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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 19th, 2014, 01:04 Posted By: wraggster
via http://pdroms.de/
The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.
<iframe height="281" src="https://www.youtube.com/embed/n_ZB7bd3xTI?feature=oembed" frameBorder="0" width="500" allowfullscreen=""></iframe>
http://www.sqrxz.de/2014/04/20/sqrxz-4-released/
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May 18th, 2014, 23:04 Posted By: wraggster
This is a revised PCB that I’ve been thinking about for quite some time now. In the end I chose the smaller variant with felt pads for initial production as I’ve had that already well tested. But the issues I had lately with sourcing pads that would stack to correct height got me to rethink the whole idea and hence I dug up the other design and actually had it made. As you can see, it works:
That’s the good news, the bad is it’ll take another week to get the revised PCBs manufactured, so again a small delay. The new variant will be called 5.2, and there are just a few 5.1 units in existence. Those are identical except the location of the optional support near the button, it has been moved a bit. You can use it or not, it’s up to you, it might prevent proper seating of the connector so that’s why it’s optional. Might not fit perfectly into each Dreamcast.
The left support (and the screw pretty much as well) are mandatory if you want GDEMU to be stable. These are however far enough from the connector not to cause any issues. The screw is metric though, can’t get anything else in this part of the world, and apparently the original one was not. So it might be a bit difficult to install it at first, just be patient with it and don’t rush. Also, do not attempt to put the screw in alone, you will reach the console mainboard if it goes deep enough, and then it’ll cause damage to it. To make sure noone attempts that I will be adding a small piece of paper to each sent GDEMU with this particualar warning printed.
Other than longer PCB to allow for the screw there are no functional differences between this and the v5.0 model. Or the original v4 that used the remote for LEDs and buttons. Oh, and about that, I will have a few spare PCBs that were meant to be remotes but were never used. I can give those away to people who would like to assemble one on their own. Just the small PCB though, no components or wires. Ask me about it when I contact you for payment and I will add one PCB to the envelope. Offer valid only as long supplies last
http://gdemu.wordpress.com/2014/05/12/more-prototypes/
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May 13th, 2014, 00:16 Posted By: wraggster
Sega may be most closely associated with Sonic the Hedgehog, but the publisher doesn't rely on its console platformer mascot like it used to. Parent company Sega Sammy Holdings reported its full-year financial results today, with a turnaround for the gaming business led by a pair of PC titles.
Total War: Rome II was the company's best-selling game for the year, with 1.13 million copies sold, followed by Football Manager 2014 and its 790,000 copies sold. The worldwide Wii U and 3DS release of Sonic: Lost World was third, with 710,000 copies sold. The top five was rounded out by THQ bankruptcy acquisition Company of Heroes 2 (680,000 sold) and the Japanese launch of Yakuza: Ishin for PS3 and PS4 (390,000 sold).
For the full-year, Sega's consumer division (which includes toys and animated movies as well as games) posted revenues of ¥99.84 billion ($981.52 million), up 19 percent year-over-year. It also turned the prior year's ¥732 million ($7.20 million) operating loss into an operating profit of ¥2.09 billion ($20.55 million). Despite the improved numbers, Sega noted a softness in the packaged games market, and a continued shift toward digitally distributed titles, especially those on social networking services and smartphones. The company is taking both of those into account for the current fiscal year.
"The packaged game software field in the consumer business will continue to undergo rationalization, in an effort to establish a structure that can consistently generate profit," the company said. "We will also push forth with the digital conversion of existing package IPs."
Perhaps counterintuitively, Sega projects to sell 12.78 million retail copies of games over the current fiscal year, up from 8.73 million last year, and 10.78 million the year before. It expects the 3DS to be its strongest platform (2.27 million copies projected), followed by the PS3 (1.52 million copies) and the PC (1.15 million copies). The consumer division is forecast to see revenues jump 29 percent this year, with operating income more than tripling to ¥6.6 billion ($64.9 million).
