|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 2nd, 2020, 20:02 Posted By: wraggster
Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the late December 2019 development update:
Quote:Costumes
Costumes have been completed for some time, but sometimes creative people get that creative itch, and they just can’t help themselves. In short: another costume has been made. Izzy was already wearing a miner’s helmet in the mine cart level, but now she can don the entire outfit! So costumes are now super completed.
Programming
Programming is practically finished. Everything works and the big list of bugs is now greatly reduced. Just some finishing touches and we’re done! Finishing touches such as achievements/trophies/goals. Whatever you call them, they’re a fun little extra in games and we believe there should be a nice mix of easy and harder trophies. And most importantly, they should have silly names – but you will find out what we came up with in due time.
Enemies
We have enemies by the bucketloads! I’m going to call this one finished.
Bosses
As you’ve seen in recent updates, we have been hard at work on the boss fights. We are still perfecting them, and depending on how that goes, may decide to add one or two more.
Levels
The levels are pretty much done, but we’re still tying some things together to improve the overall progression, and creating a grand entrance to the final boss. And of course the gradual tweaking, improving and expanding of the levels will continue bit by bit until the very last moment – all to make the game the best we can. Completion: 99%
Music
Almost finished! We just need to create an ending with some appropriate ending music to end all ending.
Release
So what about the release date you ask? Well, we’re not yet in a position to have an actual date. But we can tell you what the plan is.
We expect to complete “release candidate 1” as soon as January. This basically means the first complete version of the game, which is to be thoroughly tested to evaluate if it is ready for release. Depending on the test results, we may proceed with release, or create revised versions RC2, RC3 as needed.
First, we want to release the PC version, since no certifications or CD pressing is needed. This version will also be easiest to patch and update in case the need should arise. It will be released as soon as possible after a release candidate has passed our quality control.
The second step is to create the console versions based on the latest updated version. During this step Roel will have to put the finishing touches on the PS4 and Dreamcast versions. Naturally this will require some work on specific programming and graphical requirements, but also age rating, Sony certification, CD pressing for the Dreamcast, packaging, and all the little details that will pop up during development.
To estimate a timing for the console versions is even more tricky than for the PC version because we also depend on a lot of external factors. However, it will be as soon as possible and in 2020
https://pdroms.de/sega-dreamcast/int...dreamcast-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 2nd, 2020, 17:42 Posted By: wraggster
Exactly 25 years after its release, Sorcery Saga III (Madou Monogatari III) for the Sega Game Gear has been translated into English!
Following the events of Sorcery Saga II, magician-in-training Arle Nadja and her new companion Carbuncle continue their journey to the Ancient Magic School. But trouble once more finds them on the road when they are mysteriously ambushed by Rulue, who declares her undying love for Satan and traps them in a labyrinth. Aided by the citizens of the Frog Empire, can Arle escape the Minotauros’s labyrinth and exact vengeance on Rulue?
Sorcery Saga III is the third in a series of dungeon crawlers developed by Compile, and probably best known as the origin of the Puyo Puyo puzzle game series. Originally released for Japanese home computers, the games were later ported to the Game Gear. These versions are generally quite different from the (as-yet-untranslated) computer versions; the third game in particular shares little with the original except a few characters, with the plot and dungeons almost entirely new for the port.
This translation patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), and Xanathis (testing). Thanks as well to Filler for originally dumping the game’s script, and to Kingofcrusher’s original work on the first Game Gear Madou Monogatari game.
The authors hope you’ll enjoy the game. Look forward to more Sorcery Saga in the future!
http://stargood.org/
http://www.romhacking.net/forum/index.php?topic=29806
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2019, 18:42 Posted By: wraggster
Yu Suzuki is one of our People of the Year solely for the fact that Shenmue III exists. It's difficult to overstate how unlikely this seemed.
Originally released in 1999, Shenmue was Suzuki's big system-seller for the Sega Dreamcast. It was a trailblazer for the time, a 3D open world in a grounded, modern setting with a day-night cycle and variable weather effects at a time when the PSone and Nintendo 64 had set the expectations for 3D console titles.
