During MadriDC next Saturday 4th, Fox68K and me will present new releases for 4ALL emulators:
· DCaSTaway RC4:
- SH4 exceptions catched for stability.
- Superthrottle mode for speed up intros and loading time.
- Save disks changes to VMU.
- 2 floopy drives emulated.
- SDL ticks counter overrun (hour problem) fixed.
- A lot of stupid minor bugs fixed.
· UAE4ALL RC1:
- New Interrupt micro-handler emulation (accurate).
- SH4 exceptions catched for stability.
- Superthrottle mode for speed up intros and loading time.
- Save disks changes to VMU.
- 2 floopy drives emulated.
- ADZ support (ADF floppy image gzip compressed)
- SDL ticks counter overrun (hour problem) fixed.
- Awesome newest FAME Motorola 68000 core (final?).
· NEO4ALL/CD RC1:
- All new fixes of AES fork applied: 'Neo Drift Out' game works.
- Audio problem with some games fixed.
- SDL ticks counter overrun (hour problem) fixed.
- Awesome newest FAME Motorola 68000 core.
· NEO4ALL/AES Beta1:
- MVS roms works as arcade mode (like mame or another).
- Sorted loadings for speed up.
- Audio problem with some games fixed.
- SDL ticks counter overrun (hour problem) fixed.
- Awesome newest FAME Motorola 68000 core.
· ZX4ALL Alpha1:
- ZX Spectrum 48K, plus and plus+ emulation.
- Load .Z80 and .SNA snapshots.
- Full speed with sound.
- Virtual keyboard.
I made this game for the GBAX GP2X Coding Competition 06, but now I have created a Dreamcast-version as well. Vanguard Wars is a fast-paced arcadegame in which you must control your spaceship and defeat numerous enemies and bosses. There are three game modes : Endless, Arcade and Survival, four levels, four bosses and five weapons. Vanguard Wars has colorfull backgrounds and loads of explosions as well as suiting music.
As before : There is no image-files yet, since I cannot create them. (A Linux-version of Bootdreams would be great). If you use Bootdreams you can create an imagefile easily. It can be found here : http://www.consolevision.com/members/fackue/
Any comments on how well it works will be appreciated. Especially if the saving works or not.
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
This may be a tad late, but I've only recently taken to Linux. I was reading a discussion about Selfboot Inducer running under Wine and I thought it worth a shot. I had the best luck getting console apps working, so please gracefully accept this as is.
Be forewarned, this is a bash script and doesn't feature a gui. It is very straightforward to use though and generates nrg images compatible with NeroLINUX. I'm sure most of the Linux snobs will scoff at my not using CDRecord, but it doesn't work in conjunction with my drive under Linux.
Usage:
Install Wine/NeroLINUX
Extract the sbilinux archive
Save SBI files to the sbi directory
Ensure sbilinux is executable
Execute sbilinux and add your roms when prompted
Assuming everything goes as planned, inducer.nrg will be created in the working directory and can be burned using NeroLINUX.
I need to stress the BETA aspect of this. Please submit feedback so that I may improve it.
PSMonkey has posted some great news about his Nintendo 64 Emulator for PSP (which is also coming to Dreamcast thanks to GPF), heres what he has posted:
<blockquote>Yep, I've got a secret and I have lied a bit to downplay it. The reason was I did not want to get people overly excited to early but I am slowly feeling confident at the current time. While the secret is not mario64 running it is something that is pushing me close to that. So what is it?
Well since about thursday last week (after the absolute crap demo started working) i've been working my ass off like crazy on rsp emulation. Just yesterday I finaly had my first rdp opcode executed and today have been working my ass off to implement dummy opcodes so I can progress it enough to render out untextured quads.
Are games running? Well no they aren't. Currently I am experimenting with two roms. The first is Mortal Kombat trillogy & the second is the PD rom VNes (nes emu by JL-Picard). Both are calling on the rdp to render and have been a great source to help advance emulation. So what about mario? Well actualy mario is also using the rsp yet is waiting on me to implement vector opcodes. Once I can get mortal kombat playable then I will start up on vector ops in hopes of getting mario up and running soon.
So the big question is, will the 9th release run games? The answer is maybe. If it does it will only be mortal kombat trillogy. Tho once I do get mario64 running a new build will be released.
So that is my big suprise secret. I hope you all enjoy it & pray to the monkey gods I can get mkt running by the 9th.
PS, once I get a fully rendered out screen, I will post pictures.
PS, the RSP/RDP is being done LLE style atm with a pure interpreter (minus the drawing which is piped to the psp gpu, not gonna software render triangles. pfff). This is important as it will let me experiment on the instructions to find a faster method on different parts of the hardware.</blockquote>
Things are looking very interesting for both PSP and Dreamcast users (although the Dreamcast has less memory), keep your eyes peeled to both PSMonkey`s and GPF`s) websites for more news on this emulator.
