|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 30th, 2014, 23:20 Posted By: wraggster
The following is an extract from Sega Mega Drive/Genesis: Collected Works, a documentary art book written by the Guardian’s Games Editor Keith Stuart and produced in collaboration with Sega of Japan. It’s published by Read Only Memory, and is out now.
***
It was the first week of September 1990 when the commercials hit American TV. The Sega Genesis had been out in the country for a year, quietly building a fan base with slick arcade conversions like Altered Beast and Golden Axe. With its 16-bit credentials stamped on its casing like a muscle-car badge, it was the most powerful console on the market, and had the potential to reshape gaming in its own, sleek image. But first it would have to defeat the competition. And that meant having to take out Nintendo.
But Nintendo was Goliath. The Nintendo Entertainment System (NES) was the biggest game console on the planet. Thirty million American households owned one and they were so prevalent that the word ‘Nintendo’ was synonymous with the medium. You didn’t play video games … you played Nintendo. Sega was nowhere. Its Master System – designed to compete with the NES – had barely made a dent. ‘We officially claimed that Sega had 10% market share and that Nintendo had 90%,’ recalls Shinobu Toyoda, who joined Sega of America in 1989 as executive vice president, having been hand-picked by Sega president Hayao Nakayama to be second in command. ‘The truth was, Nintendo had 94% market share with their NES system. Sega had only six.’
But Nintendo’s dominance didn’t deter Michael Katz. The president of Sega of America harboured grand ambitions. He’d been approached by founder and chairman David Rosen to establish the company’s corporate presence in America, where it had barely 40 employees – most of them in marketing and customer support. There was no real autonomy, no identity. Taking up his new position a month after the US launch of the Genesis, Katz set his sights on grabbing half the console market share … as a minimum. The battleground had to be North America.
‘We had to create awareness, to make a noise and grab attention. After all, we had nothing to lose – by then we had a 2% share of the market! But I had to fight with David Rosen and the ad agency and instruct them to do competitive commercials. They were showing me all these storyboards and concepts that had nothing to do with Nintendo. I learned that it was considered inappropriate in Japan to do competitive advertising – to publicly tear down a competitor. But the rule of thumb in consumer marketing is that if you’re number two and less well known, but you have better features, you go after your rival.’
http://www.kotaku.co.uk/2014/10/30/s...s-console-wars
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2014, 00:12 Posted By: wraggster
via http://www.emucr.com/
Reicast Git (2014/10/24) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
* Merge branch 'skmp/gl3.1'
* Isolate GLES, add DESKTOPGL option to core.mk
* Update gitignore
https://www.sendspace.com/file/b4msgj
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 27th, 2014, 23:55 Posted By: wraggster
via http://www.emucr.com/
Yabause SVN r3253 is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN Changelog:
r3253
-Added Stunner/Virtua Gun emulation
-Revised Mouse emulation on QT port, added sensitivity setting
-Added some doxygen stuff for future documentation purposes
-A few other small tweaks/fixes
https://www.sendspace.com/file/t4zbpx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2014, 23:20 Posted By: wraggster
I’ve been getting more and more emails from people who bought and tested 64GB+ cards. It occured to me that rather than having to retype this every time I should just make a public post.
Yes, I know SDXC cards work. If formatted to FAT32 that is, preferably with SD Formatter. However, GDEMU was not designed with that in mind and while it seems to work for most people, for some it just might not. I cannot test every brand and model of SD cards, and there are some that don’t behave nicely (like the Transcend Class 10’s) and there’s nothing I can do about it. I don’t want people buying expensive high-capacity cards only to learn they don’t work well, or at all. Therefore the official support ends with 32GB SDHC cards and it’ll stay that way. If you feel lucky and want to try something bigger, you’re on your own.
Obviously for bigger cards the current limit of 64 folders is too low. I’m going to skip the usual rant on design choices I’ve made – you want the limit to be 99+, you can get it. For a price. Right now GDEMU does a prescan of the card folders and can gracefully skip holes in numbering. With more folders both the prescan and the storage of results get too costly, so will have to go. Scanning on keypress would introduce too much lag with many folders, so basically it would become a dumb “try N+1, wrap back to 1 if it doesn’t exist”.
USB support, long filenames, breakfast making – not coming in foreseeable future. Don’t bug me about it.
http://gdemu.wordpress.com/2014/10/13/road-to-hell/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2014, 23:19 Posted By: wraggster
via http://gdemu.wordpress.com/2014/10/09/cool-features/
Thanks to people who provided fresh, good dumps, I was able to test few things on Rhea.
