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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 1st, 2020, 13:06 Posted By: wraggster
Project Lunar is a fully fledged modification tool for the SEGA Mega Drive / GENESIS Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements. It consists of an on console payload and bespoke desktop application for the PC and is extremely easy to use.
[h=3]Project Lunar feature list[/h]- Add your own selection of SEGA Mega Drive/Genesis roms to your console with use on the stock UI
- Manage your games, mods and configs via purpose built desktop PC application
- Full NAND backups before any customisation
- RetroArch bundled with Genesis GX Plus & PicoDrive. (MS,GG,MD,32X, MEGA CD support) (Also capable of playing other consoles by adding additional RetroArch cores)
- Performance tweaks and boosts (fix lag issues) (1.0ghz > 1.344ghz, ZRAM compression, DRAM SWAP)
- NAND (console only) and USB support
- OTG support
- exFat, NTFS, FAT32 filesystem support
- Extended gamepad compatibility
- USB2 and USB3 device support
- Customisable boot menu with built-in additional option menu & network manager.
- Ability to autoboot to selected boot items. (i.e. boot directly to stock UI)
- Additional third-party controller support
- Automatic Error recovery system (automatically reload to bootmenu if Stock E error occurs)
- Launch boot menu or RetroArch from the Stock UI
- EmulationStation support (optional mod package, USB only)
- ‘Fix’ stock scanlines by toggling smoothing off within stock emulator
- Bundled Wi-Fi support (Realtek 8188eu + 8187)
- RA MD mini cores downablable via RA using network adapter
- RA scraper and EmulationStation scrapers work using network adapter
- SSH/SFTP via RDNIS support
- Boot menu, splashscreen and music are all customisable
- Additional mod package support
Project Lunar Desktop App features
- Easy to use interface to allow installation/removal of PL on console, and console management.
- Bulk addition of ROMS
- Zipped ROM support (.zip)
- New MegaDrive/Genesis games integration is totally seamless in stock UI, with a scraping function providing description, cover art, spine, release year, developer, players, icons, etc. for (almost) every game.
- Automatic IPS patching within desktop app
- ScreenScraper, TheGameDB scraper support. (Scrape all the details, cover art, and metadata for your games online when adding them)
- Automatic spine art generator. If spine art doesn’t exist, PL will generate it for you
- Mod management. List, add and remove consoles mod via the mod management tool
- Customise stock UI/Emulator features
- Interactive assistant to assist users with the install of Project Lunar
- Easy sync to either NAND or USB
- Recovery mode (for console repair situations)
- Automatic update checks. Every time game manager is opened, it will check for console updates online.
Project Lunar 1.0 caveats
- Bluetooth support is 80% done, however we want to improve support with broadcom bluetooth devices to extend compatibility. Due to this we have delayed releasing it until 1.1
- Xinput and SONY HID drivers are bugged. This means xbox based input devices are not properly working and PS4 controllers (when connected with usb) produce lag in the default emulator. This is something that is being worked on and an update will be pushed out when it’s available.
- Individual game selection for sync within desktop is not supported within 1.0. It will be added ASAP
Features to come in 1.1 (or) future rolling update
- Folder support. Technically we can implement folders as of 1.0, however we want to do it right and integrate it as seamless as possible.
- Launch different console games from stock UI
- Custom command “executors” per game. Again, executors are available within 1.0 meaning that you can run any emulator, app or command from the stock UI. This can be done via scripts on the command line however desktop integration will be available in 1.1
- Bluetooth support
- Desktop app sync via Wi-Fi/Ethernet. This is also available as of 1.0 but we want to improve it. It is also capable of handling multiple consoles on the same network.
1.0.5 Project Lunar feature list
- Overhauled Stock Savestates (fixed some flaws with the stock M2 code in terms of save states. This is important as it allows for proper folder integration moving forward. We have also laid the foundation work so we can manipulate the SRAMs in the future)
- Added Desktop UI executor support. This allows you to run any console emulator from the stock UI. When adding a game, you can select what RA core you wish to use to run it. We also extended the scraper support to allow for all consoles. This means you can now add problematic Mega Drive games to run via RA like Hyperstone Heist or add 32x and Mega CD iso games to the stock UI.
- If scraped box art is horizontal (i.e. SNES EU/US box art) rotate it automatically so it fits better on the stock UI
- Added .7z compressed rom support. (You can add .7z roms)
- Added compress rom addition support. When adding a rom not intended for the stock emulator, you can chose to have it uploaded compressed.
