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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 27th, 2006, 01:42 Posted By: chui
New alpha version of Super Nintendo emulator for Dreamcast:
- Hardware scaled resolution.
- Assembler CPUs core enabled.
- Others little optimizations.
- New logo and menu skin.
More info and download at SNES4ALL site.
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March 24th, 2006, 17:11 Posted By: wraggster
News from Dreamcast Scene:
This is a very urgent info for all who wanted to come to this weekend's Retrogamers 2006 in Ludwigshafen / Germany. The Retrogamers staff reported that their 2006 issue of the event won't going to attent at this weekend! The event was postponed due sever problems with the locations which couldn't be solved in time. Very sad indeed, since we wanted to present our latest project at an own booth there. But let's look forward and see what's going to happen.
http://www.dreamcast-scene.com/index...amerspostponed
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March 24th, 2006, 01:14 Posted By: wraggster
DCIberia have posted the release of a new emulator for the Dreamcast, heres the info:
Translated via Google:
As many already you know, for about 8 months I have been carrying Quasi88 SDL (Emulator of PC88) to Dreamcast and right now the emulator compiles and it is executed but at the moment I have not been able to make draw the BASIC, although menus GTK work perfectly in Dreamcast, and reason why coat in sure in some thing I am forming something bad or video or CPU.
I have decided to publish source and a binary one in case somebody wishes to continue working with the emulator. Its beginning is almost more complex that to carry it in himself and many of the instructions and code is in Japanese, reason why much becomes difficult, even so it requires of a last one superficially and surely that if somebody continues it will end up working fixed.
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March 21st, 2006, 17:05 Posted By: wraggster
News from Lik Sang
Considering the fact that the rotor of a real-life helicopter is just held in place by one bolt only (referred to by pilots as the "Jesus Bolt"), we are happy that G.Rev's lastest Dreamcast port lets us take to the skies without risking our necks in the effort. Coming straight from the Arcades, Under Defeat is more than just another NAOMI title gone SEGA home console. Judging by its crisp full-3D visual splendor, the smooth and addictive gameplay plus a pumping soundtrack that drives you ever on bringing airborne, sea and ground forces to a detonating halt, this horizontal action shooter is about to become a classic in its own right. Hot on the heels of the recently released Radilgy on planet DC, we were all the more excited to finally receive Under Defeat today, fully aware that the long anticipation period will now turn into long nights of machine gun rifles dodging mayhem.
Under Defeat is in stock and shipping within 24 hours, while all preorders are covered. New orders are certainly very welcome. The Limited Edition also got in, which includes the original soundtrack CD, a B4 sized poster and an exclusive sticker in addition to the game. So far, we could only collect enough stock for preorders but we are trying to gather more in order to satisfy some additional purchases. Stay tuned on that.
Allowing for perfect ports of Arcade originals definitely is and always has been one of the Dreamcast's main strengths. Developer G.Rev (responsible for an earlier DC port of their shooter highlight Border Down), after introducing Under Defeat into Japanese Arcades in late October 2005, has again produced a 100% transfer of the original to the 128-bits SEGA system. While they were at it, G.Rev included several modes and set-up options on top of that, allowing players to choose different display versions. Freely select a stage in Practice mode for example and save replays right there. This footage can then be analyzed to improve your skills, getting farther along on just one credit as you progress. Lots of pictures, artwork and more got stashed into a Gallery mode for you to view when you need a short break from the challenging shooter action.
Exclusive to the home version is also an arranged BGM mode, where G.Rev offers some extended versions of tracks that say it all in terms of troubled skies ahead: "Toward a mistake", "Huge dead end" and "Tears which died" to just name a few. You
Traditional 2D gameplay meets with fantastic three-dimensional backdrops, ensuring a very realistic feel across all five stages in Under Defeat. Controls are a very easy grasp, mastering the game will still require your full dedication: moving the stick will let you steer your copter around the screen, where you can hold one button to rotate your heli somewhat to get a better shooting angle at the military onslaught. Reminiscent of Zero Gunner 2, this adds a twist to the standard horizontal shooter take of similar games. Here, you have the choice between a "Normal" and "Reverse" option in order to set your preferences. Arsenal-wise, two face buttons unleash a steady stream of bullets (vulcan, cannon or rocket) or drop bombs. Then, there is an in-game mechanic simply called "Option". If you refrain from shooting for a while, a meter located in the lower left part of your HUD fills up and when ready, allows you to deploy an optional shooting device, which will fly alongside your machine, aiding in combat. This cool little helper can also be launched straight into enemies and has a timer, that lets your fighting buddy expire after some time. A cooldown exists also, so you've got to wait a bit before being able to whip out the next one.
