|
|
February 16th, 2021, 22:22 Posted By: wraggster
Sega Sammy published its financial result for the nine months ended December 2020, reporting a 51.8% decline in operating income to ¥13.5 billion ($128 million), compared to ¥28 billion ($266 million) for the same period the previous year.
Sales also decreased 25.2% year-on-year, generating a total of ¥210 billion ($1.9 billion).
Looking at games specifically though, Sega reported strong performances with 34.2 million copies shifted, compared to 19.3 million for the same period the previous year. This was mostly driven by sales from its back catalogue, which represented 30.4 million copies. This growth is directly related to people staying at home due to COVID-19 measures, the company reported.
Games generated ¥102.4 billion ($974 million) in sales during the period, compared to ¥90.2 billion ($858 million) the year before.
Full games represented 42.6% of the total sales, 13.8% of which were new physical titles, 28.8% repeat sales of physical games, and 62.8% digital sales. Free-to-play transactions also represented 41% of overall sales.
Games actually represented the vast majority of the company's revenue for its Entertainment Content segment, which was overall down 10% to ¥167.6 billion ($1.6 billion), as the segment also includes amusement centers which were closed for several months last year due to COVID-19.
Sega Sammy reports sharp income decline despite soaring game sales | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 16th, 2021, 22:23 Posted By: wraggster
Sega Sammy published its financial result for the nine months ended December 2020, reporting a 51.8% decline in operating income to ¥13.5 billion ($128 million), compared to ¥28 billion ($266 million) for the same period the previous year.
Sales also decreased 25.2% year-on-year, generating a total of ¥210 billion ($1.9 billion).
Looking at games specifically though, Sega reported strong performances with 34.2 million copies shifted, compared to 19.3 million for the same period the previous year. This was mostly driven by sales from its back catalogue, which represented 30.4 million copies. This growth is directly related to people staying at home due to COVID-19 measures, the company reported.
Games generated ¥102.4 billion ($974 million) in sales during the period, compared to ¥90.2 billion ($858 million) the year before.
Full games represented 42.6% of the total sales, 13.8% of which were new physical titles, 28.8% repeat sales of physical games, and 62.8% digital sales. Free-to-play transactions also represented 41% of overall sales.
Sega Sammy reports sharp income decline despite soaring game sales | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 17th, 2021, 00:02 Posted By: wraggster
Veteran Yakuza producer and executive director Toshihiro Nagoshi will be stepping down from Sega's board of directors on April 1.
He will also be leaving his role as Sega's chief creative officer, but will however remain at the company as creative director, Kotaku reported.
The Yakuza franchise had a successful 2020, with its remastered collection making it to the top ten in the UK charts and its latest entry, Yakuza: Like a Dragon, selling over 450,000 units in Asia in just a few months. This good performance boosted Sega's financial results for the 12 months ended March 31, 2020, with full-year sales reaching $3.4 billion.
Toshihiro Nagoshi to step down from Sega board of directors | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 17th, 2021, 00:04 Posted By: wraggster
Sega Sammy will split apart its video games and amusement divisions as part of a new company structure.
In a statement released last week, the Japanese firm said it has "been working on structural reform to transform its business structure to adapt to the external environment."
Going forward, the organisation will be divided into Sega Group Corporation, which covers its video games operations, and Sammy Corporation, which encompasses its "pachinko, pachislot, arrange-ball, and jankyu machines"
Both will be wholly owned subsidiaries of Sega Sammy, but will operate as separate companies rather than divisions of a single entity. This will take effect in April this year.
In explaining the decision, Sega Sammy said that the new structure would be "more efficient" and "[accelerate] decision-making."
Sega Sammy splits video games and pachinko machines into separate companies | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|