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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 20th, 2017, 21:45 Posted By: wraggster
A new version of the Sega Saturn Emulator for Windows, Daytona is my stand out game for this system, whats yours ?, here the news:
Sega Saturn emulator has been updated recently. Changes:
- MISC: Added configuration file.
- MISC: Implemented I18N.
- MISC: Rewrote the CUE parser.
- MISC: Implemented startup from command line.
- MISC: Implemented dragging and dropping files.
- SH2: Improved address mapping and mirroring.
- UI: Improved the user interface.
- VDP1: Fixed Jump Call/Return.
- M68K: Fixed TAS instruction, 3D Baseball is in-game (Not playable due to graphic issues).
File: Download
News source: <!--noindex-->https://twitter.com
<!--/noindex-->via http://forum.emu-russia.net/viewtopic.php?f=26&t=6958
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November 20th, 2017, 21:35 Posted By: wraggster
Heres a WIP Version of the Sega Dreamcast emulator, if your a fan of the dreamcast try games like metropolis street racer and ferrari 355 if memory serves me right:
WIP version of Sega Dreamcast emulator has been released. Changes:
- ARM: DP immediate Carry little fix
- CAVE YMZ770: implemented main volume and clip control
- CAVE: Akai Katana added
- DX11: fixed Cave bilinear filter
- DX11OLD: fixed shader filter settings load
- GAELCO: improved ball mechanic simulation
- MISC: basic analogs simulation when playing from keyboard (arcade only)
- MISC: fixed Dreamcast game name handle
- NAOMI: Mushiking IV/V/VI added. A new card codes included (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds).
File: Download
News source: <!--noindex-->http://demul.emulation64.com
<!--/noindex-->via http://forum.emu-russia.net/viewtopic.php?f=26&t=6965
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November 20th, 2017, 21:19 Posted By: wraggster
News via Emurussia of a new release of the multi system emulator for windows:
Super Nintendo/GameBoy/GameBoy Color/GameBoy Advance/Sega Master System (Mark III)/Sega Game Gear/Sega Mega Drive (Genesis)/NEC PC Engine (Turbografx-16) emulator previously known as bsnes has been updated recently.
Changes:
- This release adds auto-saving RAM support and a new tool to save per-game text notes. It also adds 64 new SNES PAL game verifications to the icarus database, courtesy of DoNotWant and Smarthuman.
File: Download
News source: <!--noindex-->http://byuu.org
<!--/noindex-->http://forum.emu-russia.net/viewtopic.php?f=26&t=6972
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November 18th, 2017, 23:27 Posted By: wraggster
The Dreamcast, the reason that DCEmu exists and i still have my portable Dreamcast the Treamcast after all these years, Dreamcast emulation is good these days, anyway heres the news via Emulation 64:
DEmul, a Dreamcast emulator which also emulates the arcade boards of Naomi 1, Naomi 2, Hikaru, and Atomiswave.
Brief changelog:
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SH4
* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements
GD-ROM
* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step
AICA
* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs
HOLLY
* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms
Gaelco
* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs
Misc
* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF support
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick'4'Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME
* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash
and many other changes and fixes, not worth or forgot to mention. |
For: Windows
http://forum.emu-russia.net/viewtopi...4426&start=180
via http://www.emulation64.com/view/2792...1011-released/
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November 18th, 2017, 23:21 Posted By: wraggster
Heres a new release of a Sega Saturn Emulator for Windows thats new to me, heres the news via our pals at Emulation 64:
Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.
Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.
Nova doesn't support:
1.save/load states
2.run games via a CD drive
Nova Changelog:
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v0.1.3
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SCU: Added byte access of registers, Burning Rangers is playable now.
VDP2: Added MSB color calculation.
SCSP: Added read access of sound stack.
System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.
VDP1: Fixed MSBON.
VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest. |
For Windows only
https://twitter.com/realSteveKwok/
http://www.emulation64.com/view/2794...vo13-released/
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November 17th, 2017, 18:29 Posted By: wraggster
The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Early Sega Consoles:
Originally released here at the start of 2015, issue 10 of Sega Pro just received the remaster treatment and thus, has never looked better. This issue dates back to the summer of 1992 and therefor has quite a bit of Game Gear content to keep you busy during that long vacation.
We found a lot of great stuff so it was hard to pick only four preview articles, so we ended up with eight instead. We have an abundance of Game Gear content up as a preview for this issue, so lets jump right in and take a look at the reviews for Prince of Persia, Klax, Popils and last but not least Marble Madness, all of which are for the Sega Game Gear.
Then we have a look at Batman for the Mega Drive, followed by the Friday the 13th inspired game Splatterhouse II, also for the Sega Mega Drive.
http://www.outofprintarchive.com/cat...SegaPro10.html
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November 17th, 2017, 18:27 Posted By: wraggster
The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Sega Saturn:
Due to a couple of setbacks it took a bit longer to get our next issue out. But we're slowly getting back on track and thus are happy to present you with the remastered version of issue number 4 of the Official Sega Saturn Magazine from February 1996.
