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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 13th, 2006, 20:08 Posted By: Christuserloeser
Atari is back with a website covering technical details on coding for Dreamcast using the FENIX/DIV engine:
It's compiled from various sources, and I'll be adding more info as I find it. I've also put up a log of the development of my game Xaz on the site. Visit http://www.briandeuel.com and click the 'game console works' link to view these pages.
If you're interested in porting or developing a game using the FENIX engine, check out his tutorials - They're very easy to follow.
Source: DCEmu UK Dreamcast Dev Forum
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July 13th, 2006, 19:07 Posted By: Darksaviour69
dreamcast.dcemu.co.uk, will be going though a revamp soon, and a part of that is a new system for the downloads. But with so many releases (100s? ) we would like some volunteers, that are experienced with the Dreamcast scene, to help upload, write descriptions for each release.
If you are interest please reply
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July 13th, 2006, 00:25 Posted By: SiZiOUS
The new version of CDI4DC, a new Dreamcast Selfboot tool, was released today.
Changes :
- If the iso doesn't exists, cdi4dc don't create an empty CDI file. (Thx Fackue)
- Fixed a problem with CD Labels with spaces (Thx Fackue)
- Checks if the ISO is a veritable 11702 iso.
BootMake has been updated too.
Download
PS : This tool was done only for homebrew burning. I don't know if it supports Katana or WinCE executables and please don't ask for it.
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July 11th, 2006, 18:59 Posted By: SiZiOUS
CDI4DC is a proggy written in order to replace the old (but good) Xeal's bin2boot.
It generates a REAL valid CDI selfboot file (e.g. a mountable CDI into virtual drives) from a MSINFO'ed 11702 ISO.
The resulting CDI file is ready to burn. Please notify that program is in BETA STAGE, so handle it with precautions.
A very simple GUI, called BootMake, is available too.
Download
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July 10th, 2006, 09:35 Posted By: Vangar
As said by my good friend Taxman:
Ok, it's been a long time between drinks... but the Retro-Sonic website has finally been updated/redesigned with new info and screens
removed due to it's usage of WinCE libs
Big News? Retro-Sonic's engine is pretty close to completion, I've finally started doing the levels again... and Retro-Sonic has been successfully ported to Dreamcast! I've decided to release the Dreamcast version on July 8/9th due to popular demand... it's a proof of concept thing rather than a demo... there'll be around 3 zone tests to play. I'm saving the PC version for the proper demo (with complete original levels) that's due out a bit later (this will be released on DC too)
So yeah... have a look and tell me what you think
P.S. Here's the Dreamcast Proof of Concept Build!! It's not perfect, but it's quite groovy, the levels are ordered in terms of completion... so expect the gameplay to get very beta-esque as you go on lol
Download via comments
It's a Nero Image, just burn and play (it's self boot)
You may have to take the data out of the image file, burn it onto a disc and use a bootloader, but apparently Taxman fixed this. Great work!
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July 9th, 2006, 23:09 Posted By: wraggster
The most updated Saturn Emulator for Windows once again sees an update although i cant tell you whats new.
Download and Give Feedback Via Comments
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July 9th, 2006, 01:11 Posted By: Christuserloeser
I've recieved an email by Max from Dreamcast-Scene.com:
Dear members and supporters of DCS
Between August the 23rd to 27th (2006) the annual Games Convention, the largest and most important European videogame exhibition, will take place again in Leipzig, Germany.
Yet again we try hard to get there with an own booth after 2003 and 2005 and want to be prepared as best as we can. We need _YOUR_ support to let DCS grow and have an awesome Dreamcast presentation at the Games Convention.
We need help in following points:
* You are a good writer or editor and have fun to share your ideas, stories and reviews with others? Then send us your article to scenedicateNO_SPAM@dreamcast-scene.NO_SPAM.com (please delete the NO_SPAM and the second dot!)
* You have a large Dreamcast collection with rarities or D.I.Y. stuff? Please be so kind and borrow it us for the Games Convention booth for a couple of days. Of course you will get a present for your efforts. See http://www.dreamcast-scene.com/commu...pic.php?p=7484
* You know a lot about PHP, SSL, RSS and XML? Perfect! Please be so kind and contact me at maxNO_SPAM@dreamcast-scene.NO_SPAM.com if you think you could help us.
* You know a lot about Dreamcast and have pretty images laying around on your harddisk? Share it with others and submit new articles on the Dreamcast-Scene website or edit it to make it comlete.
The whole DCS team wants to thank all of you the best we can in advance for your efforts!
Have a great summer day!
Cheers,
Max
As Max mentioned, please have a look at this topic to see what they already got and to post what you could contribute maybe.
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July 8th, 2006, 11:25 Posted By: Christuserloeser
Tyne released a new version of his awesome Quake mod The Ascension of Vigil:
What's new?
NOTE: Hell Knights no longer drop armor shards, that idea is SCRAPPED!, you must load the village map and buy armor from the Blacksmith when you have enough gold.
- Flying swallow is performed by the attack button now instead of jump button
- Vigil now only ledge grabs while in the air
- New map "popaov" by pope!
- New HUD graphics
- Village is nearly completed, however more town folk need to be added and clip brushes
- New NPC system added including buying products and talking to people
- Many bugs fixed and tweaks done
- An arrow points Vigil's location when he cannot be seen, darkplaces only
- Rain effects added
- The camera is far superior as it attempts to stay out of walls!
