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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 3rd, 2006, 16:34 Posted By: Christuserloeser
Shoometsu released an updated version of the AES4All (aka Neo4All/AES) ROMRC datafile! With this you can convert many many more NeoGeo games for use with AES4All:
after some weeks of work I have already done. the sets were tested with aes4all b1, and each game is commented when not working, you can see if your game is working before convert/burn it, some sets may have specific data that need to be decypted and/or descrambled, wich is also mentioned in each game. just test it
Download it here and place it into your /Convertneo/ folder, then start converting your games.
Updated: the local AES4ALL download now also contains the conversion tool and the new ROMRC
Source: Chui's official forum
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October 2nd, 2006, 16:23 Posted By: Darksaviour69
I currently updateing to a newer version of cfiles for the Download section. I was hoping it would go smoothly, but I having a few problems ( images and login is not working). Also the its set back to the default layout ( don't worry i have the old version backup) but most importantly you can still download in its current form.
Please bear with me till i get it sorted.
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September 30th, 2006, 20:10 Posted By: JKKDARK
New version of the Sega Saturn emulator for Windows. It's nice, now we have save states
What's new?
SCSP playback position processing was updated.
Access processing of the memory was updated.
Snapshot key was changed to F8.
Saturn.ini and SSF.ini are now merged [b](SSF.ini saved the emu settings, Saturn.ini saved the clock/language settings in the past - you'll probably need to delete your ini files and re-configurate the emu).
Save States are temporary mounted.
State Load = F7 key
State Save = Shift + F7 key
Since data is compressed, saving takes time.
The savestate function has restrictions. [b](I heavily abbreviated this part, I think you'll get the idea)[b]
- Only one save can be made per game (multiple saves are planned for future versions)
- You can only save once the game has started up (There's something written about "Being unable to save on multiplayer screens" here which I didn't understand)
- Saturn's built-in backup and the contents of the backup RAM cartridge are not saved. (For STV games however, the backup memory is also saved)
- If the BIOS changes, a savestate cannot be loaded.
- In later versions, it may become impossible to load a previous savestate. (Since support is experimental, the savestate data may change in the future, braking compatibility for existing saves
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September 30th, 2006, 19:50 Posted By: Darksaviour69
posted at Blue Swirl
BmpToVmu is a command line tool that allows to create a VMU icon or eyecatch from a BMP image. You'll then be able to insert converted bitmaps in a VMU file, which is particularly useful for your games/emulators/apps projects for Dreamcast.
you can download locally here, or from Blue Swirl
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September 29th, 2006, 20:54 Posted By: wraggster
Sega have finally released a new Dreamcast but alas its not a new console but a Dreamcast Wristwatch, the watch has a Mini Dreamcast has its face, sorry it doesnt play games either.
Heres 2 screens:
Nice looking but at a price of US$ 129.90 (~69.69 GBP) maybe its for serious collectors only.
More info at Play-Asia.com
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September 28th, 2006, 22:48 Posted By: Christuserloeser
Smurph has updated his great tool to automate the process of creating a ROM List for the latest release of GenesisPlusDC. Features:
Copies and renames rom zipfiles from one location to another, and creates a romlist according to the filenames of the zips. Optionally, it strips goodcodes.
Download it here or you can download it locally here
Romlister has also been added to the GenesisPlusDC download
Changes in v1.0:
- Added Better Progress Bar
- Rewrote the entire program in VB6
This version has no external dependencies other than the VB6 runtimes.
NOTE: If your antivirus goes off, get a better antivirus, as it is a false reading. I simply packed the executable to reduce file size.
The DCS Wiki article about GenesisPlusDC has already been updated with the new version.
Don't forget to support the development of GenesisPlusDC via contributing your test reports to the Compatibility List at DCS.
update: bug fixed, all downloads updated
Source: DCEmulation.com Forums
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September 27th, 2006, 01:31 Posted By: Christuserloeser
Smurph released a very helpful tool that automates the process of creating a ROM List for GenesisPlusDC:
Copies and renames rom zipfiles from one location to another, and creates a romlist according to the filenames of the zips. Optionally, it strips goodcodes.
