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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 17th, 2014, 21:19 Posted By: wraggster
The developer behind Sega's upcoming Sonic Boom has admitted that its Western-friendly designs for the game were tough for Sonic Team to stomach.
The game, developed by Western studio Big Red Button,was revealed last month and drew immediate criticism for the way in which it had adapted the look of key characters such as Sonic, Tails and Knuckles.
"We went pretty wide with the designs at first, and by going too wide, we lost some of the spirit of the character and had to rein it in," Big Red Button's Bob Rafei told GameSpot.
"Early on, when we had our first review of all the crazy things we wanted to try, [Sonic Team director] Iizuka-san came down to Los Angeles and looked through all the different concepts. I felt sorry for the guy because sometimes he couldn't actually look at the screen - it was too traumatic seeing all the crazy stuff we wanted to do.
"We experimented with different colours and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.
“Over the course of that meeting, when we were coming up with new ideas, we had a very sincere - just two adults talking - conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career. But it helped us understand the rules of clothing in this universe. Any small adjustment went a very long way, so we had to be very careful.
"Sonic Team and Sega were very open-minded about our approach, and accepting of a lot of things we were doing. Ultimately, because of some of our really wacky ideas, we did find the boundaries of things we could and couldn't do.”
http://www.mcvuk.com/news/read/sonic...c-team/0129723
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March 10th, 2014, 23:23 Posted By: wraggster
This time we are proud to present you with the latest issue of MEGA, the Mega Drive magazine. We are up to March of 1996 and this is issue number 6.
The first article we take a look at is the review for The Secret of Monkey Island for the Mega CD. Next up we have Mega-Lo-Mania as well as the all time classic: Another World. And last but not least we take a look at the review for the often forgotten action platformer Ex Mutants.
http://www.outofprintarchive.com/cat...ega/MEGA6.html
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March 3rd, 2014, 22:33 Posted By: wraggster
via http://www.emucr.com/
reicast r6 for Android is released. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. We'll fix them the following weeks! As we only have a few android devices, we'd really love to see your videos of it running!
Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
The Dreamcast BIOS is required for this emulator to work. In the internal memory of your phone, create a folder named dc, make a folder named data inside it, and put the bios files there (dc_boot.bin, dc_flash.bin). If you are using a file manager, the path for the folder is /sdcard/dc/data/. You should dump these files from your Dreamcast, Google has many tutorials on how to.
In order to save your game-play progress you will first need to format the memory cards. In order to do this you need to start the program, select the "boot bios" option, go to the "file" option, select the memory cards and then select the "delete all" option.
reicast r6 for Android Changelog:
- Fixed shenmue and many other games, microphone emulation, improved ui, configuration & lots of other stuff
https://play.google.com/store/apps/d...icast.emulator
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March 2nd, 2014, 02:16 Posted By: wraggster
Format: Dreamcast Publisher: Sega Developer: in-house (AM2) Read our Shenmue review here
It’s telling that there are only two series which share that much in common with Shenmue: Yakuza, with its heady Japanese environments, kitsch mini-games and crowd combat, plus The Elder Scrolls’ immense interactive population, circadian routines and completely voiced dialogue. This pair of game series, and their respective yardsticks of production, have paddled in Shenmue’s gene pool, even if that was never their intention. There are no Shenmue clones, of course.Shenmue was ahead of its time just as much as it was ahead of itself. It arrived on three GD-ROMs (proprietary 1.2GB Dreamcast discs), just one year after the console’s debut. At the time, it was the most expensive videogame developed. Originally planned for release on Saturn, it swelled into a 16-chapter tale that was eventually compressed into three games, but that weight loss still wasn’t enough to save it from its own ambition, with the third and concluding chapter still nothing but a cross that Sega’s fans continually beg it to bear. Perhaps its only software legacy is to have sealed the ascent of the QTE – quick time event – into gaming’s plump lexicon of abbreviations, but its heritage lives on, often quite fiercely, in the hearts of those who plunged themselves into Shenmue’s grand world.Despite Shenmue’s prerelease selling points embodying the tiresome bunfight of specs, jargon and pillow-talk that would clog up 21st-century E3 events and blustery, post-GTA press releases – Millions of the most realest graphics ever! Unprecedented explorational freedom bar none! – it still successfully tapped into a tremendous wellspring of faith. And Dreamcast owners were certainly looking for something to believe in, with Sega having delivered a console that personified its effervescent arcade joy; Shenmue was the game that would prove to the rest of the world that Sega could also hold its own among the grandiose, multi-disc epics of the post-FFVII gaming scene.“It’s involving, and ultimately rewarding, but only represents a step towards what may be possible in the future, rather than the milestone Edge hoped for,” we concluded in our Shenmue review.
