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Sega Dreamcast, We have all the latest emulators, homebrew,
commercial games for the Dreamcast and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
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May 14th, 2012, 07:57 Posted By: Eric
A new Dreamcast port of Open Syobon has been released thanks to Neoblast from Dreamcast.es.
You can grab the download which contains the source, bin and cdi image from Dreamcast.es
The game is compatible with the Dreamcast SD Adapter.
For more information and downloads, click here!
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May 13th, 2012, 00:21 Posted By: wraggster
Sega has declared it will "streamline" its operations in the U.S and Europe after poor sales of its new titles last year.
In its financial results for FY2012, the publisher reported total sales of packaged games had dropped to 17.2m units, a year-on-year decline of eight per cent.
Sega said sales of new titles were weak "primarily in the U.S. and Europe", attributing this to "adverse market conditions".
6.1m games were sold in the US during the twelve months ended March 31st, 2012, while 8.3m titles were sold across all of Europe in the same period.
"In the consumer business, we have decided to carry out streamlining of the organization responsible for the packaged game software field in the U.S. and European markets in a bid to establish a structure that can consistently generate profit, as part of the strategies to restore growth as well as improve profitability," the company said.
"Due to the cost of this move, we have posted ¥345 million for impairment loss and ¥6.3bn for restructuring loss. From here on, we will endeavor to shift our business structure with a view to adapting to the changes in the business environment, including further focus on the development of the field of digital games."
The company's renewed focus on the digital games sector follows the success of smartphone titles such as Kingdom Conquest, which passed the 2.5m download mark after three months on sale.
Comparatively Sonic Generations, Sega's second best-selling title of the financial year, sold 1.8m units in just over four months. Mario & Sonic 2012 led the publisher's sales with 3.2m units sold to date.
The entire Sega Sammy Group, which also operates arcade and Pachinko slot machines, reported net sales of ¥395.5bn, almost the same as that of last year. However, net income fell by nearly 50 per cent year-on-year to ¥21.8bn.
http://www.mcvuk.com/news/read/weak-...or-sega/095932
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May 10th, 2012, 13:35 Posted By: wraggster
And so it is folks! finally the moment of truth has come from the hand of our super hero Captain DREAMCAST ... Today, May Day, Labor Day (in my country at least) "Captain DC" released this homebrew 2-D fighting fully editable, the fruit of their hard work of 18 months for the enjoyment of the community dreamcastera.
No further ado, I make my way and leave you a video of this wonder, courtesy of VasiliyRSakaBasilio
<iframe height="315" src="http://www.youtube.com/embed/1xC38SV5g0M" frameBorder="1" width="420" allowfullscreen=""></iframe>
Speaking a little game ... that has VGA support and has selector 50 and 60 Hz
also on the website of the game have all the tutorials, so that each one learns to modify the game and create your own project.
Ah! As seen in the video this release is accompanied by this crossover fight: Street Fighter vs Mortal Kombat for burning onto a CD and play it on the Dream . More information and downloads at: DC-talk and on the web where you will find the Dolmexica Statutes: Web Dolmexica and SourceForge page for the code source (GPLv3, dance!): Dolmexica SF
http://www.dreamcast.es/news.php?readmore=536#comments
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May 10th, 2012, 13:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
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r3691 | utunnels | 2012-05-09 22:52:30 -0400 (Wed, 09 May 2012) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/psp/graphics.c
M /engine/source/gamelib/types.h
1. Change pixelformat in s_screen and others from char to int to see if fix the mysterious screen shift on psp version (not tested yet).
2. An experimental optimization for mods without obstacles and platforms.
http://lavalit.com:8080/OpenBOR/download.php
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May 10th, 2012, 00:07 Posted By: wraggster
Sega has revealed it will not be exhibiting its games at this year's trade and consumer show in Cologne.
The publisher attributed this "commercial decision" to unfortunate timing of its triple-A releases.
Sega's 2012 releases due in the second half of the year include London 2012: The Official Games of the Olympic Games, Sonic & All-Stars Racing Transformed and the long-awaited Aliens: Colonial Marines.
"Sega has made the decision not to attend Gamescom this year," the publisher said in an official statement.
"Gamescom 2011 was a very successful show for us and continues to be the most important European event in the calendar. Unfortunately the release timing of our 2012 triple-A titles and new projects don't work with the mid-August scheduling of the show.
"The decision will not mean that Sega will never attend Gamescom in the future. This was simply a commercial decision made for 2012."
Gamescom 2012 once again takes place in Cologne's Koelnmesse. It kicks off on August 15th and runs until August 19th.
http://www.mcvuk.com/news/read/sega-...om-2012/095746
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May 2nd, 2012, 01:28 Posted By: wraggster
 In an effort to reduce male patron's messiness (and grab some cash from locales not necessarily associated with gaming) Sega's Toylets can now be found in restrooms across Japan -- and even in a handful of cities overseas. You won't need to make the laborious trek to your nearest bar or arcade to beat the high score any more, however, as Sega's now put the urinal games terminal up for sale to (Japanese) Joe Public. A sensor at the base will detect pressure and, er, volume which acts as the controls. A screen at eye level will show your progress, and you can expect several short-but-sweet games in the style of Rhythm Tengoku or Warioware. It all comes a price though -- you'll need to stump up 140,000 yen (around $1750) for the device itself and 10,000 yen ($125) a piece for games. The porcelain is (unfortunately) not included.
http://www.engadget.com/2012/05/01/s...-game-toylets/
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May 1st, 2012, 02:24 Posted By: wraggster
Mike Hayes, CEO of Sega Europe and America, is to step down from his position this summer after eight years with the company.
Hayes will continue to serve Sega in an advisory role, but focus on a new position as trustee of the Birmingham Hippodrome Theatre Trust.
Hayes has been instrumental in overseeing the repositioning of Sega as a multiplatform software developer and publisher following the company's exit from hardware manufacture following the failure of the Dreamcast. He was also involved in the acquisitions of Sports Interactive and The Creative Assembly, further strengthening Sega's first-party output.
“Mike has achieved a huge amount during his time at Sega and we thank him for the amazing things he has accomplished," says president and representative director Naoya Tsurumi. "Mike is a great character and very passionate about the industry, he helped steer the extraordinary growth of Sega and has built an exceptional team of professionals that will stand us in good stead for the future.”
Jurgen Post, currently senior vice-president of Europe, the Middle East and Africa, will succeed Hayes as COO of Sega Europe. Hayes' long-running career in the entertainment sector has included the European re-launch of the NES in '89, and launches of both the Gameboy and SNES in '90 and '91 respectively.
http://www.edge-online.com/news/sega...ayes-step-down
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May 1st, 2012, 02:23 Posted By: wraggster
Sega has today announced Sonic & All-Stars Racing Transformed, a new racing game developed by Split/Second developer Sumo digital featuring Sega's cast of characters.
Rather than Sonic & Sega All-Stars Racing's karts, however, drivers each get their a character-specific transforming vehicle that switches between car, plane and boat modes depending on the terrain.
The roster is bolstered by a number of new characters, includingGolden Axe's Gilius Thunderhead and Skies Of Arcadia protagonist Vyse.
Transformed retains All-Stars Racing's stunts, but tweaks things with a power-up bar that charges faster if you race with extra flair, along with the ability to block projectiles fired at you by other racers.
The seamless switching between vehicle modes immediately brings to minds Mario Kart 7's automatically deployed glider wings which brought about the series most intricate courses yet. Hopefully Sumo can work similar magic with its various modes of transport.
http://www.edge-online.com/news/sega...ng-transformed
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