First, CD+G playback works now. If the Saturn DAC is as abuse forgiving on all console models as it is on my VA0 there shouldn’t be any issues. And here’s how this stuff looks (the graphics and text comes from the CD being played):
Since Rhea is capable of clean subcode output, the bug where the player background would dissapear on non +G discs should not happen either.
Second, I’ve added region auto-patching and it works well. Thus, for Saturn, this will be an option available via INI file (so you can easily force all games to the region of your console). There’s also the idea of adding another solder point to Rhea, which could be connected to the lifted pin of the chip controlling 50/60Hz. This would allow automatic switching. Just an idea for now but I like it.
Third, I’ve run quite a few games already and haven’t had any issues. Which bodes well for the next HW revision. I think I’m going to make a dozen or so 20-pin only models for those interested, the 21-pin version will require proper testing first.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2014, 23:18 Posted By: wraggster
via http://gdemu.wordpress.com/2014/10/08/saturn-rings/
After some initial issues Rhea has been upgraded to V1.5 and works pretty stable now. As in boots everything I throw at it. Which brings me to subject at hand: Many of the existing images of Saturn CD-ROMs are pretty poor.
I’m going to have to put a line somewhere because I don’t want users to complain about the device not working properly when the problem is with the dump itself. Only certain formats will be supported, and as always I urge you to make your own dumps. It’s not that complicated, Saturn discs can be read on a normal PC drive – no special hardware needed.
Supported formats:
CDI – Preferred. Needs to be either RAW or (optional) RAW+SUB format. CDIs include pregaps (index 0 parts of the tracks) by default which is good.
MDS/MDF – I’ve just added preliminary support for this format. The only few images I have are in RAW+SUB format, but just RAW should be fine as well.
BIN – Only for single track images, needs RAW sectors. Since I haven’t seen a single track game yet I don’t think this one will be of much use – perhaps for homebrew.
I’m looking at CCD/IMG format now, I might add some limited support for that as well since it’s popular. Please note that having the dump in supported format doesn’t yet mean it will definitelly work – the file format is one thing, and the quality of what’s actually inside is another.
Not supported:
CUE – Anything that depends on CUE will not work. I’m not even talking about ISO+MP3 tracks, which are the worst, but the whole format in general. There are many ad-hoc extensions to the so-called standard CUE, and the tracks can be multiple files, single file, RAW or MODE1, even compressed via MP3 or FLAC, or converted to WAVE instead of raw audio data. Single file “pregaps” are just zero-filled space even for data tracks. And to add insult to injury the MSF address of each track is always +2 seconds, pregap or not, because it was more funny this way.
Some CUE based dumps can be converted to a more sane format and will work. I’ve tested it by mounting the image in Daemon Tools Lite and re-ripping it with DiscJuggler to CDI. For some reason DJ doesn’t see WinCDEmu virtual drives, so that’s why DT. That’s just one possible option, and obviously if the dump was bad to begin with this will not produce a working image. But might be worth a try if your disc is damaged and unreadable and CUE is all you’ve got.
It’s always best to stick to properly made dumps, even if these need to be converted you know the data is good. I can’t guarantee correct operation otherwise.
Last thing – turns out the 21-pin Saturn drives come in at least 3 versions, with some rather important differences between them. While the idea is to be able to support all models, so far Rhea can only emulate 20-pin drives. That raises 2 questions:
Would any of you be interested in buying an earlier, 20-pin only model, or do you want to wait for a more final version. This will still take weeks at best mind you, assuming I can make a universal emulator at all.
There’s going to be some soldering involved – at least to connect 5V power supply (so 2 wires) since every drive has a different connector for that and it’s not economical to add all of these. Not to mention you’d be limited by the length of original wires. With the differences between 20- and 21-pin drives I will also need some form of easy configuration (auto-detection not really feasible), I was thinking solder pads that can be connected (or left open) via a small solder ball. Easy, but somewhat permanent. Proper jumpers are another option but this needs more space, PCB height, and I think would only be useful for people who have just 1 Rhea but several different Saturns. A hindrace and potential source of problems if the jumpers loose good contact due to age for everyone else.
What do you think?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 5th, 2014, 23:39 Posted By: wraggster
via http://www.emucr.com/
Yabause SVN r3252 is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN Changelog:
r3252
Fixed Special Color Calculation mode 2
When Special Color Calculation mode, aka "per dot color calculation",
the transparency is based on "color code" not color.