For Sega Sammy as a whole, revenues were up 17.6 percent to ¥378.01 billion ($3.72 billion) for the recently completed fiscal year, while net income was down 8.2 percent to ¥30.72 billion ($302 million). The company is projecting sales to rise 19 percent in the current fiscal year, with net income falling 32 percent.
http://www.gamesindustry.biz/article...iness-rebounds
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May 7th, 2014, 00:16 Posted By: wraggster
The 32X in situ alongside Sega’s Mega CD 2 and host console, Mega Drive (Genesis in the US).
Edge 218′s Kinect cover asked of the device: “The catalyst for a new era in gaming, or a 32X for 2010?”The parallels between the Kinect and Sega’s 32X might not seem immediately obvious, but as the Xbox One slowly recovers from its difficult launch they keep presenting themselves. In 1994, Sega was a runaway success in the West. The Mega Drive (the Genesis, locally) was the best-selling 16bit machine in North America, and sold around seven million units in Europe, leaving the Super Nintendo in the shade. But in the East, things were different.In Japan, the Mega Drive couldn’t compete with the SNES – the Super Famicom – and was also being outsold by NEC’s PC Engine. Headquartered in Tokyo, Sega was keen to progress to 32bit technology before their closest competitors – and it was feeling the heat, too, from a couple of new consoles: Atari’s 64bit Jaguar and Trip Hawkins’ 3DO. Pressure was rising. Action was needed.The Mega-CD showcased Sega’s capabilities to strike into new markets ahead of its peers – even though it didn’t truly deliver next-generation experiences, the move to CD-based console gaming in 1991 was prescient, and sales were decent. But when word emerged that the company was to release another, cartridge-based add-on for the Mega Drive in order to prolong its lifespan, at the same time as developing a standalone 32bit console, the Saturn, the only reasonable reaction was one of bewilderment.Codenamed Project Mars, Sega’s 32X began strongly, selling 650,000 units in the US between its November 1994 launch and Christmas the same year. But in Japan, the Saturn beat the Mega Drive’s 32bit supercharger to stores by a couple of weeks – it wouldn’t make the States for another six months – rendering its presence in the East effectively needless, its market penetration negligible.
http://www.edge-online.com/features/...onsole-giants/
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April 21st, 2014, 22:05 Posted By: wraggster
Hello dreamers! Another Sunday, "dreamcastero" more, and of course, we bring you the latest news homebrew: SQRXZ 4 ! They say that there are not three but four ..... well it was not exactly like that lol:-P. In SQRXZ 4 - Cold Cash , we have to go "impossible" levels to get fresh money (yes friends, there is a solid frame at each SQRXZ adventure!).
<center>Game Features
* Authentic Retro graphics - Pixels forever
! * 10 difficult levels
! * 11 great tunes
! * Top 10 highscore
! * Infinite Continues
* Flights hidden!
* Tricks! (If you can find)</center>
The team Retroguru has endeavored to present this new adventure in the Demo party Revised 2014 , and has been great to them personally! : D You will find SQRXZ4 systems for systems: Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel and Raspberry Pi (this itself is cross platform!) Link for more info and downloads: pouet.net
http://www.dreamcast.es/news.php?readmore=673#comments
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April 21st, 2014, 22:03 Posted By: wraggster
Elysian Shadows is an RPG developed 2D indie Dreamcast (among other platforms). Merge aspects of classic RPGs such as 16-bit Chrono Trigger, Secret of Mana and Final Fantasy, with a highly stylized and modern vision using dynamic physical and lighting and sound engines with an exchange between 2D and 3D perspective. Our goal is to create a 2D RPG "new generation" in terms of gameplay, graphics, sound ... while maintaining the essence of the games that inspired us to become developers
Youtube Channel
is planning to launch a Kickstarter this summer, following the success of other games supported by this system.
http://www.dreamcast.es/news.php?readmore=671#comments
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April 12th, 2014, 01:49 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=668#comments
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April 12th, 2014, 01:47 Posted By: wraggster
I’ve sent out first few units to have some feedback. However, doing it this way is rather inefficient – I need to prepare a batch and send them all at once. Which is what I’m aiming for after this weekend.
