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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 17th, 2021, 00:04 Posted By: wraggster
Sega Sammy will split apart its video games and amusement divisions as part of a new company structure.
In a statement released last week, the Japanese firm said it has "been working on structural reform to transform its business structure to adapt to the external environment."
Going forward, the organisation will be divided into Sega Group Corporation, which covers its video games operations, and Sammy Corporation, which encompasses its "pachinko, pachislot, arrange-ball, and jankyu machines"
Both will be wholly owned subsidiaries of Sega Sammy, but will operate as separate companies rather than divisions of a single entity. This will take effect in April this year.
In explaining the decision, Sega Sammy said that the new structure would be "more efficient" and "[accelerate] decision-making."
Sega Sammy splits video games and pachinko machines into separate companies | GamesIndustry.biz
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February 17th, 2021, 00:02 Posted By: wraggster
Veteran Yakuza producer and executive director Toshihiro Nagoshi will be stepping down from Sega's board of directors on April 1.
He will also be leaving his role as Sega's chief creative officer, but will however remain at the company as creative director, Kotaku reported.
The Yakuza franchise had a successful 2020, with its remastered collection making it to the top ten in the UK charts and its latest entry, Yakuza: Like a Dragon, selling over 450,000 units in Asia in just a few months. This good performance boosted Sega's financial results for the 12 months ended March 31, 2020, with full-year sales reaching $3.4 billion.
Toshihiro Nagoshi to step down from Sega board of directors | GamesIndustry.biz
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February 16th, 2021, 22:23 Posted By: wraggster
Sega Sammy published its financial result for the nine months ended December 2020, reporting a 51.8% decline in operating income to ¥13.5 billion ($128 million), compared to ¥28 billion ($266 million) for the same period the previous year.
Sales also decreased 25.2% year-on-year, generating a total of ¥210 billion ($1.9 billion).
Looking at games specifically though, Sega reported strong performances with 34.2 million copies shifted, compared to 19.3 million for the same period the previous year. This was mostly driven by sales from its back catalogue, which represented 30.4 million copies. This growth is directly related to people staying at home due to COVID-19 measures, the company reported.
Games generated ¥102.4 billion ($974 million) in sales during the period, compared to ¥90.2 billion ($858 million) the year before.
Full games represented 42.6% of the total sales, 13.8% of which were new physical titles, 28.8% repeat sales of physical games, and 62.8% digital sales. Free-to-play transactions also represented 41% of overall sales.
Sega Sammy reports sharp income decline despite soaring game sales | GamesIndustry.biz
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February 16th, 2021, 22:22 Posted By: wraggster
Sega Sammy published its financial result for the nine months ended December 2020, reporting a 51.8% decline in operating income to ¥13.5 billion ($128 million), compared to ¥28 billion ($266 million) for the same period the previous year.
Sales also decreased 25.2% year-on-year, generating a total of ¥210 billion ($1.9 billion).
Looking at games specifically though, Sega reported strong performances with 34.2 million copies shifted, compared to 19.3 million for the same period the previous year. This was mostly driven by sales from its back catalogue, which represented 30.4 million copies. This growth is directly related to people staying at home due to COVID-19 measures, the company reported.
Games generated ¥102.4 billion ($974 million) in sales during the period, compared to ¥90.2 billion ($858 million) the year before.
Full games represented 42.6% of the total sales, 13.8% of which were new physical titles, 28.8% repeat sales of physical games, and 62.8% digital sales. Free-to-play transactions also represented 41% of overall sales.
Games actually represented the vast majority of the company's revenue for its Entertainment Content segment, which was overall down 10% to ¥167.6 billion ($1.6 billion), as the segment also includes amusement centers which were closed for several months last year due to COVID-19.
Sega Sammy reports sharp income decline despite soaring game sales | GamesIndustry.biz
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January 24th, 2021, 22:57 Posted By: wraggster
In this new update, the game’s arsenal has been completely modified in one way or another; from a simple ammo increase to a massive increase in damage for one weapon or another. An interesting example is that the Autocannon (now renamed Ultra Autocannon/5), now fires from the Madcat’s right arm, which now makes each part of the mech capable of carrying a weapon. Of course, this is not the only modification that has been made to the autoccanon, it has also modified its range, rate of fire, damage, etc.; and this is just one example of the work that has been done in the arsenal.
