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February 2nd, 2007, 14:16 Posted By: Darksaviour69
I just got confirmation from Play-asia.com that the regular version of Last Hope has been posted to their pre-order customers.
Unfortunately there is a delay for the Limited addition version, but it should be ready next week.
Once you get your copy, please post what you think on the game in the forums, and also reviews are well come for our review site (www.reviews.dcemu.co.uk)
You can still order Last Hope for $ 39.99 (£20.55 GBP) from Play-Asia
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February 3rd, 2007, 11:48 Posted By: wraggster
The new Dreamcast emulator for Windows has seen a new update with the release of a updated plugin for the emulator, heres the release info:
Better late than never! By numerous requests we have added support of old gamepads, which don't support Event Notification, to the PAD plugin. We hope that all PADs can now be used with our emulator. Of course, not a big change for "long-awaited" new build, but this is better than nothing. 
To install, just replace default padDemul with new one.
Download over at the Official Homepage
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February 3rd, 2007, 11:51 Posted By: wraggster
via 1emulation
New Wip screenshots of the Saturn emulator for windows and this news:
As the old codes were too mess, so i have to rewrote the whole project. Now the progress
of the new project has caught up with the old one. Games can also boot.
More Info
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February 3rd, 2007, 17:15 Posted By: RockinB
Finally, here are the final rankings and downloads of the
SEGA Saturn Coding Contest (C4 - 2006)

The winners are: - Bounty Getters (proof of concept) by Zaksund
- Super Mario Clone ported by VBT
- Charette A Bestiaux (multiplayer tank battle game) by Vreuzon
Other entries are:- 3d landscape flying demo by Rockin'-B
- 3d car demo written in Game Basic by VBT
- 2d graphic demo by Charles MacDonalds
To cite a judge(Tassian):
"Let me say this first: it was a real treat to see how good all the entries were and how well the really important aspects of videogames were covered: a fun gameplay, flashy 3D graphics, cool 2D graphics, nice sound and long term fun."
Download the SEGA Saturn CD images,
view detailed ranking and
read complete judge comments here:
http://www.rockin-b.de/c4/2006/results.html
Don't miss playing the entries yourself, either on a real SEGA Saturn (swap-trick or modchip) or on an emulator like SSF, yabause and the like.
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February 9th, 2007, 12:27 Posted By: Darksaviour69
Eskematico has released a new version of Biohazard2 DC.

Screen shot from psp version
From the txt file (badly) translated
Biohazard2 created by Eskema 2006 ( eskematico @ hotmail DOT com )
Graphics by LW-Torrecilla ( torrecilla AT yahoo DOT es )
-About-
Biohazard2 is a minigame to with the goal to kill as many zombies as possible.
-Controls-
D-pad - walk
Right Trigger - shoot
X - to run
B - slow down
Download.
Source: dciberia.net
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February 12th, 2007, 11:45 Posted By: RockinB
Here are some videos of the entries of the
SEGA Saturn Coding Contest (C4-2006)
captured from real SEGA Saturn. Have a look, they are great!
- [*]
- [*]
- [*]
Well, the YouTube videos don't look as good as the original videos that I uploaded. Furthermore, I can't verify if the sound is still there.
Recording method was:
1. recorded with DVD-recorder
2. cutting and re-coding with VirtualDub
3. upload to YouTube (re-coded there, again)
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February 16th, 2007, 11:48 Posted By: Darksaviour69
Michael McCann is working on a 2D scrolling (Up/Down and Left/Right) bump and run platform game written for the Dreamcast. Magic Mario will play as a standard Mario game, but with some newer concepts adapted into the bump and run style of play.

The project only started in 5th of Jan but he aims for it to be complete for April 20, 2007
As of the 5th of Feb the Status was:
There is a playable build, although not all sprites have been written. Sound is fully functional, maps load and are interpreted correctly by sprites. Sprites spawn their processes correctly and die correctly. The player control code can be streamlined a bit, but works well.
There have been no releases yet.
for more info check out:
http://www.virtuatrainer.com/mario/
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February 17th, 2007, 09:12 Posted By: Atari

