|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
June 22nd, 2015, 20:49 Posted By: wraggster
It’s internal codename is Phoebe but I’m probably going to name the final product Theia. And in case you’re still confused – it’s a 21-pin ODE for SEGA Saturn.
It’s not perfect though – you won’t be able to play CD+G discs. Well, audio will play but that’s it. Shouldn’t be a problem as those discs are rare and proper dumps even more so, but it’s a pity as I was able to get it working on Rhea. On the bright side I did get as close as possible with it and the results are very promising for PCE, which uses a very similar subcode protocol.
Before you start asking – it’s not for sale yet. There are several variants of the 21-pin drive and the device must be first tested with each one. That’ll take time.
https://gdemu.wordpress.com/2015/06/14/high-hopes/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 20:38 Posted By: wraggster
First of all there is a small update in the Links section, a guide to making a simple but effective tray for Rhea has been added. That tray goes under Rhea and prevents dropped SD cards from going deep into Saturn internals, so quite handy.
Now as for promised preorders, I’m about to open them now but as I explained I might have to close soon after if I’m swamped with emails. But fear not, this should actually prevent situations like before where you had to wait more than a month for your unit. I know many of you won’t like this on/off thing but I have to manage the production somehow and the last two ideas for that were not so good after all.
Unfortunately I’m very busy again but I’m planning to test something this weekend, hopefully it’ll work and I’ll have something new to show in few days.
https://gdemu.wordpress.com/2015/06/...r-miss-a-beat/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 22nd, 2015, 17:49 Posted By: wraggster
Could Shenmue 3 be released on Xbox One? That all depends on how you interpret a new addition to the game’s Facebook page.
As added to the FAQs today: “Currently we are planning development only for PC (Windows) and PS4. Other platforms have not been decided yet. If other platform versions were added as rewards, an announcement would be made on the update page.”
This statement has led to some speculation that were the game to hit a certain unspecified goal on Kickstarter, Xbox One could be added as a platform. This seems unlikely, surely, seeing as Sony is helping to develop it.
The game’s FAQ has also added some more detail about its funding, questions of which were asked last week.
“No, we cannot make an open world game for $2m,” it now says. “Shenmue will be produced using both the funds raised from the Kickstarter and through other funding sources already secured by Ys Net Inc. We are very sorry, but due to contractual obligations, details of outside investments will not be disclosed.”
Speaking in a Reddit AMA, Suzuki also confessed that in his mind $10m is the magic crowdfunding goal that will allow him to fulfil all of his ambitions for the title.
“I will say this: if we reach the $5m mark, one of the things I really want to do with Shenmue 3 will become a reality,” he confessed. “At $10m, it will truly have the features of an open world.”
Shenmue 3 currently stands at $3,524,474 on Kickstarter.
http://www.mcvuk.com/news/read/shenm...-world/0151531
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 21st, 2015, 22:07 Posted By: wraggster
This week return with another remastered edition of one of our previous releases. As always, every single page has been re-examined and cleaned up where needed. Afterwards this process is completed, we take the lossless TIF files and run them through a batch converter to create high quality jpg images. The new setting that we have implemented make sure that the oversaturated and overly-bright look of the previous release of this issue remains in the past. To get a bit more details on this process, click the following link, which also contains a couple of before/after short.
http://www.outofprintarchive.com/cat...sega/MMS1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2015, 22:40 Posted By: wraggster
The long-awaited sequel to the iconic Dreamcast franchise Shenmue is really happening. Shenmue 3, unveiled by series visionary Yu Suzuki at Sony's E3 press conference, has already hit $2 million on Kickstarter. It's almost certainlya crowdfunding record, and means fans will get to play as Ryo once more on their PS4 and PC. Given that Sega doesn't have an E3 booth this year, the game's revival is certainly a shock to fans. The original titles were cult classics on Sega's last console, but many assumed the publisher had given up on a third entry. The company is a little busy developing Sonic and Angry Birdscrossover games for mobile, after all. That's why it wasn't surprising to hear that in order to fund a third entry, the Shenmue team is striking out on its own. The Kickstarter campaign is essentially an open challenge to fans: You say you've always wanted this game, now prove it.
http://www.engadget.com/2015/06/16/s...lly-happening/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2015, 17:06 Posted By: wraggster
Back in 1995, a handful of gaming giants united to create the global trade show E3.
