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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 24th, 2007, 17:54 Posted By: Christuserloeser
James Howell has updated his blog with news on the SegaGaga Translation Project:
Quick entry. Time to open this up for the new year. I've got my fingers crossed that we can release a patch for Segagaga before summer hits, but I won't promise anything.
Technical, material, and personal considerations stalled our work over the holidays, and we're picking up where we dropped our bit back in early December. We have lately given our attention to the movie files on the Segagaga disc. These contain the animated sequences available for viewing on Youtube, as well as other segments such as the Mogetan commercials.
Mogetan is a saurian handpuppet who is supposed to be a kid, curious about Sega and videogames. He asks questions to a female puppet named (in lieu of an actual name) Miss, voiced by Kikuko Inoue, the same woman who plays Alisa.
These files are encoded in .sfd format on the Dreamcast disc. We're ripping the files from our backup of the disc, converting them to AVI format, adding subtitles, and converting them back into .sfd format movies. These movie files will form part of the patch that our audience will apply to their backup copies.
I'm not sure how the subtitles will look on the screen, since the videos are stored at a smaller aspect ratio than they appear on a player's television. The videos are stored at a 4:3 ratio, and they play at a 5:3 ratio. I have .wmv versions of three of the opening movies uploaded onto my personal site, and they are versions of the movies stretched to a 5:3 aspect ratio. The Dreamcast presumably applies some sort of filter to the compressed images that make the jaggy sprites seem smoother, so hopefully the same standard will be applied to the subtitles.
Here are the videos, followed by some notes. I have chosen only those videos that play at the start of the game, in order to prevent spoiling anyone who's keeping himself fresh for the game.
(1) Company Policy
This video plays right after the Sega and Hitmaker logos run across the screen at startup. I had to block the kanji at the top of the screen in order to make the English text readable. Thankfully, this is the only video that has distracting text over the space where a subtitle will go, so this does not need to happen again.
This is also one of the few instances where I've put the translation at the top of the screen-technically making it a supertitle-in order to prevent blocking the majority of the original material's activity.
(2) Presidential Decision
This video plays right when the player starts the game. I had to hunt around the internet in order to learn the specific script language used in .SSA subtitle formats in order to change the text color. I have decided to use alternating yellow and white letters for now.
Since the text-only portions of the game assign specific colors to specific speakers, I will try to assign those colors to each character's subtitles in the final version.
(3) Tour of the Main Office
During this scene, the screen quickly cuts to a black background with Japanese writing. In the effort to make our localization as thorough as we can, I have cut those frames from the animation and replaced them with English frames.
That's all for now. This blog ought to see more regular updates now that we're on the move again.
Source: Thanks go out to Sultan of Saturn at DCEmulation.com
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January 24th, 2007, 17:51 Posted By: Christuserloeser
Manoel 'Fragger' Kasimier recently released the source code for JoyMenu, and add-on for QuakeDC:
I wanted to release this a long time ago, but a lot of things got in the way, and I wasn't sure if anyone wanted to work on it. Now some time has passed, and my mind changed. I don't care about this anymore.
January 5, 2007.
This is the JoyMenu 2.2 source code. You can do whatever you want with it, and seeing how ugly some parts of the code are, probably the first thing you will do with it is to have a laugh.
It must be compiled with FrikQCC 2.4, because it uses some static variables.
Yes, I'm releasing this in the public domain. I don't care what you do with it. I haven't updated my website yet, but here's a link: JoyMenu 2.2 source
If you want to see JoyMenu in action, head over to DCEvolution.net and download the QuakeDC - Manoel "Fragger" Kasimier Edition.
Source: DCEmulation.com Quake Dev Forum
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January 22nd, 2007, 11:53 Posted By: Darksaviour69
posted on their English Blog:
A Hope for Dreamcast
Monday, January 22, 2007
While preorders are already accepted by various international retailers Last hope for Dreamcast will be released on January 31, 2007.
