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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 11th, 2006, 20:50 Posted By: DCDayDreamer
Another 'ready to burn and play' release from DC Evolution:
the CD image contains ScummVM along with 19 demos available for some of the supported games (13 of those demos are fully interactive). For those who haven't tried ScummVM yet (and anyone who's had difficulty compiling a CD with the game data files) - this is for you, the CD image also supports disc swap for any of the compatible games. Get into some classic adventure gaming and give this one a whirl!.
For the site page, info, CD covers, and CD image download - go here: http://www.dcevolution.net/goto.php?id=71
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February 10th, 2006, 01:16 Posted By: wraggster
Heres a heads up to a site that many of you have probably never heard of, now you have all heard of Ebay and most likely been scammed at some stage and paid silly prices to start an auction.
Well Video Game Auctions is an Auction site that is for the forseeable future 100% free, no paying for listing or anything.
Check the site out here --> http://www.videogameauctions.com
Spread the word to all sites
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February 9th, 2006, 23:22 Posted By: wraggster
ScummVM the interpreter for Lucas Arts games has been updated, heres the news:
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2".
Downloads for the Dreamcast,PS2, and Symbian and more here --> http://scummvm.sourceforge.net/downloads.php
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February 9th, 2006, 23:08 Posted By: wraggster
SuccessHK have let me know that for the time being they have both the Treamcast and Widescreen Treamcast at their store:
The Treamcasts are homebrew friendly and can be plugged into a TV, the price is $180 or around £100 so its a bit steep but as far as i know they are the only shop to stock the console.
More info via the link above
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February 7th, 2006, 18:46 Posted By: wraggster
The Gadgeteer have done a hands on review of the new Ifish from Sega, heres an excerpt:
And now for a review of a product that is both wacky and different. The iFish from Sega Toys, the same people that brought us the iDog. I wasn't too sure what I would have to say about this combination speaker and robot pet thingy when Brando asked if I would review it, but I thought it would at least be something offbeat. So here goes...
The iFish is about 8 inches long by 4.5 inches tall and is constructed of plastic. The head of the iFish is solid, while the tail resembles an actual fish tail with many bones. The tail can sway back and forth with a slight touch.
Read the rest here --> http://www.the-gadgeteer.com/review/sega_toys_ifish
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February 6th, 2006, 22:36 Posted By: Darksaviour69
We have a Winner! It was very close but in the end Soul Calibur was edged out by 2 votes by REZ
DcEmu2005 DC World Cup Champion is REZ
Thanks to everyone that voted!
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February 6th, 2006, 18:01 Posted By: MetaFox
OpenBOR, the open source extension of the Beats of Rage brawling engine, has been updated. There is a memory saving Dreamcast version available, as well as a standard Dreamcast version. The memory saving version loads the data before each round, so it takes longer to load than the standard version. Some of the mods that are available require the memory saving version, however.
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February 4th, 2006, 20:11 Posted By: wraggster
Pavelbure posted this:
<blockquote>Hi,
I've just made available the version 0.76 of the dreamcast port of
the atari800 emulator (atari800.atari.org).
The main changes are:
* use Atari800 cvs code base as of jan-27-2006
* use KOS svn code base version 289
* unplugging/replugging controllers after atari800dc has started
up works now
* screen update is now done by an assembler routine
You can get source and binaries (no CD images, since there are
copyrighted BIOS ROMs and games/programs needed to make a CD) at
ftp://ftp.groessler.org/pub/chris/dr...tari800dc/0.76 .
regards,
chris</blockquote>
Download this new Atari 800 Emulator release via the comments
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February 4th, 2006, 17:52 Posted By: MetaFox
OpenJazz, the interpreter for Jazz Jackrabbit, has been updated. A precompiled Windows binary is available, and the sourcecode is available and can be compiled for Dreamcast, Linux, MacOS, GP32, and GP2x.