At the heart of its creation was Sega, which had run a number of events in the years prior.
So it was very much the end of an era when Sega announced it wouldn’t have its own booth at E3 this year.
“You go to E3 to show products,” explains Sega Europe’s SVP of commercial publishing. John Clark.
“Some people have been saying: ‘it’s a shame that Sega isn’t showing anything at E3, but I went to the stand last year and there was nothing to look at’.
“We don’t have a huge array of games coming out that are relevant to E3 this year. We have made the brave decision, and certain press may pick up on that. We’re focusing on our content roadmap, and it’s strong going forward. It’s just not aligned to E3 this year.”
E3 has been heavily linked to the console world. Sega’s heritage is in consoles, of course, but in recent years this has switched to PC, with the likes of Total War, Alien, Company and Heroes and Football Manager. The latter of which is approaching 10m sales on PC.
“We have always viewed PC as a core part of our business,” Clark says. “For us, the PC market is about franchise, and franchise development. So to have four really strong PC IP is incredible. We have enjoyed working hard with the studios to benefit from the growth of Steam, as well as the growing number of consumers who are buying PCs.
“The market has grown, but it’s not a market we can lay figures on. If you had to look across the share of a multi-format game, like Alien Isolation, you’d be really surprised with the size of the PC contribution. In the same breath we can talk about PC with PS4 and Xbox One.”
Of course, PC is a heavily digital market. But unlike other PC specialists, Sega still values physical retail.
“Our role within the games ecosystem is making sure consumers can access content wherever they want to, however they want to,” Clark insists. “Physical retail plays an important role in that.
“Retail has made a point of saying that physical PC is still relevant, and retail is still relevant in the PC market. As long as retail is supporting PC, we’ll be supporting retail.
“There are certainly unique selling points to the High Street channel that you don’t get online. This includes the ability for people to pay with cash, earn loyalty points, and trade-in games. These are unique points that only the High Street can offer. So it’s important we keep talking to and working with retail.”
"New IP is a challenge for everyone.
People are playing games for longer,
so it’s harder to get attention." John Clark, Sega Sega is rightly proud of the strong sales in its Alien, Total War and Football Manager franchises. But what about some new concepts?
“New IP has been a challenge for everybody for the last ten years,” Clark explains. “The success that people have had is from franchises that have been built up over time that require a lot of investment. And Sega is no different.
“We’ll dip our toe in the water and look at new IP, like [Game Freak’s upcoming title] Tembo The Badass Elephant. But we are looking to broaden our offering as well, whether that’s through Sega creating its own idea, or looking at what projects are being created externally with other studios. We are actively looking at new studios and projects. If the opportunity is there we’ll certainly support it.”
He continues: “Launching new IP is hard. Consumers are buying games and spending more time with them, so it’s difficult to break in with a new IP. It’s been a long time since it’s been easy to launch a new game. People aren’t buying two new titles and moving on, they’re buying a game and playing it for a year, playing multiplayer, and purchasing extra content.
“The length of the gameplay has been extended. There isn’t the same scale of purchase opportunities that there were five years ago.”
http://www.mcvuk.com/news/read/sega-...rhouse/0150987
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 30th, 2015, 23:45 Posted By: wraggster
<iframe width="560" height="315" align="center" src="https://www.youtube.com/embed/-HCh3SI_6jg" frameborder="0" allowfullscreen="allowfullscreen"></iframe>WaterMelon has posted a video that shows the unboxing of the first production samples of Pier Solar and the Great Architect’s physical versions for Dreamcast and PC.As you’ll see in the video above, the samples include the European, American, and Japanese discs for the Dreamcast version, and another disc for the PC version. Each of the discs have finished art on them that WaterMelon is more than happy to shine in front of the camera.Also shown off are the game cases, which come with a poster, as well as the instruction manual. Then at 8:50 in the video, WaterMelon actually gets around to testing the disc, which means showing off footage of Pier Solar and the Great Architect running on a Dreamcast for the first time.
