|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
November 25th, 2019, 18:27 Posted By: wraggster
Look around and you won't find too many reviews for Shenmue III. This game has been brewing in the mind of the venerable Yu Suzuki in some form or another for the last 18 years, and yet its Metacritic page remains sparsely populated for a product that launched almost two weeks ago. The term "long-awaited" could have been invented just for Shenmue III -- so where is everybody?
Metacritic has a few clues that may offer an answer. Death Stranding, which launched the week before, has 99 reviews for its PlayStation 4 version. Need for Speed: Heat, which was also released on November 8, has 53 critics contributing to its score. Look at November 15, just four days before Shenmue III hit the market, and the landscape is busier still; Star Wars Jedi: Fallen Order has 51 reviews, while the Switch exclusive Pokémon Sword and Shield reached 49.
By contrast, Shenmue III's Metacritic average was sourced from just 20 critics. Despite the best part of two entire decades elapsing since Shenmue II, the games press evidently couldn't find time with so much else competing for their attention. It is still too early to tell, but publisher Deep Silver may come to regret picking a release window so crowded with AAA blockbusters."A hyper-real Animal Crossing more than a GTA, really, with a rhythm that's soothingly sedate"
Eurogamer
Then again, maybe not. While reviews can be invaluable in creating word-of-mouth buzz, Shenmue III's average score of 70 encapsulates a general mood in which even the recommendations are laden with caveats. Take Eurogamer's review, one of the most positive currently available, but one that describes Shenmue III as "archaic and arcane," and "completely ignorant of modern trends in open world gaming, or indeed trends of the last 20 years."
This is a common sentiment across all of Shenmue III's reviews, both positive and negative. Ys Net hasn't rebooted or reimagined its franchise; rather, it has made a game as if (for the most part) the intervening years never happened at all. For some critics, this is taken as some kind of failure. For others, it is a veteran developer delivering exactly what his audience wants to see.
https://www.gamesindustry.biz/articl...ical-consensus
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 18th, 2019, 23:29 Posted By: wraggster
Nova v0.6.0 is released. Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.
Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.
Nova doesn't support:
1.save/load states
2.run games via a CD drive
Nova Changelog:
SH2: Implemented Cache and SCI.
SH2: Rewrote Power-On procedure.
SH2: Rewrote instruction TAS and TRAPA.
SH2: Fixed a bug of return value of reserved areas(Dark Savior).
M68K: Limited the address bus to 24 bits.
SMPC: Implemented commands queueing.
SMPC: Rewrote SMPC peripheral handlings.
SMPC: Rewrote the command SYSRES.
SMPC: Fixed a bug of RTC.
SMPC: Fixed timing issues of the command INTBACK.
SMPC: Fixed a bug of SNDON command(Steam Hearts).
VDP1: Fixed a bug of invalid command(DraculaX).
VDP1: Fixed a bug of LINK address(DraculaX).
VDP2: Rewrote handling of the VCNT register.
VDP2: Completed Cycle Pattern handlings.
VDP2: Restored Character Pattern cache.
SCSP: Implemented 1Mb RAM mode.
CDB: Removed MP2 decoder kjmp2.
CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
CDB: Implemented MPEG related commands.
CDB: Implemented commands CdClose and MpPutSctData.
CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
CDB: Supported Video CD playback(require MPEG ROM).
CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
CDB: Fixed a crashing bug of SubcodeQ decoding.
CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
CDB: Fixed the default start/end positions of the command CdPlay.
CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
BIOS: Disabled Nova BIOS.
MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
MISC: Supported WindowsXP.
MISC: Added .img format for the cue parser.
MISC: Renamed cart.json to data.json.
MISC: Fixed a bug that the primary BUP is not saved properly at exit.
DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
http://www.emucr.com/2019/10/nova-v060.html
https://twitter.com/realSteveKwok/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 18th, 2019, 22:51 Posted By: wraggster
SSF PreviewVer R10 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
After all default is left as DirectInput
Because there is a controller setting in the setting file for each game ...