Shenmue blended RPG, fighting, and adventure game elements to tell the protagonist Ryo's story of revenge, one that tended to be frequently interrupted by optional pursuits like playing arcade games or collecting capsule toys. (In some sense these were less distractions than time fillers, because if the next major plot point involved meeting a person at a certain place Wednesday at 2 p.m., players could have in-game hours or days to kill before getting there, and no way to skip ahead beyond the usual nightly sleep.) Shenmue was revolutionary, influential, and beloved--but not commercially successful
Shenmue was revolutionary, influential, and beloved by its fans. It was billed as the most expensive game ever made, with Suzuki once saying it cost Sega $47 million in development and marketing. Long before developers trotted out the "We always conceived this new IP as a trilogy" chestnut, Suzuki was talking about Shenmue as a story that would need at least five games before the original was even out.
But just like the platform it was supposed to sell, Shenmue did not enjoy commercial success to match its critical plaudits. Even so, it did well enough for Sega to move forward with a sequel. But while Shenmue II was still in development, Sega dropped a bombshell and announced its withdrawal from the hardware market entirely to become just another third-party publisher. By the time Shenmue II released in late 2001, the Dreamcast was dead and buried to the point that Sega didn't even bother releasing it in North America, waiting a full year to port it to the Xbox instead.
While there was still plenty of Ryo's story left to tell, it wasn't going to be in Shenmue III. Instead, Sega teamed up with external studio JC Entertainment to co-develop Shenmue Online, an MMO version of the franchise with Suzuki supervising. That project fell apart, and Suzuki focused on developing arcade games for Sega until he formally left the company in 2009. The end of his actual relevant tenure at Sega would appear to have been significantly earlier, as Suzuki's current studio Ys Net was established in 2008, and Sega of America president Simon Jeffery was under the impression Suzuki was no longer an employee a year earlier (He corrected himself as soon as that was reported).
When Suzuki officially left Sega, it had been eight years since Shenmue II's debut. Shemue III had seemed unlikely before. With the writer/director/producer of the franchise and the company that owned it parting ways, Shenmue III looked all but impossible.
https://www.gamesindustry.biz/articl...2019-yu-suzuki
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2019, 21:46 Posted By: wraggster
Shenmue III debuted in fourth place in the Japanese charts last week, selling less than 18,000 units in a week dominated by Nintendo products.
According to data from Famitsu -- sourced by Gematsu -- Ys Net's long-awaited sequel sold 17,857 on PlayStation 4 in the week ended November 24, 2019. Shenmue III launched on November 19, so it had all but one day of the week to reach that total.
As is often the case in Japan, the week's sales were dominated by the Switch, with Pokémon Sword and Shield holding on to the top spot with more than 382,000 sales. As VGC pointed out, this puts The Pokémon Company's latest beyond two million sold in the space of just ten days.
However, while Shenmue III was never likely to topple Pokémon, less than 18,000 units may be lower than publisher Deep Silver had hoped for from a homegrown Japanese IP on its only console platform.
https://www.gamesindustry.biz/articl...apanese-charts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2019, 18:27 Posted By: wraggster
Look around and you won't find too many reviews for Shenmue III. This game has been brewing in the mind of the venerable Yu Suzuki in some form or another for the last 18 years, and yet its Metacritic page remains sparsely populated for a product that launched almost two weeks ago. The term "long-awaited" could have been invented just for Shenmue III -- so where is everybody?
Metacritic has a few clues that may offer an answer. Death Stranding, which launched the week before, has 99 reviews for its PlayStation 4 version. Need for Speed: Heat, which was also released on November 8, has 53 critics contributing to its score. Look at November 15, just four days before Shenmue III hit the market, and the landscape is busier still; Star Wars Jedi: Fallen Order has 51 reviews, while the Switch exclusive Pokémon Sword and Shield reached 49.