The game system is not the only thing that has been modified, it has also worked on the graphics in a minor way; You will be able to see new icons on the radar map to represent both the enemy units and the ammunition and coolant items.
A new sprite has also been created for the ammunition of the weapons belonging to the C button. Instead of collecting a half cylinder similar to coolant, now the player will find an SRM 6 missile launcher (for those who are familiar with the Battletech franchise), to reload the missile, flamer and mines ammunition.
Currently a hexadecimal hacking guide is being developed for BattleTech, so that anyone who wishes can create their own hack for this game. but until then, wait for new news or contact the developer.
Enjoy and have fun!
https://www.romhacking.net/hacks/4240/
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January 8th, 2021, 16:29 Posted By: wraggster
Supermodel SVN r845 is compiled. Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.
Supermodel SVN Changelog:
r845
The controls of bass/getbass games were no longer good, following recent rom set name changes in Games.xml.
---------------------
r844
Corrected game set names & game titles (Brian Troha) New clones -Sega Bass Fishing Deluxe (USA) (Brian Troha) -Dirt Devils (USA, Revision A) (Brian Troha)
https://model3emu.sourceforge.net/
http://www.emucr.com/2021/01/supermodel-svn-r845.html
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January 8th, 2021, 13:41 Posted By: wraggster
Are you one of those folks who finds the best part of Pac-Man 2 to be the arcade games? Just have a love for classic Pac-Man and want easy access to the 16-bit property? With big assists from Tony Hedstrom and Futura, collaborators BillyTime! Games and eskayelle / Double Z have brought The Arcade Games to the forefront of Pac-Man 2. Enjoy a classic game of Pac-Man, or the Genesis / Mega Drive exclusive Pac-Jr., with no password required!
https://billytime.com/btg/
http://www.romhacking.net/hacks/5640/
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January 3rd, 2021, 12:29 Posted By: wraggster
Sega Model 3 UI (2020/12/23) is released. This is a simple UI for the Supermodel. Supermodel is a Sega Model 3 arcade emulator.
Features:
Added - list view of all the supported games
Added - preview of each game (snaps).
Added - button of the roms directories.
Added - check Load button (Load Rom)
Added - all video options
Added - all sound options
Added - all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added - system link options (preliminary) will only work with the only version created by Spindizzi
https://www.supermodel3.com/Forum/vi...php?f=3&t=1636
http://www.emucr.com/2020/12/sega-mo...-20201223.html
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January 3rd, 2021, 11:57 Posted By: wraggster
GearSystem v3.2.0 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
https://github.com/drhelius/Gearsystem
http://www.emucr.com/2020/12/gearsystem-v320.html
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January 3rd, 2021, 11:27 Posted By: wraggster
Determined to start 2021 off on the right foot; infamous scene member 'drx', along with The Cutting Room Floor have uncovered what is long thought to have been lost to the ages.
While a number of Sonic the Hedgehog 2 (1992) betas and prototypes, including the famous Nick Arcade build have been floating around the internet since 2006; and then more recently in 2019 we saw the surprise discovery of a Sonic the Hedgehog 3 (1994) prototype - it's long been thought that any and all early builds of Sonic's first outing on SEGA's 16-bit machine would never be found.
Although plenty of early show floor demos and VHS tapes have made their way onto the internet which show glimpses of early Sonic 1 footage and a bevy of fan made hoax ROMs exist - until last night this is all we had to show for SEGA's first entry in the Sonic the Hedgehog series.
Although an exact build date of the ROM is unknown, it's thought to be from mid to late development of the title. A number of zones are near complete while a couple including Labyrinth and Spring Yard Zone look quite different from the final product.
Here is a list of key differences that has been compiled by members of the scene:
<aside>- Normal SEGA startup - no SEGA choir
- No 'Sonic Team Presents' screen
- Many level layout differences
- Many level art differences
- Object placement differences
- Large rolling ball in GHZ
- LZ is missing water entirely
- UFO's present in MZ sky
- Slower lava in MZ
- Missing boss in MZ
- Some instrumentation differences
- Special stage ring does not appear at end of the level
- Spring Yard Zone is known as Sparkling Zone
- Star Light Zone is very unfinished
- Scrap Brain Zone shows as Clock Ork Zone
- COZ is very unfinished
- Splats (enemy) is present and functional via debug
</aside>
https://hiddenpalace.org/Sonic_the_Hedgehog_(Prototype)
Sonic the Hedgehog (1991) prototype discovered | GBAtemp.net - The Independent Video Game Community
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December 25th, 2020, 00:13 Posted By: wraggster
If you have a Sega Mega Drive, a Sega Genesis or an Emulator to hand, then you are in for an arcade treat during this festive season, as we've just been told by Shane Lynch through Twitter, that you can now download the latest version of the Christmas skiing game of MegaXmas 89 for the Sega Mega Drive/Genesis; a new game inspired by the Windows game SkiFree which is close to 500 downloads!
