, DS, Dingoo & Wiz
Portable homebrew-emulator for Pokémon-Mini.
0.5.x features a debugger and "sync cycles" option which allow improving performance (at cost of accuracy) along with many other features, improvements and new platforms
0.5.3 Changes
- Fixed command-line parsing which caused problems with lastest GCC
- Directory '.' no longer listed
- Configurations now save the directory of the last ROM loaded
- Improved support on color PRC (now works on framebuffer and LCD)
- - Added read/write VMU support
- - EEPROM write disabled by default
- - Fixed "Add watchpoint at..." in Memory Viewer
- - Added symbols list window
- - Added "Go to cartridge IRQ" with ability to decode the address
- - Middle and Right click now set breakpoint/watchpoint
- - Go to address/IRQ now highlight the location
- - Added autorun .min after load
- - Fixed offset of CE jump instructions
- NDS Only: Removed real battery status
Downloads attached
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January 6th, 2013, 22:58 Posted By: wraggster
The coders behind Openbor which is a Beats of Rage Clone that works on Dreamcast, Xbox, Nintendo Wii, PC, GP2x, Wiz and Caanoo have moved to a new site after the last one was hacked (unless just a domain change)
Check it out here --> http://www.chronocrash.com/forum/index.php
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December 29th, 2012, 01:47 Posted By: wraggster
via http://dknute.livejournal.com/41548.html
I might not belive that the world will end this December but two of my PCs decided not to wait and commited suicide.
My netbook died first, about a month ago, one day simply didn't turn on and that was it. No amount of messing with its internals would help. It was an old hand-me-down with Atom N270 that I got for free because of failed HDD. I replaced it, reinstalled OS and kept using it for a year or so. It had Win XP, 1024x600 matte screen, 1G of RAM and the battery would hold for about 2 hours - which was good enough for my needs. Hell, it flew with me around Europe a few times. I wasn't using it much at home so I don't need to replace it right away but I sure miss it.
Yesterday another N270 gave up the ghost, this time it was my Linux system that I keep running 24/7 for various purposes: router for my private LAN, WiFi AP, FTP/NFS server, and most importantly my dev machine for Dreamcast and NAOMI since I keep my cross-compiler tools there. I liked this board too, it was all-passive cooled and required only 12V input from a brick-type PSU so there were no fans at all. I think the BGA balls cracked because I would get random reboots lately and last week the system would not boot up until it has cooled down to room temperature. Eventually even that stopped working and now it will reboot randomly within 10 seconds of powering up, cold or not. So, right now half of my flat has no Internet and I need to fix that ASAP.
I ordered a new board, it's another Atom (N2800 this time) since I really want to keep the energy usage down to bare minimum and I don't need a lot of CPU power. Even N270 could easily deal with 100Mb/s traffic on both NICs while streaming from HDD, and it was 2.5W rated. Yeah, I know, it doesn't include the north bridge which was doing most of the job connecting all system components together So N2800 might be 6.5W but I expect NM10 to have improved over the old 945 (and GPU is now part of the CPU as well). I was also interested in AMD Brazos family but those chips are much more powerful and require active cooling, and I don't need Radeon HD in a headless PC. The good news is the new board will also be powered by single 12V so at least I get to keep the PSU - hopefully. I already had to buy a new memory stick (DDR3 now instead of DDR2), a new low-profile NIC (no PCI slot, just one PCI-E x1), and a new N-capable WiFi card (miniPCI-E). Well, at least my netbook HDD is going to be reused :P
There is one more old PC that I have, and obviously my main one that is not very old but it has its years. I swear, one of them dies in the next few weeks and I'm buying a replacement and calling it Apollo 13. In the meantime I started doing more frequent backups.
Anyway, so what's up with the GDEMU project. Well, there is progress but I've hit some problems - as usual. I came up with new logic for the FPGA and it works perfectly (so far) between MCU and FPGA but fails on the GD bus. And I have no idea why, I've tried pretty much everything by now, except adding some pull-ups to control lines but I don't expect this to help much. Doesn't look like an electrical problem.
The prototype works when FPGA is clocked within a very specific frequency range, but not really otherwise. BIOS loads the game, I get to see the first screen or so and then it dies because DMA goes completly out of sync - I still have tons of data in the buffer but the console expects to see end-of-DMA interrupt already. So obviously I'm missing a lot of read requests but I don't know why. Must be another race condition that I can't figure out. So, why not let it run at the frequency it works? Because the problem is still there, just not as obvious. It's not stable either way and you wouldn't want your game to freeze 3 hours in and who knows how long since last save, right?
To combat that I've finally gave in and bought USB based JTAG programmer for Altera FPGAs. Those things are costly but I found a cheap clone that should work nice. I expect it to arrive in a few days. With live JTAG uplink I will be able to transfer new settings directly rather than have to swap SD cards as I do now, and more importantly I'll be able to run a logic analyzer to see what is going on.
The world will most likely not end but thanks to all those troubles (and GoG discounts my bank account balance just might.
EDIT: Looks like it could be electrical issue after all. Well, I'm going to rip the Dreamcast apart now and solder some proper wires for ground return path. Lets see what that does.
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