Fixed a bug that falls when DSP Dynamic Recompile is turned off
PCM resampling default changed to fixed point
Also removed from optional items
It will remain the same unless you create a new SSF.ini or edit it with a text editor
Note that if the resampling process is changed, the previous state save data cannot be used.
Compatible with XInput
There is an item in the Program1 tab of Option
By default, DirectInput is used
Try using XInput for pads that are suspicious with DirectInput
Please note that if you redefine the controller without restarting after changing Use XInput, it will not be reflected
Since it is decided whether to use DirectInput or XInput at startup, it will not be set correctly unless it is restarted
There is no particular change in the Android version (maybe)
https://twitter.com/fessx
http://www.emucr.com/2019/11/ssf-previewver-r10.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 17th, 2019, 22:01 Posted By: wraggster
- <article>
The long wait for Shenmue III has almost come to a close, with the game releasing in less than a week's time. Shenmue III continues the story of the previous entry in the franchise, Shenmue II, which released all the way back in 2001, 18 years ago. With the launch imminent, the development team behind the game has uploaded a trailer, showing off bits of story cutscenes and voice-acted dialogue. The almost two-decade wait will be concluded on November 19th, when Shenmue III launches for the PlayStation 4 and Epic Games Store.
https://gbatemp.net/threads/shenmue-...lassic.552147/ </article>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 17th, 2019, 21:59 Posted By: wraggster
- <article>
Previously, Hidden Palace and The Cutting Room Floor announced their "Sonic Month" event, where documentation on never before seen Sonic the Hedgehog prototypes would be unveiled, courtesy of drx. The first handful of prototypes to be shown were of Sonic CD, followed by some early versions of Sonic Chaos and Sonic 2. Today, yet another prototype has been revealed, and this could be the most important one yet. An early build of Sonic 3, dated November 3, 1993, has been dumped, with lots of content to discover within its code.
- <article>
Booting the ROM brings up a WIP version of the title screen, featuring a completely different looking sprite of Sonic from the final build. Sonic also features his older sprite set from Sonic 2, surfboarding onto Angel Island instead of hopping off the Tornado and going Super Sonic as he does in the completed version. There is also no insta-shield, however, there is something entirely unexpected: a move that is almost identical to Sonic Mania's Drop Dash. By jumping in the air, and holding up+jump, Sonic will spindash the moment he lands. It also appears that Sonic would have other unique moves, as there is unused code present for an "air dash" attack, and a ring throw ability, where he could attack badniks with them.
https://gbatemp.net/threads/early-so...l-game.552377/ </article>
</article>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
November 17th, 2019, 21:49 Posted By: wraggster
This time we jump back to the wonderful year of 2001, at a time where Sega was still in the hardware race.
As you might notice, this is the final issue of DC-UK, and there's a good reason for that. With two other Dreamcast magazines, I think it will be a bit more fun to go backwards with DC-UK, so the content doesn't overlap 3 times as each issue releases. With that being said, let's jump into the previews for this issue.
We jump right in with three fighting games: Fighting Vipers 2 by AM#2, Project Justice by Capcom, and Guilty Gear X by Arc System Works.
Then we move onto a Sonic Team classic: Phantasy Star Online. And finally, we take a look a game that never saw release in Europe: GigaWing 2 by Takumi.
Enjoy!
http://www.outofprintarchive.com/cat...k/DC-UK20.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2019, 20:44 Posted By: wraggster
BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
https://www.emucr.com/2019/10/blaste...-20191010.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 22nd, 2019, 18:45 Posted By: wraggster
“This is the story of Porch Arsia, a young girl who was mistakenly taken to the afterlife by a novice spirit guide named Straynap. If Porch is going to leave Napple World, she’ll have to tap into the power of the world’s mysterious residents and collect her six petals. Can Porch gather all of the petals that escaped her body and return to Real World in one piece?
