DC News is a News and downloads site for the
Sega Dreamcast, We have all the latest emulators, homebrew,
commercial games for the Dreamcast and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
LATEST DREAMCAST NEWS
The Dreamcast is the king of the Homebrew scene, if your looking for the best Emulators for Dreamcast and Dreamcast Emulators then look no further. On this site youll find a mass of Dreamcast Homebrew Games and Applications.
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June 17th, 2013, 19:49 Posted By: wraggster
Via http://www.dreamcast.es/news.php?readmore=628#comments
Finally, after all this time, we proudly present IberDc what many already you knew. Return Dreamcast as online game Planet Ring, the " EarthCall ". It has taken time, effort, and countless hours of testing and trial / error, but since then it has been worthwhile. The server software is open source so you can learn from it, modify it or improve it however you want. It uses the SDL libraries, SDLNet, and SQLite.
For ye not much idea, Planet Ring was an online game that Sega Europe took back in 2000. In Spain, Telefónica what if contratabas gave them a flat rate. In 2003 Sega finally shut the servers and since then nobody has been able to play this game, so far. consists of 4 mini games online, some for up to connect 8 consoles, and 4 players per console. Two of those games had support VoIP calls, the strong point of the game, you can talk while you play with another person. Here's the project website: https://code.google.com/p/earthcall-project/ To facilitate the connection has been set up charger that enables cardholders to connect original game so much easier, so you can get here: * Planet Ring Patcher 1.2 (cdi - IMAGE selfboot): IMAGE CDI * Planet Ring Patcher 1.2 (bin - BINARY SCRAMBLED): BINARY
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 5th, 2013, 09:30 Posted By: Eric
Now available and compatible with both Dreamcast CDrom and SD ISO Cave Story which is being played with NXengine. NXengine was created by Histat and Cave Story was created by Pixel.
You can find the download for NXengine with Cave Story at:
http://dreamcast-news.blogspot.ca/
You can find Cave Story for Windows, Mac and Linux at:
http://shii.org/pixel/
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June 2nd, 2013, 23:44 Posted By: wraggster
via http://www.dcemulation.org/?title=Main_Page
thanks to <!-- m -->http://dreamcast-news.blogspot.de/2013/ ... -v116.html<!-- m -->
Artemio wrote:
Hello guys,
I am developing this software for the Genesis, Sega CD and Dreamcast. It is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course Tv processing of 240p signals.
It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.
As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.
It includes, amongst other things: a PLUGE pattern, Color Bars, Gray Ramp, Grid and Drop Shadow test.
Here is the link with all the information:
<!-- m -->http://junkerhq.net/xrgb/index.php/240p_test_suite<!-- m -->
And the downloads:
<!-- m -->http://code.google.com/p/240p-test-suite/downloads/list<!-- m -->
If you are interested, all you need is either a Dreamcast and a CD-R, a flash cart for the Genesis or a CD-R for the Sega/Mega CD. I want to port it to other platforms which have a viable SDK, and all suggestions are welcome. I intend this tool to be community driven, so shoot with your features, graphics and code =)
Also, all code is open source and available to the public.
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June 2nd, 2013, 23:43 Posted By: wraggster
via http://www.dcemulation.org/?title=Main_Page
Originally posted on DCS
This one really came out of the blue but a few hours back Hucast announced that they have Dux 1.5 limited edition in stock. It is basically the same game with a slightly different box art and soundtrack CD bundled together. Details and packaging pictures after the jump.
Dux 1.5 was initially announced as a free revision disk to Dux owners. It was later advertised as an exclusive for the Redux Limited Edition on Kickstarter, but somewhere down the line Hucast changed their mind and released it as a stand alone title. The announcement of a stand alone release caused a fair deal of controversy as consumers, such as myself bought Redux Limited Edition for Dux 1.5 and were not pleased that our exclusive was given a stand alone release.
Limited to 500 units, the game is priced at 55 Euros and has already sold nearly 200 units.
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June 2nd, 2013, 23:11 Posted By: wraggster
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version ofDiscworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
http://www.scummvm.org/news/20130531/
For a list of changes since the previous version, read the release notes.
1.5.0 is also apt-get'able from Debian unstable (sid).
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May 23rd, 2013, 18:21 Posted By: BlueCrab
Well, it has been a long time coming, but after ten years, KOS sees a new release today.
For those of you who have been following along with the source control this whole time (through CVS, SVN and now Git), you probably know that there have been all kinds of changes to KOS over the years. For those of you who haven't been paying attention (or who have been using KOS 1.2.0 for all this time for some reason), go check it out and see all the stuff that has happened in the past 10 years.
There have been far too many changes for me to even highlight just the big ones here, so I'll defer that to the changelog.
Head on over to https://sourceforge.net/projects/cad...listios/2.0.0/ to grab the new release.
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May 18th, 2013, 00:35 Posted By: wraggster
SEGA favourite makes debut appearance on Google Play.
SEGA has revealed that it will be bringing Sonic the Hedgehog to Android for the very first time, whilst also rolling out a free update for its existing iOS players.
Available now on Google Play for £1.99, Sonic the Hedgehog on Android is designed to offer players a new look at Sonic’s world, featuring widescreen support and a raft of exclusive features for smartphones.
Furthermore, a new update has also been announced, which will allow players to unlock Tails and Knuckles as playable characters for the very first time.
Sonic enthusiasts will also be treated to a remastered original soundtrack, new leaderboards and achievements, and an all-new Time Attack mode.
http://www.mobile-ent.biz/news/read/...android/021386
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