Project: Encounter Zone (formally Crystals Of Xaz), a Fenix for Dreamcast game, is now available for download as a playable engine demo. You can get the selfbootable CD image at http://atari.vg-network.com/ezalphasb.zip. The game is unfinished, as it still needs new graphics added, new enemy AI written, and other work done. The concept hasn't been finalized as of yet, but I'm looking to making it a character-based game with a theme other than space. A readme is included that explains the gameplay and controls. Gameplay comments are appreciated.
EDIT: I discovered a gigantic bug with the last build and fixed it, so if you downloaded the demo over the past day, please download it again. I also fixed a little misinformation with the readme. Sorry for any inconvenience and wasted CD-Rs 
Download locally
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February 17th, 2007, 19:03 Posted By: JKKDARK
New update of the Saturn emulator for PC. What the author said:
A new version was put up, although not many changes have been made since I don't have the time.
SSF Ver0.08 alpha R5
Subcode Q processing of the CD Block was updated.
The battle progress explanation screen in Gungriffon and the demo screen of Gungriffon 2 have stopped skipping.
Window processing of the VDP2 was updated.
Memory Access Wait processing was updated.
Mission Stick, Multi-controller and Mahjong Panel inputs have been hooked up.
Key arrangement (for the Mahjong Panel):
A-N = A-N keys
Kan = Ctrl key
Pon = Alt key
Chi = Space key
Riichi/Reach = Shift key
Ron = Z key
An option for the (SCU) DSP to be processed in an exclusive thread has been added.
However, since synchronization with the SH2 will become difficult, software with high (cpu) load may fail to work.
CPU usage for dual and multi-core enviroments has been set up.
Exclusive threads processed by the CPUS:
for 2 cpus (Dual Core):
CPU0 - Main Thread
CPU1 - VDP2 Draw Thread
for 4 cpus (Quad Core)
CPU0 - Main Thread
CPU1 - VDP2 Draw Thread
CPU2 - VDP1 Draw Thread
CPU3 - DSP Thread
Save State data version was updated.
Savestates from previous versions cannot be used. Since it's becoming difficult to maintain compatibility...
From now on, if save state data is changed, (backwards) compatibility shall not be taken into consideration.
Although analog input has been hooked up, it has not been checked much.
Since I only have a XBOX360 controller...
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February 19th, 2007, 04:54 Posted By: Mark30001

Via SEGAKatana.com
A piece of Dreamcast history has been unveiled today, the NEC ARC1A PowerVR PWH-6032 prototype PCI board. This PCI board (also known as the Set 2.1 Dreamcast Development Kit) is one of the oldest prototype Dreamcast development hardware.
This PCI board can be connected to a computer running the Microsoft Windows 95 operating system and can be programmed with Microsoft Visual Studio 5.0.
It also has a VGA and video composite output ports to view demos on a television set or a computer monitor.
More Via Comments
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February 21st, 2007, 15:03 Posted By: Darksaviour69

Trigger Heart Exelica is coming from the small Japanese developer Warashi (possibly known to some from the shooter 'Shienryu' and numerous Mahjong games) and is a Naomi Arcade port, originally released in Japanese Arcade not long ago -- in early 2006. It's a vertical shooter with intense single-player shooting through realtime 3D worlds and AI-adjusted boss challenges.
What's unique about Trigger Heart and distinguishes itself from other shmups is the three button system. Next to the usual shooting and bomb button, there's an "anchor shot", which allows you to capture enemies. Once captures, you can use your foes as shield or throw them back at other enemies as sort of special bomb.
A few weeks after Respotgames's Last Hope comes another great Dreamcast™ shooter. Don't miss out Warashi's Trigger Heart Exelica, shipping today as Regular Version (US$ 59.90) as well as Limited Edition (US$ 79.90). Both versions ship in a DVD type case (just like Sega's Cosmic Smash) and the Limited Edition contains a bonus soundtrack CD.
Both versions of Trigger Heart Exelica are shipping in DVD type cases with different artworks. The regular version artwork is green colored and identical to the one we have seen on Warashi's promotional flyer. The Limited Edition artwork is pink colored with different background.
Edit:

