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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 22nd, 2006, 22:17 Posted By: wraggster
Atari posted this news:
I've learned how to use structs! I've added the struct for level parameters and plugged them into the game processes, so now the game has a number of different levels added to it, which change based on a quota system. In other words, catch a certain amount of crystals per level, and the level changes, along with the level parameters. There is still a lot of tweaking to do, but my master plan for the game is coming along smoothly and steadily. Here's a current screenshot (keep in mind that the current graphics and display are just placeholders until the new graphics are finished):
I played around with some cd audio code and burning a selfboot cd with CDRECORD so I could change the songs that play during the levels, but so far my experiments have failed. Unfortunately, Fenix for DC has some memory limitations that only allow one to load up to 3 megs of song data, give or take a few kbytes, and I've attempted to get around this by using CD-DA, but due to either a bug in DC Fenix with the CD audio functions, or simply my own problems with setting up the CD to play audio, I have been unable to get the audio to play. So thus far, I only have one song that is able to be loaded and played using the load_song and play_song functions. I also tried to unload the current song and load a different one to play, but this crashes the game. I'll continue to experiment and see if I can come up with some sort of solution to this problem.
There's still a lot of work to do. I need to add another powerup, level transition screens, tweak the level parameters for steady difficulty ramping, add the new graphics and fix the display (there will be more than one enemy, trust me!), and a few more surprises Stay tuned!
More Info Here
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October 21st, 2006, 14:57 Posted By: RockinB
The SEGA Saturn port of SMS Plus emu by VBT is known to be the fastest emu out there, as it uses native Saturn GFX hardware for graphics rendering.
Currently, VBT is working on sound support. For those who hate waiting for a next release, I created a ready-to-burn ISO image which includes the newest version of VBT's emu (the one he released the other week, with updated CPU core) plus all homebrew SMS roms that I could find on the smspower website.
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October 21st, 2006, 11:02 Posted By: RockinB
The Sega Saturn Multiplayer Taskforce has released a new multiplayer game. As the author Vreuzon is from france, the game got the french title "Charette a bestiaux".
It's a top-down viewed real-time tank battle game for up to 6 players. Like in his previous releases ("Stéphano karaté maitre", "Floupix Ping Pong"), you can choose the number of opponents and whether they are controled by humans or CPU AI. The terrain graphics are generated by an algorithm.
Playing the game for the first time, you'll notice that Vreuzon once again has managed to make this Saturn homebrew game better than all his previous releases. It even features transparencies, backup save states and really good sound effects. Significant improvements where ever you look!
Resources:
- GPL'ed source code
- official home page
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October 20th, 2006, 22:27 Posted By: wraggster
News from GPF
-- Credits to Exophase for releasing such a fine emulator that I have merely ported it to run on the dreamcast using the included C core, does not use dynarec like the psp version.
please check the other readmes.
included is a scrambled binary, game_config.txt. requires a gba bios named gba_bios.bin(you can dump it yourself, see http://wiki.pocketheaven.com/GBA_BIOS)
place your gba roms on the root of the cd and burn everything to cdr, in what ever method you need to make a bootable cd.
Download here
Enjoy,
Troy(GPF)
http://gpf.dcemu.co.uk
PS: thanks to Ron of dciberia for his alpha testing and arranging it with others for testing.
http://www.dciberia.net/tiki-read_ar...?articleId=568
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October 20th, 2006, 11:27 Posted By: Darksaviour69
This is a port of Exophase's gba emulator that he programmed specifically for the psp, by GPF
GPF has released a test version for dcmu staff to play with (we have been lucky recently), and we can report that up to 32mb roms are loading (remember the dc has only 16mb of RAM). There's a little lag in the sound when using roms bigger than 8 MB, but they are playable.
GPF said he hopes to release an apha soon, but is very busy at work right now.
So while you guys wait we have made 2 videos of the emu running, (the emu does have sound, but it is not recorded in theses videos) thanks to skye for the videos
Frameskip set to 0
download via comments
digg it
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October 19th, 2006, 22:44 Posted By: Darksaviour69
Smurph has released a pre-release of Super Mario Wars 1.7a in our forums here
For some reason, my 1.7a port runs decent... It just has memory consumption problems. It's playable, just don't expect more than 1 or 2 games before crashing.
I need to start work on it again... but until I do, here's a little pre-release, I guess.