By contrast, Shenmue III's Metacritic average was sourced from just 20 critics. Despite the best part of two entire decades elapsing since Shenmue II, the games press evidently couldn't find time with so much else competing for their attention. It is still too early to tell, but publisher Deep Silver may come to regret picking a release window so crowded with AAA blockbusters."A hyper-real Animal Crossing more than a GTA, really, with a rhythm that's soothingly sedate"
Eurogamer
Then again, maybe not. While reviews can be invaluable in creating word-of-mouth buzz, Shenmue III's average score of 70 encapsulates a general mood in which even the recommendations are laden with caveats. Take Eurogamer's review, one of the most positive currently available, but one that describes Shenmue III as "archaic and arcane," and "completely ignorant of modern trends in open world gaming, or indeed trends of the last 20 years."
This is a common sentiment across all of Shenmue III's reviews, both positive and negative. Ys Net hasn't rebooted or reimagined its franchise; rather, it has made a game as if (for the most part) the intervening years never happened at all. For some critics, this is taken as some kind of failure. For others, it is a veteran developer delivering exactly what his audience wants to see.
https://www.gamesindustry.biz/articl...ical-consensus
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 18th, 2019, 23:29 Posted By: wraggster
Nova v0.6.0 is released. Nova is a Sega Saturn Emulator(SS Emulator) for Windows. Nova is capable to run several commercial games, but it's still in its early stage.
Features:
1.automatically select regions.
2.automatically select cartridge types by editing cart.json.
3.automatically save backup memory.
Nova doesn't support:
1.save/load states
2.run games via a CD drive
Nova Changelog:
SH2: Implemented Cache and SCI.
SH2: Rewrote Power-On procedure.
SH2: Rewrote instruction TAS and TRAPA.
SH2: Fixed a bug of return value of reserved areas(Dark Savior).
M68K: Limited the address bus to 24 bits.
SMPC: Implemented commands queueing.
SMPC: Rewrote SMPC peripheral handlings.
SMPC: Rewrote the command SYSRES.
SMPC: Fixed a bug of RTC.
SMPC: Fixed timing issues of the command INTBACK.
SMPC: Fixed a bug of SNDON command(Steam Hearts).
VDP1: Fixed a bug of invalid command(DraculaX).
VDP1: Fixed a bug of LINK address(DraculaX).
VDP2: Rewrote handling of the VCNT register.
VDP2: Completed Cycle Pattern handlings.
VDP2: Restored Character Pattern cache.
SCSP: Implemented 1Mb RAM mode.
CDB: Removed MP2 decoder kjmp2.
CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
CDB: Implemented MPEG related commands.
CDB: Implemented commands CdClose and MpPutSctData.
CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
CDB: Supported Video CD playback(require MPEG ROM).
CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
CDB: Fixed a crashing bug of SubcodeQ decoding.
CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
CDB: Fixed the default start/end positions of the command CdPlay.
CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
BIOS: Disabled Nova BIOS.
MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
MISC: Supported WindowsXP.
MISC: Added .img format for the cue parser.
MISC: Renamed cart.json to data.json.
MISC: Fixed a bug that the primary BUP is not saved properly at exit.
DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
http://www.emucr.com/2019/10/nova-v060.html
https://twitter.com/realSteveKwok/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 18th, 2019, 22:51 Posted By: wraggster
SSF PreviewVer R10 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
After all default is left as DirectInput
Because there is a controller setting in the setting file for each game ...
Fixed a bug that falls when DSP Dynamic Recompile is turned off
PCM resampling default changed to fixed point
Also removed from optional items
It will remain the same unless you create a new SSF.ini or edit it with a text editor
Note that if the resampling process is changed, the previous state save data cannot be used.