We've made Last Hope for Dreamcast more accessible, added visualizations of boss hit zones and made it easier to differ between bullets and explosions. For experienced players we've included the original NEO·GEO game mode which means speedier bullets and a harder difficult setting. To stay arcade typish, the original Dreamcast Arcade Stick is next to the standard Controller fully supported. You also can save your game progress and score on your Visual Memory Unit as usual.....
On a sidenote, in agreement with the publisher we've decided to release this Dreamcast version first. An release date of the NEO·GEO CD version isn't estimated yet.
Not much longer to wait now!
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January 21st, 2007, 23:00 Posted By: Christuserloeser
News from the Project Firestorm website about their commercial Dreamcast project Push the Button: Feuer Frei:
You can preorder the game now for 24,95 Euros at Project Firestorm's online shop Game-Trader.de. The game is sheduled for 15. March 2007.
Some info on the game:
Push the Button: Feuer frei, is a 4 Player 2D Shooting Battle Game. The Game-System is very Simple. Shot the others, avoid the Bullets.
We will provide a very simple free download Version of the multiplayer part. For the CD Version there is an extra 1 Player Mode incl. a Highscore-table. Also more Multiplayer Options. And a small Demo of [our WIP game] Time Hunter.
Source: Project Firestorm - Official Website
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January 20th, 2007, 15:07 Posted By: quzar
Holy Crap! Quzar made a new release!!!!
So yea, I've been working on this for a few months now off and on, have made a couple of changes I feel are important, and so ... yea a new release was had by all.
Here are the changes, straight from the new part of the readme (from frontpage you won't see anything, click comment to read it):
alpha4 (01/18/07):
*after more of eke-eke's changes, the sound stuff now works properly.
alpha3 (01/17/06):
*Slightly newer fame
*put in the code for eke-eke's changes to the sound driver to fix FM sound in some games. Doesn't work properly so it is defined out.
alpha2 (10/26/06):
*Uses DMA for texture transfer, but only partially. Should speed up texture transfer by ~2x
*Uses SQs in more places that affect speed more.
alpha1 (10/22/06):
*Faster assembly twiddling function
*Uses store queues when possible for speedups
*New FAME core from fox68k
*Multilingual Menu - automatically set by the DC's BIOS settings
*Re-Added FPS showing option
*Modified the romlist system, so that it can now read files with spaces in their names (use an | to seperate filename from real name)
*Small speedups in many places
TODO:
*Add switch for mameZ80 and Cz80
*use DMA for sound
*Make menu able to list roms without romlist
For reference, this was built off the july release of gpdc by BlackAura, and includes all files except roms that you need to use it (and more!).
The download is HERE. It includes all files needed, including the source code.
A note to those looking at the source: every change I made is marked somehow (usually by a comment including my name or a similar define).
If you repost this news elsewhere, please do NOT use your own download link. I'd much rather have all downloads go through this original file (I want to be able to track the number of downloads).
Enjoy folks!
Download and Give Feedback Via Comments
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January 18th, 2007, 23:38 Posted By: wraggster
News via Elation
A new Sega Dreamcast Emulator called Makaron has appeared, heres some WIP News.
It imitated me to lay paw on very interesting stuffs Spore this it is, of couple hours impounded me oneself revisal - I will have employment on any time.
Interim I decided you somewhat to tease and to insert a few samples from the employ newly of conquered knowledge in practice.
Screens Via Comments
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January 16th, 2007, 18:47 Posted By: wraggster
Via Insert Credit
I actually didn't know about this particular saturn at all until seeing this thread on digitalpress, and was quite skeptical of it even after I did. Essentially it's just the standard white budget re-release Saturn, but with a Sonic emblem on it. But you could put that image on most anything and I'd want to buy it. It was apparently only sold at Toys R Us in japan. It's apparently "rarer than the Saturn Navi", but I'd still rather have the (non-Derby Stallion) smoke skeleton Saturn, myself.