What AM2 delivered was an ineffably slow-paced and coagulated experience, centred on Japanese teenager and monotone human chipboard Ryo Hazuki, and his search for his father’s killer. Some were entranced by the game’s abounding atmosphere and visual detail. Others left frozen by clumpy interaction with an unthreatening, almost rustic world whose lofty promises were its only true revolution. And some must have felt somewhat marooned, afloat in an atypical world where they’d wander the districts of Yokosuka while asking unusual questions to pensioners and hairdressers with ornate faces in a bid to follow the protracted trail of breadcrumbs left behind by Lan Di, the murderer of Ryo’s father. It felt as if, however glamorously realised it may have been, Shenmue was a game of middle management, often composed of the unglamorous daily grinds – being home for bedtime, wisely spending money earned from a day job, or training combat moves through lonely practice – that other games bypass.It’s this domestic-level existence that’s the key to Shenmue’s power, however. Nothing allows you to drink in visual finery quite like a game character that walks at, well, walking speed. When drama kicks off, it’s Ryo’s otherwise drab existence – his hand held by the player at every stage – that gives it genuine, memorable weight. The 100-man battle; the ultimate showdown with Gollum-esque brawler Chai; Ryo’s motorbike ride with long-time friend and emerging sweetheart, Nozomi; even Christmas, as part of the game’s real-world 1986/1987 calendar, feels more than just an excuse to skin Yokosuka with some festive touches. And Lan Di himself makes for a cruel nemesis indeed, rarely appearing throughout Shenmue. Ditto Shenmue II, in which he steals the hero’s ending via a helicopter ride into a sunset sky. Two games in, and with justice not yet meted out, he’s the videogame equivalent of a war criminal.It all feels somewhat perverse, next to the exaggerated power-fantasy otherworlds, confidently structured goals and firm conclusions of other adventures. If not perversion, then it’s definitely representative of a player’s will to believe, a will that still persists in the never-static Shenmue III rumour mill, in the calls, petitions and laments for a closing chapter to the series, and in the fansites dedicated to reverse-engineering as much of the Shenmue universe as possible. It showed not just what gamemakers are capable of, but also what gameplayers are capable of, in how keenly some of them can connect and empathise with the vision presented to them. It’s a game that felt as full of optimism for the future potential of gaming as its readily receptive audience, and remains an immense and charmingly idiosyncratic achievement that loiters in the minds and even hearts of its fans as surely as it’s etched on to a trio of Dreamcast discs.
http://www.edge-online.com/features/...ctive-shenmue/
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February 26th, 2014, 00:44 Posted By: wraggster
Sonic Boom will represent one of the biggest visual refreshes for Sonic since his 1999 Dreamcast debut, and Sega has released a new 'Behind the scenes' video which details how this makeover came about.
The 10-minute clip features commentary from Sega and developers from Big Red Button, the studio handling the console versions of Sonic Boom.
http://www.computerandvideogames.com...tary-released/
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February 23rd, 2014, 23:05 Posted By: wraggster
via http://www.emulation64.com/
Yabause is a Sega Saturn emulator create under the GNU license. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii.
It's still in development but it's quite stable and support booting BIOS and some games using Saturn CDs or ISO files.
Here's changelog:
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+ Working Netlink emulation over LAN/internet
+ CD audio emulation fixes
+ Support for mdf/mds (version 1) dumps
+ CD+G
+ GDB stub
+ Saturn mouse and 3D control pad
+ Awesome new SH2 debugging features
+ More user-friendly interface
+ At least 0.0.1 more than any previous version
+ And of course, better overall emulation |
Visit project website for for further information and latest files.
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February 19th, 2014, 22:54 Posted By: wraggster
The Shenmue trademark looks like it may no longer be the property of Sega.
DualShockers has spotted an update to the Shenmue trademark page on the United States Patent and Trademark Office website that says the rights have been lost due to lack of use.
“Registration cancelled because registrant did not file an acceptable declaration under Section 8,” it reads.
That section is associated with the “continued use” or “excusable non-use” of a trademark. All of which suggests Sega either didn’t provide the required declarations or couldn’t explain the trademark’s dormant state.
The last proper Shenmue release was 2001’s Shenmue II. A planned sequel was scrapped due to the game’s disappointing sales, but that hasn’t stopped Shenmue III becoming one of the most requested games in the history of the internet.
http://www.mcvuk.com/news/read/sega-...report/0128365
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February 10th, 2014, 20:58 Posted By: wraggster
Sometimes we notice something that makes us simply say: "Yes. This works perfectly."
The Mega Drive Megatron is one of these things. It's a Transformers figure that turns into a Sega Mega Drive.
"That's all well and good, CVG," we hear you say sarcastically, each word spread thickly with a layer of snark. "But this is obviously a one-off custom creation that some knob has put together in his basement. Stop playing with our hearts like this."
