|
|
May 7th, 2014, 00:16 Posted By: wraggster
The 32X in situ alongside Sega’s Mega CD 2 and host console, Mega Drive (Genesis in the US).
Edge 218′s Kinect cover asked of the device: “The catalyst for a new era in gaming, or a 32X for 2010?â€The parallels between the Kinect and Sega’s 32X might not seem immediately obvious, but as the Xbox One slowly recovers from its difficult launch they keep presenting themselves. In 1994, Sega was a runaway success in the West. The Mega Drive (the Genesis, locally) was the best-selling 16bit machine in North America, and sold around seven million units in Europe, leaving the Super Nintendo in the shade. But in the East, things were different.In Japan, the Mega Drive couldn’t compete with the SNES – the Super Famicom – and was also being outsold by NEC’s PC Engine. Headquartered in Tokyo, Sega was keen to progress to 32bit technology before their closest competitors – and it was feeling the heat, too, from a couple of new consoles: Atari’s 64bit Jaguar and Trip Hawkins’ 3DO. Pressure was rising. Action was needed.The Mega-CD showcased Sega’s capabilities to strike into new markets ahead of its peers – even though it didn’t truly deliver next-generation experiences, the move to CD-based console gaming in 1991 was prescient, and sales were decent. But when word emerged that the company was to release another, cartridge-based add-on for the Mega Drive in order to prolong its lifespan, at the same time as developing a standalone 32bit console, the Saturn, the only reasonable reaction was one of bewilderment.Codenamed Project Mars, Sega’s 32X began strongly, selling 650,000 units in the US between its November 1994 launch and Christmas the same year. But in Japan, the Saturn beat the Mega Drive’s 32bit supercharger to stores by a couple of weeks – it wouldn’t make the States for another six months – rendering its presence in the East effectively needless, its market penetration negligible.
http://www.edge-online.com/features/...onsole-giants/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 13th, 2014, 00:16 Posted By: wraggster
Sega may be most closely associated with Sonic the Hedgehog, but the publisher doesn't rely on its console platformer mascot like it used to. Parent company Sega Sammy Holdings reported its full-year financial results today, with a turnaround for the gaming business led by a pair of PC titles.
Total War: Rome II was the company's best-selling game for the year, with 1.13 million copies sold, followed by Football Manager 2014 and its 790,000 copies sold. The worldwide Wii U and 3DS release of Sonic: Lost World was third, with 710,000 copies sold. The top five was rounded out by THQ bankruptcy acquisition Company of Heroes 2 (680,000 sold) and the Japanese launch of Yakuza: Ishin for PS3 and PS4 (390,000 sold).
For the full-year, Sega's consumer division (which includes toys and animated movies as well as games) posted revenues of ¥99.84 billion ($981.52 million), up 19 percent year-over-year. It also turned the prior year's ¥732 million ($7.20 million) operating loss into an operating profit of ¥2.09 billion ($20.55 million). Despite the improved numbers, Sega noted a softness in the packaged games market, and a continued shift toward digitally distributed titles, especially those on social networking services and smartphones. The company is taking both of those into account for the current fiscal year.
"The packaged game software field in the consumer business will continue to undergo rationalization, in an effort to establish a structure that can consistently generate profit," the company said. "We will also push forth with the digital conversion of existing package IPs."
Perhaps counterintuitively, Sega projects to sell 12.78 million retail copies of games over the current fiscal year, up from 8.73 million last year, and 10.78 million the year before. It expects the 3DS to be its strongest platform (2.27 million copies projected), followed by the PS3 (1.52 million copies) and the PC (1.15 million copies). The consumer division is forecast to see revenues jump 29 percent this year, with operating income more than tripling to ¥6.6 billion ($64.9 million).