Compatible with XInput
There is an item in the Program1 tab of Option
By default, DirectInput is used
Try using XInput for pads that are suspicious with DirectInput
Please note that if you redefine the controller without restarting after changing Use XInput, it will not be reflected
Since it is decided whether to use DirectInput or XInput at startup, it will not be set correctly unless it is restarted
There is no particular change in the Android version (maybe)
https://twitter.com/fessx
http://www.emucr.com/2019/11/ssf-previewver-r10.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2019, 22:01 Posted By: wraggster
- <article>
The long wait for Shenmue III has almost come to a close, with the game releasing in less than a week's time. Shenmue III continues the story of the previous entry in the franchise, Shenmue II, which released all the way back in 2001, 18 years ago. With the launch imminent, the development team behind the game has uploaded a trailer, showing off bits of story cutscenes and voice-acted dialogue. The almost two-decade wait will be concluded on November 19th, when Shenmue III launches for the PlayStation 4 and Epic Games Store.
https://gbatemp.net/threads/shenmue-...lassic.552147/ </article>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2019, 21:59 Posted By: wraggster
- <article>
Previously, Hidden Palace and The Cutting Room Floor announced their "Sonic Month" event, where documentation on never before seen Sonic the Hedgehog prototypes would be unveiled, courtesy of drx. The first handful of prototypes to be shown were of Sonic CD, followed by some early versions of Sonic Chaos and Sonic 2. Today, yet another prototype has been revealed, and this could be the most important one yet. An early build of Sonic 3, dated November 3, 1993, has been dumped, with lots of content to discover within its code.
- <article>
Booting the ROM brings up a WIP version of the title screen, featuring a completely different looking sprite of Sonic from the final build. Sonic also features his older sprite set from Sonic 2, surfboarding onto Angel Island instead of hopping off the Tornado and going Super Sonic as he does in the completed version. There is also no insta-shield, however, there is something entirely unexpected: a move that is almost identical to Sonic Mania's Drop Dash. By jumping in the air, and holding up+jump, Sonic will spindash the moment he lands. It also appears that Sonic would have other unique moves, as there is unused code present for an "air dash" attack, and a ring throw ability, where he could attack badniks with them.
https://gbatemp.net/threads/early-so...l-game.552377/ </article>
</article>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 17th, 2019, 21:49 Posted By: wraggster
This time we jump back to the wonderful year of 2001, at a time where Sega was still in the hardware race.
As you might notice, this is the final issue of DC-UK, and there's a good reason for that. With two other Dreamcast magazines, I think it will be a bit more fun to go backwards with DC-UK, so the content doesn't overlap 3 times as each issue releases. With that being said, let's jump into the previews for this issue.
We jump right in with three fighting games: Fighting Vipers 2 by AM#2, Project Justice by Capcom, and Guilty Gear X by Arc System Works.
Then we move onto a Sonic Team classic: Phantasy Star Online. And finally, we take a look a game that never saw release in Europe: GigaWing 2 by Takumi.
Enjoy!
http://www.outofprintarchive.com/cat...k/DC-UK20.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2019, 20:44 Posted By: wraggster
BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.
BlastEm Features:
* savestates
* integrated debugger
* GDB remote debugging
* joystick/gamepad support
* Mega/Sega Mouse support
* save RAM and EEPROM support
* Sonic & Knuckles lock-on
* turbo and slow modes
* configurable low pass filter
* single pass GLSL shaders (though there are no interesting ones presently)
https://www.retrodev.com/blastem/
https://www.emucr.com/2019/10/blaste...-20191010.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2019, 18:45 Posted By: wraggster
“This is the story of Porch Arsia, a young girl who was mistakenly taken to the afterlife by a novice spirit guide named Straynap. If Porch is going to leave Napple World, she’ll have to tap into the power of the world’s mysterious residents and collect her six petals. Can Porch gather all of the petals that escaped her body and return to Real World in one piece?
From the team that brought you Terra Phantastica, with a 70+ song soundtrack by legendary composer, Yoko Kanno, and vocal performances by Maaya Sakamoto, welcome to Napple Tale!”