Screen Via Comments
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January 16th, 2007, 11:33 Posted By: Darksaviour69
fackue posted at consolevision.comI'm releasing a new version with the following changes:
- convert enabled for Katana, WinCE and Naomi binaries
- checking for new version
- manual binary identification
- doesn't try to convert if scanned binary was deleted
download at his site or here
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January 14th, 2007, 17:31 Posted By: Mark30001
Via Dreamcast-Scene
It is nearly certain that Sega of Japan plans to discontinue production of GD-ROM media in February, 2007. This media is used almost exclusively by the Sega Dreamcast home console, and the NAOMI arcade system. By stopping production, future official games (licensed by Sega) on the Dreamcast or NAOMI will not be possible.
(The NAOMI is important, because games such as Ikaruga, Border Down, Puyo Puyo Fever, and nearly all official import DC games from 2004-2007 originated on NAOMI.)
If GD-ROM production is discontinued, this means:
* No more NAOMI arcade games
* No more NAOMI ports to Dreamcast (Recent NAOMI ports include Under Defeat and Radirgy)
* Trigger Heart Exelica (February 2007) and Karous (March 2007) will unexpectedly be the final official Dreamcast games.
This doesn't need to happen, as developers are fond of the NAOMI for its relative low cost, ease of production and accessibility, and straightforward ports to the Dreamcast home console. Warashi returned to the scroll shooting genre with Trigger Heart Exelica on NAOMI, and Milestone would likely gladly continue to produce further games following Karous on the system as well.
Sega themselves have recently presented Dynamite Deka EX running on NAOMI. If GD-ROM production continues, there is a much greater chance that we'll see a home console port of this game on DC within a year. Please speak up now, and help us to ensure the continuation of GD-ROM production.
In order to show your opposition for the ceasing of production of GD-ROM media, please click on the image below, save and print, sign and date it, and then mail it to Sega of Japan, located at the following address:
Sega of Japan
1-2-12 Haneda
Ohta-ku, Tokyo, 144-8531
Japan
Because of the urgency of this matter, we, as Dreamcast-Scene, do not have time to compile collected signatures and send them in a large package as usual. These letters will need to be sent straight to the source. If you bring the sealed and addressed envelope to your local post office, they will be able to affix the exact amount of postage.
Click image to enlarge
Time is of the essence. Please do this as soon as you can. Thank you. - Dreamcast-Scene.com, and Dreamcast fans everywhere.
digg the story
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January 10th, 2007, 16:57 Posted By: Darksaviour69
Max (founder of dreamcast-scene.com) personal online shop, vanbasilco/onlineshop, is selling Last Hope, regular and LE version (order now as play-asia have sold out) and reveals in the description, that Last Hope will be in stock on Wednesday 31 January, 2007
Its rumored that Max it the man behind Last Hope publisher, redspotgames
update: ok, I got it a bit wrong, here is the info from the man himself Van Basilco isn't my "personal" shop but the company I work at. Indeed it has a shop with Dreamcast-Scene and redspotgames items since the first is part financed by it and the last is the intern publishing brand of it.
The 31st January isn't the real release date since there isn't one yet, but I need to write down some date in the webshop.
The release depends on the delivery of the CD factory, we can't control it. But I guess the regular edition will be indeed available in the third week of January.
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January 9th, 2007, 14:17 Posted By: Darksaviour69
Play Asia has listed Last Hope [Limited Edition] as sold out!
Only a few days ago Play Asia announced that it had 500 Last Hope [Limited Edition] ((Dreamcast Independent published game by redspotgames) units and exclusively available to them for sale
Play Asia are still taking Preorders for the normal version of Last Hope for $39.99/£20.90 (rumored to be about 2000 copies pressed in total)
The game ships sometime in January
thanks to RoadWarrior for the tip
Digg Story
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January 8th, 2007, 21:08 Posted By: wraggster
Via insert credit
A fellow by the name of kent rittenhouse mailed me recently, saying he'd created a USB datalink for the Saturn. This will basically allow you to trade saves between the Saturn and a PC, or load small homebrew games directly into the save RAM...which is something I didn't really know was possible, but stands to reason. It'd be interesting to couple this technology with a little ram-boosing mod. Here's the basic reasoning behind why he made this thing, which runs a little pricey at $50: This project started its life when my Action Replay Plus cartridge decided to die. I lost 10 years worth of game-saves. I looked around to find a device that could transfer game-saves, using current PC hardware/software. Not finding anything, I decided to design my own.