- Added Stock Emulator “Pixel Perfect Mode” option. This will dynamically resize the game screen depending on what the emulator wants it to be instead of force stretching it. (Golden Axe is a good example)
- Added “Force theme” option. You can now force a specific region background theme for the stock UI whilst retaining your language. I.e. Japanese theme but with English text. (Please note if you force US from a EU console you will get missing boxart as the EU console doesn’t come with all the artwork for some reason)
- Added save state repair. If you have had an issue with save states disappearing into random games etc, you can now run the save state repair by clicking: Tools > Advanced > Fix misplaced save-states (This will also clean up your NAND of any left over save states where the rom doesn’t exist any more.
- Cleaned up uninstall where a file would be left over on uninstall.
- Overhauled the main menu save handling (008) so you no longer need to reset your menu settings (i.e. language) when installing/uninstalling.
- Added .SMD support
- Fixed and re-added The Games DB scraper so you now how two options
- Added performance improvements for ScreenScraper. (Also add some reliability fixes)
- Added workaround fix to allow install if NAND flag incorrectly set.
- Numerous bug fixes
https://modmyclassic.com/project-lunar/
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March 30th, 2020, 14:02 Posted By: wraggster
BlastEm v0.6.3 pre (2020/03/29) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
http://www.emucr.com/2020/03/blastem...-20200329.html
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March 27th, 2020, 10:59 Posted By: wraggster
When June 3rd rolls around this year, SEGA will turn 60 years old. To prepare for the celebration of this anniversary, SEGA has introduced a new webpage called Go SEGA that features an interactive timeline, a message from the company's chairman, and a video starring "Sega Shiro". Sega Shiro is a reference to quirky retro SEGA commercials that featured Segata Sanshiro. Amusingly, Shiro is played by the son of the actor who portrayed Segata Sanshiro, tying together the 90s throwback. Though currently unsubtitled, you can view the video on SEGA's official YouTube channel.
The message from SEGA's chairman also mentions that the company has "special contents" planned for reveal this year. We already know that SEGA has promised monthly Sonic news reveals, so we'll also hopefully see some new announcements regarding other SEGA IP's.
This year, sixty years will have passed since Nihon Goraku Bussan Co. Ltd., the predecessor of Sega, was established on June 3, 1960. We are indebted to everyone who has patronized the Sega Group for many years, and would like to express our deep gratitude to all of you.
We want to astonish the world with breath-taking experiences that no one in the world has ever imagined. We want to be a company that continues to provide inspirational experiences to everyone in the new world of the future.
That is why we must overcome all obstacles and keep taking on new challenges.
The key message of the 60th anniversary, “GO SEGA”, expresses such aspirations.
The SEGA Group is planning a variety of special contents for this 60th anniversary. Through these special contents, we will deliver the passion of the Sega Group to the entire world.
https://60th.sega.com/en/gosega/
https://gbatemp.net/threads/sega-60t...racter.560804/
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March 18th, 2020, 22:03 Posted By: wraggster
Arkagis Revolution is a new action game for Sega Genesis/Mega Drive with mode-7 like rotation. You play as Lyn, a pilot from the rebels in the Martian nation of Arkagis, in an attempt to free Arkagis from the control of the United Space Colonies. The game is now ready for pre-order by Broke Studios for 45$, excluding shipping. Shipping will happen sometime in May.
Unique features:* Mode-7 style rotation at full framerate
* Cutscenes featuring voice acting
* Supports 3-button pad, 6-button pad, mouse and/or keyboard
* Available in English, French and Spanish
* Saves progress through 6-digit passwords
https://pdroms.de/sega-genesis-megad...l-genesis-game
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February 26th, 2020, 22:05 Posted By: wraggster
BlastEm v0.6.3 pre (2020/02/26) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
http://www.emucr.com/2020/02/blastem...-20200226.html
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February 26th, 2020, 21:56 Posted By: wraggster
The live action Sonic the Hedgehog movie Sonic has become the number one film globally for two weekends in row.
Grossing a box office of nearly $210 million in ten days, the Sonic movie hasn't lost momentum since performing Detective Pikachu in the US during opening weekend.
The total US box office so far is $107 million. In a statement, Sega described the movie's success as a "new page in the history of video game films."
https://www.gamesindustry.biz/articl...pening-weekend
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February 17th, 2020, 19:59 Posted By: wraggster
Redream v1.5.0 is released. Redream (originally called Dreavm) is a work in progress emulator for the SEGA Dreamcast.
Redream Changelog:
Added
Disc swap support.
Redump BIN/CUE support.
Widescreen hack support.
Codebreaker cheat support.
Raspberry Pi 4 support.
HLE BIOS font support.
Exclusive fullscreen support.
High DPI support on Windows and Mac.
Nintendo Switch controller support.
PowerVR trilinear filtering support.
PowerVR secondary accumulation buffer support.
PowerVR parameter selection modifier volume support.
Register aliasing support to improve ARM32 register allocations.
Changed
Numerous CPU and GPU performance improvements as a result of the Pi bringup.
Removed GL_ARB_fragment_shader_interlock dependency for per-pixel sorting.