Under Defeat is without a doubt one of the best genre representatives that ever existed. In case this would indeed be the last title to be released for Dreamcast (although we definitely hope for more to come!), we can't think of a better game to render SEGA's last console its swan song. See, it's not just for fans of the Dreamcast or enthusiasts of a somewhat now neglected game category. The superb shooter that Under Defeat is, seems to combine the best the genre has to offer, it's honestly that good. If you are looking for a quick-reflexes demanding challenge, a quality game for your Dreamcast or simply an action title with gorgeous graphics and great gameplay, we absolutely recommend you don't miss it.
More Screens and Videos and Info at Lik Sang
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March 20th, 2006, 19:06 Posted By: wraggster
Looking around the Net apart from sites like Rockin-Bs excellent site there isnt a lot of good Sega Saturn Sites for both Homebrew and Emulation, would a Sega Saturn Site Interest anyone ?
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March 20th, 2006, 19:02 Posted By: wraggster
News From the Senile team:
This video was actually intended for Retrogamers 2006 in Ludwigshafen, Germany, but it seems this event has been postponed. Therefore, instead of waiting for a new date to be set for Retrogamers 2006, we're publising the video right here. So I guess that's bad news for the German retrogamers, but good news for the rest of you.
This video reveals some more of the game's features and game play, as well as a sound track composed by our very own composer, Ben "Black Device" Boahene. Enjoy!
More info --> http://www.senileteam.com/
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March 19th, 2006, 13:51 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 18th, 2006, 12:25 Posted By: wraggster
The MadriDC event in Madrid Spain is for those who dont know is the premier event for not only Dreamcast but also GP32 and GP2X Fans to meet up with some of the coders who deliver the excellent releases to our scene.
Mekanaizer let me know that we were missing 3 releases that were at the MadriDC and posted at DCIberia:
VIC2DC - Vic20 emulator for Dreamcast
This is a port of the PS2 Vic20 emulator ported to the Dreamcast by GPF:
Download via comments
CPCast - Amstrad CPC 6128 emulator for Dreamcast
LTK has released a new Amstrad emulator for the Dreamcast:
Download via comments
MSXCast - MSX Emulator for the Dreamcast
LTK released a MSX 1 & 2 emulator for the Dreamcast.
All files can be downloaded via comments
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March 17th, 2006, 12:51 Posted By: Darksaviour69
Happy St Paddy's Day from everyone in the DCemu.co.uk homebrew and Gaming Network! I hope the "craic will be 90" for you all
Now i'm away to the Pub!
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March 17th, 2006, 02:19 Posted By: chui
Second alpha release of SNES4ALL (SuperNintendo emulator for Dreamcast):
- SPEED UP !!!
- Operative Menu: Throttle/Frameskip/Transperency/Sound...
- Fixed controls, 4 joysticks emulated.
For 'Super Mario World' game, the speed is between frameskip 0-1 without sound and 1-2 with sound.
Download at SNES4ALL site.
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March 15th, 2006, 18:30 Posted By: wraggster
Imerion has updated his Stickman type game written in fenix, this release should run faster because the graphics have been scaled down.
Heres what he posted:
Here is an updated version. It should run fast enough now, since I scaled down the graphics. I also removed all attempts at saving. For now, it keeps the highscore until the games is exited.
Download via comments.
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March 15th, 2006, 18:25 Posted By: wraggster
Dreamcast Scene posted this informative article:
Famitsu got their hands on the final version of Under Defeat for the Dreamcast and the four editors rated it with an 8 / 6 / 7 / 6 which makes a total of 27/40. To compare this to other Famitsu ratings: Trizeal got 6 / 7 / 6 / 6 (total 25/40) and Radirgy 6 / 6 / 5 / 6 (total 23/40). But remember. The ratings of Famitsu are controversial because of their very own way of rating and their prejudiced opinions. Nice side info: Under Defeat was indeed published by Sega Japan.
For more info and links go here --> http://www.dreamcast-scene.com/index...0602#UDRatings
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March 12th, 2006, 20:33 Posted By: chui
Massive update, new versions of
- NEO4ALL/CD rc1. (NeoGeo CD Emulator)
new over this release:
- some NEO4ALL/AES stuff merged.
- 'Neo Drift Out' now works.
- Audio problems over some games solved.
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
- NEO4ALL/AES beta1. (NeoGeo MVS/AES Emulator)
new over this release:
- MVS roms work in arcade mode(like over MAME and other emus) use -arcade.
- faster loading.
- Audio problems over some games solved.
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
- DCaSTaway rc4. (Atari ST Emulator)
new over this release:
- more stability.