Download it here or via the attachment in our forums.
Requires .NET Framework 1.1 or higher. If you get a runtime error when you launch the executable, you probably don't have it. You can download it off microsoft's site.
The DCS Wiki article about GenesisPlusDC will be updated shortly.
Source: DCEmulation.com Forums
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September 27th, 2006, 01:24 Posted By: Christuserloeser
The GOAT Store anounced that they'll relaunch their website on September 30th:
Since the GOAT Store, LLC first came online in 2000, the site has offered gamers thousands of different products to satisfy their gaming craves. Today, the GOAT Store is proud to boast an inventory of over 10,000 items and has helped provide gamers worldwide with new things to play. But the GOAT Store isn't ready to rest just yet.
On September 30th, the GOAT Store is moving to a new server, and the changeover is going to allow for implementation of many new features including a redesigned main page and member section, weekly member specials, free US order tracking, an updated help system and much, much more.
The web site is not the only new thing to be updated, as one week after the launch of the web site, the GOAT Store will reveal a completely new product line that will gamers will love. And if you are a gamer looking for more games to play, the GOAT Store will be adding thousands in inventory throughout the month of October alone!
Dreamcast fans are also in for a treat, as during the month of October the GOAT Store Publishing portion of the site will be updated with lots of new information on the upcoming GOAT Store releases, as well as details on three games which are expected to be released in 2005. The new server will also allow for the first time ever the hosting of video previews!
You may experience some difficulty reaching the web site as the change happens, but keep checking back as your one stop gaming shop to see all of these exciting updates!
Source: ConsoleVision.com
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September 25th, 2006, 05:16 Posted By: BlueCrab
MrSiggler and Phantom (aka waltervn) have released version 0.1.0 of their multi-platform chess game DreamChess.
Here's the info from the project's website:
DreamChess is an open source chess game. Our primary target platforms are Linux, Windows, Dreamcast and BeOS. DreamChess features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat figurines.
A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.
Other features include on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. In future releases we plan to add support for time controls, audio, network play, more visual effects such as reflections and shadows, and 3D animated pieces.
We hope you enjoy the game!
You can download DreamChess, and its source code from its website: http://www.dreamchess.org/ .
You can also download it localy here from our dreacast download section ( files updated)
You can also see screenshots of it via comments, or the website linked above.
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September 24th, 2006, 03:21 Posted By: Atari
The page has been partially down recently due to a server software reinstall (not sure why; possible hacking attempt?), and I was unaware of it until today. All of the pages on the site have returned to their normal state. My apologies to anyone who visited the page and found anything missing that they were looking for.
Fenix for Dreamcast Technical Page- http://atari.vg-network.com/dcfenix.html
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September 23rd, 2006, 05:24 Posted By: VampDude
I was just searching google and came across something i've never seen before (thou someone here probably has) a Dreamcast made to look simular to an XBOX???
it looks cheap and nasty
why would someone do this to a perfectly good console?
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September 22nd, 2006, 10:40 Posted By: Darksaviour69
News from Spud
New online tool:
SoA Saves Editor is a tool to inspect the content of the saves for the Dreamcast game Skies of Arcadia.
For now it only allows to display stats of each character as well as the game time and the save location. Later stats might be editable, so you could for example increase the level or health points.
The tool is compatible with DC browsers (DreamKey, DreamPassport and Planetweb), as well as PC browsers (in this case you must use saves in VMS format).
SoA Saves Editor
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September 21st, 2006, 16:49 Posted By: Darksaviour69
From NG: DEV.TEAM
As the cartridge done well, we're now preparing a release of Last Hope on NEO·GEO CD and Dreamcast for December 2006.
