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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 2007, 15:38 Posted By: JKKDARK
New version of the Sega Saturn emulator for Windows.
What's new?
CD Block Read Command was updated.
Eiyuu Densetsu now works (Legend of Heroes 1 & 2, I presume)
SCU Timer 1 processing was updated.
Virtual Hydlide now works
VDP1 draw command processing was updated.
VDP1 color operation processing was updated.
The sound test of Dark Savior is now displayed accurately.
VDP1 V-Blank Out timing was updated.
The Pattern Name Assignment mistake of the VDP2 Cycle Pattern was taken into account.
The battle screen in Slayers Royal and the title screen of Virtual On are now displayed accurately.
VDP2 color operation processing was updated.
VDP2 window processing was updated.
SH2 dynamic recompilation processing was updated.
J. League Pro Soccer Club wo Tsukurou! 2 now works.
An option to turn the memory access wieght of the cache through address was added.
If Memory Access Weight is turned on,
the palette of the choices in Daina Airan (aka Dino Island) become normal (depending on Dot Clock)
The sound effects of Virtua Fighter 2 are also reproduced.
An option to use HSynch period as a real clock was added.
If CTRL is pushed while SSF is starting,
the BIOS use/do note use option will be temporarily inverted.
The version of savestate data was changed.
Although older versions are still compatible, they may not load depending on data.
Especially savestates made without BIOS are affected, as the BIOS emulation program was changed.
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December 28th, 2006, 22:09 Posted By: JKKDARK
Amazing news! Another Naomi port (Shooter) for the Dreamcast. The release date is March 08, 2007 You can pre-order it now at Play-Asia
If you want to see screens and video about the game, go to the official site
In 2007 we will see, at least, 2 official games for Dreamcast
Source of the news, GameFront
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December 25th, 2006, 20:39 Posted By: wraggster
News from the Goat Store
The GOAT Store is giving you a Christmas present with Feet of Fury at the cheapest price it has ever been for a very limited time! For Christmas and the 26th, Feet of Fury, the Dreamcast dance game that started GOAT Store Publishing and set in motion the gears for lots more independent Dreamcast games to be released, is only $4.80 for a very limited time!
In 2007, Dreamcast fans should expect to see a lot of titles. The delayed GOAT Games and Radium will be released with lots of upgrades and changes, and starting in the first week of 2007, the GOAT Store will start to announce many other projects that are expected to be completed in 2007. Some of these projects have been announced before, but many of them will be complete surprises!
Enjoy the Christmas present of Feet of Fury for only $4.80 now, and make sure to come back to enjoy lots more Dreamcast goodies in the new year!
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December 25th, 2006, 19:23 Posted By: Christuserloeser
Right on time for the 10th anniversary of id Software's Quake, DCEvolution.net's second Xmas 2006 release represents the ultimate Quake package for your Dreamcast:
Play the original Shareware Version of Quake or fight your way through more than 300 Deathmatch maps against bots.
Using an enhanced version of QuakeDC, ported by Titanium Studios (Stupid Invaders), it offers everything you'd expect from a commercial Dreamcast game:
With its VMU and VGA support, high resolution graphics at 640x480, light and transparency effects and the full original soundtrack by Nine Inch Nails it basically plays and looks like Quake III Arena.
A release of this quality is only possible thanks to Manoel "Fragger" Kasimier (nxMakaqu), who has been working on polishing, improving and enhancing QuakeDC since 2001. This compilation finally features all of his fantastic work on one huge disc!
For more info about this release, printable covers and the download check out this website.
Be sure not to miss yesterday's Xmas release: The Sandman - Dreamcast Demo Disk Vol.1
The DCEvolution.net Team wishes everyone some nice and quite days!
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December 24th, 2006, 22:53 Posted By: Christuserloeser
This is our special Xmas present for you: The Sandman: Dreamcast Demo Disk Vol.1 is a project on which we have been working on and off since 2004. It features previously unreleased versions and exclusive demos of some of the best games available.
