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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 3rd, 2019, 20:59 Posted By: wraggster
If you thought that the last time Shenmue III was delayed it would be the last, you'd be forgiven. The game was initially slated for a 2018 release after a successful Kickstarter campaign but it was delayed to August 27, 2019. This much anticipated title even seemed to be on track to maintain this release date after we saw new footage of the game a few months ago.
However, in an update to backers, Yu Suzuki & Deep Silver announced today that Shenmue III's release has been pushed back again, this time for November 19th, 2019. The Kickstarter news update reads the following:
Whilst almost ready, the game simply needs a little more refinement before being truly finished.
We feel that the extra time we have will help us deliver the true Shenmue experience players around the world deserve!
Shemue III now releases for PCs and PS4 this November 19th.
https://www.kickstarter.com/projects.../posts/2521958
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May 29th, 2019, 17:04 Posted By: wraggster
Consider your Valentine's Day plans booked. Paramount Pictures has delayed the Sonic the Hedgehog movie to February 14, 2020.
Director Alex Fowler tweeted the news of the delay today, saying "Taking a little more time to make Sonic just right" and adding a hashtag stating no visual effects artists were harmed in the making of the movie.
The first trailer for the movie was released in February, and drew a number of complaints from Sonic fans about the way the character had been redesigned for the live-action film. Fowler went on Twitter the same week to say Paramount and Sega had heard the criticism and would change the character design for the film's release, which at that time had been set for November 20. Fowler's hashtag on the tweet, "#GottaFixFast" prompted some to express concern that visual effects artists working on the film would be made to crunch in order to meet the original release date.
Sonic the Hedgehog stars Ben Schwartz (House of Lies, Rise of the Teenage Mutant Ninja Turtles) as the voice of Sonic, with Jim Carrey (Eternal Sunshine of the Spotless Mind, The Dead Pool) as Dr. Robotnik and James Marsden (X-Men, The Box) as a police officer who befriends Sonic.
https://www.gamesindustry.biz/articl...g-film-delayed
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May 10th, 2019, 19:38 Posted By: wraggster
A long-overdue English translation for the second game in the Madou Monogatari (Sorcery Saga) series has been released!
Arle Nadja, last seen trying to graduate from kindergarten in the first Madou Monogatari, is now sixteen years old. As she journeys to the distant Ancient Magic School to study, a mysterious man with a remarkable proclivity for unintentional innuendo knocks her out and throws her in a dungeon! Arle must now use all her magic skills to escape and continue her quest to become the most powerful magician in the world.
The Madou Monogatari games are a series of dungeon crawlers by Compile, originally released for Japanese computers and later ported to many other platforms. They’re known for their distinct style of magic-oriented combat, with no HP or MP meters, individually-crafted attacks for every enemy, and prolific use of voice samples. They should also look very familiar to Puyo Puyo players – Puyo Puyo began as a spinoff of Madou Monogatari and imported most of its original cast from the series.
This patch is for the Sega Game Gear port of the game, which features somewhat different gameplay and dungeons from the original computer versions. Despite the Puyo Puyo connection and a solid reputation as a fun title, this marks the first English translation of the game, almost exactly 25 years after this version’s original release.
This patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), filler (original script dump), and Xanathis (testing). Special thanks goes to filler and Kingofcrusher for their translation patch for the first Madou Monogatari, whose font was reused for this patch.
http://stargood.org/
http://www.romhacking.net/forum/index.php?topic=28434
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May 10th, 2019, 19:33 Posted By: wraggster
Two Point Studios has joined the Sega family. Sega Europe today announced that it has acquired the Farnham-based developer of Two Point Hospital.
Two Point Hospital launched last August to impressive sales and positive reviews. It was the debut title from Two Point, which was founded in 2016 by Mark Webley, Gary Carr, and Ben Hymers.