I’m going with the list but so far I’ve only picked EU orders as it’s usually less hassle – no customs, no additional taxes, cheaper postage too. Next week I’m going to try USA and Canada to see how it works out. Basically there is a lot of confusion as to whether or not I need to have CN22 sticked to the envelope. It’s so small and light it gets sent as letter, so technically no need for CN22. On the other hand it does contain “goods” and not documents…
Problem with CN22 is I can’t put 100 Euro on it as value anyway or you will have to pay import duties. So it needs lower value, probably also be marked as a gift, but then why bother with CN22 at all, customs might decide to inspect it anyway. I’ve heard small envelopes like these tend to get by witout CN22 just fine, and it’s less paperwork for me so I’m going to try that way first.
http://gdemu.wordpress.com/2014/04/09/strange-customs/
GDEMU is an SD card based replacement for the optical drive in Dreamcast console.
GD-ROM drives inevitably wear out and fail – as do all mechanical devices – and since the console is no longer being manufactured it’s nearly impossible to source spare parts. This project was meant to provide a “once and for all” solution, since it doesn’t have any moving parts.
Features:
- 100% compatibility with existing software
- No need for custom BIOS or other modifications
- Full support for CD Digital Audio
- Considerably faster loading times
Please note: GDEMU does not endorse software piracy. It is end user’s responsibility to ensure the device is used in a lawful manner.
The project was started in 2008 as purely hobbyist endeavour, and was kept private for a long time. A few prototype units were made and the last ones received praise from the testers, so I have decided to make it more public by selling some in hope to raise money for hardware and software upgrades I need. This is still, however, just my old hobby project and not a business venture.
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April 12th, 2014, 01:45 Posted By: wraggster
Here it is, the very first v5 unit assembled, I haven’t even cleaned it properly yet:
This is what you’ll get, without the SD card of course
That’s the good news. Now for the bad: I dun goofed up and there will be a tiny wire added on the back on some units – but don’t worry, it’s fully functional. The wire fixes the oops.
One of my suppliers also messed up and sent me less parts than ordered. Turns out they had less in stock than what their system showed. I should have the rest on first week of May.
And finally I’m still waiting for some additional soldering equipment, which I might finally get this weekend. Hopefully. Or else this whole assembly thing is going to take a while.
Oh and by the way, I’ll stop taking preorders soon because the waiting list is almost full. I will take a bit more than I can sell in case someone changes their mind last minute. Again, you will not be asked to pay anything unless I’m sure I can deliver.
If everything goes well (and trust me, so far it’s a mixed bag) I will have some v5 units ready for shipping on Monday.
http://gdemu.wordpress.com/2014/04/02/hot-stuff/
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April 12th, 2014, 01:44 Posted By: wraggster
A lot of people asked to see a video of GDEMU running, so here it is, courtesy of a tester:
Note that this is a v4 unit so it has a “remote” attached with a flat cable. The v5 will only have one button on the main PCB and no remote – but will also feature solder points for additional up/down buttons should anyone want to mod their Dreamcast case and add those on their own.
As you can see GDEMU is very easy to install and use, doesn’t need any BIOS mods. You just swap out your GD-ROM drive and put the unit in it’s place. Having said that, my testers asked if it’d be possible to boot a simple menu for choosing the image to load – the answer is yes, I’m working on it, but it’s not a high priority task right now.
http://gdemu.wordpress.com/2014/04/01/prototype-demo/
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April 9th, 2014, 22:56 Posted By: wraggster
Sega Europe suffered "a limited number of redundancies" due to a restructuring in Sega of America's Sonic and mobile divisions. The layoffs follow those that hit Sega of America in October 2013 due to another restructure.
"Sega is in the process of consolidating certain functions of the Sonic and Mobile departments within Sega of America, where the management and production for those areas of the business reside," Sega told Joystiq via email. "As part of that strategy a limited number of redundancies have taken effect in our European office, based in London."
