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October 3rd, 2008, 21:28 Posted By: wraggster

Console collectors know good and well that Sega dished out a few less-than-easily-attainable versions of the Dreamcast back in the day, but only the hardest of hardcore fanatics are apt to have one this bad boy. Just 1,800 of these limited edition bundles were made, which feature an atypical Code: Veronica box, a translucent red version of the Japanese console, a matching controller, a copy of Biohazard Code: Veronica (Japan's version of Resident Evil Code: Veronica), all the traditional connection cables and a huge dose of bragging rights. Number 280 out of the 1,800 units can be yours right now for the low, low asking price of $800, and believe us, we don't foresee this one hanging around sans an owner for too much longer.
http://cgi.ebay.com/Sega-Dreamcast-B...d=p3286.c0.m14
http://www.engadget.com/2008/10/03/l...dreamcast-sho/
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October 3rd, 2008, 22:18 Posted By: wraggster
Damon Caskey has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:
Release 2.2017
New features:
continuescore{1/2}
Goes in levels.txt on a per set basis.
1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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October 4th, 2008, 23:48 Posted By: wraggster
News via dreamcastes
It is an hour long version, more or less playable for proving the Maze of Galious for DC. As we must know is a remake of the game from Konami made by the people of BRAINGAMES-but I mention this because the lynch-to stay pretty, CHULISIMA, almost like watching the Christmas Program of Raphael.
The controls are mapped to the joystick of DC, with L was changed in September of sound (it does not work very well), with R is changed from September figure and the rest of the buttons ... ! descubranlos you who are for it!
Missing implement loading savegames-a-screen, but I think it should work if they have keyboard and correct errors, increase speed, add 3D graphics, video, virtual reality helmet, blah, blah, blah.
As for the port, not cost much, except for the portion of the sound, which I had to move from libraries to bookstores SDL MIXER native operating system Kallistios (SDL MIXER of the DREAMCAST not play files in OGG).
I thank Jorgito (my older brother) that was dedicated to putting all # ifdef Indiket and I step on how to use the data to reproduce oggs kos.
SOURCE
http://lix.in/-3642c5
CDI
http://rapidshare.com/files/15039160...-ver1.cdi.html
Guaripolo
Download Above and Give feedback via Comments
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October 4th, 2008, 23:50 Posted By: wraggster
Heres a new Beats of Rage demo i somehow missed, details:
Thought this was worth shouting about!
As you can see from the preview pics , it's a shooter!
FEATURES:
*3 Players with different weapons abilities (hold A for 3 seconds then release):
- LLoyd - homing missiles
- Lisa - powerful double lasers
- Keith - positioned drill gun
and beam shoots
*Weapons upgrade
-wide shot
-laser
*Power charge shot (press special - need recharging after that)
*3 levels (more coming soon) with many paralax layers
*Deadly bosses and midbosses
*Fast action with tons of enemies
*Techno soundtrack
*Rapidfire feature
*Force field (cost energy)
*Burst mode (for advanced players - if you don't shoot for a moment your ship goes in burst mode - check 7 and 8 screenshot - its a very powerfull close range attack)
And off course lots,lots big explosions
http://www.lavalit.com/index.php?PHP...mod;dl=item204
http://www.lavalit.com/index.php?PHP...5&topic=1948.0
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October 5th, 2008, 23:45 Posted By: wraggster

Sony's PSP is currently getting its butt handed to it by the Nintendo DS, but don't tell that to Sega. With its upcoming Sega Vision PMP, due out in the UK sometime in 2009, the former hardware company-turned-sub par software maker is hoping to take on the jack-of-all-trades portable market. The prognosis for such a device is OK, but then again how could it not be? After all, this is the company that brought us the 32X, Saturn, and the Dreamcast—the only direction any Sega hardware offering could go from this point forward is up.
http://gizmodo.com/5059175/sega-retu...n-pmp-for-2009
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October 6th, 2008, 00:01 Posted By: wraggster
Fackue has released a new version of Wolf3D for the Dreamcast, heres the release details:
Remember you will need 7-Zip (or any utility capable of extracting .7z files). The DC port doesn't have any DC-specific changes but it gets the port up-to-date with the official releases.
Wolf4SDL\DC 1.6 will be available for download on the right navigation menu in an hour. I'll update this post when the new version's uploaded.
EDIT: I forgot. Don't forget to create the wolf3d folder in the folder with 1ST_READ.BIN because it has been removed in this version. The Full Spear Of Destiny binary has been compiled so the security question doesn't run, I know I forgot to do that with 1.5 so my apologies to anyone who wasted a CD-R (or more).
Download at his site Here --> http://dchelp.dcemulation.org/?Wolf4SDL%5CDC
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October 6th, 2008, 00:09 Posted By: wraggster
News from Dreamcast ES
This time, rum and a server (Indiket), have been proposed in carrying a great classic of our software in the Spanish golden age. So I hope that you enjoy in the mood.
AbuSimbel Profanation Deluxe is a remake with better graphics, sound and music of the classical distributed by Dinamic in 1985.
This is the version made in SDL optimized for Dreamcast.
It is avaiable in four languages: English, French, English and German.
License: GPL.
