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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 3rd, 2006, 01:18 Posted By: wraggster
News from the Rockin-B of his Snes Emu for the Sega Saturn News:
If you would have asked me if there will ever be an SNES emu on Saturn, I'd said never, without a doubt. But then there came z-roc requesting a SNES emu on Saturn in return for a nice donation. Okay, I was up for it and the more progress I had, the more excited I got and I thought: this guy really made a good thing, without him this would have never been.
Okay, that's certainly true, but what's true, too, is that his offer was not a serious one. I stopped my work immediately and after being tricked that way, I don't have plans to bring this project further.
features:
requires 4MB RAM cart
max. ROM size: something between 2-3 MByte
CD browser
frameskip setting
unfinshed = gfx glitches
compatibility: unknown
speed: faster than I expected, not yet optimized in any way
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April 3rd, 2006, 01:10 Posted By: wraggster
All info from my pal Dark Watchers Console Site
Sega Saturn
In development for 2 to 3 years by Sega of Japan, The project known merely as GigaDrive (A word play for a more powerful Megadrive) began with a goal of being the most powerful 2D console to date with 3D capability based on their arcade Model 1 hardware.
Initially the goal was to surpass another CD-based console called the 3DO. In November of 1993, technical specs for 32-bit CD-based console by Sony had surfaced. Not being pleased with the projects 3D capability (compared to Sony’s), Sega of Japan’s engineers scrambled to improve on the design.
Using planet-naming conventions used for their other projects (Like Mars and Neptune), the new console was called the Sega Saturn. It was released in Japan on November 22nd 1994, and was an immediate success. Sega had finally made a serious mark in Japan by even surpassing their long-term rival Nintendo (Sega consoles were more successful in the US markets in the past).
They would however have to face a new contender to the market. Sony finally released the Playstation, and used their financial stability (deep ass pockets) to produce a strong marketing campaign, garner the attention of 3rd party developers, and purchase exclusive rights to game titles. Sony ambitiously cornered popular game genres in Japan, but Sega countered with impressive 2D shooters, fighting games, and hentai titles (those Japanese...hahaha). The Saturn still sold remarkably well, and so Sega set their eyes on other markets.
The original scheduled release for the US Saturn was supposed to be ‘Saturnday’ September 2nd 1995. However with the Sony Playstation US premier looming over the horizon, Sega chose to release their console 4 months sooner (May 11th, 1995). They got the jump on the market that they needed, but caught developers off guard. The console was released with a high $399 price tag, and a lack of 3rd Party software titles.
Even after the stinging failure of the 32X, the Saturn still managed to sell pretty well initially. However, the Sony Playstation was eventually released for $100 cheaper, and eventually took over the US market. The Saturn failed to capture the success it garnered in Japan. So what happened?
The Saturn boasted an amazing amount of processors including it’s dual Hitachi CPU processors. However, this caused problems in game development. Apparently the two CPU’s did not run in tandem, and could not access memory at the same time. The complexity either caused developers to shy away from the Saturn, or develop games in a manner that didn’t fully utilize the systems capabilities (3rd Party developers initially designed games only using a single processor). Eventually developers found away around Saturn’s complexity, but not soon enough.
Another contributing factor to Saturn's struggle in America was Sega of America's management. Sega’s mishandling and eventual abandonment of 32X had already damaged Sega’s credibility. The early release left some retail stores without Saturn stock, and the initial high price did not help sales. Also, Sega of America did a piss poor job of advertising the Sega Saturn. They also made the mistake of not bringing many quality Japanese Saturn game titles over to the United States. Eventually the market grew more hostile with the release of Nintendo’s 64-bit ‘next generation’ system.
The Saturn may not have done well in the American market, but in Japan the Saturn was a hot item. The console saw amazing game titles, which also became hot imports in America and Europe. The hardware specs were also licensed out to component manufacturers allowing them the ability to build their own model Saturns, and spread the console out further. These models were available in Japan only.
Shown above is the V-Saturn, which was developed by JVC. It is technically a clone of the Saturn with a different outward appearance, a different boot screen, and Photo CD reading compatibility with a JVC Twin Operator card. The Hi-Saturn was developed by Hitachi, and had native MPEG decompression for viewing VCD (Video CD). Another Hitachi model was released that also contained a modem, LCD play screen, and built in navigation systems for use in vehicles. Finally a Skeleton Saturn was released with a case that showcased the units circuitry.