https://www.indieretronews.com/2020/...christmas.html
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December 24th, 2020, 23:53 Posted By: wraggster
The 2.0 version of the Lunar: Eternal Blue Unworked patch has been released!
When it was localized by Working Designs, Lunar: Eternal Blue for Sega CD had a lot of very controversial gameplay changes - from needing to use experience points to save the game, to jacking up the difficulty of most fights. This patch reverts all of that back to the Japanese version while keeping the official translation, restores the Japanese version’s uncensored graphics, and switches to a much easier-to-read font. No more all-caps dialogue!
The old 1.0 version of the patch was released on the Romhacking.net forums, but it had a few cutscenes which would desync along with slow loading times and a few bugs. The new 2.0 version fixes all of those problems while also fixing a large number of issues with the script.
https://archive.org/details/lunar_2_..._blue_unworked
https://www.romhacking.net/hacks/5614/
[h=2][/h]
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December 20th, 2020, 10:54 Posted By: wraggster
Tapework Disco Puzzle is a new puzzle game for the NES, Dreamcast and PC – currently funding is ongoing on Kickstarter. Developed by no one else than Lowtek Games, who also meat the nifty puzzle game Flea!
https://pdroms.de/sega-dreamcast/tapework-disco-puzzle-kickstarter-nes-dreamcast-game
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December 20th, 2020, 10:52 Posted By: wraggster
How to Quickly Generate C Prototype Functions in VSCode: One of the cool things that VSCode offers is the support for extensions. And there are a ton of them. There’s pretty much one for every occasion, and if there isn’t, there probably will be soon. And since we use C, an absolute classic of a programming language, there are also some that can help us out with Mega Drive coding! [Follow Link to read on].
https://pdroms.de/sega-genesis-megadrive-smd-md/how-to-quickly-generate-c-prototype-functions-in-vscode-genesis-misc
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December 20th, 2020, 10:51 Posted By: wraggster
Phantom Gear mixes elements from a variety of classic action platformers for a unique and exciting package, and allows players to approach the game how they see fit. Lock ‘n’ load to power through levels, or use your skills and abilities to search for Gears and Orbs.
https://pdroms.de/sega-genesis-megadrive-smd-md/phantom-gear-wip-commercial-genesis-game
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December 20th, 2020, 10:46 Posted By: wraggster
Demons of Asteborg is a new original and challenging 2D-platform game mixing action, little puzzles and strategy coming soon for the SEGA Mega Drive and Genesis, Windows, Mac, Linux and Nintendo Switch. This 16-bit game will bring back many memories to the retro-lovers.
https://pdroms.de/sega-genesis-megadrive-smd-md/demons-of-asteborg-updatademons-of-asteborg-update-december-2020-wip-genesis-gamee-20-wip-genesis-game
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December 18th, 2020, 13:59 Posted By: wraggster
SSF PreviewVer R18(V8) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
https://down.emucr.com/v3/5140465309450240
https://twitter.com/fessx
http://www.emucr.com/2020/12/ssf-previewver-r18v8.html
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December 10th, 2020, 22:45 Posted By: wraggster
Netflix's latest take on video game adaptations is Sonic the Hedgehog, as announced by the company's official channel. SEGA, Netflix, WildBrain, and Man of Action will be teaming up to create a 3D animated cartoon series starring the blue blur. The Tweet was deleted, but prior to the deletion, it said, "Rings? Check. Sneakers? Check. Speed? SONIC. SEGA’s legendary video game icon Sonic the Hedgehog races onto Netflix in a new 3D animated series from SEGA, WildBrainHQ and ManOfActionEnt premiering in 2022".
https://gbatemp.net/threads/netflix-...series.578684/
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