Principal author: Miguel Angel Jimenez Santana (MA Software)
Web: http://www.masoftware.es/
Controls:
D-PAD: Move the character
Start: Start line
A: Long Jump
B: Short Break
L: Quit
The downloads, this time on "Downloads -> Games Homebrew"
And a video gift for veais what viciante and pimp who is playing on the Dreamcast, we recognize that we are ill, but there are hidden retro gamers out there who will be thankful.
Our thanks to Dylucke for offering to mediate with the authors of the game.
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October 6th, 2008, 00:12 Posted By: wraggster
Damon Caskey has released a new version of Openbor the Beats of Rage fighting game engine for the Dreamcast, gP2X and PSP, heres whast new:
Release 2.2024
New features:
continuescore{1/2}
Goes in levels.txt on a per set basis.
1 = score is reset to 0 when you continue.
2 = 1 point is added to your score when you continue!
subject_to_minz {int} - Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_minz".
instantitemdeath {int} - Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current minimum Z boundry.
0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int} - Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as "subject_to_maxz".
{int} - Default 1 for all except panel type models.
1: Entity cannot move beyond current maximum Z boundry.
0: Entity can move freely beyond current maximum Z boundry.
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October 7th, 2008, 20:00 Posted By: wraggster
From the official site:
Shadow volumes are in for opaque polygons, and they’re looking quite nice. And it didn’t even have as big a performance hit as I had expected. Translucent shadows need to be dealt with separately, alongside the translucent poly sorting (and will probably be quite a bit more expensive, but then again they’re more expensive on the actual PVR2 as well).
Other than that, Real Life(tm) has been quite busy recently, so progress has been a little slower than one might like, but we’re still on track for 0.9 at the moment.
Changes
Add opaque shadow volumes
Fix some punchout ordering problems
Add EXT_packed_depth_stencil support
http://www.lxdream.org/news/archives/64
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October 7th, 2008, 20:10 Posted By: wraggster
Im sure many of you who own or did own a Dreamcast in its Heyday will remember a few of the games that Ron has posted that never saw the light of day, heres the full translated text inc a video of Max Payne that never arrived on Dreamcast:
With a resounding Release Date: Canceled, Remedy Entertainment, the company's game developer announced the cancellation of one of the most anticipated titles for the Sega Dreamcast by thousands of players.
Max Payne is an action game in the third person 3D environment and developed for the PC by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July 2001. The game also was taken to other platforms such as Xbox, Playstation 2, Game Boy Advance and Macintosh
This game started out in 1998, came to be presented at the E3 of that year, but when I was at an advanced stage of development (bad language say that it was above 60%), along with the announcement of Sega in which surprised both friends and strangers with the discontinuation of its latest console, many of the studies decided not to continue with the marketing of "practically finished" games, as was the case of Propeller Arena, flinstones, Halflife and many others.
With the passage of time and given that many people have done with Katana DevKits (development unit of Sega Dreamcast) in many hard drives, have been found in games development phase and certain securities in an advanced state of the same, some have gone to light and by other ethical issues still filling that space so desired by many.
It is said that the underground networks of the Internet, it is feasible to get a dump of it, but at the moment I have not had the good fortune to see him ever, there are those who say that they have, but my opinion is far from accepting such an assertion.
The same goes with Castlevania, in the Dreamcast sites are always hoping that someday appear, having left all the titles that were canceled, another rooster sing?
List of canceled games for Dreamcast:
(Neither are all that are, or are all those xD)
A
Agartha
Age of Empires / II
Aiken's Artifact see Sanity - Aiken's Artifact
Akolyte
Alien Front Online
Alien Resurrection (Argonaut / Fox Interactive)
Anachronox (Ion Storm)
Aquapanic
Arcatera: The Dark Brotherhood
Armada II: Exodus (was going to be able to play online)
Austin Powers: Mojo Rally (Take 2)
B
Baldur's Gate (BioWare / SEGA)
Battle Zone II (Pandemic Studios)
Black & White (Lionhead Studios / Krisalis)
Bikkauiman 2000
bleem! for Dreamcast: bleempak A (bleem!, LLC)