Also check out the Trigger Heart Exelica (w/ Phone Card Segadirect Edition) version for $ 79.90/£41.32
via Play-Asia.com
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February 27th, 2007, 10:44 Posted By: Darksaviour69
Enterbrain (Famitsu) has published sales figures for the games that were released on February the 22nd in Japan. Please notice #5!
1. Monster Hunter Portable 2nd (incl. Bundle) (PSP, Capcom): over 500,000 pcs.
2. Fire Emblem: Akatsuki no Megami (Wii, Nintendo): approx. 50,000 pcs.
3. Naruto Shippuuden: Gekitou Ninja Taisen EX WII (Wii, Takara Tomy): approx. 20,000 pcs.
4. Sim City DS (NDS, EA): approx. 20,000 pcs.
5. Trigger Heart Exelica (DC, Warashi): approx. 10,000 pcs.
6. Riot Act [Crackdown] (Xbox 360, Microsoft): approx. 10,000 pcs.
7. Metal Slug Complete (PSP, SNK Playmore): under 10,000 pcs.
(source: Enterbrain, via GameFront.de)
via Dreamcast-scene.com
Nice to see a Dreamcast game out selling PS3,PS2 and Xbox 360 games, 6 years after its "death"
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February 28th, 2007, 11:20 Posted By: Darksaviour69
Admin in the FreeDO forum posted
Hello everybody.
It was long since our last update. As you've probably noticed, i'm not visiting forums as often as before.
There was a lot of load and time pressure in my company. Yet there are some news on FreeDO side.
* we've been approached by far-eastern game publisher, for custom 3DO game ports development. They will be redistributing FreeDO with games for Dreamcast, win32 and MacOS X (UBI)
* for all Dreamcast and MacOSX fans out there -- those 2 ports are ready.
* Currently we're holding the release until game publisher will release their games.
* Despite commercial release of Dreamcast and MacOS X ports, they still be available to download from our web-site for free.
* There will be no difference between commercial and free ports, except for the games, they're tailored for.
* free port will have no extended and improved graphics on selected games. Such games will appear as original 3DO games.
* commercial port will have extended and improved graphics and sounds with attached game.
* At the moment we're developing GP2X port, and soon new board will be opened, specific to this port.
* Win32 release is being updated and scheduled to be released soon.
Now we were promised a DC FreeDO release over a year ago, so don't be holding your breath, but still great news.
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February 28th, 2007, 20:53 Posted By: wraggster
via kotaku

Not much info, but this picture was taken at a retailer here in Japan with the immortal words:
Even shoplifting a Dreamcast is a crime.
And if they catch you, they'll call the cops. After that, they'll call your school, your company and your house! Gawd, what happens when you steal a DS Lite? Firing squad?
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February 28th, 2007, 21:08 Posted By: wraggster
Its great to think that Dreamcast games are still selling so well all these years after the death of the DC.
Play Asia has posted that they have Last Hope again in stock, heres the rundown on the game for those who dont know what it is:

features
Free 360° rotary protection unit for shooting and dodging enemy fire
Six stages with checkpoints
Four difficulty levels
Hand drawn backgrounds
Fully animated CGI enemies
Superb video game style soundtrack
Constant 60 fps with up to 4 parallax layers
Lighting and transparency FX
Smooth plasma FX
Developer: NG EV.TEAM
description
The evil empire is rushing at light-speed across the galaxies, heading towards Mother Earth. Barely 24 hours ago, they penetrated the last defense line of our galaxy, the Arsion Laser Belt. Millions of innocent people perished in outer space colonies. 70% of our fleet was destroyed during first contact. Our intelligence has now extrapolated their arrival within six days. Conventional weapons cannot stop them. Our last hope is in your hands: The Z-42 Warpstar. Warp into their territories and destroy their leader before they reach Earth.
Last Hope is a shooting game with rotating satellite system and heavy influence by tactical game play. Memorizing level architecture and enemy patterns are necessary for further approaching. The satellite and the beam are the most important components of the game mechanics. You have to learn to deal with both techniques in interaction with the other. It is possible to rotate the protection unit in 360° around the playership and to engage it in 8 gradations. Just press "A" to shoot, "R-Trigger" to rotate clockwise and "L-Trigger" to rotate anticlockwise.
The protection unit mainly serves the defense of enemy plasma projectiles and to fire a stronger plasma shot. There are four difficulty settings: very easy, easy, normal and hard. Less experienced players can enjoy the game on very easy and easy, while experienced players will enjoy the game on normal or challenging it on hard. There are a total of 6 stages. These vary from a sandily space laboratory, a channel fulfilled with muddy water, a idyllic landscape with floating continents, a soul melting enemy factory on fire to an eerily and muggy alien stage.
Last Hope is comparable to classics like R-Type and Gradius. Yet it has it's own visual impressive graphic style and fresh game play. It also features a superb 16-bit digital audio soundtrack, which suits perfectly the games atmosphere.
Exclusive features only available in the Dreamcastâ„¢ compatible version:
16-bit CD soundtrack
VMU support (saving + visuals)
DC joypad + arcade stick support (R- and L-trigger support)
Use of DCs soundchips (64 channels/stereo)
Exclusive Dreamcastâ„¢ Game Modes:
Adjusted difficulty (Reduction of shoot frequency and flight velocity of enemy bullets / no rank)
Explosions / particle effects reduced for more clarity on screen
Better hitting response for hit enemies
Improved visualization of boss hit zone
Buy from Play Asia
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