This is basically the CD that was going to be released with the DreamOn magazine. Anyway, we hope you'll have a lot of fun playing the fantastic games featured on this release.
Info, covers and download can be found here.
Happy Holidays from the DCEvolution.net Team!
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December 24th, 2006, 17:11 Posted By: Christuserloeser
Play-Asia.com recently announced that LAST HOPE definitly will be available in January 2007!
Exclusive features only available in the Dreamcast version:- 16-bit CD soundtrack
- VGA compatible
- VMU support (saving + visuals)
- DC joypad + arcade stick support (R- and L-trigger support)
- Use of DCs soundchips (64 channels/stereo)
- Highres title screen
Exclusive Dreamcast Game Modes:- Adjusted difficulty (Reduction of shoot frequency and flight velocity of enemy bullets / no ranking)
- Explosions / particle effects reduced for more clarity on screen
- Better hitting response for hit enemies
- Improved visualization of boss hit zones
Info taken from the official website: http://www.lasthope-dc.com/
You can watch a preview video on YouTube.com:
One gotta remember that only a few thousand units will be produced - we better hurry up with pre-ordering our copies now !
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December 24th, 2006, 14:04 Posted By: Christuserloeser
More Giana news straight from www.gianas-return.de:
What would be a cave world without a cavemen? Below you see resized and color reduced version of the caveworld endboss. The enemy is fully animated including 2 attacks and considered as finished - It’s currently beeing merged into the game. Kudos to Wizzard who is drawing the boss graphics!
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December 24th, 2006, 06:49 Posted By: Christuserloeser
SamuraiX released a great new version of OpenBoR v2.0052. This time again with a lots of bugs fixed in all ports, and:
---> Dreamcast File Selector!!!!
---> Dreamcast PackListCreator v0.2
So here's how to create your own BoR collection:
1. All executables, all your favorite mods (.PAK files) and MENU.PAK need to be in the same directory!
2. Run PackListCreator.exe.
3. Burn with BootDreams.
- Don't forget to copy either /PAL/1st_read.bin or /NTSC/1st_read.bin into the directory with your PAKs!
Download:
http://www.borgeneration.com/mods/en...2.0052-001.rar
Sam wrote:
I've included the tool in this release but I am not sure if i will in my future releases. You can always grab the tool from here:
http://www.borgeneration.com/mods/en...eator-v0.2.rar
Happy Holidays everyone!!!!!
Source: BoRGeneration.com Forums
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December 24th, 2006, 02:48 Posted By: BlueCrab
The Yabause team (myself included) has released version 0.8.0 of our multi-platform Sega Saturn emulator. You can get it from the download page : http://yabause.sourceforge.net/index.php/?page_id=4 .
I won't go into what's changed since the last version, since there's too much to mention. Suffice it to say, Yabause is becoming quite a nice Sega Saturn emulator.
The release tonight includes binaries for Linux, Windows, Mac OS X, and Dreamcast (as well as the source code).
So, enjoy; and Merry Christmas and Happy Holidays from the Yabause team.
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December 24th, 2006, 02:42 Posted By: BlueCrab
Well, its my turn for a Christmas release, and for that I bring you Yabause 0.8.0! For those who don't know, Yabause is a multi-platform Sega Saturn emulator. For the first time, I have a Dreamcast release ready at the same time as the other ports of Yabause.
To download the newest release, go here:
http://yabause.sourceforge.net/index.php/?page_id=4 .
If you pick the Dreamcast version as listed there, you'll get the plain files for the emulator (1ST_READ.BIN). You'll need a Saturn BIOS image to go with it named saturn.bin in the root of the cd. After that, just burn it like any other selfbooting emulator, pop it in your DC, and follow the directions on screen. Performance wise, you'll get somewhere between 4 and 8 FPS most places, but only around 2 in movies. Not all games work, and some work in the PC version that will not work on the Dreamcast version. Sorry about that.