Ignore removable media drives on Windows which have no disk in them.
Librray scanning responsiveness improved for large libraries.
Library scanning is now limited to a single worker thread.
Filter out noisy axes when catching key binds.
Fixed
Major HLE BIOS refactor, fixed all known incompatibilities.
Refactored renderer to support rendering shadows before fog.
Video output only filling half the screen in some PAL games.
Video output flickering over component in some PAL games.
Codebreaker main menu not rendering.
Langrisser Millenium main menu not rendering.
NFL 2K/2K2 field textures not blending correctly.
NFL Blitz 2001 shadows not blending correctly.
NHL 2K2 ice appearing black.
Real Sound framebuffer vertical bands.
World Series Baseball 2K2 blurry textures.
V-Rally 2 main menu flickering.
Numerous AICA stream fixes.
Missing CDDA music in a few games.
Decoding of ADPCM audio to be bit-perfect.
Sega Bass Fishing audio going off the rails.
Capcom Fighting Collection hanging on boot.
Fast Striker crashing at the end of level 1.
Gundam Side Story crashing during third mission.
Tech Romancer crashing after a few rounds.
Library scanning not working with exFAT drives.
https://redream.io/
http://www.emucr.com/2020/02/redream-v150.html
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February 17th, 2020, 19:51 Posted By: wraggster
An English translation of the classic dungeon crawler Sorcery Saga Ⅰ (Madou Monogatari Ⅰ) for the Sega Mega Drive has been released!
It’s the day of the graduation exam at Magic Kindergarten, but only one person has qualified to take it: the promising mage but uninspiring student Arle Nadja, who fluked into passing the preliminary by choosing random answers. Now, Arle finds herself unexpectedly facing the school’s terrifying final exam: to escape from the massive, monster-infested Magic Tower in the playground. Will Arle make it out? And more importantly, can she earn enough points to pass her exam and graduate from kindergarten?
Sorcery Saga Ⅰ for the Mega Drive is a 1996 dungeon crawler by Compile. It’s nominally a remake of the first episode of the Madou Monogatari 1-2-3 trilogy, originally released for the MSX2 home computer in 1990, but aside from the basic story premise and a few gameplay concepts, it’s essentially a completely new game. Turn-based combat has been scrapped in favor of a fighting game–inspired action battle system, the dungeon layouts are completely different, and a new system for catching and battling with monsters plays a prominent role. It also holds the distinction of being the very last game officially released for the Mega Drive in Japan.
This patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), filler (original script dump), Xanathis (testing), and Oddoai-sama (testing). It’s the culmination of a series of translations of the Sorcery Saga series done mostly by the same group, with previous releases including Sorcery Saga Ⅱ, Ⅲ, and A for the Game Gear.
In a separate but related release, the group has collaborated with scanslator Novyal to produce a complete scanslation of the manual for Sorcery Saga Ⅲ, which is now bundled with the patch for that game. It can also be viewed on the patch’s web site: http://stargood.org/trans/madou3_manual.php
Additionally, a small unofficial patch for the 2010 English translation of the Game Gear version of Sorcery Saga Ⅰ has been released to fix hardware compatibility issues that prevented it from working properly when run on an actual Game Gear.
This will be the final release in this series of Sorcery Saga translations. The authors are grateful to everyone who’s played the translations, and hope this project has brought a little light to a woefully underrecognized series. Enjoy!
http://stargood.org/
http://www.romhacking.net/translations/5388/
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February 11th, 2020, 21:17 Posted By: wraggster
SSF PreviewVer R15 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
https://twitter.com/fessx
http://www.emucr.com/2020/02/ssf-previewver-r15.html
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February 11th, 2020, 21:09 Posted By: wraggster
A major update of KiddEd was released!
KiddEd is a game editor for the SEGA Master System game Alex Kidd in Miracle World. It allows to edit several aspects of the game such as palettes, tiles, sounds, levels, texts and physics.
It was for example used to create recent hacks such as “Voyage - A Sorceress’ Vacation“, “Alex Kidd in Miracle World 2” and “Duke Nukem” for the Master System.
Hacks currently in development with KiddEd include “Alex Kidd in Miracle World 3“.
Additionally, games of genres different from Jump’n'Run are in development. These include Shmups such as Spitfire SP-20 and 1969 and also Action RPG such as Azled in Fantasy World.
Users of KiddEd can receive the update via the update system, others can check it out at https://kidded.emulicious.net
Also checkout KiddEd’s Discord server at: https://discord.gg/DTVx5Da
https://www.romhacking.net/utilities/1111/
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February 9th, 2020, 11:36 Posted By: wraggster
BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
http://www.emucr.com/2020/02/blastem...-20200203.html
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February 6th, 2020, 17:47 Posted By: wraggster
Kronos v2.0.2 is released. Kronos is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).