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February 3rd, 2006, 18:27 Posted By: wraggster
News Article from Insert Credit
It's true! Has a touch panel and everything! Well...it's mostly true. Longtime friend to ic Vander Fujisaki pointed us to a Game Watch article with further details. The system, called the Beena, is made by Sega Toys, and is basically the Pico reborn, though while the cartridges are the same size, the Pico carts won't work with the new unit. It actually says 'advanced Pico' just above the Beena logo. Take another look at that last image - touch panel...'training game'...sign of the times!
The graphics do look a bit sharper now, but I'd imagine it's the same architecture. The lineup currently boasts the normal japanese childrens licenses, such as Anpanman, Doraemon, and now Mushiking, of course. The big shocker for me is seeing Pokemon in there. A Nintendo game for a Sega console. That's progress!
While it's primarily postioned as an educational tool, some of these do look profoundly game-like, which is damn exciting, even though it shouldn't be. It's been endorsed by educators as a tool for intellectual and moral (!) training. But I can't help but get excited by the prospect of actual games on this thing, though I'm sure that won't be happening any time soon. There's a car game which teaches safe driving, and has a rumble function...that's pretty close!
Differences from the Pico include: ability to play without a TV, use of a second pen for two players, data saving, score ranking, and playtime can be set by a parent to an alloted slot. Other exciting things: it uses a battery to keep the time. If light strikes the innards of the Beena (ie if the cart isn't set right) it won't operate properly. Demons! The unit costs 13,440 yen, and carts are quite expensive, ranging from 4,000-7,000 yen. anyway, it's all very exciting. Long live Sega.
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February 2nd, 2006, 01:36 Posted By: wraggster
The Linux based <a href="http://www.play-asia.com/SOap-23-83-2pz-71-d1-84-j-70-uq6.html" target="_blank" >GP2X</a> console has surprised those who have brought it with a <a href="http://gp2x-emulation.dcemu.co.uk/" target="_blank" >Staggering amount</a> <a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi" target="_blank" >of Homebrew releases so far.</a> Today sees the release of the Worlds first Coding Competition ran jointly by <a href="http://www.emuholic.com" target="_blank" >Emuholic</a> and <a href="http://www.gbax.com/main.pl" target="_blank" >GP32X UK</a> full details on the <a href="http://www.gbax.com/main.pl?gp2x2006/gp2x2006comp.html" target="_blank" >Competition page</a>. Prizes include a 4GB Memory Card and more and starts today and finishes in 20 days.
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February 1st, 2006, 17:17 Posted By: wraggster
Massive article and great news from Lik Sang
Now you have heard that one epic tale before probably, of a SEGA console that just refuses to lie buried after production ceased years ago. The Dreamcast has been resurrected to be the host for another 2D shooter more times than any other so-called "dead" system ever (apart maybe for the Neo Geo and its endless suite of King of Fighters remakes and Metal Slug episodes). Fans of the last SEGA manufactured platform can rejoice once more, as Milestone throws a spell on the still fresh dirt upon the grave of the swirl-logoed machine and beckons it to crawl to the job once more. Far from being the standard brainless Zombie now, the Dreamcast is still very much "thinking", as the original ad campaign upon it's initial introduction to the Japanese market promised. See, this is no cheap souped-up cash-in of a game we are talking about today, Milestone followed up good on their fine Dreamcast shooter Chaos Field and will release Radilgy (aka. Rajirugi) in about two weeks from now.
In our age of sequels and mainstream hits, it's refreshing to see the retro-regarded 2D scrolling shooter genre so well interpreted in a brandnew game. Radilgy simply delivers on all accounts. Being a straight port of the NAOMI based Arcade original, it shines with relentless action, easy-to-grasp gameplay mechanics and crisp, adorable cel-shaded visuals. Grab your sword, ignite your vulcan cannon and steer your mecha into pure projectile mayhem. A game to relive what it means to truly be "in the zone".