Just after its 19th anniversary, Cargodin and Esperknight’s English patch for this Dreamcast action-platforming classic has finally been released!
http://www.romhacking.net/forum/index.php?topic=29468
http://www.romhacking.net/translations/5091/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 7th, 2019, 18:13 Posted By: wraggster
SSF PreviewVer R9 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed the drawing process of the rotating surface.
Fixed mesh translucency processing during GPU rendering.
The contents of the state save data have been changed.
Previous data is not available.
Fixed a bug that the index information of the index software was not output properly with CreateCDImage. In addition, only the Taito Chase H.Q and Purikura Daisaku operations have been confirmed for the software that uses the index. There may be others.
In more detail, it is possible to select cartridges with Android options or to make controller blaze another menu
https://twitter.com/fessx
http://www.emucr.com/2019/10/ssf-previewver-r9.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 20th, 2019, 22:29 Posted By: wraggster
SSF PreviewVer R8 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that the start position of index 0 area is shifted in CreateCDImage.exe
Slightly faster (should have been) by changing the compile options for both Windows and Android versions
Add -fomit-frame-pointer to the option passed to clang.exe of CreateObject.exe (maybe it should be faster)
Fixed STV configuration file name after LLVM introduction
Fixed a bug that STV does not start when there is no CD drive.
64-bit Android version of VDP1 drawing processing is accelerated
Accelerate DSP processing for Android
https://twitter.com/fessx
http://www.emucr.com/2019/09/ssf-previewver-r8.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2019, 21:44 Posted By: wraggster
Other than GBA emulation, Dreamcast emulation also received some love and this comes in the form of some positive developments relating to Flycast. Developed by flyinghead, this emulator is the only open-source Dreamcast emulator capable of running Windows CE-based games and Naomi arcade titles making it pretty noteworthy especially to those interested in creating ports for other platforms.
The Switch is a pretty capable portable and with efforts from the homebrew community, it can do even more such as better Dreamcast emulation!
According to a post on the libretro blog, the emulator saw some significant developments recently including:
- The Windows CE variant of the emulator got merged into the master branch
- This wasn’t done before because the MMU codepath required by Windows CE hurt performance in non-Windows CE titles
- Much better performance with an average improvement of around 30% thanks to SSA optimisations
- AICA (the Dreamcast’s sound processor) emulation is now much better and considered to be feature complete thanks to the addition of low-pass-filter and pitch LFO
- Fixes to rendering on AMD GPUs namely in relation to per-pixel alpha sorting
- Some RetroArch core-specific improvements
Other than the above good news, a Flycast RetroArch core is coming to the Switch thanks to work by Datamats allowing for even better Dreamcast emulation on the console. Furthermore, m4xw is working on an ARM64 JIT for the emulator to allow for good performance on the Nintendo Switch.
If you wish to play some Dreamcast games on your Switch now, you can use its port of Reicast which allows you to play select titles pretty well including Crazy Taxi.
http://wololo.net/2019/09/17/emulati...hanks-to-m4xw/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2019, 22:46 Posted By: wraggster
SSF PreviewVer R7 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
Fixed a bug that might fall when overwriting with backup hook
Tenkai Makai is now overwritten and saved in the 4th Apocalypse
Other fixes are slightly faster
1Large blockClock can be increased with most software
The default is 180
Enable BusWait if it doesn't work by default
If it still doesn't work, try lowering 1BlockClock
https://twitter.com/fessx
http://www.emucr.com/2019/09/ssf-previewver-r7.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 12th, 2019, 20:16 Posted By: wraggster
Hugues Johnson got in touch with us again to point at his final version of his Sega Genesis game Retail Clerk ’89.
Retail Clerk ’89 started as a personal exercise to learn Sega Genesis programming. It’s now a complete, albeit short, game demo. Although originally inspired by Phantasy Star II and III it morphed into more of an interactive fiction / casual adventure game.
Unless you find bugs and let Hugues know, this might be the final release.+
https://pdroms.de/sega-genesis-megad...9-genesis-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
next » |
|
|