Sega slashed its profit forecasts in February for the fiscal year ending March 31, cutting its expected net income by 36.2 percent to 30 billion yen ($293.5 million).
http://www.joystiq.com/2014/04/09/la...ructure-in-us/
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March 31st, 2014, 00:58 Posted By: wraggster
Deunan posted this on his site:
Decision has been made, there will be a short production run of GDEMU soon - as in, a few weeks. After that, when I can tell just how many people are actually going to pay for it, I will decide if I will continue or not. More details will follow once I get everything sorted out.
In other news, my testers notified me of some recently done Dreamcast dumps that appear to be broken on GDEMU, so I investigated.
Seems like there is a group, or groups, that started doing GD-ROM dumps using PC drives with a so-called "swap method". I did that too once, other than having slightly different "audio offsets" there is nothing preventing such dumps from working - if done correctly. And that's the key word here. Well, the group(s) in question decided they know better and introduced changes into tracks' positions and lengths - to "fix" things I guess. The worst part is they've just shoved all their changes into .gdi files and typical user has no way of knowing if it's a proper dump or not.
GD-ROM images made using GD drive in Dreamcast are not perfect either, but frankly no CD image format is, or will ever be, unless we store raw EFM stream (assuming we can even read it glitch-free, which is debatable). But small flaws can be corrected if the method is good in principle and the changes are always consistent. For GDIs it means you need to adjust for missing pregaps (not really needed) on data tracks and starting address on audio tracks. My guess is the new dumps were supposed to overcome that, but instead are plain broken.
As an example let's take a look at Chu-Chu Rocket, the PAL version. The new .gdi file says this for tracks 3 and 4:
3 45000 4 2352 "ChuChu Rocket! (Europe) (En,Ja,Fr,De,Es) (Track 03).bin" 0
4 355602 0 2352 "ChuChu Rocket! (Europe) (En,Ja,Fr,De,Es) (Track 04).bin" 0
Track 3 file is 730535904 bytes long, that is 310602 raw sectors. Since it's missing the pregap I mentioned, the actual length of the track is 150+310602=310752.
Let's add this length to it's starting address, to see where it ends: 45000+310752=355752. See the problem? Track 4 starts at 355602, which is less than 355752. This creates an impossible situation where tracks overlap.
But wait, what if we treated this new image just like the old dumps and actually did apply the fix for audio tracks as usual? Then it'd be 355602 plus 150 fix which equals 355752 and it checks out. Yay! Maybe this is the correct way after all, let's investigate further:
18 505295 0 2352 "ChuChu Rocket! (Europe) (En,Ja,Fr,De,Es) (Track 18).bin" 0
19 505819 4 2352 "ChuChu Rocket! (Europe) (En,Ja,Fr,De,Es) (Track 19).bin" 0
Track 18 is audio, 1232448 bytes long, which makes it 524 "sectors". If we add the fix, then it starts at 505295+150=505445, and ends at 505445+524=505969. Oops. Track 19 started already, at 505819... Now track 18 end overlaps with track 19 pregap.
The funny thing is, the situation with track 18 overlapping track 19 will kinda work still, since no code ever tries to acces the pregap, so the collision will never be discovered. But this tells you a lot about quality of this dump. Can it be fixed? Maybe. Question is, why break and fix it, rather than just use a known good dump.
I rest my case.
http://dknute.livejournal.com/42778.html
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March 22nd, 2014, 00:25 Posted By: wraggster
Shenmue was an ambitious game for its time, incorporating a massive open world, environments full of people and activity and a complex combat system, all of which was delivered using state of the art graphics. It was a huge project and, as director Yu Suzuki revealed during the Shenmue postmortem panel atGDC 2014, it wasn't without some bizarre development bugs. In fact, up to 300 were found every day, according to Suzuki.