Here's some screenshots for those who haven't seen them:
These are all from the game Magical School Lunar, by the way.
Anyway, Merry Christmas, and Happy Holidays.
Download here
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December 22nd, 2006, 12:41 Posted By: chui
Second alpha release of my ZX-Spectrum emulator:
- Faze Zilog Z80 core.
- Virtual tape for loading tape images.
- More options: model, joystick, etc..
Download Here or here
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December 22nd, 2006, 00:11 Posted By: chui
- Fast FAZE Z80 core for all systems.
- Lastest FAME M68K core.
- Q-Sound for CPS1 games supported.
- ArcadeSticks bug fixed (L+Start for exit).
- Rest of fixes and new features of MAMEGP2X incluyed.
Download here or download from the here
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December 14th, 2006, 11:53 Posted By: Darksaviour69
Fackue has up dated his great booting program again
The follow has been fixed in this version:
- fixed overflow when creating IP.BINs
- fixed conflicting filenames when burning CDI images
- removed extra characters in select CD burner
download locally here
Source: DCHelp
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December 11th, 2006, 15:29 Posted By: RockinB
People who had a look into homebrew games available for SEGA Saturn may have wondered why only very few of them use 3d graphics. And almost all of these feature only very simple 3d models.
One main reason for that is the difficult toolflow needed to convert 3d data to Saturn format. The conversion is error prone, covers multiple tools (some of them windows-only), with every tool having it's own bugs and limitations.
Once you started assigning Saturn specific polygon attributes, you can't just go back the toolchain and change the geometry without having to redo all the work on polygon attributes.
But that was then.
For Blender, a free cross-platform and open-source 3D modeling program, capable to import a lot of common 3D file formats through plugins using it's python API,
there is now a new plugin available, which allows a 3D scene, including textures and gouraud shading tables, to be exported to SEGA Saturn format!
This is already the 3rd release of the plugin and though further updates will follow, this one can already be considered to be way better than the "traditional" methods. This script was created for my entry to the SEGA Saturn Coding Contest (C4 - 2006) and it is released in the hope, that it will enable other participants to easily use 3d graphics, too.
Have a look at the original topic for detailed info!
Download and view Screenshots via Comments
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December 8th, 2006, 17:07 Posted By: JKKDARK
That's. Sega announced that the Phantasy Star Online games will be offline in 3/31/07 :cry:
And it is not only for the Dreamcast versions, it's also for the GameCube versions :cry:
I don't have idea about the Xbox version or the PSOBB for PC.
You can read the official news on both DC/GC PSO sites :cry:
Dreamcast PSO site
GameCube PSO site
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December 7th, 2006, 12:06 Posted By: Darksaviour69
Dan Loosen (GOAT Store) has written an article about the Dreamcast Scene , the games GOAT Stores have and will Publish, and the the benefits of small developers releasing games on the Dreamcast, at the highly respected Games Industry news site Gamasutra.com
You can read the full article at here
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December 6th, 2006, 20:46 Posted By: SamuraiX
New version of the BeatEm UP Engine for the PSP/DC/DOS/WIN.
Updates
There have been quite a few additions in features. But only if you are a modder. However, PSP and DC users will appreciate one of the new features I've implemented and that is....
Sprite Database Management Modders tend to reuse sprites such as walking, running, etc... over and over and instead of allocating space for every sprite I now reuse the original sprite and its ID. So what does this mean to you then gamer....
2MBytes of RAM has been saved on mods like Final Fight Appocolypse 2nd and Battle Toads. However, a huge mod like A Tale Of Vengence we are saving 8MBytes of memory.
Lastly, alot of bug fixes have been done. If you find a bug then please post it at http://www.borgeneration.com/ where you can also find the weekly updates to the engine and all the mods you can handle.
-SamuraiX
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