bleem! for Dreamcast: bleempak B (bleem!, LLC)
bleem! for Dreamcast: bleempak C (bleem!, LLC)
bleem! for Dreamcast: bleempak D (bleem!, LLC)
Boarder Zone (Housemarque / Infogrames)
Brave Fire Fighters
Bounty Hunter Sara (Japanese only)
Buffy the Vampire Slayer
C
Castlevania see 3D Castlevania: Resurrection
Castlevania: Resurrection (Konami USA)
Chaka: The Forever Man (AndNow)
Chaka Chaka see 2: The Forever Man
Chess 2000
Colin McRae Rally 2.0 (Codemasters)
Combat Flight Simulator see Microsoft Combat Flight Simulator
Commandos 2: Men of Courage (Pyro Studios / Eidos)
Croc 2 (Argonaut / Fox Interactive)
Cut Away
D
Dark Angel (the original game is quite different to how it became PS2, was rather 2d style
Dee Dee Planet
D-Jump
Dark Angel: Vampire Apocalypse (Metro3D)
Dark Earth (Kalisto)
Dee Dee Planet (Dori Dock / SEGA)
Deer Avenger (Hypnotix / Berkeley + Simon & Schuster)
Densha Go! 3: commuting (Taito)
Dogfighting
Dragon Ball
Drake (Surreal Software / GT Interactive Psygnosis +)
DroneZ (Zetha Gamez)
Dynamic Golf
Dynamite Theft (Warashi)
E
Emergency Call Ambulance
ESPN Baseball Tonight
ESPN Golf Links (Microsoft + Konami)
European PGA
Extreme-G X (Acclaim Studios London)
F
F1 Grand Prix 4 see Geoff Crammond's Grand Prix 3 - 2000 Season
Far Nation (SEGA)
Farnation see Far Nation
Felony Pursuit see The World's Scariest Police Chase: Deadly Pursuit
Final Fight Revenge (Capcom)
Fortress: The Evolution (Pipe Dream / Majesco)
Frontier (Turbine Entertainment / SEGA)
G
Geist Force (SEGA of America + Netter Digital Entertainment / SEGA)
Geoff Crammond's Grand Prix 3 - 2000 Season (Microprose / Hasbro Infogrames +)
Gex 3: Deep Cover Gecko (Crystal Dynamics / Eidos)
Giants: Citizen Kabuto (Planet Moon Studios / Interplay)
Glover 2 (Interactive Studios / Hasbro)
Gold and Glory: The Road to El Dorado (Ubi Soft)
GorkaMorka (Real Sports / Ripcord)
Grand Prix 4 see Geoff Crammond's Grand Prix 3 - 2000 Season
Grand Theft Auto 3
Gun Valkyrie (Smilebit / SEGA)
Gutherman (No Cliché / SEGA)
H
Harley Davidson
Heavy Metall F.A.K.K. 2 (to be released on PC only)
Hundred Swords (only released in japan, the English version was never published)
HydroSport Racing
Half-Life for Dreamcast (Gearbox + Captivation Digital Laboratories / Sierra)
Half-Life Online (Gearbox + Captivation Digital Laboratories / Sierra)
Hamunaptra see The Mummy
Harukaze Sentai V Force 2 (Bing Kids)
Hype: The Time Quest (Ubi Soft)
I
Independence War 2 The Edge of Chaos
Innocent Tears
J
Jambo Safari
Jet Set Radio 2 see Jet Set Radio Future
Jet Set Radio Future (Smilebit / SEGA)
Jump Runner (Glass Ghost)
L
Last Bronx 2 (SEGA)
Legacy of Kain: Soul Reaver 2 (Crystal Dynamics / Eidos)
Legend of the Blade Masters (Ronin / Ripcord)
Links LS see ESPN Golf Links
M
Major League Soccer (Konami)
Max Payne (Remedy / Rockstar / Take 2)
Messiah (Shiny / Interplay)
Metal Max Overdrive (ASCII)
Metal Max Wild Eyes (ASCII)
Microsoft Combat Flight Simulator (Microsoft + Konami)
Microsoft Links LS see ESPN Golf Links
Midnight GT (Rage)
Military Operations on Urban Terrain 2025 see Shrapnel: Urban Warfare 2025
Missile Command 3D (Hasbro)
M.O.U.T. 2025 see Military Operations on Urban Terrain 2025
Mojo Rally see Austin Powers: Mojo Rally
Monster Breeder (NEC)
Monster Truck (Konami)
The Mummy (Rebellion + Konami / Fox Interactive)
N
Nights 2 (requires submission?)
New Worlds see Star Trek: New Worlds
Or
Outcast (Appeal / Infogrames
P
Picassio
Planet of The Apes
Propeller Arena (was going to be able to play online as well)
Q
Quest of the Blade Masters (Ripcord)
Quark
R
Renegade Racers
Resurrection
Rings (Konami)
The Road to El Dorado see Gold and Glory: The Road to El Dorado
Roswell Conspiracy Theories (crawfish / Red Storm)
Rune
S
Sanity - Aiken's Artifact
Star Trek New Worlds
Streets of Rage 4
System Shock 2
Sanity - Aiken's Artifact (Monolith / Fox Interactive)
Shadowman: 2econd Coming (Iguana / Acclaim)
Shienryu 2 (Warashi)
Shik - Evenstar
Shrapnel: Urban Warfare 2025 (Zombie / Ripcord)
Sierra Sports: Game Room (Sierra)
Sim City 3000 (Maxis)
Sister Princess
Skies (Paradigm / SegaSoft)
Sonic & Knuckles RPG (SEGA)
Soul Reaver 2 see Legacy of Kain: Soul Reaver 2
South Park: Deeply Impact (Iguana / Acclaim)
Spec Ops 2 see Spec Ops Online
Spec Ops Online (Zombie / Ripcord)
Speed Devils 2 (Ubi Soft)
SPIKE OUT
Star Trek: New Worlds (Binary Asylum RuneCraft + / Interplay)
Star Wars: Super Pumps Racing (Lucas Learning / LucasArts)
Substance
Supreme Snowboarding see Boarder Zone
SWAT 3: Close Quarters Battle (Sierra)
System Shock 2 (Looking Glass Studios / Vatical Entertainment)
T
Take the Bullet (Red Lemon / SEGA)
Ten6 see 10six
Test Drive Cycles
Test Drive Off-Road 3
Time Crisis 2 (Namco)
Total Annihilation 2 (Cavedog / GT Interactive)
Trespasse (DreamWorks)
Trinity
Tropico (PopTop / G.O.D.)