A new Fenix website has opened which im sure will interest Dreamcast, GP2X and GP32 Fenix fans and developers:
FenixOnFire is an attempt to get all the useful English Fenix info in one place. Although this site is directly aimed at programming for Fenix on the GP32, there is alot of useful stuff that you can apply to Fenix on any platform. Please take a look around, if you have any additions, sugestions or whatever, please contact me at:spunkymonkey551@hotmail.com
new over this release:
- some NEO4ALL/AES stuff merged.
- 'Neo Drift Out' now works.
- Audio problems over some games solved.
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
- NEO4ALL/AES beta1. (NeoGeo MVS/AES Emulator)
new over this release:
- MVS roms work in arcade mode(like over MAME and other emus) use -arcade.
- faster loading.
- Audio problems over some games solved.
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
- DCaSTaway rc4. (Atari ST Emulator)
new over this release:
- more stability.
- new Superthrottle mode to speed up intros and loadings.
- you can now save to the VMU.
- 2 Floppy drives emulated.
- some SDL related problems solved.
- UAE4ALL rc1. (Amiga Emulator)
new over this release:
- more accurate emulation.
- more stability.
- new Superthrottle mode to speed up intros and loadings.
- you can now save to the VMU.
- 2 Floppy drives emulated.
- ADZ file support (ADF files, gzip compressed)
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
Famitsu got their hands on the final version of Under Defeat for the Dreamcast and the four editors rated it with an 8 / 6 / 7 / 6 which makes a total of 27/40. To compare this to other Famitsu ratings: Trizeal got 6 / 7 / 6 / 6 (total 25/40) and Radirgy 6 / 6 / 5 / 6 (total 23/40). But remember. The ratings of Famitsu are controversial because of their very own way of rating and their prejudiced opinions. Nice side info: Under Defeat was indeed published by Sega Japan.
Imerion has updated his Stickman type game written in fenix, this release should run faster because the graphics have been scaled down.
Heres what he posted:
Here is an updated version. It should run fast enough now, since I scaled down the graphics. I also removed all attempts at saving. For now, it keeps the highscore until the games is exited.
The MadriDC event in Madrid Spain is for those who dont know is the premier event for not only Dreamcast but also GP32 and GP2X Fans to meet up with some of the coders who deliver the excellent releases to our scene.
Mekanaizer let me know that we were missing 3 releases that were at the MadriDC and posted at DCIberia:
VIC2DC - Vic20 emulator for Dreamcast
This is a port of the PS2 Vic20 emulator ported to the Dreamcast by GPF:
Download via comments
CPCast - Amstrad CPC 6128 emulator for Dreamcast
LTK has released a new Amstrad emulator for the Dreamcast:
Download via comments
MSXCast - MSX Emulator for the Dreamcast
LTK released a MSX 1 & 2 emulator for the Dreamcast.
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
This video was actually intended for Retrogamers 2006 in Ludwigshafen, Germany, but it seems this event has been postponed. Therefore, instead of waiting for a new date to be set for Retrogamers 2006, we're publising the video right here. So I guess that's bad news for the German retrogamers, but good news for the rest of you.
This video reveals some more of the game's features and game play, as well as a sound track composed by our very own composer, Ben "Black Device" Boahene. Enjoy!
Looking around the Net apart from sites like Rockin-Bs excellent site there isnt a lot of good Sega Saturn Sites for both Homebrew and Emulation, would a Sega Saturn Site Interest anyone ?
Considering the fact that the rotor of a real-life helicopter is just held in place by one bolt only (referred to by pilots as the "Jesus Bolt"), we are happy that G.Rev's lastest Dreamcast port lets us take to the skies without risking our necks in the effort. Coming straight from the Arcades, Under Defeat is more than just another NAOMI title gone SEGA home console. Judging by its crisp full-3D visual splendor, the smooth and addictive gameplay plus a pumping soundtrack that drives you ever on bringing airborne, sea and ground forces to a detonating halt, this horizontal action shooter is about to become a classic in its own right. Hot on the heels of the recently released Radilgy on planet DC, we were all the more excited to finally receive Under Defeat today, fully aware that the long anticipation period will now turn into long nights of machine gun rifles dodging mayhem.
Under Defeat is in stock and shipping within 24 hours, while all preorders are covered. New orders are certainly very welcome. The Limited Edition also got in, which includes the original soundtrack CD, a B4 sized poster and an exclusive sticker in addition to the game. So far, we could only collect enough stock for preorders but we are trying to gather more in order to satisfy some additional purchases. Stay tuned on that.