- new Superthrottle mode to speed up intros and loadings.
- you can now save to the VMU.
- 2 Floppy drives emulated.
- some SDL related problems solved.
- UAE4ALL rc1. (Amiga Emulator)
new over this release:
- more accurate emulation.
- more stability.
- new Superthrottle mode to speed up intros and loadings.
- you can now save to the VMU.
- 2 Floppy drives emulated.
- ADZ file support (ADF files, gzip compressed)
- some SDL related problems solved.
- uses the new (last) FAME 68k core.
- SNES4ALL alpha. (SuperNintendo Emulator)
Very early stage. SLOW !
- ZX4ALL alpha. (ZX-Spectrum Emulator)
Download and info at: Chui DCemu site
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March 11th, 2006, 19:18 Posted By: Christuserloeser
Kirby2000 released a beta of the 4 player version of OpenBoR:
Here it is, finally I have the DC version working.
I've had to remove rumble to make 4 players work, but once I get some CD-R's to test with, I will look at trying to add it back in again.
Downloads: Dreamcast PAL & NTSC Versions Windows Version
Please let me know if you find and bugs [...] and I'll do my best to fix them.
This beta is based on OpenBoR v2.0043 and will be merged with the regular OpenBoR in the future.
Source: OpenBoR.net
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March 11th, 2006, 17:01 Posted By: wraggster
A new Fenix website has opened which im sure will interest Dreamcast, GP2X and GP32 Fenix fans and developers:
FenixOnFire is an attempt to get all the useful English Fenix info in one place. Although this site is directly aimed at programming for Fenix on the GP32, there is alot of useful stuff that you can apply to Fenix on any platform. Please take a look around, if you have any additions, sugestions or whatever, please contact me at:spunkymonkey551@hotmail.com
More here --> http://fenixonfire.gp32x.de/
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March 7th, 2006, 21:55 Posted By: wraggster
PSMonkey has posted some great news about his Nintendo 64 Emulator for PSP (which is also coming to Dreamcast thanks to GPF), heres what he has posted:
<blockquote>Yep, I've got a secret and I have lied a bit to downplay it. The reason was I did not want to get people overly excited to early but I am slowly feeling confident at the current time. While the secret is not mario64 running it is something that is pushing me close to that. So what is it?
Well since about thursday last week (after the absolute crap demo started working) i've been working my ass off like crazy on rsp emulation. Just yesterday I finaly had my first rdp opcode executed and today have been working my ass off to implement dummy opcodes so I can progress it enough to render out untextured quads.
Are games running? Well no they aren't. Currently I am experimenting with two roms. The first is Mortal Kombat trillogy & the second is the PD rom VNes (nes emu by JL-Picard). Both are calling on the rdp to render and have been a great source to help advance emulation. So what about mario? Well actualy mario is also using the rsp yet is waiting on me to implement vector opcodes. Once I can get mortal kombat playable then I will start up on vector ops in hopes of getting mario up and running soon.
So the big question is, will the 9th release run games? The answer is maybe. If it does it will only be mortal kombat trillogy. Tho once I do get mario64 running a new build will be released.
So that is my big suprise secret. I hope you all enjoy it & pray to the monkey gods I can get mkt running by the 9th.
PS, once I get a fully rendered out screen, I will post pictures.
PS, the RSP/RDP is being done LLE style atm with a pure interpreter (minus the drawing which is piped to the psp gpu, not gonna software render triangles. pfff). This is important as it will let me experiment on the instructions to find a faster method on different parts of the hardware.</blockquote>
Check out the screenshots in this Forum Topic
Things are looking very interesting for both PSP and Dreamcast users (although the Dreamcast has less memory), keep your eyes peeled to both PSMonkey`s and GPF`s) websites for more news on this emulator.
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March 7th, 2006, 17:32 Posted By: wraggster
burnerO posted this news:
This may be a tad late, but I've only recently taken to Linux. I was reading a discussion about Selfboot Inducer running under Wine and I thought it worth a shot. I had the best luck getting console apps working, so please gracefully accept this as is.
Be forewarned, this is a bash script and doesn't feature a gui. It is very straightforward to use though and generates nrg images compatible with NeroLINUX. I'm sure most of the Linux snobs will scoff at my not using CDRecord, but it doesn't work in conjunction with my drive under Linux.
Usage:
Install Wine/NeroLINUX
Extract the sbilinux archive
Save SBI files to the sbi directory
Ensure sbilinux is executable
Execute sbilinux and add your roms when prompted
Assuming everything goes as planned, inducer.nrg will be created in the working directory and can be burned using NeroLINUX.
I need to stress the BETA aspect of this. Please submit feedback so that I may improve it.
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