DC News is a News and downloads site for the
Sega Dreamcast, We have all the latest emulators, homebrew,
commercial games for the Dreamcast and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
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January 25th, 2012, 02:42 Posted By: wraggster
A French design student has dreamed up the Dreamcast successor console that never was.
<FIGURE style="POSITION: relative; PADDING-BOTTOM: 0px; BORDER-RIGHT-WIDTH: 0px; WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 0px 0px 20px 20px; PADDING-LEFT: 0px; WIDTH: 300px; PADDING-RIGHT: 0px; DISPLAY: block; FONT: ; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: right; BORDER-TOP-WIDTH: 0px; BORDER-BOTTOM-WIDTH: 0px; LETTER-SPACING: normal; COLOR: rgb(68,68,68); CLEAR: both; VERTICAL-ALIGN: baseline; BORDER-LEFT-WIDTH: 0px; WORD-SPACING: 0px; PADDING-TOP: 0px; border-image: initial; background-origin: initial; background-clip: initial; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="article-image article-image-alt article-image-300"> </FIGURE>Elie Ahovie, who notes on his blog that he's currently looking for a job, analysed the design aspects of the original Dreamcast and came up with a striking triangular console that interacts with mobile phones. We thought we'd share it."The insight of the project was really to take the best of the 90's Dreamcast and then re-interpret it to make a new game console inspired by the old one," he explaines.
<FIGURE style="POSITION: relative; PADDING-BOTTOM: 0px; BORDER-RIGHT-WIDTH: 0px; WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 0px 20px 20px 0px; PADDING-LEFT: 0px; WIDTH: 300px; PADDING-RIGHT: 0px; DISPLAY: block; FONT: ; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: left; BORDER-TOP-WIDTH: 0px; BORDER-BOTTOM-WIDTH: 0px; LETTER-SPACING: normal; COLOR: rgb(68,68,68); CLEAR: both; VERTICAL-ALIGN: baseline; BORDER-LEFT-WIDTH: 0px; WORD-SPACING: 0px; PADDING-TOP: 0px; border-image: initial; background-origin: initial; background-clip: initial; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="article-image article-image- article-image-300"> </FIGURE>"Thanks to its network connectivity, the Dreamcast [Delta] will recognize phones, touchscreen tablets, smartphone for young gamers but also regular wireless controllers for true casual and hardcore gamers if needed."Nowadays, it's sometimes difficult to plug our game console to our tv because all the connections are behind the device. We generally turn the game console, hold it in a risky way and move the furniture.
"Thanks to this new shape, we could have more space to connect the game console without moving it."
In an interview last year, Sega's executive VP of sales and marketing Alan Pritchard stomped on (mental) speculation that Sega might one day release a new Dreamcast console.
Asked about CVG's interview with Sonic creator Yuji Naka, in which he said he wants to make Dreamcast 2, the Sega man said: "Unless there's something I don't know - no one has told me about getting back into the console business."
http://www.computerandvideogames.com...e-looked-like/
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January 19th, 2012, 00:18 Posted By: wraggster
Sega has officially launched its full online Sonic the Hedgehog store.
The site went live on a test basis last month. It features a range of merchandise including figures, stationary, clothes, posters and DVDs. The range will widen throughout the year, too.
It includes a loyalty system, too, which awards Reward Points for every purchase that can be redeemed against future orders.
Furthermore, customers can get 15 per cent off any order until the end of the month by entering the following code – JANSALE15. There’s no limit on the number of times the cade can be used.
“Sonic the Hedgehog’s fan base has grown continually over the past twenty years and the demand for branded merchandise has increased along with his popularity” SEGA Europe’s head of brand licensing Sissel Henno stated.
“By teaming up with RHM Solutions we are able to provide something for all Sonic fans with an online store that includes fashionable apparel, collectible figurines, stylish stationery and much more. We are looking forward to seeing how the store evolves and how consumers can engage with the brand in a new way.”
http://www.mcvuk.com/news/read/sonic...es-live/089928
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January 5th, 2012, 00:12 Posted By: wraggster
Yu Suzuki has hinted at a possible move to acquire the rights to the Shenmue franchise from Sega.
And of course, the only reason he would make such a move would be to finally get to work on the long demanded Shenmue III.
"Shenmue's license is an IP that belongs to Sega,” he said in a video interview spotted by Spong. “We can obtain the license from Sega.”
And proving that the game still preys on his mind, Suzuki even shared some of his thoughts on where he’d like to take the potential next instalment in the series.
"This is the person who has trained with Iwao [Hazuki] in the olden days in China,” he added of a picture of a new character. “Then, in the story that will take place after Shenmue II, he will become a ‘key’ character."
Suzuki is said to have written 11 chapters in his Shenmue saga, the first of which was the basis for the 2000 Dreamcast release Shenmue. Chapters two to six were then covered in its 2001 sequel.
http://www.mcvuk.com/news/read/yu-su...om-sega/089331
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January 3rd, 2012, 22:20 Posted By: Basile

Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You
need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund
and John Holmvall.
To understand the gameplay, please play Sqrxz 1 as it contains a tutorial
level! Get it from http://www.sqrxz.de
STORY
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle
somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil
power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread
all over the place... and... Sqrxz is not alone!
FEATURES
* Retrolook! Play like anno 1990!
* Demanding and almost impossible Jump'n'Run annoyance!
* 10 knotty levels!
* 11 wonderful chiptunes!
* Top 10 highscore!