For Sega Sammy as a whole, revenues were up 17.6 percent to ¥378.01 billion ($3.72 billion) for the recently completed fiscal year, while net income was down 8.2 percent to ¥30.72 billion ($302 million). The company is projecting sales to rise 19 percent in the current fiscal year, with net income falling 32 percent.
http://www.gamesindustry.biz/article...iness-rebounds
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 18th, 2014, 23:04 Posted By: wraggster

This is a revised PCB that I’ve been thinking about for quite some time now. In the end I chose the smaller variant with felt pads for initial production as I’ve had that already well tested. But the issues I had lately with sourcing pads that would stack to correct height got me to rethink the whole idea and hence I dug up the other design and actually had it made. As you can see, it works:

That’s the good news, the bad is it’ll take another week to get the revised PCBs manufactured, so again a small delay. The new variant will be called 5.2, and there are just a few 5.1 units in existence. Those are identical except the location of the optional support near the button, it has been moved a bit. You can use it or not, it’s up to you, it might prevent proper seating of the connector so that’s why it’s optional. Might not fit perfectly into each Dreamcast.
The left support (and the screw pretty much as well) are mandatory if you want GDEMU to be stable. These are however far enough from the connector not to cause any issues. The screw is metric though, can’t get anything else in this part of the world, and apparently the original one was not. So it might be a bit difficult to install it at first, just be patient with it and don’t rush. Also, do not attempt to put the screw in alone, you will reach the console mainboard if it goes deep enough, and then it’ll cause damage to it. To make sure noone attempts that I will be adding a small piece of paper to each sent GDEMU with this particualar warning printed.
Other than longer PCB to allow for the screw there are no functional differences between this and the v5.0 model. Or the original v4 that used the remote for LEDs and buttons. Oh, and about that, I will have a few spare PCBs that were meant to be remotes but were never used. I can give those away to people who would like to assemble one on their own. Just the small PCB though, no components or wires. Ask me about it when I contact you for payment and I will add one PCB to the envelope. Offer valid only as long supplies last
http://gdemu.wordpress.com/2014/05/12/more-prototypes/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 19th, 2014, 01:04 Posted By: wraggster
via http://pdroms.de/
The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.
<iframe height="281" src="https://www.youtube.com/embed/n_ZB7bd3xTI?feature=oembed" frameBorder="0" width="500" allowfullscreen=""></iframe>
http://www.sqrxz.de/2014/04/20/sqrxz-4-released/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 19th, 2014, 01:46 Posted By: wraggster
Dreamca another Sunday ..... u no excuse, I say today is a Saturday lol, but no matter! We like things to offer, from all to all! Today, play something for those novice developers Cenbubble is an example of very simple game style " Puzzle Booble ", to see how easy it is to launch an idea: D (Style 1945 or Alien SDL). It is made with SDL, SDL_image and SDL_gfx, and therefore is easily portable to multiple platforms. The truth is that this source had it stored in the virtual "loft" several years ago (the author, Xavier Sala , he used to instruct students) and lacked some retouching to make it more functional on the Dreamcast. So encouraged me and I added the option to múltipels levels, and several optimizations that are not delayed in our little white Includes 6 levels , and you can easily add those you like, without touching any code! The controls are simple: the D-PAD to move the pointer up to shoot, and the X / Y you change level, L to go. Easy, right? For those wanting to improve the code (it is GPL), here are some ideas! - Rating System and hiscores. - Sounds - Background Music - Wallpaper by level. - etc!
http://www.dreamcast.es/news.php?readmore=674#comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 19th, 2014, 01:47 Posted By: wraggster
Our Russian friends DC-SWAT have released a new version of DreamShell essential, with many new features over the previous version! especially, have added support for the G1-HDD ... both PIO (3-3, 5 MB / s) and DMA mode 2 (10-12 MB / s), amazing! Not only that, for example now runs both images CDI as GDI. It also supports FAT and EXT2 no changelog yet exist in English, but the change list is very long: D. For example, they have added a tool for measuring the speed of the SD / HDD / PC and GD-ROM! In the news announced soon release the source code on GitHub. In the meantime, try and comment friends!
http://www.dreamcast.es/news.php?readmore=677#comments
http://www.dc-swat.ru/blog/dreamshell/875.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 19th, 2014, 01:47 Posted By: wraggster
Heart of The Alien (HOTA) is the sequel is undoubtedly the best adventure of all time, Another World. It was developed in 1994 by Interplay exclusively for the Sega CD. However, the community developed an opensource engine to make it work on multiple platforms (called Redux.) Most veterans will remember that there is already a port to Dreamcast, right! The previous port of LTK (aka. Uguru), was published in 2006 (MadridSX) and did not include support for music and source code (thus violated the GPL!). Whatever we bring here is the NEW port of Guaripolo Indiket and adding music stand ! So, we can finally enjoy this great game as it deserves!