Fair enough. I lost almost-complete Shining Force 3, and Grandia, as well as thrice-completed Panzer Dragoon Saga and completed SotN data once. Shame, shame.
Here's a bit more from Kent on the homebrew aspect: Just to clarify: The homebrew code is downloaded (and then runs from) the system ram (2Megabyte). The '32K game-save ram' is completely seperate, and only used for game-saves. If you are using the Action Replay Plus cartridge (as opposed to a Gameshark), you would also have access to the extra 4MB ram in the cartridge for your homebrews.
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January 7th, 2007, 19:10 Posted By: JKKDARK
New version of the Saturn emulator for PC
What's new on this version?
Although behavior was not checked much, a new version is released.
SSF Ver0.08 alpha R4
Seek Status was added to the drive status of the CD Block.
Zero Divide and Falcom Classics 2 now work.
VDP1 drawing processing was updated.
Vandal Hearts cursor is displayed.
The cycle pattern specification (designation/assignment) mistake of the VDP2 was taken into account.
The screens of Dracula X and World Heroes Perfect are now displayed accurately.
Since this is somewhat slow, an option was added (for enabling/disabling the function).
An error where CDDA fails to be reproduced when loading savestates was corrected.
It is now possible to perform disc changing even if there is no BIOS.
CD Access LED was added.
Savestate data version was changed.
Although data (savestates) from the previous version (0.08 Alpha R3) still load, anything before 0.08 Alpha R3 will not.
Also, since the BIOS emulation program was also changed, savestates made without BIOS may not work (even from the previous version).
As for checking the cycle pattern specification mistake, it is only done for Normal Background mask, Cell Form, 16 colors. (??)
With the exception of this, there are many collapsing cases, these should be fixed by later developement (when the mistake is understood).
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January 6th, 2007, 23:19 Posted By: LTK
DOWNLOAD or download locally here
About this version, maybe could be a little buggy, is a work in progress version, please be patient.
------------------------------------------------------------------
PCECast - WIP
------------------------------------------------------------------
Intro-------------------------------------------------------------
PCECast is an Pc Engine emulator. Games in PCE and ISO+WAV format could be played.
Suport------------------------------------------------------------
- Games in PCE, ISO, HCD, TOC, NEC (*read more) are playable
- Cd-Rom Games are suported as ISO+WAV (HCD, TOC, NEC)
- Sound & CD Sound
- Zip PCE game files
- Analog pad movement
- Savestate with mini-screenshot
- Pad 6 buttons
- FPS counter
THIS Version------------------------------------------------------
Speed is good but not perfect, sometimes the emu could slow down for a while, for this reason I recomend disabling CD audio.
you can get more speed disabling sound, but you can only do it one time for running emu and after loading any game.
Many option in Gui are disabled or unoperative, as soon as I had more time this would be solved.
ToDo-------------------------------------------------------------
- Savesatate would be sooner full active, now saveste are too big for vmu.
- More speed
...
Seemore & Contact----------------------------------------------
ltk666@gmail.com
http://ltk.dciberia.net
http://www.dciberia.net
http://www.tronvideogames.net
Many thanks to----------------------------------------------------
Ron (http://www.tronvideogames.net), Timofonic, Juarrox, Kupra, Kortex, Adrian, Chui, Fox, Dnkroz, MadriDC & MadridSX pelople, Cuqui, H-Bonzo music band,... and many others.
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January 4th, 2007, 12:10 Posted By: Darksaviour69
Play-Asia are now talking orders for Last Hope [Limited Edition] which includes a second OST CD, for $59.99/£30.82
update:
I got an email from play asia about my last Hope pre-order:
We would like to inform you that next to the Last Hope standard edition
that you have already preordered, a Limited Edition has now been announced
as well. The Limited Edition contains an Original Soundtrack Album and
ships in a white color Double Disc Jewel Case (similar to the Border Down
Limited Edition).
