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June 4th, 2012, 17:56 Posted By: Eric
Geki3 KXL 1.0.2 now ported to Dreamcast by Indiket and compatible with CD and SD. If your into arcade shooters like R-Type prepare yourself for Geki3.
You can grab the game from Dreamcast.es
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June 4th, 2012, 18:39 Posted By: wraggster
Studio head of Football Manager developer Sports Interactive Miles Jacobson has responded to rumours of Sega Europe's closure.
"Interweb rumours of SEGA Europe closing are false. Rumours of Dirk Kuyt signing for Fenerbache? Much more likely," he stated on Twitter.
"Repeating stuff from blogs without any source verification is not journalism. It's gossip."
The source of the story was a post on message board NeoGaf that claimed Sega Europe was to close, with the publisher moving exclusively into the mobile and tablet market. That post apparently originated from a news story on French site Gamekyo.
http://www.gamesindustry.biz/article...s-sega-rumours
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June 10th, 2012, 02:48 Posted By: wraggster
via http://gbatemp.net/
justburner has updated PokeMini to version 0.5.2. This Pokemon-Mini emulator is available for several systems, including DS/DSi and PSP. See the change log for what's new in this release, and be sure to check out the project page linked below for more information about this homebrew.
QUOTE: Change Log (06/03/12)
- Opening .minc files now opens the linked .min files
- More accurant PRC timing and triggering
- Minor changes
Debugger Only:- Recent ROMs list
- Drag & Drop ROM files support
- Added file association to .min and .minc files
- Moved PRC Counter from Timers Window to Misc. Window
- Added more special registers for printing and controlling the debug output
- Reorganized the menu
- Improved the memory content components
- Added 16-bits memory filler into memory viewer
- All viewers and main window position & size are now saved
Win32 Only:
- Fixed command-lines and closing code
- Recent ROMs list
- Drag & Drop ROM files support
- Added "Pause when inactive" window option
- Added file association to .min and .minc files
- http://code.google.com/p/pokemini/
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June 11th, 2012, 13:18 Posted By: wraggster
via http://www.emucr.com/
Gens-ReRecording SVN r303 is released. Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r303
Added hotkeys to toggle graphical layers.
Ctrl+F1 (Scroll A), Ctrl+F2 (Scroll B), Ctrl+F3 (Sprites) by default.
http://www.mediafire.com/?c1lcfgc291qq9hu
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June 18th, 2012, 13:11 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
-
r3710 | utunnels | 2012-06-12 23:13:59 -0400 (Tue, 12 Jun 2012) | 5 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
Clearning up some code.
Changes: changeplayerproperty no longer returns value. The old function doesn't return properly on every property, so just remove it for the feature is a bit useless and doesn't show the exact problem. Should print proper error messages when necessary.
Fix: defense/offense related properties now store values in entity instead of its model.
.http://lavalit.com:8080/OpenBOR/download.php
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June 18th, 2012, 13:29 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=551#comments
We continue with the games engine KXL. This time it is a simple port, so do not expect any big game ...
But hey, I guess all homebrew is welcome, no? With you, Geki5 .
<center><iframe height="315" src="http://www.youtube.com/embed/yF0ccC9lhJ4?rel=0" frameBorder="0" width="560" allowfullscreen=""></iframe></center>
Geki5 has a mechanism very similar to Space Invaders. It has 8 very short phase, but the source code to add many more levels easily. Use the library KXL , already used in other games like Big or SpaceAryarya. download (Downloads -> IberDC) includes the compiled binary code and source (GPLv2). As always, the port includes 50/60Hz selector and saving scores VMU (2 blocks).
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June 18th, 2012, 13:32 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Sega Genesis/32X/CD emulator Gens Rerecording has been released.
Quote:
Gens v2.12 Movie 11
based on Gens v2.12 source code by Stéphane Dallongeville and the Gens development team.
http://gens.consolemul.com/
This version is UNOFFICIAL. Don´t bother the official Gens community for problems and bugs.