- Updated a lot of the maps
- All new physics
- Vigil can be smacked into walls now
- Rewrote a lot of code, thus optimizing TAoV even more
- Vigil's ledge grab is a bit more accurate, you no longer have to fight between wall grabbing and ledge grabbing
- Air combos are easier to perform as an auto enemy tracking system has been added
- Brand new animation on Vigil
- Uppercut Slice is now blockable
- Enemy AI has once again improved
- Enemies may now air block increasing the skill threshold, especially on hard difficulty!
- Added "guard breaking", powerful attacks will disrupt Vigil's blocking!
- Added binds from insert to page down on the keyboard for easy map switching access!
- Enemies tweaked for new gameplay aspects
This is a huge gameplay increase from the last version, I suggest using magic more often now as it no longer plays second fiddle to sword play. This version is harder then the last overall but NOT in any cheap aspects, it's only increased in skill threshold! Enjoy.
Download: http://renegade.circa1984.com/renonly/TAoV.rar [Approx. 20 Megabytes]
Fully standalone, Quake is not required! This game extracts into it's own directory
Use Darkplaces for PC and nxMakaqu on Dreamcast - Download: nxMakaqu v1.0
Source: DCEmulation.com Quake forum
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July 8th, 2006, 00:23 Posted By: Christuserloeser
CGRemakes released OpenBoR v2.0047 some days ago. It includes many bugfixes and is the latest stable version.
Finally, Samurai X has released his fresh Dreamcast port of OpenBoR v2.0047 yesterday:
Version 0.1 By SamuraiX
Based on Neill Corlett's original Beats of Rage Port.
Thank You:
SenileTeam for the great engine!
Dreamcast Toolchain by L@Cible
Powered by OpenBoR team
It features all fixes from Openbor v2.0047 and also removes the slowdown bug in previous Dreamcast releases. One of the major new implementations is the merge of both previous Dreamcast versions: The one using Neill Corlett's memory handling, and the one with Roel's memory saving code. It's selectable from the Options Menu now:
Enabling Memory Save will allow ANY mod to work on Dreamcast!
Download: OpenBOR DC v0.2 by Samurai X
How To Burn: Use 1ST_READ.BIN from the NTSC (for US/JP users) or PAL (for EU users) folder and download your mod from e.g. BoRGeneration.com. Your mod's PAK file needs to be named "bor.pak"!
- Use Bootdreams v0.61 and point it to the folder containing your PAK and the 1st_read.bin to create & burn your DC image.
Source: OpenBoR.net
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July 7th, 2006, 12:19 Posted By: Christuserloeser
DCEvolution is proud to anounce that we now host a true Dreamcast classic from the early years of Dreamcast freeware:
Delicious by Yodel is a very impressive piece of art with some incredible looking visual effects and an awesome soundtrack, running on the Dreamcast hardware in real time.
The download is located at this page
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July 6th, 2006, 19:05 Posted By: wraggster
Play Asia the Hong Kong Games store have posted a new update to their weekly update of collectable games for all classic systems, this week they posted they had these NEW games in stock:
Dreamcast™:
BikkuriMan 2000 Viva! Festival! JPN
Culdcept Second JPN
Eternal Arcadia JPN
Eve Zero: The Ark of the Matter JPN
Gakkyuu O Yamazaki JPN
Godzilla Generations JPN
Jaaman JPN
NBA 2K1 JPN
Nakoruru: Ano Hito Kara no Okurimono JPN US
Ookami Ichio Funtouki: Sakura Taisen Kayou Show - Benitokage Yori JPN
Ready 2 Rumble Boxing JPN
Sakura Taisen 3 JPN
Seaman (w/ Microphone and VMU) JPN
Seventh Cross JPN
Utau * Tumbling Dice
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 3rd, 2006, 21:30 Posted By: wraggster
GPF Posted this great News:
This is the port of Marfitude, a totally awesome cool game that you want to play. It's based off a game called Amplitude for the Playstation 2, which is totally awesomer and cooler, so you should play that first. But this game is cool too because it uses MOD files, which make anything rockin'.
http://www.erestar.net/games/marfitude/
The game is playable with the keyboard and controller
U - Left laser
I - Middle Laser
O - Right Laser
Joystick and Curser keys - move back and forth
start button or ESC brings up the logo and enter brings up the menu, but the text is missing.
Add your mod files to the music folder, for quicker access create the wam files with the pc version of marfitude and put them in the wam folder Selfboot the include files. Enjoy.
Get it at GPFs Site here --> http://gpf.dcemu.co.uk
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July 2nd, 2006, 00:34 Posted By: DCDayDreamer
For all those who have not yet got a copy of the world's first Dreamcast diskmag, you'll be glad to know that it's now got a new permanent home at DC Evolution, you can get the CD image download from here:
Scenedicate #1
Don't forget to check out the links to the developers if you have any feedback or can contribute to further issues of the diskmag.
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July 1st, 2006, 20:53 Posted By: Christuserloeser
Fackue aka LyingWake released BootDreams v1.0 a few days ago.
BootDreams is by far the *BEST* program to create and burn Dreamcast CDs - and on top of that it's FREE !
Changes:
- now uses my own IP.BIN writer code
- now uses my own MR logo code
- rewrote the select CD writer code (should be a little faster)
- rewrote the code that gets the msinfo for Audio/Data CDs
- uses a modifed version of cdi2nero
- merged all shell execution related code
- added a save file dialog
- new look
- rewrote the dummy file code
- included the Nero ASPI
Download here
Official Website
Thanks to Fackue for updating his awesome app
If you are not sure how to use it, please have a look at this tutorial.
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