Turok 2: Seeds of Evil (Iguana US / Acclaim)
The Mummy
Toe Jam and Earl
Tropico
U
UEFA Striker see 2001 UEFA Striker Millennium
UEFA Striker Millennium (Rage)
UFC: Tapout see Ultimate Fighting Championship: Tapout
Ultimate Fighting Championship: Tapout (Crave)
Unreal (GT Interactive)
V
V.I.P. (Pamela 3D =)
V Force 2 see Harukaze Sentai V Force 2
V.I.P. (Kalisto / Ubi Soft)
Virtua Striker 3 (Amusement Vision / SEGA)
VR Baseball 2000
VR Football
VR Hockey
W
Warzone 2100 (Pumpkin Studios / Eidos)
Wave Runner (SEGA)
Whiplash 2
Wild Water World Championships see Renegade Racers
Wipeout (Psygnosis Liverpool Studio)
The World's Scariest Police Chase: Deadly Pursuit (Teeny Weeny Games / Fox Interactive)
Worms Pinball (Team 17 / Infogrames)
Wild Metal
World's Scarest Police Chase (left alone in PSX)
X
Xena: Warrior Princess
Thats some awesome list of games that sadly never arrived on Dreamcast
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October 7th, 2008, 20:32 Posted By: wraggster
news via aep
DEMUL is a new Sega Dreamcast and Sega Naomi Emulator for Windows and was released in a new beta version today.
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October 10th, 2008, 17:58 Posted By: Christuserloeser
redspotgames will be presenting Last Hope and Wind and Water: Puzzle Battles at the Retro-Boerse exhibition. Retro-Boerse is connected to the Eurocon 2008 party, a meeting of collectors from the EU and the US, taking place this weekend in Karlsruhe, Germany.
40 European sellers will present their arcade machines, rarities, prototypes and new games for classic systems. Aside of redspotgames with Wind and Water: Puzzle Battles, there will be two new C64 games, one new Atari 2600 game, a new Videopac game, and a new game for the Vectrex.
Source: http://www.redspotgames.com/
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October 10th, 2008, 17:59 Posted By: Christuserloeser
via http://www.redspotgames.com

After intensive “Wind and Water: Puzzle Battles†porting and enhancement work redspotgames and Yuan Works annouce the preorder start of the Dreamcast version today.
Yuan Works released their debut game after years of developing last year for the GamePark GP2X and became a finalist at the Independent Games Festival Mobile in San Francisco.
Exclusive features only available in the Dreamcast compatible version:
- Introducing the new character: Mr. VMU!
- The game is fully translated into both English and Japanese.
- New Arcade Mode Danger Break system!
- New graphics and art, and slides!
- New cutscenes (and more embarassing moments)!
- New extensive manual and packaging for the Dreamcast version!
Package information:
- Professional pressed CD-ROM with 4 color print
- 40 page full color manual, extra thick (125 g/qm)
- English and Japanese manual text with many artworks
- Shrinkpacked Spinecard (Obi)
- Jewel Case with white tray
More information and screenshots are available on the official website http://www.wind-water.net and http://www.redspotgames.com/windandwater
The game can be preordered at http://www.redspotgames.com/shop and will be delivered until end of October 2008.
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October 14th, 2008, 19:19 Posted By: wraggster
Sega has quietly launched the beta version of their online gaming portal / social networking site PlaySega.com. The site features a handful of casual games to poke at, including Sonic at the Olympic Games, which seems to be a port of the mobile phone version of the Official Beijing Olympics tie-in. Visitors to the site will be able to create their own personalized escape using items purchased through the website's ring currency, which you must play games to earn. I've already created my own escape, which is apparently a Swiss Chalet containing a small naked boy. Alrighty.
According to Casualgaming.biz, Sega plans to add over 30 new games to the site, many of which dip into the company's classic IP for inspiration. Hit the link below to check out the site. Registration is completely free, but the naked boy in Swiss Chalet feature will set you back 2,000 rings.
http://www.playsega.com/
http://kotaku.com/5063204/sega-quiet...es-playsegacom
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October 15th, 2008, 19:37 Posted By: Shrygue
via Gizmodo US

Ah, the Dreamcast. Just whispering its name brings thousands of fanboys to half-mast, so I can't even imagine the number of popped tents this beautiful handheld Dreamcast is going to provoke.
It really is a work of beauty, isn't it? We've seen portable Dreamcasts before, but this one just looks so much better. Created by Hailrazer on the Ben Heck Forums, it brings tears of both joy and sadness. It's such an awesome piece of work, yet it just brings back bad memories of the Dreamcast's untimely demise.
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October 17th, 2008, 17:23 Posted By: wraggster
News from Play Asia:

Innovation can be found everywhere. HUCAST and Yuan Works are two small game production groups that win large scale recognition amongst gamers for their innovative products.
Although their games are neither endorsed nor produced under the supervision of the Dreamcast's mother company Sega, it is widely accepted that the games from these two developers are produced to a professional level.
These are games by gamers for gamers.