All in all Saturn was an amazing console that produced beautiful 2D gaming, and brilliant 3D titles toward the end of it’s life cycle. Saturn was supported in the US until 1998 and in Japan until 1999.
FACT: One of the more innovative concepts of the Saturn was the cartridge slot. The slot itself was not meant for gaming, but could be used in a variety of ways (EXAMPLES). The more common uses were for an external memory cart for save game portability, and for cheat devices such as the ‘Game Shark’. However the slot was also used for Sega Netlink. This was a 28.8 modem built in a cart that could be used to access the web, check email, and even play someone online who also has Netlink. Another use that was never seen outside of Japan were RAM carts. These carts provided the Saturn with up to 4Mb additional RAM for better and more fluid sprite animation in certain select games. Goes to show some of the things we missed out on in America.
Some Game Screenshots:
Thanks again to Dark Watchers Console Site for the above info
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April 2nd, 2006, 15:40 Posted By: wraggster
Shima released a Sega Saturn Emulator for Windows, the site is in japanese so cant tell you whats new etc.
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April 2nd, 2006, 15:36 Posted By: wraggster
Runik has released a Sega Saturn Emulator for Windows called Saturnin, heres the info from the last release:
Grab the Saturnin 0.40 Christmas release version
I've done a lot of work since the last release, you can check the change.log file bundled with the emulator for details ...
This version has sound, is way more compatible than the previous one, and is reaaaaally slow :P There isn't any sound during the bios logo due to the lack of DSP, but I assure you that sound is working (check the Cotton games in ST-V for instance )
I will work on the speed for the next version, and I'll try to release more than one version a year ...
As always, read the help file fully before emailing me or writing for info in the forums ... your answers might already be there :P
If you can't find a specific answer about your problem, there's a FAQ thread in the forums that can be updated with your input
As usual, if you want to translate Saturnin in your own language, send me back the translated str file and I'll put it online (the english version is bundled with the emulator in the langage directory).
So far italian and greek are done, and english and french are bundled with the emulator.
So that's it for now
Merry Christmas to everyone !
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April 2nd, 2006, 15:32 Posted By: wraggster
Fabien Autrel released a Sega Saturn Emulator for Windows.
Heres the details from the last Version:
What'new :
[] Changed plugins specifications, old plugins won't work anymore. For plugin developpement
use the new included headers
[] Added correct 4Mb cartridge emulation, final fight revenge and dungeon and dragons collection work.
[] Added a hack system specified in games_parameters.ini, mail me if you want some explanations on
how to add hacks.
[] Many other things I don't remember.... :P
[] please, read plugins 'readme' files for more details.
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April 2nd, 2006, 15:24 Posted By: wraggster
If anyone reads this
We are in need of a Logo for the site, no more than 30K in size, not too worried about the actual size in pixels but something saying Sega Saturn News and underneath Sega Saturn Homebrew and Gaming News Site.
Thanks for any help
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April 2nd, 2006, 15:06 Posted By: wraggster
Rockin-B released a Wonderswan Emulator for the Sega Saturn, heres the info:
Ported by The Rockin'-B (version 05/01/28)
http://www.Rockin-B.de
Read carefully to avoid problems!
- runs VERY slow
* only Master CPU is used
* graphic rendering in software
- no sound yet
+ frame skipping
+ minimal CD browser for loading roms
- no zipped roms yet
+ extended RAM Cart support:
only 4MB RAM cart allowes playing games
bigger than 1MByte up to 4MByte
(1MB cart does NOT SUPPORT this)
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April 2nd, 2006, 15:01 Posted By: wraggster
Rockin-B released a Neogeo Pocket Emulator for the Sega Saturn, heres the info:
Ported by The Rockin'-B (version 05/01/28)
http://www.Rockin-B.de
Read carefully to avoid problems!
