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November 7th, 2011, 00:45 Posted By: wraggster
via http://www.emucr.com/
SSF Test Version (11/11/06) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Test Version (11/11/06) Changelog:
Fessx Shima:
* I meant to be played successfully demonstrate sound Virtua Fighter Kids. How else is removed when using extra memory copy VDP2 RAM Write Timing.
http://www7a.biglobe.ne.jp/~phantasy/
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November 13th, 2011, 00:44 Posted By: wraggster
Sega has put together an awesome 36-minute documentary on the history of its iconic mascot, Sonic.
Below is the full video starting off with the very creation of the character and how his first game came to be, to how Sega challenged Nintendo with aggressive TV ads and his later success.
This is unmissable for any Sonic fan, '90s gamer or anyone with even basic levels of self-respect.
http://www.computerandvideogames.com...video-feature/
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November 13th, 2011, 21:12 Posted By: wraggster
via http://www.scummvm.org/news/20111111/
It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.
The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.
More games are supported: Lands of Lore: The Throne of Chaos <SMALL>(based on the same engine as Kyrandia)</SMALL>, the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!
As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
1.4.0 Release binaries
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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November 15th, 2011, 13:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3591 | utunnels | 2011-11-13 08:52:34 -0500 (Sun, 13 Nov 2011) | 2 lines
Changed paths:
M /engine/openbor.c
Force all player characters to be selectable when load a saved game.
This is a temporary fix until allowselect list can be saved.
http://lavalit.com:8080/OpenBOR/download.php
Download via comments
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November 21st, 2011, 00:30 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3596 | utunnels | 2011-11-19 10:23:28 -0500 (Sat, 19 Nov 2011) | 4 lines
Changed paths:
M /engine/openborscript.c
Add candamage, hostile and projectilehit to getentityproperty.
Allow interger value for the three in changeentityproperty, by having the highest bit set. This makes property copying easier.
For example, changeentityproperty(self, "hostile", openborconstant("TYPE_ENEMY")+openborconstant("TYP E_NPC")+0x80000000);
http://lavalit.com:8080/OpenBOR/download.php
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November 21st, 2011, 22:38 Posted By: wraggster
Via http://www.aep-emu.de/
DGen/SDL is a Sega Genesis emulator for Linux / SDL.
Quote:
v1.28 <- v1.27 - ROM loader can now use libarchive when available for decompression. This replaces the previous system()-based implementation.
- "tobin" has been renamed "dgen_tobin" and no longer has dependencies on SDL and other unnecessary libraries.
- CZ80: fixed emulation bug ("weird sound") introduced just before the 1.27 release.
- Improved CZ80/MZ80 switching.
- Improved save file handling. Z80 context and other important things are now stored. The format is mostly compatible with Gens v5 and save states can be exchanged between both emulators. Old save files are still supported.
- YM2612: upgraded from version 0.35f to 1.4b, as found in Final Burn Alpha.
Sound quality has improved as a result.
- Improved sound buffer management again, a single buffer is now used with both channels instead of two separate buffers.
- Removed 8-bit sound output format since it was useless and annoying to support with the new buffer.
- Removed superfluous window resizing messages.
- Game Genie codes can now be entered while in stopped mode to avoid crashes when more than one is needed at once. Also, DGen now supports RAM patching.
- Corrected clock frequencies for YM2612 and SN76496, sound is pitched a bit higher than before.
- Added region selection command-line option. This option reuses "-R" (realtime priority). In case this option isn´t given, the default region used by DGen is now the first found in the ROM header. This option has no effect on PAL (50Hz) mode which needs to be enabled separately.
- OpenGL: a single OpenGL texture (and subtexture) is now used instead of two smaller ones, thus removing some of the complexity.
- Usual batch of miscellaneous bugfixes.
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November 28th, 2011, 02:18 Posted By: BlueCrab
The Yabause team has released version 0.9.11 of our Sega Saturn emulator. There have been plenty of changes made to the emulator since its last release over two and a half years ago. There haven't been all that many changes that are in the Dreamcast version beyond the normal slew of general updates, at least none that made it into the binary that's released yet. I wasn't about to let that stand in the way though of delivering the core updates that have come with the rest of the release.
Anyway, you can grab the Dreamcast version from the Sourceforge download page here: http://sourceforge.net/projects/yaba...r.bz2/download
Or you can grab the source code and all the other versions from the Yabause download page:
http://yabause.org/download/
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November 28th, 2011, 02:22 Posted By: BlueCrab
The Yabause team has released version 0.9.11 of our multi-platform Sega Saturn emulator. This new release comes more than two and a half years after the last release, and brings with it plenty of new features. Amongst the new features in this release is a new SCSP implementation, a SH2 Dynarec (currently only in the Linux version), improvements to both the hardware and software renderers and a new Cocoa-based port for Mac OS X with a Grand Central Dispatch-based software renderer.
You can grab the release from the Yabause downloads page.
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