Developed by HUCAST under the NG DEV TEAM of Last Hope fame, DUX is a 2D shooter that combines strategic gameplay with exhilarating shooting not completely unlike its predecessor.
Instead of orbiting satellites, control a cute and chic, pink and orange aircraft and shoot down all the opposing forces. Utilizing the graphical capabilities of the console, the game includes some smooth and vibrant movies that will surely stimulate your gaming appetites.
Although the tactical aspect is still present, it plays a smaller role than in Last Hope, making the system easier to master. Still, not everything depends on your reflexes and button punching skills, you also need an intact brain with adequate memory to carry yourself through this crisis.
If you are less inclined to open fire at your enemies, feel free to take them down in different ways. Shift the balance from adrenaline pumping to tactical skills in the brain twister Wind and Water Puzzle.
Originally designed for GP2X, this famous independent puzzle game has crossed borders and reached Sega's Dreamcast. Wind and Water does not only provide brain twisters, but comedic plot twists as well.
As a newbie game developer Amy, you are entrusted with the biggest challenge you have ever faced. You have to find the missing Yuan Works members and finish the Wind and Water Puzzle Arcade Version before the Grand Contest.
Twist both the blocks and your brain about as you seek ways to destroy obstacles in your path. Group same colored blocks together to make them disappear.
Besides reducing blocks, there are numerous other tasks that you have to accomplish before you can save the Yuan Works staff.
Try your hand at game making and ensure the future of Wind and Water, the Arcade release.
--------------------------------------------------------------------------------
Besides the new shooter DUX, restock of its popular predecessor Last Hope is also expected to arrive just on time for the new releases.
Under the swarming attacks of the alien races, you are the last hope to human salvation. Your mission is as simple as this: Destroy the alien mothership before they destroy us.
Although the order is quite easily understood, its execution is a totally different matter. Ready your beam and satellite and all brain resources you can spare, as you will have to remember the architecture of the levels you travel through and, destroy all enemy crafts to succeed.
Reflex and brains, with these two, you will be able to take on anyone.
Here is the complete independent gaming lineup lineup available at Play-Asia.com.
DUX US$ 27.90
Wind and Water: Puzzle Battles US$ 39.99
Last Hope US$ 39.99
More details/Preorder Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 17th, 2008, 21:06 Posted By: wraggster

It's mighty trendy around these parts to say how much you lament the day when Sega caved to the PS2 and pulled the plug on the Dreamcast, but which side were you on when the Saturn was getting tag-teamed by the OG PlayStation and N64? That poor thing never come close to the sales of even its failed successor, yet still sits fondly in the hearts of a dedicated few arcade-minded gamers. Perhaps that's why Japanese modders at an Akihabara shop decided to bring one back to life, ripping its 32-bit guts out and replacing them with those required to support a dual-core Atom 330, including 2GB of DDR2-800 RAM and a 160GB HDD. Even the peripherals have been overhauled, the memory cartridge turned into an over-sized USB stick and the four-button Shuttle mouse receiving a laser transplant. If it could still play Virtual On: Cyber Troopers we'd be getting out our passports.
http://www.engadget.com/2008/10/17/d...ls-to-atom-pc/
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October 17th, 2008, 22:32 Posted By: wraggster
Runik has after a long while posted some WIP news of his Saturn emulator for Windows:
The cache is finally working for the VDP2 cell mode (the one used in the bios). I had some transparency problem due to textures not being reloaded when the transparency bit of the screen was changed, but that's now corrected.
Performances are quite interesting in the current cache state, ie around 50 fps when the "Sega Saturn" text is displayed, and between 30 and 40 fps inside the cd player.
You might say it's not that fast, but actually as the whole page is displayed (ie 512*512 pixels) instead of just the visible part (ie 320*224 in that case), a lot of extra calculation is done, which slows down the display. Of course I'll change that in the future, but right now it's already faster than it was in the previous release, so that's a good start 
Now that's the cache is running for cell mode, I'm now in the process of integrating bitmap mode to it ... I took the opportunity to redesign the way both modes are setup, and to put it in different functions.
My goal is to have the whole bitmap to be added as a single texture to the texture map. That implies to modify the texture class structure, as until now each VDP2 texture was considered to be 8*8.
Now the bitmap texture will just be considered as a big cell (up to 1024*512), and displayed like the others.
So what are the next steps ?
add bitmaps to the VDP2 cache
convert the other display modes to use the cache
test the cache speed, and improve it
That's all for now (but that's a lot, believe me )
http://runik.free.fr/worklog/index.php?start=0
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October 19th, 2008, 18:17 Posted By: wraggster
News via Dreamcast ES
Basilio informs us that from Russia with Love (dcfan.net.ru), Dreammatrix has released a handful of mods for Quake ported to Dreamcast.
Ported the mods are:
- Galactix
- Battle Mech
- Castlevania
- Target Quake
These four mods are distributed in an image. CDI, which also is a compilation of mods for Quake created by Dreammatrix.