Download locally here
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October 19th, 2006, 03:43 Posted By: BlueCrab
After a while with no updates (sorry people, I have a life, contrary to popular belief ), I've finally gotten a bit more done with DCRPG.
NPCs now can talk to you, and Characters are finally getting stats. Oh, and everything runs nicely on the Dreamcast still.
See the latest screenshot through the comments.
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October 18th, 2006, 19:24 Posted By: wraggster
drkIIRaziel posted this WIP news about his Unreleased Dreamcast Emulator for Windows:
After some recent fixes on the mmu and exeption handling code , some WinCE samples finaly work .Wild metal shows the intro video ("Rockstar" one).No wince game goes ingame as of now , but that wont take long
We also need a site for nullDC , and emudev.com.Anyone interested come on #emudev/#nullDC on efnet.
Screens Via Comments
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October 18th, 2006, 10:59 Posted By: Darksaviour69
kungpow12345 has posted an update about Yumi: Samurai Warrior, a BOR game that will be release commercially by GOAT store next year
(This isn't done by any means but it's a start ^^)
Some more news for you guys. I've recently moved from BoRHED back to OpenBoR and have "merged" Distant Star Productions if you will with the OpenBoR team to make OpenBoR Games. Yes, it's still just me game wise but I've finally enlisted some cinematic help.
I just finished one of the 4 modes for Yumi and it looks and plays really good. The neat thing is this mode has been in BoR before but most people don't know about it! Very Happy Luckily for you guys, Yumi will bring it back along with another mode that hasn't been in BoR in quite a while. Three letters for the hint: RRR. Smile If you know BoR, you know what that is.
I don't want to show off too much right now, especially this "early" but I promise next year, I'll show plenty of shots before the game is released.
Source: dreamcast-scene.com forums
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October 17th, 2006, 19:01 Posted By: wraggster
Via Slashdot
Retrogaming with racketboy has up an interesting feature, a piece intended to discuss the best and most relevant Dreamcast games available today. Not intended as a 'top ten list', his goal is to suggest titles that will resonate with gamers of today who are likely to own other consoles. By suggesting titles that haven't been topped by further works, or that may have been the basis for other popular games, he's hoping that today's gamers will still stop and play the classics once in a while. From the article: "Not only is the gameplay in Jet Grind Radio compelling and unique, but the audio and visual qualities stand up extremely well to today's standards. First of all, the graphical style hits you like a brick in the face (in a good way) with its well-executed cel-shaded models and landscapes. Jet Grind Radio was one of the pioneering games in the cel-shading movement before mainstream games like Legend of Zelda: Wind Waker made it popular for cartoon/anime-style games. The Jet Grind Radio soundtrack is also one of the most popular gaming lineups of all time featuring an array of eclectic songs combining the musical genres of J-pop, Trip-hop, Hip-hop and Electronica. This is one game that is not done justice on TV speakers -- you should definitely try to hook up some decent speakers in order to experience it at its best."
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October 17th, 2006, 15:29 Posted By: Darksaviour69
About a week ago zodttd give the dcemu staff test builds of his PSX4ALL DC port (based on chuis original port), so far we have had 2 builds, and just to tease we have uploaded 2 videos of the emu running on the dc, Final Fantasy Tactics and Final Fantasy 4 ( a huge thanks to Skye for taking the videos) and also more pics of Silent Hill (taken by Kaiser)
what Kaiser had to say about the emu
I'm very impressed. Didn't see any apparent graphic glitches. Very nice for just a beta. Here is some pics I took playing Silent Hill. Ignore the some of the blurr and scanlines as that would just be my cameras long exposure time. Everything looked flawless to me aside from the speed.
2 videos (5 mins) and more pics, via the Comments
digg it
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October 16th, 2006, 21:03 Posted By: wraggster
New from SuccessHK
Para Para Paradise is a game by Konami, which takes a specific popular dance called "ParaPara" in Japan, and turns it into a game. Although some people think it's restricting, it can also be fun, as the game uses infrared sensors instead of a dance pad.
Although there is a ParaParaParadise instructional video, this game is different from the video. Instead of just copying the videoed routines, you not only can do them yourself with the sensors going, but you can also "freestyle," and make up your own routines with different sets of arrows (with different difficulties) as well!