- runs VERY slow
* only Master CPU is used
* graphic rendering in software
- no sound yet
+ frame skipping
+ minimal CD browser for loading roms
- no zipped roms yet
+ extended RAM Cart support:
only 4MB RAM cart allowes playing games
bigger than 1MByte up to 4MByte
(1MB cart does NOT SUPPORT this)
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April 2nd, 2006, 14:58 Posted By: wraggster
Rockin-B released an Atari Lynx emulator for the Sega Saturn, heres the info:
- runs slow
* only Master CPU is used
* graphic rendering in software
- got sound emulated, but not yet interfaced to Saturn
- needs bios file LYNXBOOT.IMG somewhere on CD
+ frame skipping
+ minimal CD browser for loading roms
- no zipped roms yet
+ loads games of up to ~512kByte size
(Ninja Gaiden 2 may be a little larger,
0x40 bytes somehow, it works nevertheless)
- rotated screen (Klax and others) not implemented yet
Ever turned your TV on side? Try it!
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April 2nd, 2006, 14:54 Posted By: wraggster
The Rockin-B released a Gameboy emulator for the Sega Saturn, heres the info:
Ported by The Rockin'-B
http://www.Rockin-B.de
Read carefully to avoid problems!
(missing) features:
- bad compatibility(currently, bug to be removed) * only most demos work
(let me know if you find a commercial rom working)
- runs some demos almost playable(with frameskip) * only Master CPU is used
* graphic rendering in software
- no sound yet
+ frame skipping
+ minimal CD browser for loading roms
- no zipped roms yet
+ extended RAM Cart support: only 4MB RAM cart allowes playing games bigger than 1MByte up to 4MByte (1MB cart does NOT SUPPORT this)
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April 2nd, 2006, 14:33 Posted By: wraggster
Dagolar a few years back released a Sega Master System Emulator for the Sega Saturn, heres the info from the readme:
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April 2nd, 2006, 14:26 Posted By: wraggster
Just a quick notice to let you know we are online, any staff or coders who know of a Sega Saturn release if you could upload and post a new thread with any info that would be awesome, once we are up to date then the official launch will happen
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April 1st, 2006, 00:37 Posted By: wraggster
Cool Herders has been extended, finished and released as a Commercial Dreamcast release through Goat Store. Definately visit the forum for more information!
This game was originally created for the Dreamcast specifically for inclusion as a demo on the DC Tonic E3 Demo CD. Now, it has been completed for commercial release through GOAT Store. See box above.
This download is a new demo based on the released code, and is no longer related to the old version from DC Tonic.
Notes
This is a very simplified demo - it includes only the New Zealand multiplayer stages (3 in total) and 3 selectable players. For differences between the demo and the release, see the Release Comparison Chart.
Visit the official Site Here and Download Via Comments
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March 30th, 2006, 20:12 Posted By: wraggster
According to comments made by a Hudson online marketing manager to 1UP, Saturn Bomberman — considered by many to be the best version of Bomberman and one of the greatest multiplayer titles of all time — is "under evaluation" for Xbox Live Arcade. The original Sega Saturn game featured a frantic 10-player Battle mode that would likely be a huge draw for 360 owners looking for a simple, but addictive multiplayer experience. Let's hope the evaluation process comes to that same conclusion.
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March 29th, 2006, 20:05 Posted By: wraggster
Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.
To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.
But on a brighter note we have some great stuff coming up for the DCEmu Network
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March 28th, 2006, 19:24 Posted By: wraggster
On any site or team you play to your strengths, recently with the madness that is the Homebrew scene and the explosion across many consoles i have not been able to do justice to the Dreamcast site here at DCEmu UK, with that in mind its my great honor to hand over the batton of responsibility to Darksaviour69 who is one of the hardest workers and supporters of the Dreamcast Scene, with his contacts that span across all Dreamcast sites.
I will still be here but i can concentrate on the other 50 sites i post news on .
Now ill hand you over to the capable hands of Darksaviour69 the webmaster of Dreamcast News
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March 28th, 2006, 11:20 Posted By: wraggster
As most of you know this site (The Dreamcast Site) was the original site at DCEmu UK but with the bringing over of all my other sites and several new sites it didnt seem right that we didnt have a Network home, so from now this site is to be called Dreamcast News (or just DCEmu UK for those who hate change), the url is http://dreamcast.dcemu.co.uk
As for the www.dcemu.co.uk url we are going to turn the site into a Network site that pulls in news from all the other sites with hopefully a nice new design :P
This move isnt to downgrade the Dreamcast site but to give all the sites a base under the name which is more of a brand name now and that is DCEmu.
Also we are going to open a Sega Saturn Homebrew Site so anyone who can help find any homebrew then please do
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