Read the rest of the article at Lik Sang
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January 31st, 2006, 21:11 Posted By: wraggster
Some crackin news of a new ScummVM Release, heres the details:
<blockquote>Release Name: 0.8.1
Notes:
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
SAGA:
- Fix digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
PS2 Port:
- Completely reworked and now really goes official.
PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
tracks (most notably the CD version of Monkey Island 1), to stop
functioning properly after a while.
WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching)</blockquote>
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January 28th, 2006, 19:34 Posted By: DCDayDreamer
Not the people!, the games:
Here's another 'ready to burn and play' release from us: the CD image contains the Beats of Rage game mods Crisis Evil and Crisis Evil 2 made by HarlemHero, each game on the CD can be played on your Dreamcast in NTSC or PAL format with rumble support (thanks to L@cible). The game mods feature the characters from the Resident Evil game series, not only are the good guys here... the Zombies, Dogs, Plants, Spiders, and even the Nemesis is here!.
For the site page, info, CD covers, and CD image download - go here: http://www.dcevolution.net/goto.php?id=70
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January 28th, 2006, 10:37 Posted By: wraggster
Ron posted this news:
From MadriDC, we want and need your help to consolidate the MadriDC.
Please feel free to comment and we'll appreciate visits, contributions, donations, participation and such. We want to host projects like Dreamcast-Scene, if you want you can contact me, you're welcome.
MadriSX & Retro -the Retrocomputing fair of Madrid- makes its XIII edition, and MSX Power Replay and this is the third edition with the "retro" zone. MadriDC by 2nd consecutive year will be present with lots of news for Dreamcast. This year supported by DCiberia.net will celebrate the 3RD Edition. We inaugurate a new era, with the full collaboration of the Madrid city hall, we will can offer you free entrance.
We will enjoy with the last year´s location: the cultural centre "El Greco", a nice meeting place located in a quiet zone of the big city of Madrid, close to the green Madrid (Casa de Campo park), in a perfect comunicated enviroment, with public and private transportation. We will enjoy with the colaboration of the big computer services company called Instrumentación y Componentes, Ebay Spain and Megamultimedia. We hope to situate MadriSX in an important place inside of the growing world of the retrocomputing, with more and more fans.
This fair will be celebrated inside of a big meeting room of the refered cultural centre, a big room ampliated to 250 m2 fully equiped. The visitor will can meet and know more about news and projects for the MSX system and other vintage platforms. As a great new we will enjoy by second year the presence of MadriDC / DC Iberia group, specialized on Dreamcast and vintage machines . We open our doors to the presence of classical consoles, until now they was not so present in M&R, MadriDC area will organize activities and conferences.
This is because MadriSX & Retro is a fair that must be visited, the effort of this club and another ones that are working for these systems, must receive your support with your visit: the main part of the fair. We will prepare a "retrocomputing" zone, where you will can know more about old computing platforms trough expert collectors that are working for maintain old computers like MSX.
More information :
Official web site: http://www.madrisx.cjb.net (Spanish)
Official web site: http://perso.wanadoo.es/replay/edefault.htm (Englsih)
DCiberia MadriDC Home
http://www.dciberia.net/tiki-index.p...ama+MadriDC+06
Forums:
http://www.dciberia.net/tiki-view_forum.php?forumId=14
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January 26th, 2006, 00:09 Posted By: wraggster
GPF is a one man coding sensation at the moment, in between propping the DS scene up hes back again with another great release for us Dreamcast Fans, heres a screen:
This is a port of CloneKeen for the Sega Dreamcast. CloneKeen is an almost almost complete open-source clone of the old classic DOS game, Commander Keen: Invasion ëf the Vorticons by ID Software. CloneKeen requires the original game data files to work. You can play all three episodes of the game.
CloneKeen currently runs under win32, with SDL, and under Linux/X11, with SDL. and now the Dreamcast.
Downloads and feedback can be found at GPF`s Site here --> http://gpf.dcemu.co.uk
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