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/05/pier_thumb.jpg
These physical versions of the game are available to pre-order on WaterMelon’s website if you haven’t already got around to doing that. And if you want to know more about Pier Solar then check out Siliconera’s interview with WaterMelon.Pier Solar and the Great Architects was originally released for Sega Genesis back in 2010. After a Kickstarter campaign, an HD version was then made for PC, PlayStation 4, PlayStation 3, Xbox One, and Wii U. It’s still yet to come out on Dreamcast, Android, Xbox 360, and PlayStation Vita.
Read more at http://www.siliconera.com/2015/05/29...VbHmhkkL4SE.99
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 12th, 2015, 23:38 Posted By: wraggster
It was 20 years ago today that Sega released the Sega Saturn, the US video game industry's first and only surprise console release. Tom Kalinske, Sega of America's CEO at the time, walked out onstage at E3 and announced to a theater full of game publishers, journalists and store owners that its new console was available right now for a whopping $400. If that seems like an insane business plan, it was; Saturn was so rushed to market that its scant few games didn't even have titles printed on their case's spines. Expensive and difficult to developer for, it was quickly buried by the popularity of Sony's PlayStation. The sad truth is that while the Saturn wasn't a hit here in the US, it actually enjoyed a healthy following in Japan thanks to an abundance of excellent games that only made it out in that region. Here are seven curios for Sega's maligned machine that make it a must for fans of the obscure.
http://www.engadget.com/2015/05/11/sega-saturn-gallery/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 11th, 2015, 01:33 Posted By: wraggster
via http://www.emucr.com/
MEKA WIP v0.80 (2015/05/06) is released. MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux. The following machines are supported by MEKA:
* Sega Game 1000 (SG-1000)
* Sega Computer 3000 (SC-3000)
* Sega Super Control Station (SF-7000)
* Sega Mark III (+ FM Unit)
* Sega Master System (SMS)
* Sega Game Gear (GG)
* ColecoVision (COLECO)
* Othello Multivision (OMV)
MEKA WIP v0.80 (2015/05/06) Changelog:
– MemoryViewer: Fix crash when active editing a memory region that goes off (e.g. hard reset while editing SRAM).
– Added support for SC-3000 Survivors Multicart cartridge emulation (in development).
https://mega.co.nz/#!n8IWhSCR!grfgAc...CC4wWmQn-ID0JE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 11th, 2015, 00:20 Posted By: wraggster
via http://www.aep-emu.de/
The Arcade emulator Final Burn Alpha has been updated.
The emulator also supports SNES, MegaDrive, Neo-Geo CD, PC-Engine and some other systems.
Quote:
0.2.97.36
A new FB Alpha to celebrate the new site. Get it on the downloads page
Here is the list of new stuff;
- Fix Time Pilot ´84 palette banking. [iq_132]
- Added clone of Pang (bootleg, set 5) [f205v, Vincenzo Femia, JacKc]
- Added clone of Daioh (prototype) [CoolMod, trap15, iq_132]
- Added clone of Jigoku Meguri (Japan, hack?) [Tormod, JacKc]
- Added driver for Vastar and Planet Probe [iq_132]
- Fixed a handfull of broken games on Sega Master System [dink]
- Added FM sound capability to the Sega Master System, better integration and remove external dependancies [dink, Barry]
- Added ability to use CD-Quality soundtrack from the Sega Saturn version of DonPachi [iq_132, dink]
- Added feature to trim silence at the end of looped samples in the sample playback core [dink]
- Small improvement to the ESP Ra.De virtual mixer [dink]
- Added Trap15´s nice sheild warning mod DIP setting for GunNail [Trap15, dink]
- Added clone of Same! Same! Same! NEW VER! (v1.00 by Trap15) [Trap15, JacKc]
- Added clone of Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.7 by Trap15) [Trap15, JacKc]
- Added Alex Kidd in Radaxian Rumble, Bruce Lee, DARC, Hong kil Dong and Lambo to the SMS driver [dink]
