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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 1st, 2020, 23:08 Posted By: wraggster
Production on the sequel to the Sonic The Hedgehog movie is reportedly due to begin in just a few months.
A listing on the Creative BC Film Commission website -- which handles movies shot in British Columbia, Canada -- shows that a production, codenamed 'Emerald Hill' is due to begin filming on March 15, 2021.
As all Sonic fans know, Emerald HIll is the name of the first zone in Sonic The Hedgehog 2.
Further evidence that this project is in fact the Sonic sequel can be found in the fact that the first movie's producers Neal H Moritz and Nan Morales, plus director Jeff Fowler, are all involved.
Production is expected to be completed by May 10. Of course, this schedule will depend on any impact from ongoing efforts to prevent the spread of coronavirus.
The first Sonic The Hedgehog movie, starring Jim Carrey and James Marsden, hit cinemas back in February.
Sonic The Hedgehog 2 movie expected to start production in March | GamesIndustry.biz
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November 30th, 2020, 22:27 Posted By: wraggster
Heres a Megadrive Flash Cart for the Sega Mega Drive with supposedly 122 games built in, tad on the naughty side but heres a link http://ebay.us/nCb83w
The perfect gift for that special someone in your life.
Features:
- 112 Classic SEGA Mega Drive / Genesis Games
- Imagine seeing your favorite retro games with their original graphics & hearing the classic soundtracks
- You may find yourself feeling nostalgic playing the best games of the era
- A great way to introduce kids to real gaming
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November 27th, 2020, 22:42 Posted By: wraggster
While the majority of the games industry has fared well during the pandemic, aided by the increased amount of time people are spending at home, some companies have been impacted in different ways.
Sega Sammy Holdings, the parent company of Sega, has certainly suffered. It reported operating losses and decreased sales for the first half of the financial year, sold the majority of its shares in the Sega Amusements business, and even shut down the company's famous Akihabara arcade.
Earlier this month, it called for 650 of its 9,000-strong staff to quit their jobs.
But Sega Europe president and COO Gary Dale says this isn't as bleak a picture as it may seem, especially when it comes to the long-running video games brand. The redundancies, he tells us, are entirely targeted at the Japanese side of the business -- and specifically at the resorts and pachinko divisions which, as you might imagine, have struggled during the pandemic.
How 'buoyant' Sega Europe is helping Sega Sammy stay afloat | GamesIndustry.biz
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November 24th, 2020, 21:54 Posted By: wraggster
Another Sega Saturn translation is presented for everyone’s enjoyment thanks to the work of paul_met and Pennywise with the help of some talented translators in TheMajinZenki, CrawdKenny, aishsha and filler.
However this is not a new translation of the game. Rather the original PS1 script has been ported over and various sections of the script have been reviewed by the above translators. The script then underwent edits to bring it closer back to the source text.
The Saturn version of the game has additional maps, musical compositions, items and spells. In addition, some graphical effects have been improved over the PS1 version.
Now Sega Saturn fans can play an improved translation of the game in English.
Relevant Link (aishsha.blogspot.com)
Romhacking.net - Translations - Vandal Hearts
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November 19th, 2020, 16:17 Posted By: wraggster
This time around the authors came up with a project started ages ago by many groups, but never finished. Lord Oddeye and TheMajinZenki started working on it 4-5 years ago, but only now did it come to fruition, thanks to cybermind (a new member of the group).
The game is an RTS by Nihon Falcom. It had plenty of different ports, but generally it could be said that the Mega Drive/Genesis version is the best, due to its great, funny campaign, and all the additional scenarios it offers to the players. In the main campaign the players will control Prince Al, who wants to be acknowledged by his father as a great ruler. On his quest, he’s going to meet many interesting characters and will engage in many battles against the forces of evil, but with some twists. Overall, the group considers this game to be very fun, and hopes the players will too!
Once again, thanks to TheMajinZenki for his peerless translation work/translating the manual, Lord Oddeye for the invaluable help with the proofreading/testing the game multiple times and cybermind, as thanks to the hacking prowess of the new member this project was possible. Enjoy, see you next time!
https://www.romhacking.net/translations/5762/
https://nebulous.group/index.php/pro...h-translation/
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November 14th, 2020, 09:36 Posted By: wraggster
SSF PreviewVer R18(V7) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
https://twitter.com/fessx
http://www.emucr.com/2020/11/ssf-previewver-r18v7.html
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November 12th, 2020, 23:30 Posted By: wraggster
“Who is this Zio?”
The main character’s mentor asks this shortly into Phantasy Star IV, and since its release in 1993 (JP), fans haven’t had a real answer.
Released at a time when RPG antagonists were becoming realistically motivated, tragic, and/or even sympathetic, PSIV’s first-half villain was seemingly evil just because.
The mystery of Zio finally is revealed to PS fans decades later, from a developer interview in a cosplay fanzine, of all places (pictured).
Zio’s backstory now drives Rune’s/Thray’s heroic journey even before the events of PSIV, and their diametric opposition, actions, and even starting positions have sound reasoning behind them.
Thanks to the magic of romhacking, unrealized developer dreams like these can now be integrated into already great classic gaming stories, bringing them to new heights and giving even the oldest fan a reason to revisit a beloved world.
Phantasy Star Generation: 4 is a retranslation and relocalization of PSIV, comprehensive in its research, writing and editing, made for new players and old fans alike. Please contact the author with any feedback or requests for customized versions of the patch.
https://gamesdonelegit.com/phantasy-...elocalization/
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November 12th, 2020, 23:29 Posted By: wraggster
aishsha, paul_met and Pennywise present another completed Sega Saturn translation for the SRPG Valhollian. Chances are most people have probably never heard of the game, but now’s a perfect time to learn all about it. We’ve included a translated manual with this release. Given that there’s very little info available on the game, a translated manual might be a significant source of info on the game.