Many have been adapted and optimized to run on Dreamcast under the latest version of nxMakaqu 1.3
Link to Russian forum
Download:
Part 1
Part 2
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October 19th, 2008, 18:19 Posted By: wraggster
News via dcemulation.org
After some time, there's a new release of NetBSD for Dreamcast. The Dreamcast port was updated by DreamSNES author Marcus Comstedt. NetBSD 4.0.1 is the first security/critical update of the NetBSD 4.0 release branch. This represents a selected subset of fixes deemed critical in nature for stability or security reasons, no new features have been added. You can download NetBSD for Dreamcast at the official port website at http://www.netbsd.org/ports/dreamcast/ .
A ready-to-burn CD image can be downloaded from here
Below is list with all changes in this release:
Quote:
Security Advisories Fixes
NetBSD-SA2008-004, multiple issues (CVE-2008-1372 and CVE-2005-0953), has been fixed by upgrading to bzip2 to 1.0.5
NetBSD-SA2008-005, OpenSSH Multiple issues (CVE-2008-1483 and CVE-2008-1657), has been fixed by applying patches from upstream.
NetBSD-SA2008-006, integer overflow in strfmon(3) function (CVE-2008-1391), has been fixed.
NetBSD-SA2008-008, OpenSSL Montgomery multiplication (CVE-2007-3108), has been fixed.
NetBSD-SA2008-009, BIND cache poisoning (CVE-2008-1447 and CERT VU#800113), has been fixed by updating BIND to 9.4.2-P2. Note there are two related changes to this advisory:
The default behavior of ipfilter's Port Address Translation has been changed to using random port allocation rather than sequential mappings, to avoid decreasing the randomness of source ports used for DNS queries which affects the BIND cache poisoning problem.
A `query-source' statement, which could allow the BIND cache poisoning attack, has been commented out in the default named.conf(5) file.
NetBSD-SA2008-010, malicious PPPoE discovery packet can overrun a kernel buffer (CVE-2008-3584), has been fixed.
NetBSD-SA2008-011, ICMPv6 MLD query (CVE-2008-2464), has been fixed.
NetBSD-SA2008-012, Denial of Service issues in racoon(8) (CVE-2008-3652), has been fixed by upgrading ipsec-tools to release 0.7.1. Note this also fixes CVE-2008-3651.
upcoming NetBSD-SA2008-013, IPv6 Neighbor Discovery Protocol routing vulnerability (CVE-2008-2476), has been fixed.
upcoming NetBSD-SA2008-014, remote cross-site request forgery attack issue in ftpd(8) (CVE-2008-4247), has been fixed.
upcoming NetBSD-SA2008-015, remove kernel panics on IPv6 connections (CVE-2008-3530), has been fixed.
Note: NetBSD-SA2008-007 and advisories prior to NetBSD-SA2008-004 don't affect NetBSD 4.0.
Other Security Fixes
Fix a buffer overrun which could crash a FAST_IPSEC kernel.
tcpdump(8): fix CVE-2007-1218, CVE-2007-3798 and CAN-2005-1278 in base-tcpdump.
Fix a buffer overflow of PCF font parser in X11 libXfont library (CVE-2008-0006).
Fix a buffer overflow of Tektronix Hex Format support in binutils (CVE-2006-2362).
machfb(4) and voodoofb(4): introduce two missing KAUTH_GENERIC_ISSUSER checks in the mmap(2) code.
Networking
Update root.cache to 2008020400 version.
Fix IP packet forwarding code to make sure to send a reasonable fragment size when IPsec is configured.
Fix a bug in TCP SACK code which causes data corruption.
Fix an rc.d(8) script for amd(8) not to shutdown gracefully since it seems to cause problems for more people than the old (also broken) behavior.
ftpd(8): fix and reorganize PAM support.
Libraries
Pthread support of BIND has been disabled for future binary compatibility after removal of the scheduler activations.
Fix coredump of gdtoa (conversion between binary floating-point and ASCII string) functions on out of memory conditions.
Drivers
fxp(4): fix random pool corruption and hangup problems.
wd(4): handle more LBA48 bug quirks on some Hitachi's SATA/IDE drives.
Miscellaneous
Disable a NULL pointer check in zlib for standalone programs. This fixes errors on loading a gzipped kernel (including installation kernels) on several ports (news68k etc.) whose kernels are loaded at address zero.
awk(1): bring back an accidentally removed fix to allow escape of a newline in string literals.
gcc(1):
fix compilation of native sh3 gcc on 64-bit build machines
fix an internal compiler error on compiling m68k softfloat or m68010 targets on 64-bit build machines.
zgrep(1): make `-h' option (suppress filenames on output when multiple files are searched) actually work.
Fix parallel build failure on building hpcarm, hpcmips and hpcsh releases.
Platform specific
acorn32: fix a bootloader problem on some RiscPCs.
cobalt:
add a workaround to avoid panic on probing a multi function PCI device on Qube's PCI slot
fix a bug in the interrupt handler which causes network freeze if more than one interfaces are used.
hp700: fix potential kernel / userland memory corruption in copyinstr(9) and copyoutstr(9).
sparc64: fix a bug in locore.s which causes unexpected behavior.
sun3: fix a bug which might cause an occasional panic during boot.
vax: make syscall handler use proper copyin(9) function on parsing syscall args.