New in version 11c:
(list not compiled yet. this is a pre-release of 11c.)
New in version 11b:
-Ram Watch - Separator Button - allows for displaying a separator line in a Ram Watch list
-Ram Search - Fix the Reset button bug where previous was not getting reset to current.
-Added a Lua Prompt feature
-fix for sudden exit if passing bad arguments into a lua gui function at a time when it must be deferred
New in version 11a:
-Loading roms and such from command line no longer requires use of the -rom [or relevant] command line switches (nitsuja)
-More emulation variables properly initialized on ROM load (nitsuja)
-FrameCounter positioning now adjust so that it will not run past the right edge of the screen. (upthorn)
-Fixed automatic gmv backup bug where [movie_name].bak.gmv would become the current version and [movie_name].gmv the unmodified backup. (upthorn)
-Added desync warning when playing a movie from a savestate that has no input data saved in it whatsoever. (upthorn)
-Fixed bulletproof rerecording and desync detection compatibility with savestates from recently obsoleted gens versions. (upthorn)
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June 24th, 2012, 16:02 Posted By: Eric
Now available for Dreamcast and compatible with the Dreamcast SD Adapter : Dwarf Connect 4. If you were a fan of the board game then you will be a fan of this port of Dwarf Connect 4.
You can find the download at Dreamcast.es
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June 25th, 2012, 16:26 Posted By: wraggster
via http://www.aep-emu.de/
PiCiJi has updated his Sega Master System, Game Gear and SG-1000 emulator TwoMbit with cycle accurate emulation.
Quote:
v 1.0.4
- [bugfix] sample playback for tone counter 0 (chess games sms/gg)
- [bugfix] vdp access times for SG 1000 (Monaco GP)
- [bugfix] for gear to gear games in single gear mode. These games expect the send flag successfull seted, even the data is sended into nothing (Lemmings, GP Rider)
- [bugfix] for gear to gear mode. Some games read receive data too soon. My initial assumption was that each shifted bit is saved in an accessible register directly, but its stored in a buffer until all shifting is done. (GP Rider again)
- [bugfix] increased the distance between 2 running game gears. Some games are unable to determine about gear 1 and 2. (Popeye)
- [feature] allowed Super Tetris to run. The game don´t expect port 3e. Maybe the korean sms, based on the japanese one, don´t have it. I would consider this as a game specific hack.
- [feature] added command line support. Now you can assign games to the emulator.
- [feature] added the option to disable sms borders. means borders are always black and reduced. To maintain aspect ratio borders can not removed completly
- [feature] added 4% overscan for normal border display to resemble real TV viewport, means smaller borders
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June 26th, 2012, 15:30 Posted By: Eric

I was just browsing the web and decided to check and see if the Planetweb Dreamcast website was still alive. Well if you didn't know already the site was taken down cause Planetweb went under new ownership. Which meant they had to take down the Planetweb Dreamcast website. But today I thought to myself what if i used The Wayback Machine to see if i can still access the site. So low and behold I tried and succeeded you can still download vmu saves and access most parts of the site. I did try to download some SFD video's and didn't have much success with that.
To access the website click the link: Planetweb Dreamcast website
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June 27th, 2012, 01:59 Posted By: wraggster
<center style='font: 14px/22px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; orphans: 2; widows: 2; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;'> </center>GunLord, NG ev-Team's new(!) Dreamcast run-and-gun game, is now available for purchase through retailer Play-Asia. The standard edition costs $39.99, with a soundtrack-bearing Limited Edition available for $49.99. An extravagant"Dragon Box" is on the site for $120, but is not available for purchase yet.
If you're put off by newfangled Dreamcast technology and would prefer to playGunLord on Neo Geo, you can get that directly from NG ev-Team.
http://www.play-asia.com/SOap-23-28-...j-70-4r1p.html
via http://www.joystiq.com/2012/06/25/gu...for-dreamcast/
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June 29th, 2012, 01:09 Posted By: wraggster
Sega has confirmed it will shut down a number of its European offices as its business switches to new digital content and just select IP for retail.