We start our preview with perhaps the finest railgun shooter ever created: Panzer Dragoon Zwei, and move on to a horizontal 2D shooting game from another quality pedigree: Darius Gaiden by Taito.
After these two big hitters we look at reviews for two lesser known games for the system: the Sega arcade conversion Wing Arms and the flipper sim True Pinball.
http://www.outofprintarchive.com/cat...ine/OSSM4.html
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November 15th, 2017, 21:05 Posted By: wraggster
Wow this is absolutley Awesome, a Dreamcast VMU - which is a Sega Dreamcast Visual Memory Unit with a Raspberry Pi built into it, the screen is dinky, but props to the installer, heres a video
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August 9th, 2017, 20:43 Posted By: wraggster
Heres the latest release of an emulator that supports lots of Nintendo and Sega Systems:
higan is a multi-system emulator that began development on 2014-10-14.
It currently supports the following systems:
• Nintendo Famicom
• Nintendo Super Famicom
• Nintendo Game Boy
• Nintendo Game Boy Color
• Nintendo Game Boy Advance
• Sega Master System
• Sega Game Gear
• Sega Mega Drive
• NEC PC Engine
• NEC SuperGrafx
• Bandai WonderSwan
• Bandai WonderSwan Color
higan also supports the following Super Famicom subsystems:
• Super Game Boy
• BS-X Satellaview
• Sufami Turbo
Minimum System Requirements:
• Intel Core-series processor
• OpenGL 3.2-capable graphics card
• Windows XP+, OS X 10.7+, Linux 3.2+ or FreeBSD 10.0+
With this release, PC Engine, Master System, Game Gear, Mega Drive and the newly added SuperGrafx support are now quite usable! They're far from the best emulators for these systems, but with many bugfixes, full sound emulation, and save state support ... many games are now fully playable with decent accuracy.
The Game Boy Advance emulation is also now substantially improved with vastly improved sound quality and a new dot-based PPU renderer. With that change, every single component in higan is now cycle-based. Regrettably, these changes do carry a ~20% performance penalty compared to GBA emulation in v102.
Changelog: (2017-06-21)
• added SuperGrafx emulation
• improved audio band-pass filtering for all emulated systems
• screen rotation is now a hotkey; automatically rotates control bindings
• screen rotation now supported on the Game Boy Advance as well (used by a small number of games)
• massive improvements to Mega Drive emulation
• massive code cleanups and rewrites to many CPU emulation cores (MOS6502, WDC65816, SPC700, etc)
• Famicom, Master System, Mega Drive: added PAL emulation support
• PC Engine, SuperGrafx, Master System, Game Gear, Mega Drive: added save state support
• PC Engine, SuperGrafx: added PSG sound emulation
• Master System, Game Gear: added PSG sound emulation
• Mega Drive: added Z80 APU emulation [with help from Cydrak]
• Mega Drive: added PSG sound emulation
• Mega Drive: added YM2612 sound emulation [Cydrak]
• Super Famicom: fixed Super Game Boy emulation
• PC Engine: added save RAM support (using per-game PCE-CD backup RAM)
• Game Boy Advance: substantial improvements to audio emulation quality
• Game Boy Advance: convert scanline-based PPU renderer to a dot-based renderer
• Game Boy Advance: properly initialize CPU state (fixes Classic NES Series games)
• Game Boy Advance: MUL timing corrected [Jonas Quinn]
• Mega Drive: emulate special mappers for Phantasy Star IV, Super Street Fighter II, etc.
• Super Famicom: use darker luma for INIDISP=0 (large improvement to Final Fantasy III opening)
• Super Famicom: fixed bugs in SMP OR1,AND1 instructions
• cheat code database regrettably removed from official releases; will be made available separately
This changelog is a summary of major changes. For a detailed list of all changes, which spans several pages, please see the higan Gitlab repository.
Link: http://byuu.org/emulation/higan/
source http://www.gbadev.org/
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August 9th, 2017, 20:27 Posted By: wraggster
GDEMU is an SD card based replacement for the optical drive in Dreamcast console. Heres the latest news from the developer:
Not much to report, other than GDEMU orders <del dateTime="2017-07-22T11:44:21+00:00">will open in a moment</del> are closed again – more will come though – so here’s a couple of random photos. I planned on making a simple “guess what it is” quiz, maybe with prizes, but it’s too easy and I’m too lazy to rename the files
More Here --> https://gdemu.wordpress.com/2017/07/22/distant-calling/
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August 8th, 2017, 20:58 Posted By: wraggster
In my ever state of catching up with news heres one sourced from dcemulation:
Hello my friends, it has been a long time!
As you all know, my project "In The Line Of Fire" was not successful on Kickstarter.