Anyhow, Valhollian was released by a very tiny company that only a released a few titles, so it might as well be considered more of an indie title by modern standards. It features beautiful 2D graphics with 3D battles that can be turned off. It’s also a very difficult game with grueling battles that can last over an hour. If one is to succeed, they must be a master of strategy, take full advantage of the gameplay mechanics and save often. The good news is the game gets easier as you progress. Assuming players can get past the difficulty, they’ll find a typical fantasy RPG story that actually manages to provide some decent depth and twists and turns.
In addition to providing to a polished J-E translation, if players have the 4MB action replay cart, the translation will take advantage of it and use it to reduce load times.
Anyhow, be sure to let the team know how hard the game is and a big thanks to everyone who helped get the translation to the finish line.
https://aishsha.blogspot.com/
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November 12th, 2020, 18:37 Posted By: wraggster
MasterGear v4.7 for Windows is released. MasterGear is a program that emulates 8bit SEGA videogames on your computer. It runs games made for SEGA MasterSystem (Mark3 in Japan) and GameGear, as well as their predecessors: SG1000, SC3000, SF7000, and Mark2. MasterGear will also help hobbyists who still write software for these systems to debug their works without using rare and costly development hardware.
MasterGear v4.7 for Windows Changelog:
- Added CPU-based simple linear scaling algorithm.
- Added file drag'n'drop support to MG-Windows.
- Added -linear command line option to MG-Linux.
http://fms.komkon.org/MG/
http://www.emucr.com/2020/10/masterg...r-windows.html
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November 12th, 2020, 17:32 Posted By: wraggster
Reicast Git (2020/10/19) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
* Merge pull request #1926 from geckor14/geckor14/compile-fix
* Fix typo.
* Fixed a compile-time error when using MSVC build tools.
http://enroll.reicast.com/
https://github.com/reicast/reicast-emulator
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November 12th, 2020, 14:32 Posted By: wraggster
SSF PreviewVer R18(V6) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
https://twitter.com/fessx
http://www.emucr.com/2020/11/ssf-previewver-r18v6.html
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November 12th, 2020, 09:57 Posted By: wraggster
Flycast Git (2020/11/11) is complied. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Flycast Git changelog:
* Merge pull request #125 from vkedwardli/fix-macos-audio-stuttering
* macOS: Fixed audio clicking on external speakers
https://down.emucr.com/v3/5126646453501952
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November 12th, 2020, 09:36 Posted By: wraggster
If you hadn't heard it the first five times that SEGA has said this in the past year, the company has once again reiterated its future plans in regards to Atlus. Following the success of Persona 4 Golden being brought to Steam earlier this year, SEGA has stated that it wishes to bring other Atlus titles to new platforms. The latest update on the situation comes from SEGA's recent financial briefing, in which CEO Haruki Satomi said the following:
<aside>As for Steam, while we hadn't been actively releasing Atlus titles on PC, we felt that there was much potential there, and put out a direct port of Persona 4 Golden for PC, and the user response was far beyond our expectation. That being said, we hope to release Atlus catalog titles across various platforms, whether as direct ports or in the form of remasters or remakes.
</aside>
Throughout 2020, SEGA has ported Catherine: Full Body to the Nintendo Switch, Persona 4 Golden to Steam, and has announced an HD remaster for Shin Megami Tensei III: Nocturne, which is planned for release on Nintendo Switch and PlayStation 4 early next year.
Source (translation courtesy of Gematsu)
https://gbatemp.net/threads/sega-again-reiterates-that-it-wants-to-release-more-ports-of-atlus-titles-including-remakes.577056/
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November 11th, 2020, 17:29 Posted By: wraggster
Sega Sammy has reported operating losses and decreased sales for the first half of its financial year -- but still raised its full-year forecasts.
The company reported sales of ¥110.2 billion ($1.1 billion) for the six months ended September 30 -- down 33% year-on-year from ¥165.5 billion ($1.6 billion).
It posted an operating loss of ¥3 billion ($29 million), down from an operating income ¥14.6 billion ($141.2 million) in the same period last year. Operating loss was recorded at ¥3.5 billion ($33.8 million), down from an operating income of ¥12.6 billion ($121.9 million).
Within this, the Entertainment Contents division -- which includes both its video games and amusement businesses -- showed sales were down 16% from ¥115.7 billion ($1.1 billion) to ¥97 billion ($938.6 million).
However, the division saw increases in operating and ordinary income, up 13% and 30% to ¥14.9 billion ($144.2 million) and ¥16.8 billion ($162.6 million) respectively.
This segment of the business fared well thanks to increased appetite for video games during the coronavirus pandemic and increased download sales thanks to "the advance of digitalisation."
Sega Sammy expects the games market to continue to thrive thanks to the arrival of Xbox Series X/S and PlayStation 5, as well as the increased possibilities afforded by cloud gaming and the spread of 5G infrastructure.
During the six months, the company sold over 19 million games -- up from 12 million during the first half of the previous fiscal year. This was driven by a mix of back catalogue sales and new titles like A Total War Saga: Troy.
These successes helped offset the sharp losses seen in the company's resorts business, as well as the slow recovery of its pachinko segment.
Sega Sammy notes the pachislot and pachinko industry has shown a "gradual recovery" since the state of emergency lifted in Japan, a measure introduced to prevent the spread of coronavirus.
https://www.gamesindustry.biz/articl...en-by-covid-19
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