Kronos changelog:
Features: Addition of the 128 mb memory cartridge for the game Heart Of Darkness (François Care).
STV: Support for nvrams files (Barbudreadmon).
STV: Added Fantasy Zone game (Benjamin Siskoo).
STV: Mausuke No Ojama the World: Correction of the missing background (François Care).
STV: Cotton Boomerang: Correction of missing trees (François Care).
STV: Sakura Taisen - Hanagumi Taisen Columns: Correction of the NBG3 layer (François Care).
Saturn Emulation: Afterburner II: Correction of the missing loading screen (François Care).
Emulation Saturn: Batman Forever - The Arcade Game: Fixed problems with the controller, the game is playable (François Care).
Saturn Emulation: Code R: Correction of missing characters in the game (François Care).
Saturn Emulation: Digital Pinball - Last Gladiators: Fixed problems with the controller, the game is playable (François Care).
Saturn Emulation: Digital Pinball - Necronomicon: Correction of problems with the controller, the game is playable (François Care).
Saturn Emulation: Firestorm - Thunderhawk 2: Fixed problems with the controller, but did not work with Dual Shock 3 (François Care).
Saturn Emulation: GameWare Vol.1: Fixed problems with the controller, the game is playable (François Care).
Saturn Emulation: Grandia: Correction of the title screen in the game and of the city floor (François Care).
Emulation Saturn: Hearth Of Darkness: The game starts and is playable (François Care).
Emulation Saturn: Last Gladiators - Digital Pinball: Correction of problems with the controller, the game is playable (François Care).
Emulation Saturn: Lupine The 3rd - The Master File: Fixed problems with the controller, but did not work with Dual Shock 3 (François Care).
Saturn Emulation: Metal Fighter Miku: Correction of a black screen after pressing start (François Care).
Saturn Emulation: Minnesota Fats - Pool Legend: Correction of an artifact on the press start screen (François Care).
Emulation Saturn: Next King - Koi No Sennen Oukoku: Correction of artifacts on portraits (François Care).
Saturn Emulation: Rayman: Fixed problems with the controller, the game is playable (François Care).
Saturn Emulation: Ryuuteki Gosennen - Dragons Of China: Fixed a restart problem (François Care).
Saturn Emulation: Sega Rally Championship: Correction of the missing HUP interface (François Care).
Saturn Emulation: Shockwave Assault: Fixed problems with the controller, but did not work with the Dual Shock 3 (François Care).
Saturn Emulation: Side Pocket 2: Correction of artifacts on the press start screen (François Care).
Saturn Emulation: Space Harrier: Fixed missing loading screen (François Care).
Emulation Saturn: Street Fighter The Movie: Correction of shadows with the Compute Shader - is not corrected in OpenGL (François Care).
Saturn Emulation: The Need For Speed: Fixed the missing loading screen (François Care).
Emulation Saturn: The Tower: Fixed a crash in the game, the game is now playable (François Care).
Saturn Emulation: Thunderhawk 2 - Firestorm: Fixed problems with the controller, but did not work with Dual Shock 3 (François Care).
Emaultion Saturn: Thunderhawk II: Fixed problems with the controller, but did not work with the Dual Shock 3 (François Care).
Emulation Saturn: Voice Idol Maniacs - Pool Bar Story: Correction of problems with the controller, the game is playable (François Care).
Saturn Emulation: Winter Heat: Correction of window resizing with VDP1 layer (François Care).
Saturn Emulation: Waku Waku 7: Partial correction of the character selection screen (François Care).
Saturn Emulation: World Cup Golf - Professional Edition: Correction of artifacts on the press start screen (François Care).
Saturn Emulation: Yuushun Classic Road: Fixed a restart problem (François Care).
Wiki: Addition of the following games on the wiki: Flash Volume 1 to Flash Volume 32, Bottom Of The 9Th, Heart Of Darkness, Dark Legend, Heim Waltz, Japan Super Bass Classic '96, Kamen Rider - Sakusen File 1, Kidou Senkan Nadesico - The Blank Of 3 Years, Lunacy, Oh-Chan No Oekaki Logic, PTO - Pacific Theater of Operations II, Purikura Daisakusen, Sanguozhi IV, Sanguozhi V, Solar Eclipse, Tokyo Shadow, Winning Post, Xianjian Qixiazhuan, Zenkoku Seifuku Bishoujo Grand Prix Find Love (Benjamin Siskoo).
Miscellaneous: Wiki update (Benjamin Siskoo).
Miscellaneous: Update to Qt 5.14 (Benjamin Siskoo).
Miscellaneous: Correction of Ubsan error messages (François Care).
Miscellaneous: Correction of a regression with the CCD format (François Care).
Miscellaneous: Update
https://github.com/FCare/yabause/
http://www.emucr.com/2020/02/kronos-v202.html
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