Both versions will feature a high quality CD Digital Audio soundtrack. Dreamcast version will be a pixel perfect port with scanlines on 240p in progressive mode. Be sure that the game will run on NTSC and PAL systems on 60hz; Region Free. Just like every original Dreamcast game you can play Last Hope without any additional requirements.
Currently we're negotiating with an publisher for world wide release.
Source:blog.ngdevteam.com
Also Timm Hellwig (Project manager & lead programmer of NG: DEV.TEAM ) told me the price will be "around 35 EUR" ( thats about $45/£24)
More info about last hope here
download video of the game in action here
from the FAQ
Dreamcast specific questions:
* Does the Dreamcast version will offer Plug & Play?
Yes. The game will be playable without any additions, just like every original Dreamcast game.
* Packaging?
- Offset printed traycard.
- Offset printed booklet.
- Jewel Case.
* Does this game use the VMU?
Game progress, options and score are saved.
* Is there a Region Lock?
The game will be Region Free.
* Loading times?
Nearly nonexistent.
digg it
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September 21st, 2006, 13:16 Posted By: Darksaviour69
Another Update from BlueCrab
Right now, I'm revamping the connection system between the game and the server. Right now, I've got a rather simple database attached to the server which will contain usernames, passwords, and ID numbers for each person that plays DCRPG. Eventually, the amount of stuff in the database will probably expand, but for now that's what it has. Also, I've gotten most of the login procedure written. It's based somewhat on CHAP (a login system for PPP connections), but with SHA-256 hash calculations, rather than MD5.
Source: DCRPG Project Progress Thread
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September 20th, 2006, 15:27 Posted By: Christuserloeser
goatdan of GOAT Store Publishing posted an update on their upcoming Dreamcast games:
Hey everyone,
I haven't posted much of anything in a while, and there hasn't been much in the way of action regarding our Dreamcast releases announced recently. I wanted to take a quick minute to explain why, and mention some potentially exciting news:
In June and July, right after the Midwest Gaming Classic, the servers that the GOAT Store is hosted on were plagued with a series of downtimes that kept us offline for over two full weeks during that period. Unfortunately, the hosting company didn't answer our questions completely about why the downtime occurred, and Gary and I talked and decided that it was time to move to a new hosting company. During the downtime, we had lost some things very important to our business -- including our Google rankings -- and our sales have been rather poor since that point in time. A change is necessary to keep us moving forward.
Moving to a new hosting company is allowing us to make some much-needed updates during the change. After the change-over occurs -- which we expect will be in the next few weeks -- a lot of new features will be available and cosmetic changes will have occured. The main page will look slightly different, and we will have weekly specials which will properly operate -- a huge upgrade that we are spending a lot of time on. I think that everyone will be very pleased with the upgrades.
Another thing that this will allow us to do is to devote more space to our upcoming Dreamcast projects. We will have videos of them, as well as more screenshots and more information. We are on track for three releases this year -- including one which was not even discussed at the Midwest Gaming Classic! It should be an exciting time for us.
So if you were wondering if it was all fluff and why we announced all the additions to our site and then never brought them out -- there's the answer. We will be doing it, and we will have a LOT of good news. We're hoping to dive back into Dreamcast development the way that we were right before the issues came up in the next few weeks, and we hope that you will all continue to support us by purchasing the games which you are interested in. We hope to have a lot in the near future!
Thanks! Any questions please post here and I'll be happy to answer!
Source: DCEmulation.com Forums
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September 18th, 2006, 22:33 Posted By: wraggster
Heres the latest from Rockin-B:
Hello everyone, you might have noticed the lack of updates recently. That's due to a new job I got, which will take me quite busy for the next couple of months. Nevertheless, I've been doing some Saturn related stuff and I will do so in the future, too.
I would like to release the source code of the SNES emulator for SEGA Saturn as well as the SGL replacement Saturn software library, but haven't had time yet to clean up the sources. If I got some, I'll publish them.