- Added several fixes for the SDL version of FBAlpha [Dmitry Smagin]
- Added ZetSetSP() and fix ZetSetHL() in the z80 interface [dink]
- Fixed Toki palette recalculation [iq_132, ArcadeTV]
- Added more simulation to Chelnov´s MCU [iq_132]
- Fixed null file crash with T7Zipped romsets [Barry]
- Added Metal Slug 2 - Super Vehicle-001/II Turbo(NGM-9410) (slowdown fix) [Trap15]
- Fixed map raster effect rowscroll offset in Ninja Baseball Batman [dink]
- Added clone of Hexion bootleg [System11, iq_132]
- Added clone of Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron, JacKc]
- Added clone of Mutant Fighter (World EM-2) [Simon Dennison, JacKc]
- Added clone of Dragon World 3 (ver. 103, Japan) [arcademodbios, JacKc]
- Added clone of Red Hawk (Korea) [system11, JacKc]
- Added clone of Robocop 2 (US v0.10) [Bill D, The Dumping Union, JacKc]
- Added clone of Super Puzzle Fighter II Turbo (Euro 960529) [fluxcore, idc/Team Avalaunch, JacKc]
- Added clone of Hot Bubble (Korea) [system11, The Dumping Union, JacKc]
- Added clone of Thunder Deity Biography (Chinese hack of Battle Garegga) [caius, JacKc]
- Added clone of Willow (World) [Jets (from Emu-france) and Layer (from Neo-arcadia), JacKc]
- Added clone of Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) [Bonky, JacKc]
- Added clone of Battle K-Road (Korean PCB) [Manuel Assoni, JacKc]
- Added clone of X-Men (2 Players ver UAB) [Andrew Welburn, The Dumping Union, JacKc]
- Fixed the eerie/droning background noise in Galaxian and King & Balloon [dink]
- Fixed freeze after character selection in Oriental Legend Super [iq_132]
- Windows 10 support [barry]
- Updated the libpng library to v1.6.17 [barry]
- Synced sets with MAME 0.161 [barry, JacKc]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2015, 21:46 Posted By: wraggster
Due to a ton of work that needs to be taken care of in the real world, our release schedule has slowed down drastically. And sadly, it looks like this remain that way for the next couple of months. But the good news is that Mean Machines Sega is finally fully restored and ready to be downloaded!
This is a big issue ones again, so we have a couple extra preview articles to read as the full issue is being saved to your hard drive.
First up we have the following reviews for Mega Drive: Biohazard Battle, Road Rash 2, Sonic the Hedgehog 2 and Twinkle Tale. Then, we also have Sonic the Hedgehog 2 for the Sega Master System as well as Streets of Rage for the Game Gear.
http://www.outofprintarchive.com/cat...sega/MMS2.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2015, 21:18 Posted By: wraggster
Sega is planning to remove several of its mobile games from its back catalogue, the publisher announced today.
As it turns out, many of its own games don't meet Sega's own standards. "It is important for us to ensure that all of our fans, regardless of platform or operating system, have a great playing experience and after evaluating our complete list of titles, we have determined that a number of them no longer meet our standards," the publisher stated. "As a result, we will be removing these titles from the App Store for Apple devices, the Google Play Store, the Samsung App Store and the Amazon App Store over the next few weeks."When asked which games would be removed, a Sega representative told Eurogamer "I can confirm that we are still evaluating our catalog, therefore we aren't able to provide a list of titles."Sega noted that a game's removal doesn't necessarily mean it will be gone for good. "While we have nothing to announce at this time, given the right situation, these titles may return in an updated form," the publisher added.It also clarified that if you own a game it will remain in your purchased apps list where you'll be able to re-download it.Sega games currently on the App Store include: - After Burner Climax
- Altered Beast
- Brick People
- ChuChu Rocket!