Thanks vbt for reporting the bug and providing a demo to test it.
https://www.sendspace.com/file/93uzbh
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 5th, 2014, 23:04 Posted By: wraggster
via http://www.emucr.com/
GearSystem Git (2014/10/05) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
GearSystem Git changelog:
* fixed a bug deleting old downloaded roms
* added ability to play iTunes music while running
* new interface for resetting audio
https://www.sendspace.com/file/nfuxmm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 5th, 2014, 21:31 Posted By: wraggster
So this is Rhea V1, the Saturn ODE prototype, playing Yello – Pocket Universe on my TV:
At the moment playing audio is all it does as I haven’t gotten around to implement protection emulation yet. I’m in no hurry, this is a prototype and it’s main purpose is to test how stuff works, what I can and cannot do.
Saturns use 2 different drive types: 20- and 21-pin ones. Even though it looks like a small difference, the protocol is actually quite different for both models. This prototype has only 20-pin connector but the design was meant to handle both formats with just once MCU and no external logic chips like FPGAs or PLDs. If it works that way at all that is, but so far it’s very promising.
Just so that we are clear on this: V1 is not for sale, and in general not quite fully functional yet. All questions about the final product, it’s timing and price, will be ignored. It’ll come when it’s ready.
http://gdemu.wordpress.com/2014/09/30/enter-rhea/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 26th, 2014, 22:09 Posted By: wraggster
For those who know me know ive been a fan of emulation for 20 years or more, the reason i started a videogames website was purely because i like to play emulators of old consoles on a single device.
Recently the homebrew/emulation scene has been stagnant, no real breakthroughs means that the best way is to buy a device that is made for emulation fans like myself, i reviewed the JXD S7300 Android Tablet and for a fan like me i loved it. The Android tablet was for me perfect, the mixing of old style controls and touchscreen inside an Android OS and with Gamecenter X you could download games onto your console with no messing around, the console/tablet game with Android/N64/Megadrive/Arcade/GBA and Nes Emulators with games built in, beyond awesome.
But JXD since then have brought out a new and improved JXD S7800b Gaming Tablet which features PS1, MAME, Dreamcast, N64, NeoGeo, Atari, NES, SNES, Gameboy, Gameboy Colour, Gameboy Advance, SEGA Master System, SEGA Mega Drive, CPS1, CPS2, Amiga, Commodore 64, ZX Spectrum Emulation to name just a few, am i salivating ?, hell yes.
The JXD S7800b Gaming Tablet has a 7" 1280x800 IPS 5 Point Multi-Touch Capacitive Screen, RockChip RK3188 QuadCore 1.8GHz CPU - 2GB DDR3 RAM - 8GB Memory, Network Wi-Fi(802.11 b/g/n), External Ethernet,3G with Dongle and runs Android 4.2.2 Jellybean OS.
So this Android Tablet runs one of the latest versions of the Android OS plus comes built in with all them emulators and you can do what you would expect from a normal Android Tablet.
If i can snag one for review ill put it through its paces but for now check out the JXD S7800B at Funstock in the UK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2014, 00:32 Posted By: wraggster
I’ve received a lot of emails asking about GDEMU so I can confirm now: There will be a 3rd production run. Now, I’ve mentioned Xmas before but that doesn’t mean you’ll have to wait until December. That’s just a deadline of sorts. I hope to have the preorders reopened in 4-6 weeks.
So, in other words, watch this space. Especially if you’re also interested in Saturn and PCE.
http://gdemu.wordpress.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2014, 01:23 Posted By: wraggster
Continuing our journey on the Sega path, we present to you the latest issue of Sega Pro, which hit the newsstands during the summer of 1992, July to be more precise.
We have a ton of previews for this issue, so let's get started. We begin with a special titled: Guide to Shoot 'Em Ups. Then we take a look at The Winter CES of 1992. We move on to reviews for Exile as well as Bart VS The Space Mutants, both of which are for the Mega Drive.
And then we look at two Game Gear reviews: Crystal Warriors and OutRun Europa before finishing off this update with the Master System review for Prince of Persia.
http://www.outofprintarchive.com/cat.../SegaPro9.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2014, 01:21 Posted By: wraggster
via http://www.romhacking.net/translations/2267/
First release of the What’s Shenmue translation project. What’s Shenmue is a small demo of Shenmue that was not released outside of Japan.
The patcher translates every text, graphic and subtitles into English, Spanish and German (One patcher for all). This can be considered the first final version of the project.
PacoChan’s patcher will only accept original GDI format backups in order to apply the contents of the patch.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 16th, 2014, 01:27 Posted By: wraggster
I’m almost done with the primary list of the 2nd run and even started with the backup list – so it all should be wrapped up soon. Turns out I got more black PCBs than I ordered so there will probably be a few spares left, I should be able to fulfill all preorders.