From the team that brought you Terra Phantastica, with a 70+ song soundtrack by legendary composer, Yoko Kanno, and vocal performances by Maaya Sakamoto, welcome to Napple Tale!”
Just after its 19th anniversary, Cargodin and Esperknight’s English patch for this Dreamcast action-platforming classic has finally been released!
http://www.romhacking.net/forum/index.php?topic=29468
http://www.romhacking.net/translations/5091/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 7th, 2019, 18:13 Posted By: wraggster
SSF PreviewVer R9 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed the drawing process of the rotating surface.
Fixed mesh translucency processing during GPU rendering.
The contents of the state save data have been changed.
Previous data is not available.
Fixed a bug that the index information of the index software was not output properly with CreateCDImage. In addition, only the Taito Chase H.Q and Purikura Daisaku operations have been confirmed for the software that uses the index. There may be others.
In more detail, it is possible to select cartridges with Android options or to make controller blaze another menu
https://twitter.com/fessx
http://www.emucr.com/2019/10/ssf-previewver-r9.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 20th, 2019, 22:29 Posted By: wraggster
SSF PreviewVer R8 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that the start position of index 0 area is shifted in CreateCDImage.exe
Slightly faster (should have been) by changing the compile options for both Windows and Android versions
Add -fomit-frame-pointer to the option passed to clang.exe of CreateObject.exe (maybe it should be faster)
Fixed STV configuration file name after LLVM introduction
Fixed a bug that STV does not start when there is no CD drive.
64-bit Android version of VDP1 drawing processing is accelerated
Accelerate DSP processing for Android
https://twitter.com/fessx
http://www.emucr.com/2019/09/ssf-previewver-r8.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 17th, 2019, 21:44 Posted By: wraggster
Other than GBA emulation, Dreamcast emulation also received some love and this comes in the form of some positive developments relating to Flycast. Developed by flyinghead, this emulator is the only open-source Dreamcast emulator capable of running Windows CE-based games and Naomi arcade titles making it pretty noteworthy especially to those interested in creating ports for other platforms.
The Switch is a pretty capable portable and with efforts from the homebrew community, it can do even more such as better Dreamcast emulation!
According to a post on the libretro blog, the emulator saw some significant developments recently including:
- The Windows CE variant of the emulator got merged into the master branch
- This wasn’t done before because the MMU codepath required by Windows CE hurt performance in non-Windows CE titles
- Much better performance with an average improvement of around 30% thanks to SSA optimisations
- AICA (the Dreamcast’s sound processor) emulation is now much better and considered to be feature complete thanks to the addition of low-pass-filter and pitch LFO
- Fixes to rendering on AMD GPUs namely in relation to per-pixel alpha sorting
- Some RetroArch core-specific improvements
Other than the above good news, a Flycast RetroArch core is coming to the Switch thanks to work by Datamats allowing for even better Dreamcast emulation on the console. Furthermore, m4xw is working on an ARM64 JIT for the emulator to allow for good performance on the Nintendo Switch.
If you wish to play some Dreamcast games on your Switch now, you can use its port of Reicast which allows you to play select titles pretty well including Crazy Taxi.
http://wololo.net/2019/09/17/emulati...hanks-to-m4xw/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 12th, 2019, 22:46 Posted By: wraggster
SSF PreviewVer R7 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that might fall when overwriting with backup hook
Tenkai Makai is now overwritten and saved in the 4th Apocalypse
Other fixes are slightly faster
1Large blockClock can be increased with most software
The default is 180
Enable BusWait if it doesn't work by default
If it still doesn't work, try lowering 1BlockClock
https://twitter.com/fessx
http://www.emucr.com/2019/09/ssf-previewver-r7.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 12th, 2019, 20:16 Posted By: wraggster
Hugues Johnson got in touch with us again to point at his final version of his Sega Genesis game Retail Clerk ’89.