Instead of using your feet to play, this game mainly focues on using your hands, gestures, movements, swings, what-nots. Basically, instead of using your lower body/legs like in DDR, you'll be using your upper body/hands and arms instead. Very minimal lower body movement will be used (and for the most part will not even be necessary).
It's free!!! Customers only need to pay the shipping fee for it
Do bear in mind that although free this will set you back about $25 in shipping, this is new at SuccessHK but has anyone seen it before ?
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October 15th, 2006, 17:35 Posted By: JKKDARK
New version of the Saturn emulator for Windows:
What's new?
SMPC processing was corrected.
It reaching the point where [bachiyareshingu] moves, it increases.
The frequency of state saving was increased to each game 10.
At the time of the state load it tried not to check the presence of the hook of backup library.
As problem does not occur with presence of check, because it was possible.
Picture size the option which you force set to Saturn aspect ratio was added.
The usual full screen time it is invalid.
Option of bi- linear filtering ON/OFF was added.
Only at the time of Direct3D it is effective.
At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times.
As for key allotment
Window size modification = NUMPAD + key (+ of ten-key)
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October 15th, 2006, 11:16 Posted By: wraggster
Today we have some excellent news of a new Commercial game coming for the Dreamcast, after all these years the console still lives on . Heres the full details and screens from the pocketpc version to give you a taster:
Revival Studios and GOAT Store Publishing today announced that Radium, a third person action adventure game originally slated to be published for the Game Boy Advance has been upgraded and will be making its way to the Dreamcast for this holiday season.
Radium is a futuristic-styled 3D action/adventure game, using a third person perspective. The game features a total 16 levels with very realistic 3D environments in 4 different scenarios. The game will also feature high quality graphics, a multitude of weapons, bonuses and upgrades and nicely balanced gameplay.
Gamers play as Nova, a female cyborg-experiment who has been captured and awakes inside a laboratory. You must escape from the lab that you are being held in, make your way to the city and figure out who or what is behind your kidnapping, and stop them before their plans can be spread any further.
More information about Radium will be revealed in the future. Information can be found at the official Radium Online web site at http://www.radium-game.com/ or GOAT Store Publishing at http://www.goatstore.com/publishing/
digg it
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October 12th, 2006, 16:28 Posted By: Darksaviour69
An old article but a very interesting one about the HiSaturn Navi
In December 1995, about a year after the Saturn launched in Japan and only a few short months after the Saturn's launch in North America, Hitachi released the single most extreme console the world has ever seen. The HiSaturn Navi. Its feature list was enormous: slim profile, car adaptor, LCD screen, GPS Navigation, karaoke... No console before or since dared dream of including half these features, which is why to this day it is probably the rarest and most expensive post-NES console. In fact, even considering the piles of weird pre-NES hardware, the HiSaturn Navi still ranks as one of the most ridiculously expensive and elusive systems you're ever likely to see. As of this writing (2003/06/23) you can expect to pay over $1200 USD to get one of these in decent shape with a screen, and more if you get one in like-new condition with all the boxes and manuals intact. Totally ridiculous, and yet..
full story
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October 11th, 2006, 11:10 Posted By: Darksaviour69
Chui has posted an update on his projects hereNow i am focused to finish FAZE and FAME/C cpu cores. I want to release for christmas:
- MAME4ALL with FAZE and newest FAME/SH4.
- DCaSTaway with FAME/SH4.
- UAE4ALL with newest FAME/SH4 and a bit assembler to blitter.
- ZX4ALL with FAZE and full features.
- NEO4ALL with FAZE and FAME/SH4.
- AES4ALL with fast preload and a stand-alone version without menu.
- UAE4ALL/GP2X with FAME/C.
For next year i want restart SNES4ALL port with FOX, it need a lot of rewrite assembler code.
About PSX4ALL, i was waiting to PSX4ALL code is a bit mature.
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October 8th, 2006, 20:44 Posted By: wraggster
The Dreamcast scene could do with a pickmeup and it may be coming soon, ZodTTD and the PSX4All Team is working as we speak on bringing the Playstation emulator to the Dreamcast with a SH4 Dynarec, what does this mean well it should mean a decent speed PSX Emu for Dreamcast
Cant really say anymore than that but keep your eyes focused on the PSX4ALL site and this Discussion Thread on the Official PSX4All forums here at DCEmu.
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