After that I’m taking a short break to work a bit on software and other projects but I will also attempt to assemble some more GDEMUs in case there is enough demand for the 3rd run. Assuming there is, the plan is to have a bunch of units prepared in advance and ready for shipping well before Xmas – so if you want to get one, keep an eye on this blog I figure these will trickle out sooner or later anyway so might as well go ahead and make them.
In other news: Both Saturn and the prototype PCB survived connecting together, which is good. PCE is also moving forward, there should be a prototype ready soon. Two actually, one for the console and one to interface with the drive directly to continue analysis.
I’ve also recently decided to go ahead and try KOS for the GDEMU menu, it seems most/all of what I need is under BSD type license. If any problems arise later I can always revert to my own libs.
http://gdemu.wordpress.com/2014/09/12/joyride/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 9th, 2014, 22:55 Posted By: wraggster
EA chief operating officer Peter Moore has paid tribute to the Sega Dreamcast as it celebrates its 15th anniversary in the US today.
Sega's final console launched on September 9, 1999 in North America and Moore was president of Sega America at the time.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324574_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324574_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324574_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324574_320.jpg"></figure>Now the COO of EA, Moore took to Twitter to post his thoughts on the launch of the console, which continues to enjoy a cult following to this day.
"I trust my employers here at EA will allow me the indulgence of reminiscence and nostalgia on this day, 09/09/14, the 15th anniversary of the launch of the Dreamcast here in North America on the wonderfully numerically-correct date of 09/09/99", Moore wrote.
"It certainly doesn't feel like fifteen years have gone by since this innovative console ushered in the era of online gaming, albeit through a 56K modem, and thus changed the face of interactive entertainment forever.
<figure style='background: 0px 0px rgb(255, 255, 255); font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0.45em 0px 20px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 230px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--big single-article__canvas--offset zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324575_320.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324575_320.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324575_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3245/image_324575_320.jpg"></figure>"The memories of course are bittersweet - we all know how this movie ended - but I was fortunate to have worked at that time with some of the most amazingly dedicated individuals, all of whom were galvanised around a single goal: prove the naysayers wrong, launch the console with a bang, get to a meaningful install base within the first twelve months, and keep the momentum going in the face of stiff competition.
"We still get together as a team from time to time, and oh the stories we could tell. Lots of coulda shoulda woulda, but primarily pride in our accomplishments and the legacy we firmly believe can be seen and felt in gaming to this day.
"With the Dreamcast's online capabilities, we coined a phrase 'we're taking gamers where gaming is going'. In our heart of hearts we were worried that we would not be there for the entire journey, but it was with great pride that with our Sega Sports games in particular, we ushered in the era of connected interactive entertainment.
"I don't think it is an overstatement to say that the Dreamcast and its online network laid the ground for what we all take for granted today: online gameplay, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc."
The Dreamcast sold a total of 10.6 million consoles worldwide before Sega pulled out of the hardware business and focused solely on creating third-party games for Nintendo, Sony and Microsoft.
http://www.computerandvideogames.com...ary-in-the-us/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2014, 22:53 Posted By: wraggster
via http://www.emucr.com/
GearSystem Git (2014/09/03) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.
Features:
- Highly accurate Z80 core.
- Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
- External RAM support with save files.
- Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
- SMS2 only 224 mode support.
- Internal database for rom detection.
- Sound emulation using SDL Audio and Sms_Snd_Emu library.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.
GearSystem Git changelog:
* fixes a bug with project configuration
https://www.sendspace.com/file/gnoidm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2014, 22:48 Posted By: wraggster
via http://www.emucr.com/
Reicast Git (2014/09/04) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
* Merge pull request #523 from LoungeKatt/master
Support basic debug plugin when app unavailable
https://www.sendspace.com/file/mchxw7
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 8th, 2014, 20:47 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=701#comments
Splitting hairs! (I would say a good friend of mine xD). The DC-SWAT team have released a new version of the essential DreamShell, fixing several bugs while optimizing other aspects! for this version stands CDDA support even from the SD !! To do this, they have developed a new technique for asynchronous loading of information: the main charge is a bit slower, but in return gets to play with a lot more fluidity in games, and music! Os leave you with a crappy Google Translator of changelog in the enlarged news ... and a video of Alexander (using it with HDD). Hey, that's something !! : D
http://www.dc-swat.ru/blog/dreamshell/877.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
next » |
|
|