Quelle: http://www.netbsd.org/ports/dreamcast/
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October 21st, 2008, 20:12 Posted By: wraggster
Orochi_X let me know via PM on the Lavalit forums that a new version of Openbor has been released, heres whats new:
V2.2038
New Animations
Rise# , riseb , rises Rise animations are now dynamic. They also include riseb and rises for rising from a burning or shock knockdown attack respectively. If rise# is omitted , we default to the standard rise anim.
Blockpain# , blockpainb , blockpains - As above , but for blockpain. If blockpain# is omitted , we default to blockpain. If anim blockpain is omitted , we default to the old style of replaying the block anim.
chipdeath - If you have chipdamage enabled and you are killed whilst blocking , you can use this animation. Makes a nice "cheap K.O." animation! Defaults to the death anim that corresponds to the attack which killed the entity.
Entity Header Command
jugglepoints - The total amount of juggle points an entity has. Defaults to 0. Setting Jugglepoints to -1 will make this entity immune to juggles. See below for more details.
Attack Commands
jugglecost - If the victim is in the air and the attacker's jugglecost is equal to or lower than the victim's total jugglepoints , the attack will connect. If this happens , the jugglecost is subtracted from the victim's juggle points giving them a new (lower) total. If the next attack's jugglecost is still lower than the new value , that too will connect , lowering the total points again. Once jugglecost is higher than the remaining jugglepoints , the attack will not connect.
Defaults to 0.
OTG - setting this to 1 will allow an attack to hit opponents in their lying state. The default , 0 , will not allow an attack to hit a lying opponent , regardless of bbox settings.
Fixes and Alterations
Setting {nospecial} to 1 in a level header will now no longer disable freespecials. Also , I've expanded the option so that setting it at 2 will , infact , disable freespecials too.
Falling entities now have nograb enabled by default.
Single set mods now auto load that set instead of going through the rather redundant motions of selecting it.
Fix by DC - didhitscript now executes when item is collected (item is attacker, collecting entity is defender). Item scripting won't have to be nearly as hacky.
Download and Give Feedback Via Comments
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October 24th, 2008, 02:41 Posted By: wraggster
News via dreamcast es
Today we bring you an exclusive sure that you will like it. Homebrew a new game, and the good. Acompañadnos in this new game called ..... Divide.
Warning: The game contains adult material considered. It is your responsibility to play the game ... ^ ^ you are warned.
Divided is a game spent 2D / horror for PC created by C''s Ware in 1998 (10 years). The game is almost completely folded (Japanese) and contains scenes of sex (both in images such as voice) and scenes of gore quite strong. It also has a remarkable history and deep for the genus to which it belongs, and this is the main reason that has prompted us to port it and translate it.
Translations such order it has been completely rewritten for this game, and a port to multiple platforms (PC, PSP and even a version in FLASH ONLINE!) In addition to the Dreamcast version.
Features:
- A great conversational adventure with a touch of mystery and erotic
- The game is fully translated in English and Spanish. The version of DC could not incorporate the Japanese fonts from other versions.
- Allows you to save and load items in the VMU, and continue the process throughout the game.
- Images are displayed at the VMU of the characters.
- Operates at 640x480 and is compatible with the VGA.
- Music and voices of the original dialogues in Japanese.
More information and downloads:
We strongly recommend, visit the forum where you will find all Translations Such instructions for the game, all versions demeanor, and even artwork and cover art prepared (in the style of commercial Homebrew!).
- Web translation Divide: Link
- Forum Tales Translations: Link
- Post discharge Dreamcast: Link
Also the author's main port (Wiz) has released the source code and tools necessary, which I think is worth much punishment to take them The forum also find Tales Translations.
Flash version:
If you also are not convinced of the game, or you have mono, Wiz has been currado a peazo port to play the game directly over the Internet with Flash!
To play, just have to access this url:
http://dividead.tales-tra.com/play
For the Dreamcast version, Indiket has been commissioned to conduct a thorough betatesting. MANDANGA by thanking the contacts (and the covers) and Wiz. Would have been impossible without you!
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October 25th, 2008, 15:35 Posted By: wraggster
The Dreamcast emulator for Linux has seen a new release, heres the release info:
This is the first version where we can say that most software should “just workâ€, outside of a small number of known issues - so please report any other problems you encounter. Note however that the focus of 0.9 has been on accuracy - performance has not substantially changed from earlier versions. That will be the main aim of the work for 0.9.1 “Speedyâ€, along with timing precision and a few other things.
What’s new
Improved accuracy + compatibility (aka many bugfixes)
Shadow volumes, render-to-texture, fogging
Light-gun support
Download Here --> http://www.lxdream.org/download.php
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October 28th, 2008, 19:43 Posted By: wraggster
Over at Lavalit, Orochi_X posted this news:
This mod is so big , it comes in three .pak files!
Here is a quick rundown of each episode.
Splatterhouse ep.1 - Deception of the Mask
Rick returns to that house following the call of his dead wife.
Featuring:
*4 playable characters
*new moves and specials for every Rick version
*10 stages, 19 substages
*19 different enemies + 10 Bosses
Splatterhouse ep.2 - Journey Through Hell
Rick deceived by the Mask has to go the very hell.
Featuring:
*4 playable characters
*new moves and specials for every Rick version
*6 long stages
*23 different enemies + 6 Bosses
Splatterhouse ep.3 - Back to Light
This is the final battle may Rick return to the light?.