The C4 - 2006 Saturn Coding Contest is of course still running untill the end of november. Everyone is invited to create a game or demo with impressive graphics. Show us what you can! What is it that you can do to achieve impressive graphics, you ask? Well, personally, I had 3d graphics in mind when I started the contest. It's much easier for you to have action on the screen with 3d graphics than with 2d graphics. So many things where a little action in the program causes a lot of action on the screen. You can work with textures, change polygon colors, use gouraud shading, have moving light sources. To let 3d objects move around, rotate, scale and smoothely change their appearance is rather easy in 3d. Whenever you can, avoid still images because they get boring after whatching them for a few seconds, no matter how beautiful they are. In addition to the VDP1 (sprites and polygons), don't miss using the VDP2 (background scrolls) for mode-7-style rotated 3d background planes and color calculations and stuff, because it's for free, it doesn't cost more cpu processing power.
Approach the limits, my friends, use a high polygon count, choose the highest possible screen resolution that's appropriate for your entry. Keep in mind that double interlace (2x vertical resolution) halfes the maximum framerate and may cause some flickering on images, while hires display (2x horizontal resolution) forces paletted sprites (no gouraud shading and lightning) and limits the number of VDP2 backgrounds (only 4 cycle patterns instead of 8). So for 2d games, you can almost always use double interlace and hires. For 3d games, you can use double interlace when your game doesn't need more than 30(NTSC)/25(PAL) frames per second.
Some side notes:
You can use different resolutions for VDP1 and VDP2: this way you can have normal resolution 3d polygons combined with hires and double interlaced background scrolls (like done in Atlas).
You can get 10 percent extra overall system speed by choosing vertical resolutions like 352 or 704 instead of 320 and 640 (Like done in Save Game Manager).
You can even use hires with 3d gfx and apply red gouraud shading to create really professional effects like the chrome and bump effect shown in the CHROME example of the SGL library. This is definitly a topic for advanced programmers.
More Info --> http://www.rockin-b.de/news-latest.html
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September 17th, 2006, 20:04 Posted By: wraggster
The Sega Saturn emulator for Windows called SSF has once again seen a new beta release, heres whats new via translation.
Execution processing of SH2 order was modified.
It made dynamic recompiling exclusive use attendant upon that.
The ended cord/code processing of VDP1 was corrected.
It reaching the point where the person of Code R is indicated, it increases.
The drawing processing of VDP1 was modified.
MaximalSpriteNumbers option was abolished attendant upon that.
It reaching the point where [suteraasaruto] SS moves, it increases.
Mapping it did also the memory space which the mirror is done.
The software whose operation is doubtful from R9 is several, but
Because the fact that it is close with the apparatus is expectation of this version
(Timing being agreeable) is moving probably is until now accidentally
.
After the SSF starting until the window becomes large, when the space is pushed,
The value of SH2 Instruction Numbers is dropped 6 temporarily comparatively.
As for the software which stops when this is done, there are times when it operates.
Not to modify setting, because also the [te] is good, perhaps convenience.
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Thanks to Elation for the news
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September 16th, 2006, 17:07 Posted By: wraggster
Awesome news from Gamesetwatch:
Poking around the nooks and crannies of eBay still brings up some genius items - witness this Sega Dreamcast wine bottle being sold starting at a princely opening bid of $1.00.
And, folks, here's the pathos: "This is a Dreamcast wine bottle from Japan, made to celebrate the release of the Dreamcast console in 1998. The wine bottle is empty, the contents have already been drunk." Yep, and the bottle marvellously says on it: "I sincerely hope you have the opportunity to enjoy both wine and Dreamcast in the near future."
Finally, this will have ended by the time you guys read this, so hopefully the listing is still there - but a Seaman plush UFO Catcher doll is more my speed when it comes to Sega-related goodies. Roll on Seaman 2, which should be revealed even as we speak, I believe?
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