The light-hearted hospital simulation was familiar ground for Webley and Carr, who viewed the game as a spiritual successor to Theme Hospital, a title they worked on together at Bullfrog more than 20 years ago. It was intended to be the first in a franchise of simulation games sharing a similar tone and set in the fictitious Two Point County.
"It's a landmark step for Two Point Studios and we're thrilled to be joining the Sega family," Webley said. "We're looking forward to executing the next phase of our plans as we continue to evolve Two Point County. It's a hugely exciting time to be a part of Two Point and we are here today thanks to the hard work, passion and dedication of our small, but amazingly talented team here in Farnham and the incredible fans that have supported us throughout and guided our continued development of Two Point Hospital."
https://www.gamesindustry.biz/articl...-point-studios
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May 7th, 2019, 17:49 Posted By: wraggster
The director of the Sonic The Hedgehog film has promised that the character design will be changed before it is released later this year.
The first trailer for the new Sonic film was released this week, and the reaction to the design of the iconic video game character has been almost unanimously negative.
Myriad articles articulating the problems with the design have been published. The most commonly cited concern is unquestionably Sonic's teeth, which have been deemed 'too human' to sit comfortably in the character's face.
Jeff Fowler, the film's director, responded to those criticisms on Twitter, and said precisely what many Sonic fans were hoping to hear.
https://www.gamesindustry.biz/articl...-says-director
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May 1st, 2019, 21:28 Posted By: wraggster
This week we add a brand new magazine to the catalogue.
We are proud to present you with the teaser issue for the Official Dreamcast Magazine by Dennis Publishing.
Since this is just a small A5 booklet of 28 pages with preview articles from the actual issue Zero, the Max-Rez version is only 1700 pixels wide instead of the normal 2560 pixels.
We also don't have any preview articles up for this one due to it's special nature, but the little magazine itself is available for download in full as always.
Work is already well underway for the full-sized 132 page issue zero, so with a bit of luck, that one should be out in time for the coming weekend.
Enjoy!
http://www.outofprintarchive.com/cat...ODCM0mini.html
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May 1st, 2019, 21:09 Posted By: wraggster
Sega Sammy will be reducing the number of digital games it develops after the segment fell below expectations in the last financial year.
While sales were up across its game business, grossing $1.86 billion for the year, operating income was down 33.7% to $88 million.
In 2017 Sega Sammy revealed its Road to 2020 corporate strategy. Following its annual financials ending on March 31, 2019, the Japanese games giant admitted its digital games segment had fallen "significantly below the initial plan."
The company attributed this to external factors such as a stagnant environment of top ranking games and intensified competition in the domestic market, coupled with internal factors such as a slowdown of existing mainstay titles, a lack of hits, and delay of new games.
As a result, Sega reported a $17 million loss from digital games for the period. This came despite posting a 5.9% increase in sales, grossing $366.5 million for the year.
The company also noted that it had only released eight of the planned 12 games for the period. Looking ahead to next year, Sega said it will narrow down the number of titles it develops and increase focus towards games based on existing IPs.
https://www.gamesindustry.biz/articl...ance-last-year
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April 29th, 2019, 18:14 Posted By: wraggster
Sega has reorganised its European operations to bring mobile studio Hardlight closer in line with its other developers.
The publisher's European arm operates a pillar structure that concentrates on the output of Creative Assembly, Sports Interactive, Relic Entertainment and Amplitude Studios. Now Sega Hardlight will become the fifth pillar.
The studio is best known for mobile titles such as Sonic Dash and Sonic Forces: Speed Battle. It is currently working on Sonic Racing, which will be released exclusively for the upcoming Apple Arcade subscription service.
Sega has emphasised that Hardlight will continue to primarily work on mobile games after this restructure, "with a view to the industry's emerging new platforms and services" -- which sounds like more Arcade titles, plus whatever other subscription or streaming services come to mobile.
This new position in Sega's company also means the Leamington-based team can "work across a whole range of... projects for Sega and its studios", suggesting potential collaborations with the other pillars.