Retail Clerk ’89 started as a personal exercise to learn Sega Genesis programming. It’s now a complete, albeit short, game demo. Although originally inspired by Phantasy Star II and III it morphed into more of an interactive fiction / casual adventure game.
Unless you find bugs and let Hugues know, this might be the final release.+
https://pdroms.de/sega-genesis-megad...9-genesis-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 11th, 2019, 22:13 Posted By: wraggster
- <article>
Exactly 20 years ago today, the SEGA Dreamcast launched on store shelves across North America. When it released, the Dreamcast was an impressive console for many reasons--it officially brought SEGA's flagship series, Sonic the Hedgehog, into 3D with its 9/9/99 launch title of Sonic Adventure. There were other standout titles as well, such as Jet Set Radio, Crazy Taxi, Skies of Arcadia and Soul Calibur. And even to this day, you can still feel the effects of some of the Dreamcast's best games, with the upcoming Shenmue 3 finally continuing the tale of the series, and even having the collector's edition reference its platform of origin, by coming in a Dreamcast-styled case. Phantasy Star Online 2, a sequel to the 2000-released RPG Phantasy Star Online, which started on the Dreamcast, is also getting a western release, sometime next year. Of course, the Dreamcast is also remembered for being SEGA's final foray into the hardware market, before they bowed out and became a third party software company. Regardless of the highs and lows, the Dreamcast is sure to be fondly remembered by many. What's your favorite memory of the SEGA Dreamcast?
https://gbatemp.net/threads/the-sega...e-west.547747/ </article>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 11th, 2019, 22:08 Posted By: wraggster
Is it a Ninja Turtles game? Is it a Streets of Rage game? Is it a Ninja Turtles game sitting on a Streets of Rage engine? You decide!
A year after the first rage, Mr. X has kidnapped Adam in the hopes of trapping and ruthlessly murdering Blaze and Axel. Along with Adam’s brother Skate and fellow Rager Max, the SoR team follows four radical reptiles on their quest to save April… er… Adam. Will the Heroes in a Halfshell fly off toward the sun victorious? Or will the Syndicate prove more capable and deadly than the Foot Clan…?
This romhack starts off by building on Carzj’s original and phenomenal TMNT Edition hack and applies certain censorship and translation fixes brought to light via SCD’s Restoration hack. Those restorations include:
- Garcia, Garuda, and Mosquito names
- Enemy knockouts counter
- Mr. X’s cigar and cigar animation
- Unused track “Little Money Avenue” (placed on Stage 3)
Taking things a step further, Teenage Mutant Ninja Turtles… of Rage adds the following to that compilation:
- Completely swaps out the SoR2 title screen in favor of a new TMNT one!
- Provides portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game.
- Revises the name sprite tiles on the player select screen to display “MIKE”, “LEO”, “DON”, and “RAPH”.
- Adds oodles of lives to the options menu!
- Applies shadows to a selection of more commonly used player sprites, to reduce that “floating” feel in game.
- Sets up limited air/juggle combo possibilities, thanks to character physics hex editing tutorials written by Dha Lau Hoo and Metal64.
Special “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette.
And… a big “Cowabunga!” to MarkeyJester, RadioShadow, and Reaper Man as well for all their guidance on inserting the new title screen!
Go Green Machine!
https://www.romhacking.net/hacks/4666/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 19th, 2019, 23:05 Posted By: wraggster
Yaba Sanshiro (originally called Yabause Devmiyax) v2.6.8 is compiled. There's a new version of Yabause from japanese developper Devmiyax, based on his recent android port uoYabause. This version is a great improvement from original Yabause, on par with SSF and even better on some games. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
https://github.com/devmiyax/yabause
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 19th, 2019, 22:51 Posted By: wraggster
SSF AndroidVer (2019/08/16) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that some models continue to work even in sleep mode
Stream processing improvements
Update CreateCDImage
https://twitter.com/fessx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
next » |
|
|