What you all may not be aware of is the circumstances behind the campaign, and the state of affairs during that time.
I began this project as a labor of love, with no deadline in mind; I simply wanted to create the very best Dreamcast game the homebrew community has ever seen.
When Wilson, the 3D artist and myself began working together, I was not fully aware of how desperate his financial situation was.
Truth be told, if I had really known his situation from the beginning, I would not have got involved with him at that point in time.
He was and is a very talented artist, but he was struggling financially, and that is a very dangerous thing when I consider my situation at that time.
I have never relied on "In The Line Of Fire" for financial reasons, but for him, this project was life or death.
Because of his financial situation, Wilson forced me to launch the KS campaign, even though I pleaded with him to wait until spring of this year to make more progress and establish more media presence.
As things turned out, I was very rushed and had little time to dedicate to the actual KS campaign.
When the project failed, Wilson abandoned the project, leaving me with no choice but to move on.
That said, this projects failure is nobody's fault but mine, and that has been a very hard thing for me to accept.
Even though the campaign failed, things did not turn out poorly for me; I was contacted with a job offer that I could not turn down.
Now, I am currently working as an IT Administrator, coding for multiple platforms, and making much more money than I was last year.
As a result, I have no time to continue focusing on development on the Dreamcast.
I have learned a lot in my time here, and I will always cherish the time spent coding for Dreamcast, and I will always appreciate the community here.
With that said, today I am releasing the last alpha build of "In The Line Of Fire" to the public, mainly for those who supported our campaign.
This build is from January 2nd of this year; the last time I wrote code for the Dreamcast.
source --> http://dcemulation.org/phpBB/viewtop...?f=72&t=104297
<!-- m -->https://drive.google.com/file/d/0B3TQw7 ... sp=sharing<!-- m -->
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August 8th, 2017, 20:53 Posted By: wraggster
For the final catch up from the old days today, heres some more sega Saturn loving :
This week we turn back the clock exactly 20 years to the summer of 1997 with the brand new digital rendition of the Official Sega Saturn Magazine issue 22. This issue is filled to the brim with excellent content, so much so that we put nearly half the magazine online in the form of preview articles. So let's get started!
First up we have an interview with Kats Sato of Sega Europe on Sonic R. From here we move on to a whole bunch of features for Dragon Force, Last Bronx, Resident Evil, Dungeons & Dragons Collection, Sonic R and WipEout 2097. But that's not all!
We also have the following reviews stacked up for you: Darklight Conflict, Dragon Force, Sky Target, Sonic Jam and last but certainly not least WipEout 2097.
get reading here --> http://www.outofprintarchive.com/cat...ne/OSSM22.html
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August 8th, 2017, 20:51 Posted By: wraggster
Another dive into the history of Sega:
This time we look back again to Sega Pro with the newly remastered edition of issue 9 from July 1992.
We have a ton of previews for this issue, so let's get started. We begin with a special titled: Guide to Shoot 'Em Ups. Then we take a look at The Winter CES of 1992. We move on to reviews for Exile as well as Bart VS The Space Mutants, both of which are for the Mega Drive.
And then we look at two Game Gear reviews: Crystal Warriors and OutRun Europa before finishing off this update with the Master System review for Prince of Persia.
http://www.outofprintarchive.com/cat.../SegaPro8.html
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August 8th, 2017, 20:49 Posted By: wraggster
Heres more Sega news from both the Sega Saturn and Megadrive Days:
Today we return to the Official Sega Magazine with issue 18, where we get some more glimpses at the upcoming Sega Saturn games as well as a couple of top Mega Drive gems.
Our preview for this issue starts of with a feature on Alien Soldier for the Mega Drive, followed by the review for it as well. Then we take a look at two brilliant SNK fighting classics that made their way over to the Mega CD: Samurai Shodown and Fatal Fury Special.
Before we move on to the Saturn games, we take a closer look at the review of Knuckles' Chaotix for the 32X.
Now we turn our attention to Astal and Cyber Speedway, both on the Sega Saturn, before finishing up with a showcase on the arcade version of Virtua Fighter 2.
http://www.outofprintarchive.com/cat...ine/OSM18.html
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August 8th, 2017, 20:41 Posted By: wraggster
Heres another chance to catch up on Sega Saturn History:
This time we return with a brand new issue of the Official Sega Saturn Magazine. This is the July 1997 issue and features tons of great content. We begin our preview of this issue with two big interviews: AM#3's Akinubu Abe talks about Last Bronx and Hisao Oguchi & Kenji Kanno from AM#3 talk about Top Skater for the arcade. From here we look at a bunch of features and previews for upcoming games: Marvel Super Heroes as well as Resident Evil by Capcom, Sonic Jam on the Saturn and The House of the Dead in the arcades. And finally WipEout 2097, again for the Sega Saturn.
http://www.outofprintarchive.com/cat...ne/OSSM21.html
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