The Limited Edition will be strictly limited to only 500 units (!) and
will exclusively be available at Play-Asia.com. If you wish to upgrade or
add the Limited Edition to your order, you can use the amend order
function in your customer account or contact our customer service for
assistance.
Due to its limited availability, only one unit is available per customer.
Preorders will be closed once our allocations have been pre-sold. Both
editions are currently expected to be in stock by end of January.
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January 3rd, 2007, 12:55 Posted By: wraggster
via Play Asia
The first quarter of 2007 promises to become a small revival of the good old Dreamcast™. Time to dust off your console and get ready for three brand new shooters. Last Hope, Trigger Heart Exelica and Karous are all on preorder to ship within the next three months.
Right on time, we have restocked limited quantities of official Sega Dreamcast Controllers and Dreamcast Visual Memory Cards. Both items are brand new European version items and suitable for any Dreamcast™ console sold worldwide. Available now as long as supplies last at a great bargain.
Dreamcast Controller Euro US$ 14.90
Dreamcast Visual Memory Card (VMS/VMU) Euro US$ 9.90
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January 1st, 2007, 23:36 Posted By: Christuserloeser
The classic Dreamcast homebrew website DCEmulation.com is finally seeing an update!
Here's what Darc wrote about the plans for the update:
A new front site is being created, because the current one is in hideous disrepair. souLLy and I will be working on that.
Once the site is done, everything will be moved over to a new server, free from ZTNet's problems.
At first a new logo has been created by Melancholy:
removed
Basically, I want to do away with all the clutter. The ads, the rotating sigs, the hideous pure colors. My intention was to break apart the essense of the site and create clean shapes to emphasis a rejuvenation. A return to why we play the Dreamcast in the first place. So I took an element I felt that best related to this:
The power light.
The power light is where it starts. It didn't start with the homebrew. It doesn't matter what kind of system specs sit inside. It all started when we first hit that power button. I want to return the feeling of the first time they put that disc in, started it up, and seen that bouncing logo on the screen. That's where I feel we need to go. People started coming here because they loved their Dreamcast. And that dream started with the first blink of that orange light.
The logo tries to remind people what it was like when they first powered up the Dreamcast. The symbol in the bottom left represents the action of putting the disc in the machine and turning it on. The curves try to not only mimic the lid, but the movement involved with CDs. The white oval where the DC swirl should be is intentionally left blank. I will get to why I decided this later. The top right represents the bouncing ball on the startup screen of the Dreamcast. I made the ball orange to match the power button because I still want it to represent the fact that the system is still on. And the dropped 'E' on 'Emulation' represents the bouncing effect the ball has on the startup screen when the ball hits a letter. In short, the bottom left represents the physical aspect startup whereas the top right represents the visual aspect.
As for the colors, I know that it is a big argument with many on which Dremcast swirl color to put on the page. Here in the US, it's red, and in the UK, it's blue. So instead of picking one, I thought we should do some site colors to represent both. The orange reflects more on the US version, but at the same time does not outright say it. And if some hints of a light blue were added to the site, it would make a nice cool contrast that would relate to the UK swirl. That is why I left the DC swirl off of the logo. I felt that it should not be up to the logo to pick a side, so it instead opts to pick neither and leave that decision up to the visitor.
Using Mel's artwork, Darc also made an IP.BIN MR logo you could use with BootDreams:
http://www.dcemulation.com/files/IP.BIN-dcemulogo.rar
SouLLy posted his design for the front site, so you can get a good impression on how the site will look like:
http://img148.imageshack.us/img148/1...ulationxm6.png
The DCEmulation.com forums have been moved to a new server and temporarily are located at a new URL:
http://www.pspemulation.com/dcemulation/phpBB/
Seems 2007 will be a new start for DCEmulation.com and a very good year for the Dreamcast !
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