Without some form of compression, said Suzuki (through interpreter Mark Cerny), all of the content in Shenmue would have required 50-60 CD-ROMs. As that would have been ... prohibitive to the average consumer, the Shenmueteam had to come up with ways to save space, though this sometimes created unexpected results. Like cats walking on two legs.
http://www.joystiq.com/2014/03/21/sh...-people-and-e/
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March 21st, 2014, 18:31 Posted By: wraggster
Yu Suzuki is researching Kickstarter, and looking into the possibilities of using it to fund future projects.Suzuki's always been vocal about how he'd like to return to Shenmue, a series famously cut short after the 2001 sequel, if the chance arose. At yesterday's Shenmue post-mortem at this year's GDC, he said he'd like to make Shenmue 3 with the "right opportunity."Speaking in an interview today, Eurogamer asked Suzuki that, given his desire to make the game and the fans desire for him to return to the series, whether he'd considered crowd funding the game via Kickstarter."Yes," Suzuki answered. "I am researching it."Suzuki was unable to go into specifics about how much he'd need to raise to make Shenmue 3 a possibility - the original two games famously cost $70 million to make, a figure that amounts to $98 million today taking inflation into account - nor did he want to commit to bringing the project to Kickstarter, reiterating that he's merely researching it at present.Suzuki's been notoriously elusive since Shenmue 2, most recently working with his own company ys.net on mobile games. So what is he working on right now?"Just now, I don't have anything I can say yet," he smiled. "I can't announce right now - but I'm making something."
http://www.eurogamer.net/articles/20...to-kickstarter
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March 21st, 2014, 01:05 Posted By: wraggster
Yu Suzuki surprised and delighted a rapt audience during yesterday’s Shenmue postmortem.
Surprising precisely no-one, the first audience question asked at Yu Suzuki’s captivating and revealing Shenmue postmortem was about Shenmue III. Suzuki held the same line he’s held since the request was first made: “I sure want to make it. Of course I want to make it. If I get the right opportunity…”Suzuki isn’t working on any other projects, he confirmed, but he did reveal an incredible amount about the creation of Shenmue, which began as a surprising and obscure prototype called ‘The Old Man and the Peach Tree’ before spiralling into a proposed eleven-chapter saga with restrictive Coke product-placement and AI-driven interior design.Drawn from Suzuki’s dissatisfaction with the Japanese RPGs of the 1990s — he wished to fix things as simple as walk loops that don’t end when a character walks into a wall — The Old Man and the Peach Tree was an (unshown) prototype featuring full 3D graphics and cinematic presentation telling the story of a man, Taro, on the quest to find a great martial arts master Ryu, potentially masquerading as a lazy beggar who requests a peach to eat.Further inspired by a research trip to China, Suzuki evolved this concept into a plot with four acts and four concepts: Introduction, sadness. Development: departure. Denoument: fight. Conclusion: starting afresh. It’s here that you can begin to see what Shenmue would become, with the first act of what had become Virtua Fighter RPG: Akira’s Story following the theme of sadness with Akira losing his father, the “development” following the theme of departure with Akira leaving for China.
http://www.edge-online.com/news/the-...series-future/
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March 17th, 2014, 22:09 Posted By: wraggster
Metal Sonic Hyperdrive is a full hack of Sonic the Hedgehog for the Sega Genesis/Megadrive that features brand new Levels, Music, Gameplay difficulties, Special moves, Playable characters, and etc.
The hack originally started under a different concept back in 2011, with a walljump feature that’s suppose to make the gameplay a mixed of Sonic and Megaman X. because of it, level designs revolves around the use of the Walljumping mechanic including bosses. it later got removed for the sake of polished level designs and gameplay. a total revamped began in 2013 with multiple changes, including all levels done on scratch. another beta of Hyperdrive has been released for the Sonic Hacking Contest 2013, winning the most trophies including 3rd place/Dust Hill Trophy for best overall hack and the Community Trophies regarding the level designs. a Full Release of the hack began in Thanksgiving November 28th with a Youtube trailer and Wii Virtual Console demonstration.
Full Hack originally release in November 28th 2013, this recent update contains a few bugfixes, slightly longer and harder level layouts, and a few other tweaks and features, such as a Extras Menu (that can be entered by pressing C on Title Screen) Survival Mode.
http://www.romhacking.net/forum/inde...c,17417.0.html
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