The company will close offices in France, Germany, Spain, Australia and Benelux as it turns its attentions to digital product.
Koch Media will take over sales and distribution duties in Germany, Switzerland, Austria, France and Spain of packaged goods.
Two new outfits formed by former Sega execs, Level03 Distribution and 5 Star Games, will assist with distribution across Benelux and Australia respectively.
The switch takes place from this weekend, July 1st 2012.
In these territories tomorrow’s release of London 2012: The Official Video Game of the Olympic Games will be the last of Sega’s boxed games that it has direct sales, marketing and distribution for.
Nothing changes for other offices, including the UK HQ, which will manage the relationships with Koch, Level03 and 5 Star.
Sega had announced its intention to streamline the European and US offices last month.
“Sega is entering a new and exciting phase that will position the company as a content led organisation maximising sales with strong and balanced IP such as Sonic the Hedgehog, Total War, Football Manager and the Aliens franchiseâ€, commented Jurgen Post, COO of Sega Europe in the official statement about the shake-up.
“The company will benefit from a clear focus and realigned strategy for our digital business and packaged goods and we are confident that this will lead to a successful future.â€
http://www.mcvuk.com/news/read/sega-...digital/098681
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June 29th, 2012, 01:13 Posted By: wraggster
Closing a number of Sega’s territorial offices has been a ‘painful’ but ‘logical’ process, Sega Europe’s COO Jurgen Post has told MCV.
Today, the publisher confirmed it will shut offices in France, Germany, Spain, Australia and Benelux and hand sales and marketing duties over to local companies.
The shift comes as Sega puts digital content first, with just a handful of boxed product releases a year, after failing to break new IPs into the retail channel.
“It’s painful, it’s not an easy process, and we have had to make a lot of changes,†said Post.
“But we had to do it. We have been looking at past results, and as we all know the market is tough at the moment, it’s polarising so the bigger games are getting bigger and it’s harder to break new IP.
“The business is shifting so fast we had to make the decision. It was inevitable: we couldn’t continue like we were before.â€
Post told MCV that Sega will now focus on its ‘four IPs pillars’ of Football Manager, Sonic, Total War and Aliens: “65 per cent of our business is generated by those four key IPs. So that is what we will concentrate on.
“And within them we will diversify, we really want to go broader with those titles - as we are doing already with things like Football Manager is successful on PC but also now iOS and Android, and Sonic in its many forms.â€
Sega has not been alone in slimming down its operation. THQ has also recently done the same across Europe – and like Sega it has handed key territories over to distribution force Koch Media.
Said Post: “In a way it’s logical. All publishers are focusing on less IP and if you only have a couple of titles, some things have to change.
“However, if you are a distributor, if you can combine all of those together, all of a sudden you have a great business model. I think it’s good for the strong distributors at the moment.â€
Ultimately, the switch comes down to correctly cultivating Sega’s line up of games. The publisher has tried many times over with new IPs and non-Sega brands, and has been disappointed with the results.
“We’ve tried with a lot of products to break new IP or new brands into the market but we haven’t succeeded,†said Post.
“Some categories are just not working in the market anymore. Titles like Iron Man 2 or other film licences, they don’t work.
“Then we tried with new IP; again it’s very tough to get into the market so we basically decided to stop that kind of project because it just takes so much money out of the company. You have to invest in the development and then you have to invest in the marketing and even then it’s still a big gamble.
“With the market shifting at the moment and new platforms coming in, it was just the best time to slow down a little bit and focus on what we do best, and that’s those four pillars.
“You have to embrace the new world, and you can’t continue doing everything like you were doing it in the past. If you only stick to what you know, you will have a very short success.â€
http://www.mcvuk.com/index.php/news/...ructure/098682
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