Controls
* Pad: Up, Down, Left, Right
* A: Shoot / Run
* B: Use object
* X: Jump
* Y: Move quickly
* START: Skip video scene and leaves the game * L: Quick savestate * R: Loadstate fast, then make a savestate Installation Instructions The download does not include the original game files. To do this, you will need the original game ISO + MP3 files listed in following way: | ---- hota.bin | ---- IP.BIN | ---- hota | ------- | | -------------- Heart Of The Alien (U) iso. | -------------- Heart Of The Alien (U) 02.mp3 . .. | -------------- Heart Of The Alien (U) 40.mp3 port Technical details Guaripolo Our friend has rewritten all the sound and music to work in our Dreamcasts! So, for SFX is used directly AICA KOS, and the music of the libmp3 KOS (using XingMP3). Dependencies: * SDL 1.2.13 * libmp3 (KOS, important to reduce the buffer!) Detail: This is version 1.2.2 (stable). There is a CVS version labeled 1.2.4 but we have tested and does not work better than the previous (hang in more places.) What you will find ( binary and source code ) in Downloads -> IberDC PS: If you need passwords will help ... some go well ^ ^ ... GameFAQs (spoiler!)
http://www.dreamcast.es/news.php?readmore=678#comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 20th, 2014, 01:44 Posted By: wraggster
via http://www.emucr.com/
SSF Test Version (14/05/19) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
http://www.sendspace.com/file/ke79a5
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 20th, 2014, 01:50 Posted By: wraggster
via http://www.emucr.com/
Reicast Git (2014/05/13) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
Merge pull request #474 from Luca1991/master
CloudVMU tool added
http://www.sendspace.com/file/h7cqjg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 27th, 2014, 00:30 Posted By: wraggster
I got a few emails from GDEMU owners, mostly asking for help with various issues, and I figured some additional clarifications are in order:
GDEMU does not remove region lockout. In other words, your Dreamcast will refuse to boot games from other regions just as it would refuse original GD-ROMs. This is on purpose, because…
Even patched to allow all region booting, some games will not work. This has nothing to do with GDEMU, it’s in the game code. Most games can be easily patched but some require a specific video output to be present – for example, USA region game might not work with RGB cable which is pretty much the default in EU. And there are a few titles that will just not work in non-native region, period.
In general it’s strongly recommended you stick to games for your region, and if you want to experiment then at least check how the original behave before you blame GDEMU. Seriously, get a clue, it’s starting to get annoying having to explain this over and over again.
Lately another issue popped up, apparently Dreamcast power supply unit can get a bit hotter when using GDEMU instead of the original drive. I never had that issue and it wasn’t reported by anyone else so far, but I suppose it’s possible that without the drive blocking off most of the direct route from the back of the unit (where the “gills†are) to the fan in front the PSU gets less airflow around it. I’ve been running GDEMU, it’s various versions, for many, many hours now, including no cover and open lid / not fully closed lid situations. I’ve never noticed the case to be strangely hot but I did not actually measure the temperature on the PSU itself. The report I got claimed it could heat up to just below 70°C. I don’t think it’s a problem, if you look at the design you will notice it never got any significant airflow either way and worked just fine. But for those worried I suggest you put a piece of cardboard screen fashioned to form a tunnel between the back, the PSU, and the fan. Do not remove that plastic cover though, it’s there to make sure the metal heat spreader is well insulated from mains.
http://gdemu.wordpress.com/2014/05/2...my-chinchilla/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|