- Columns Deluxe
- Crazy Taxi
- Crazy Taxi City Rush
- Dragon Coins
- Ecco the Dolphin
- Fiete Match
- Football Manager 2014
- Football Manager 2015
- Go Dance
- Golden Axe III
- Golden Axe II
- Gunstar Heroes
- Hell Yeah! Pocket Inferno
- Jet Set Radio
- Kingdom Conquest II
- Phantasy Star II
- Rhythm Thief and the Paris Caper
- Samurai Bloodshow
- Shining Force
- Shinobi III: Return of the Ninja Master
- Sonic & All-Stars Racing Transformed
- Sonic & SEGA All-Stars Racing
- Sonic CD
- Sonic Dash
- Sonic Jump Fever
- Sonic Jump
- Sonic Spinball
- Sonic The Hedgehog
- Sonic The Hedgehog 2
- Sonic The Hedgehog 4 Episode I
- Sonic The Hedgehog 4 Episode II
- Space Harrier II
- Spellwood
- Spellwood Lite
- Streets of Rage
- Streets of Rage 2
- Streets of Rage 3
- Super Monkey Ball
- Super Monkey Ball 2
- Super Monkey Ball 2: Sakura Edition
- Super Monkey Ball Bounce
- Total War Battles: Shogun
- Virtua Fighter 2 - Sega Genesis Classics
- Virtua Tennis Challenge
- Virtua Tennis Challenge Free
- Zaxxon Escape
- http://www.eurogamer.net/articles/20...l-mobile-games
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 28th, 2015, 23:51 Posted By: wraggster
Surely they remembered the story that can be read below, the game bear eating burgers!Well, the creator of this game is called Sebastian Mihai, and entering your website is going to realize that software program for almost any console that crosses along the way, this is how after programming Dreamcast and up for Saturn, Mr. Mihai ships with a game for our beloved VMU. Brief description of the author of the game: " Raining Squares is a home tech demo for the memory card Dreamcast VMU The VMU, sometimes also called. VMS. The bottom line is animated, the player controls a pixel, moving from left to right, and there are squares that appear randomly fall while in X screen positions, they have different sizes. There is a slight delay each time the pixel Player collides with a square falling. " They can download the game directly from the author's website, he says he should be able to run the ROM in any emulator and advises using emu "DirectVMS" The web is available the source code and various tools for developing "HB" for the VMU. Web of Sebastian Mihai
http://www.dreamcast.es/news.php?readmore=721
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 28th, 2015, 23:50 Posted By: wraggster
From the mini-lecture, Alexsandro brings us a video where peopleSWAT shows progress and first steps in supporting the WinCE games that offer DreamShel l, in its next version (4.0 RC DreamShell 4) shortly. In the video we can see the Starlancer running in a preliminary way but more than acceptable results.
<center style='font: 13px/19.5px "Open Sans", Tahoma, Helvetica, Arial, Sans, sans-serif; padding: 0px; border: 0px currentColor; border-image: none; color: rgb(17, 17, 17); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; widows: 1; -webkit-text-stroke-width: 0px;'><iframe width="560" height="315" src="https://www.youtube.com/embed/oPSbNwe9Ufw" frameborder="0" allowfullscreen="" style="padding: 0px; border: 0px currentColor; border-image: none;"></iframe></center>
In the description of the video we can read: "This is still not a pitch, the code is a WIP (work in progress) Slow load and delays in the videos are a temporary effect The game starts from the hard disk.. for the moment can only be launched from the same " Great news, we hope that when released the next version and everything works the way you want people SWAT and has support for SD.We look forward to that version to try the great work of the Russians.
http://www.dreamcast.es/news.php?readmore=725
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 28th, 2015, 23:49 Posted By: wraggster
Hello cracks !!How was your weekend?If you have another boring Sunday ... do not worry!InDreamcast.es we continue to soldier preparing new homebrews ports for all of you! We started with ... GNUFo ! To be honest, more than a game, you can be considered a game idea: a classic shooter of a screen, andwith counted four evil enemies. But hey, the world is not just homebrew games pretty !!I also like to wear simple and equally valid examples so you can learn more
http://www.dreamcast.es/news.php?readmore=726
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
next » |
|
|