* Infinite continue mode!
* Secrets to discover!
TRAILER:
http://www.youtube.com/watch?v=U3WccB-JWA0
BLOG of DEVELOPPERS
http://www.facebook.com/sqrxz?sk=wall
DOWNLOAD LINK:
http://www.retroguru.com/sqrxz3-v.latest-dreamcast.zip
mirror:
http://www.scene.org/file.php?file=/...-dreamcast.zip
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December 28th, 2011, 01:29 Posted By: wraggster
via http://dknute.livejournal.com/39623.html
Hi guys. And gals. Do we have any gals here?
I promised some people that there will be a Christmas release - but as you can see, it didn't happen. There are a few reasons for that but the last nail in the coffin was last Wednesday, when I slipped on ice and fell in a very unlucky way, with both of my hands still in my pockets. I hurt my left arm and probably cracked a rib or two since I still feel pain in my chest and back.
Somehow it seems that 2011 was rather unlucky when it comes to Makaron, I had very little free time this year, especially during the second half of it. I think next year should be a little less busy (though probably not until February, or even March).
I'm feeling a bit better now, can move around almost freely, so I will try to hack together something just to release it before midnight of 31 December. It won't be the T13 version though, I've made it DX11-only and there are still some issues I haven't worked out yet so it just won't be ready.
As always, thanks for your support.
By the way, some people have been asking about my custom JVS I/O and GD emulator. Both projects are now paused, but I haven't abandoned them or anything. I would still very much like to sell both devices to raise some money - software and hardware I need are pretty expensive and I'm stingy. There are 3 main problems with those right now:
1) Neither device is complete (though both are working well enough).
2) I'm still uncertain what features should be included or omitted.
3) How do I go about setting up a shop when I'm done 
Please provide some input. I need to explain that I'm favouring simple and cheap devices - while even a more advanced ones would be cheap if mass-produced, I really doubt there is a market big enough for that. So, for example, my JVS I/O lacks the ability to daisy-chain it with other I/O boards. It's not really that much of a problem to add more functionality but it's another MCU port tied up, a couple more elements are needed, one more USB socket, more PCB space, etc. It seems like a small thing but the costs do add up. The original idea was to have just enough inputs for one player. A bigger MCU, like ATmega128 could easily support two players with analog inputs as well but it's again more costly. So, what do you guys think, a super-simple I/O or just a cheaper version of a standard two-player one? Because, again, I don't think there is market for both.
Same thing with the GD emulator. It runs off cheap SD cards and has no fancy user interface or anything. I don't really see it as a problem, someone could just code a GUI to run on Dreamcast and boot that as the default image. The device will support disc swapping properly you know. I already said that before but this approach means I can only do about 2MB/s when transferring data, which is just tad bit faster than the original GD drive. There are some games that will break when you transfer the data too slow, or too fast, so I think it's actually best to stay close to original specs. If I were to go for a faster solution the whole thing would need to be re-designed - which is possible but I'd rather not have to do it. Then again, if nobody wants to buy the device as it is now then what's the point, right?
So, talk to me. I'm open for new ideas, I just wanted to make sure you understand that adding things is costly and some of this stuff is actually pretty hard to implement because of various limitations of the hardware I want to use.
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December 28th, 2011, 00:56 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game [COLOR=blue !important][COLOR=blue !important]engine[/COLOR][/COLOR], which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3650 | utunnels | 2011-12-26 10:09:48 -0500 (Mon, 26 Dec 2011) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
Merge cancel and com code in a single function.
Remove button type check, no direction-action button combination limit anymore.http://lavalit.com:8080/OpenBOR/download.php
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December 11th, 2011, 22:13 Posted By: wraggster
via http://www.google.com/translate?u=ht...F8&sl=es&tl=en
GDI Explorer is a utility to extract data from images of both Dreamcast GDI as NAOMI. Recientemente se ha actualizado a la versión 1.4 con importantes correcciones. Has recently been updated to version 1.4 with significant corrections. Como creo que todos domináis el inglés a estas alturas (y que estoy un poco dormido), os copy-pasteo el changelog: As I think all English domináis at this point (and I'm a little sleepy), I copy-graze the changelog:
- Added: Now support reading compressed GDI archives (ZIP) but it can still not extract data from them. - Added: Now support GDI reading compressed archives (ZIP) but it still Can not extract data from Them.
- Fixed: Cannot parse GDI file with tabulation chars. - Fixed: Can not parse file with tabulation GDI chars.
- Fixed: Unable to extract directories when their relative name is like another ones in an highest path. - Fixed: Unable to extract relative directories when to Their name is like ones in an Highest Another path.
- Fixed: The 2 seconds pause at the end of each CD-DA tracks is not well removed. - Fixed: The 2 seconds pause at the end of Each CD-DA tracks is not well removed.
- Fixed: An extracted directory datetime do not match with iso datetime. - Fixed: An extracted directory do not match with datetime datetime iso.
- Fixed: File association does not support long filenames. - Fixed: File association does not support long filenames.
- Fixed: The UI does not clean some fields when a loading error occures. - Fixed: The UI does not clean Some fields When a loading error occures.
- Fixed: The right-click menu option "Convert all GDDA" appears even if there is no GDDA track. - Fixed: The right-click menu option "Convert all GDDA" appears Even If There Is No GDDA track.
- Cleanup: UI's code and debugging information - Cleanup: UI's code and debugging information
http://translate.googleusercontent.c...tglFA#comments
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