Allowing for perfect ports of Arcade originals definitely is and always has been one of the Dreamcast's main strengths. Developer G.Rev (responsible for an earlier DC port of their shooter highlight Border Down), after introducing Under Defeat into Japanese Arcades in late October 2005, has again produced a 100% transfer of the original to the 128-bits SEGA system. While they were at it, G.Rev included several modes and set-up options on top of that, allowing players to choose different display versions. Freely select a stage in Practice mode for example and save replays right there. This footage can then be analyzed to improve your skills, getting farther along on just one credit as you progress. Lots of pictures, artwork and more got stashed into a Gallery mode for you to view when you need a short break from the challenging shooter action.
Exclusive to the home version is also an arranged BGM mode, where G.Rev offers some extended versions of tracks that say it all in terms of troubled skies ahead: "Toward a mistake", "Huge dead end" and "Tears which died" to just name a few. You
Traditional 2D gameplay meets with fantastic three-dimensional backdrops, ensuring a very realistic feel across all five stages in Under Defeat. Controls are a very easy grasp, mastering the game will still require your full dedication: moving the stick will let you steer your copter around the screen, where you can hold one button to rotate your heli somewhat to get a better shooting angle at the military onslaught. Reminiscent of Zero Gunner 2, this adds a twist to the standard horizontal shooter take of similar games. Here, you have the choice between a "Normal" and "Reverse" option in order to set your preferences. Arsenal-wise, two face buttons unleash a steady stream of bullets (vulcan, cannon or rocket) or drop bombs. Then, there is an in-game mechanic simply called "Option". If you refrain from shooting for a while, a meter located in the lower left part of your HUD fills up and when ready, allows you to deploy an optional shooting device, which will fly alongside your machine, aiding in combat. This cool little helper can also be launched straight into enemies and has a timer, that lets your fighting buddy expire after some time. A cooldown exists also, so you've got to wait a bit before being able to whip out the next one.
Under Defeat is without a doubt one of the best genre representatives that ever existed. In case this would indeed be the last title to be released for Dreamcast (although we definitely hope for more to come!), we can't think of a better game to render SEGA's last console its swan song. See, it's not just for fans of the Dreamcast or enthusiasts of a somewhat now neglected game category. The superb shooter that Under Defeat is, seems to combine the best the genre has to offer, it's honestly that good. If you are looking for a quick-reflexes demanding challenge, a quality game for your Dreamcast or simply an action title with gorgeous graphics and great gameplay, we absolutely recommend you don't miss it.
DCIberia have posted the release of a new emulator for the Dreamcast, heres the info:
Translated via Google:
As many already you know, for about 8 months I have been carrying Quasi88 SDL (Emulator of PC88) to Dreamcast and right now the emulator compiles and it is executed but at the moment I have not been able to make draw the BASIC, although menus GTK work perfectly in Dreamcast, and reason why coat in sure in some thing I am forming something bad or video or CPU.
I have decided to publish source and a binary one in case somebody wishes to continue working with the emulator. Its beginning is almost more complex that to carry it in himself and many of the instructions and code is in Japanese, reason why much becomes difficult, even so it requires of a last one superficially and surely that if somebody continues it will end up working fixed.
This is a very urgent info for all who wanted to come to this weekend's Retrogamers 2006 in Ludwigshafen / Germany. The Retrogamers staff reported that their 2006 issue of the event won't going to attent at this weekend! The event was postponed due sever problems with the locations which couldn't be solved in time. Very sad indeed, since we wanted to present our latest project at an own booth there. But let's look forward and see what's going to happen.
As most of you know this site (The Dreamcast Site) was the original site at DCEmu UK but with the bringing over of all my other sites and several new sites it didnt seem right that we didnt have a Network home, so from now this site is to be called Dreamcast News (or just DCEmu UK for those who hate change), the url is http://dreamcast.dcemu.co.uk
As for the www.dcemu.co.uk url we are going to turn the site into a Network site that pulls in news from all the other sites with hopefully a nice new design :P
This move isnt to downgrade the Dreamcast site but to give all the sites a base under the name which is more of a brand name now and that is DCEmu.
Also we are going to open a Sega Saturn Homebrew Site so anyone who can help find any homebrew then please do
On any site or team you play to your strengths, recently with the madness that is the Homebrew scene and the explosion across many consoles i have not been able to do justice to the Dreamcast site here at DCEmu UK, with that in mind its my great honor to hand over the batton of responsibility to Darksaviour69 who is one of the hardest workers and supporters of the Dreamcast Scene, with his contacts that span across all Dreamcast sites.
I will still be here but i can concentrate on the other 50 sites i post news on .
Now ill hand you over to the capable hands of Darksaviour69 the webmaster of Dreamcast News
Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.
To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.
But on a brighter note we have some great stuff coming up for the DCEmu Network