To oversee this transition, Neall Jones is taking over Hardlight as studio director, stepping up from his role as development director. He has been at Hardlight for six years, prior to which he worked at Codemasters, Traveller's Tales and Eidos.
https://www.gamesindustry.biz/articl...llar-structure
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April 11th, 2019, 19:22 Posted By: wraggster
This is a simple UI for the "GREAT EMULATOR" By ElSemi SEGA Model 2 Emulator. v1.1a. Model 2 Emulator, formerly Nebula Model 2, is a Sega Model 2 arcade emulator for Windows, developed by ElSemi (author of CPS-2, Neo-Geo, PGM and Konami emulator Nebula).
Features
Added - list view of all the supported games of version 1.1a of m2emulator.
Added - preview of each game (snaps).
Added - 3 buttons of the roms directories.
Added - check Antialiasing.
Added - check Bilinear.
Added - check Trilinear.
Added - check FilterTilemaps.
Added - check Wireframe.
Added - check ForceSync.
Added - check FakeGouraud.
Added - check MeshTransparency.
Added - check ForceManaged.
Added - check AutoMip.
Added - check Fullscreen (now with the shooting games the window will not be minimized when shooting in the upper corner).
Added - check Sound.
Added - check Widescreen .
Added - check Resolution (Native).
Added - check Force Feedback.
Added - check HoldGears.
Added - check Joy Xbox360 (xinput).
Added - check (Cursor) Show / Hide.
Added - check DrawCross.
Added - check UseRawInput.
Added - check RawDevP1.
Added - check RawDevP2.
Added - check Load button (Load Rom).
Priorities for future versions
Add - Widescreen (correctly) to all the missing games.
Add - support of the games that use system links, in simple steps so that everything is configured automatically "same pc", "pc in network", "online".
"Maybe" add - Model1 (MAME).
"Maybe" add - Model3 (Supermodel).
http://forum.arcadecontrols.com/inde...,159733.0.html |
news via http://www.emulation64.com/view/2965...2-UI-released/ |
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April 11th, 2019, 19:19 Posted By: wraggster
This is a simple UI for the Supermodel. Supermodel is a Sega Model 3 arcade emulator.
Features:
Added - list view of all the supported games
Added - preview of each game (snaps).
Added - button of the roms directories.
Added - check Load button (Load Rom)
Added - all video options
Added - all sound options
Added - all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added - system link options (preliminary) will only work with the only version created by Spindizzi
changlog:
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Fixed some problems with the list of games to not match all of the games.xml |
https://www.supermodel3.com/Forum/vi...php?f=3&t=1636
via http://www.emulation64.com/view/2966...-3-UI-release/
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April 1st, 2019, 17:36 Posted By: wraggster
The Sega Mega Drive Mini will launch on September 19 this year, in both North America and European territories.
The self-contained console will be known as Sega Genesis Mini in North America, and it will ship with 40 games in total.
Sega has confirmed ten of those titles: Ecco the Dolphin, Sonic the Hedgehog, Castlevania: Bloodlines, Space Harrier 2, Shining Force, Dr. Robotnik's Mean Bean Machine, ToeJam & Earl, Comix Zone, Altered Beast and Gunstar Heroes.
The hardware will ship with two wired, USB controllers, and it will be priced at $79.99 in the US, £69.99 in the UK, and €79.99 in Europe.
https://www.gamesindustry.biz/articl...h-september-19
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March 29th, 2019, 19:23 Posted By: wraggster
GearSystem v2.5.1 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
GearSystem changelog:
gearsystem-2.5.1
Bump version 2.5.1
https://github.com/drhelius/Gearsystem
http://www.emucr.com/2019/03/gearsystem-v251.html
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March 29th, 2019, 19:11 Posted By: wraggster
BlastEm v0.6.2 is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
http://www.emucr.com/2019/03/blastem-v062.html
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