Well, charade you are, dear reader. Of course we'd never toy with your emotions in such a reprehensible manner. No, this is the real deal, a genuine collaboration between Sega and Takara Tomy, the creators of the Transformers toys.
Sega Of Japan even tweeted a message showing off the Mega Drive Megatron, stating that it would be shown at the Winter Wonder Festival in Chiba, Japan. In our gallery above you can see a photo of it at said Festival, in an unpainted prototype form.
Right now there are three big questions still to be answered: Firstly, when will it be released? Secondly, will it be easy enough to import it in the UK? And thirdly, will it have the capability to sire our children?
When we find out the answers to the first two questions, we'll be sure to let you know. The answer to the third will be our own little secret.
http://www.computerandvideogames.com...-loving-gamer/
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February 6th, 2014, 14:54 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=660#comments
Some because we were biting their nails, but a few hours ago has been confirmed retro premier event in our country, no less than 2014 RetroMadrid ! Also this year Dinamic be the star of this year its 30th anniversary!
For now we only know a few facts: the dates will be . 26th and 27th April and repeated place for the third consecutive year, in the cultural center Matadero Madrid . Unless unforeseen last minute Dreamcast.es not miss the appointment being to on the ball and a lot of trouble with our dándo Dreams! Emotion discovery and above all, MUCH, MUCH FUN! Finally, it is not known whether the event will be a free or input, we will inform you! Learn more at the web renovated: http://www.retromadrid.org /
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February 6th, 2014, 13:46 Posted By: wraggster
This week we have something special to present to you: The very first issue of the Official Sega Magazine which was the precursor to the Official Sega Saturn Magazine. You will find some very familiar faces in this magazine, including Julian Rignall, Richard Leadbetter and Radion Automatic, just to name a few. We've got a ton of content to get to, so let us begin. We start of with a big feature on two big fighting games: Eternal Champions and Street Fighter II' Champion Edition, both for the Mega Drive. Then we move over to the Master System with Deep Duck Trouble and Masters of Combat. And finally we look at the Mega Drive reviews for Dune 2: Battle for Arakkis and Eternal Champions as well as Silpheed for the Mega CD.
http://www.outofprintarchive.com/cat...zine/OSM1.html
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January 28th, 2014, 00:52 Posted By: wraggster
Make room for your Sega Dreamcast right next to those shiny new consoles, everyone – Redux: Dark Matters is available now. After raising $53,000 on Kickstarter in 2012, the Sega Dreamcast version of Redux: Dark Matters has begun shipping, priced at €36 (excluding shipping costs).
Redux: Dark Matters is an HD space shmup with seven stages, big bosses, arcade-style gameplay and a "competitive" scoring system. Check out every angle of the game – seriously, there are 75 screens – in the gallery below.
http://www.joystiq.com/2014/01/27/se...tters-out-now/
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January 15th, 2014, 01:24 Posted By: wraggster
Some hackers have managed to convert an STM32 development into a Sega Master System emulator. This means Sonic the Hedgehog running on an ARM Cortex-M4.
This hack has a number of parts. First, [Alessandro Rocchegiani] showed off a video of his running on the STM32F429 Discovery development board. This first version used the on board 2.4″ TFT LCD screen.
[Fabrice] was working with this STM32 Discovery board already. He had developed an expansion board that added a number of features to the development kit, including an R-2R DAC for video output. When [Fabrice] found out about the Sega Master System emulator, he worked with [Alessandro] and his son [Fabrizio] to get VGA output working. They also added support for the Wii controller using [Fabrice]‘s Wii library. The result is aSega Master System emulator with VGA output at 640 x 480, with 16 bit color and Wii controller support.
You can watch a video of both the LCD and VGA versions of the hack after the break.
http://hackaday.com/2014/01/14/sega-...lopment-board/
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January 14th, 2014, 11:54 Posted By: wraggster
We start of the new year by travelling back in time exactly 17 years to present you with the January 1997 issue of OSSM.
We have a ton of content to get through, so lets get started. Our first featured article is Christmas NiGHTS followed by Fighters MegaMix. Then we take a look at the review for Sega Ages Volume 1 before looking at a big Virtual On feature as well as the Virtual On review. And we continue with Command & Conquer and finish this update on a high note at the JAMMA Arcade Show of 1996.
http://www.outofprintarchive.com/cat...ne/OSSM15.html
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January 13th, 2014, 01:29 Posted By: wraggster
via http://emu-russia.net/en/
Sega Model 2 arcade emulator has been updated. Changes:
- Added back the game options that were removed in the previous version due to compilation issues (Cheats & options, dump texture cache, reload LUA script);
- Fixed texture replacement that was also removed;
- Different alpha filtering code that should improve the extra lines in some textures.
File: Download
News source: http://nebula.emulatronia.com
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