Featuring:
*4 playable characters
*new moves and specials for every Rick version
*6 long stages
*28 different enemies + 6 Bosses
Download SplatterHouse Trilogy HERE
SplatterHouse Trilogy discussion and feedback HERE
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October 28th, 2008, 19:46 Posted By: wraggster
DJGameFreakTheIguana has posted a new release of his Chaotix Rage Bor Mod for the Dreamcast, PSP and GP2X.
Here's the Next Chaotix Rage Demo
1. I finally got the sound effects to work
2.There's a manual in the zip file called "Chaotix Contols"
3. Not only is Nack the weasel playable, so is Mighty the Armidillo and Espio the chemilleon
4.MP bar refills when you hit Enimies but It still fills to Quickly, I'll fix dat by da next update
5.Items should spawn according to how many players are playin' now, so far it works with 1 or 2 players.
6.this is a 4 player game, you might have known that but I postin this to make it clear.
7. I added the Stage 2-2 and 2-3, I would've added stage 3 but I didn't know how to put the platforms in but I think I do now
8.You can select any of the stages you want to play in
9. there still maybe alot of Enimies but that's what the projectiles and dodges are for
10. instead of Working on the main story, I'm going work on the side stories You'll be playing for more Veriety, but first I got some sprite ripping to do
11. I changed the hit flash, it was to big a covered up some of the moves I was doin.
12. I still need to work on vectors running sprites
13. I want to get this in that Sage'08 thing
Here's the Download: http://www.mediafire.com/download.php?jjzmzy2gmgm
Enjoy the game and Music, Both by me
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October 29th, 2008, 03:56 Posted By: GyroVorbis
Our official website is http://elysianshadows.com
I've just uploaded the latest chapter in our game development series (the Dreamcast version plays a huge role) here:
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October 29th, 2008, 20:42 Posted By: Shrygue
via Kotaku
Twenty years ago today, Sega released in Japan what was to be the most successful console in the history of the company. While the Sega Master System had only really taken off in Europe, the Sega Mega Drive, later renamed the Sega Genesis for its North American release, took the western world by storm. While it may have stayed a distant third behind the Super Famicon and NEC's PC-Engine in Japan, in North America the console fought Nintendo to a standstill, and in Europe it consistently outsold all competition, cementing Sega's place as a top-tier console manufacturer...until they went and screwed it all up.
I didn't get my Sega Genesis until 1994, picking it up at a MediaPlay in Roswell, Georgia, mainly because it was bundled with the excellent game based on Disney's The Lion King. That system is still very much alive to this day, holding a special place in my heart as the first game console I purchased for myself as an "adult", sparking the realization that I could spend a massive percentage of my income on video games and still afford cheap frozen food, a practice I continue to this very day. Thanks a lot, Sega Genesis, and happy birthday!
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October 29th, 2008, 21:00 Posted By: wraggster
In anticipation of many gifts that we are going to be dropping slowly on the occasion of the 10th anniversary, we are going ahead of the Journal DCiberia Magazine in 2006.
Among other things you can read about MadriDC 06, articles on Dreamcast, Programming, emulators, The Passion, death and resurrection, and any interview is a nice souvenir.
http://www.dreamcast.es/news.php?readmore=191
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October 29th, 2008, 21:04 Posted By: wraggster
The hub of the Dreamcast Scene over at Dreamcast ES have today announced a new meetup of the Coders from the Dreamcast and also GP32/GP2x and possibly even some Pandora Coders, heres the translated news:
Now is the time to announce so coveted that the next 28 and Nov. 29 will be held on the 5th MadriDC and DreamParty 2008 MadriDC. 10th Anniversary Dreamcast.
Brand new for this edition are many. The party will start on Friday at 18:00 and will be a party NON STOP, during the Saturday 29, access to the general public will be free and open from 11:00 until 17:30.
On Friday and Saturday starting at 18:00 will begin the anniversary celebration, only for those who register in advance will also be able to participate in all events that take place during Friday evening.
Among the most interesting developments this year will be the scene interactive, with Dance Dance Revolution, Samba de Amigo, Space Channel 5 and many other surprises.
* Giant screen projection and demos of games, as well as the projection of Shenmue and TRON.
* Wifi network with Dreamcast so you can take your portable everything that we're going to see in the Party.
* Contests, competitions, challenges and games to 1, 2 and 4 players.
* Presentation of Homebrew games and emulators.
* Friday Night of Terror with video games and Zombies.
DC CHALLENGE 2008: See for yourself such as video game machines and emulated in the original Dreamcast in the room will be available: Sinclair ZX Spectrum, Commdore 64, Atari 800, MSX, Amstrad CPC, Atari ST, Commodore Amiga, NeoGEO , Super Nintendo, NES, Master System and MEGADRIVE.
The event this year will be in the C / Sarria 28, Metro Peñagrande BUS and that any move towards the Vaguada.
Soon, very soon many more stories and news related to the Dreamcast most important event in Europe in 2008.
A perfect combination of Retro Computing and Dreamcast with its infinite exhale that never ends for both rejoice.
YOU WAIT, there is no shortage!
More details --> http://www.dreamcast.es/news.php?readmore=192
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