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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 15th, 2007, 14:31 Posted By: Christuserloeser
Dan Potter posted a first batch of screenshots from Cryptic Allusions upcoming new Dreamcast game Donk:
These are still a little rough; there are some jaggies around the enemies and the HUD hasn't been updated yet. The main character in these is Juggs.
DIGG THIS NEWS
More info about Donk:
A commercial Dreamcast game published by the GOAT Store.
Donk is a 2D platformer in 640x480 high res starring a Samurai Duck and featuring a simultaneous split-screen 2-player mode.
This was a side-scrolling platformer from the Amiga era. It was semi-big in Europe but not so much so in the US. I got the code for a DOS port a while back and I've slowly been updating it to a usable state. It's based on Tiki now, and runs full frame rate with acceleration under OSX and DC. The DC port is the one that will be released (at least in the near future). The original artists have been brought back on board to redo the artwork to full 640x480 glory, and our DJ Geki is contributing some new music to the soundtrack. It will also feature redone menus (they were kinda hideous ).
Source: Cryptic Allusions Forum
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July 7th, 2007, 14:05 Posted By: Christuserloeser
Kill Brick DC is an addictive game based on LBreakout by Michael Speck.
You control your paddle to prevent the ball from falling from the playing field and to bounce it towards the bricks until all are destroyed.
There are 25 different levels and you will see Arkanoid-like features such as additional balls, lives, weapons, super glue, paddle extensions, and many other gimmicks that will just keep you playing.
Downloads and Info: http://www.dreamcast-scene.com/index...in/KillBrickDC
Source: DCIberia.net - Happy Birthday Ron!
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June 29th, 2007, 10:37 Posted By: chui
Nerverball is a free Monkey Ball game clone: Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also Nerverputt game is incluyed, it is a pretty mini-golf game: A hot-seat multiplayer miniature golf game using the physics and graphics of Neverball.
For now, it is a preliminar stage and it have a lot of bugs, as memory leaks (hangs after play a lot of stages) or musics lost sometimes.
Download Discjuggler image HERE.
Please post here about bugs.
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June 29th, 2007, 10:11 Posted By: Christuserloeser
Just a reminder that MOSS still wants to hear your opinion on which platform RAIDEN IV should be released. The Dreamcast is one option in their poll so if you want it, go cast your vote now:
RAIDEN IV on Dreamcast?
In case your Japanese isn't that good, icepick from Dreamcast-Scene.com translated all questions to English:
Please cooperate for better product development!
Your opinion and comments will be useful for future development.
Name (Nickname is OK):
(text field)
Sex:
(_) Male (_) Female
E-Mail address (alphanumeric character/no kanji?):
(text field)
E-Mail address again to verify:
(text field)
May we send to you the latest information on Raiden or general company news to your E-mail address?
(_) Yes please
(_) No thank you
Prefecture:
(drop-down select box) (note: select the last option, on the bottom, if you are outside Japan)
If outside Japan, please tell us the name of your country:
(text field) (they might prefer the name of the country in Japanese, but if you can't look it up then maybe any language is fine. I'll probably say "United States," for example.)
Age:
(_) 9 or younger (_) 10-14 (_) 15-19
(_) 20-24 (_) 25-29 (_) 30-34
(_) 35-39 (_) 40-44 (_) 45-49
Any comments or requests with regard to the Raiden series?
(text field)
* If possible, please fill out the following questionaire for Raiden IV:
Which of the following do you appeal to in Raiden IV? (select all that apply):
[_] View of the world
[_] Game system
[_] Game balance
[_] Graphics
[_] Mech design
[_] Sound
[_] Game difficulty
[_] Scoring system
[_] Fan of previous Raiden games
[_] Other:
(text field)
Is there anything that you did not like about Raiden IV? (select all that apply):
[_] View of the world
[_] Game system
[_] Game balance
[_] Graphics
[_] Mech design
[_] Sound
[_] Game difficulty
[_] Scoring system
[_] Other:
(text field)
Were you able to play Raiden IV in an arcade?
(_) I have played it
(_) I have not played it yet
(_) I am waiting for a home port
(_) I have no plans to play it
How often do you visit a game center/arcade per month?
(_) Hardly ever (_) 1 time (_) 2-3 times
(_) 4-5 times (_) 6-7 times (_) 8-9 times
(_) 10 times or more
If Raiden IV is ported to a home console, which would you prefer? (select all that apply):
[_] PlayStation 2 [_] PlayStation 3 [_] Xbox 360
[_] Dreamcast (!) [_] Wii [_] Nintendo DS
[_] PSP [_] PC [_] Portable application (?)
[_] Other:
(text field)
Which cellular phone/service do you have?
(_) NTT-DoCoMo
(_) Vodafone (SoftBank)
(_) au (KDDI)
(_) Other:
(text field)
Thank you for the cooperation.
[Submit] (button) [Reset] (button)
[About the handling of personal information] (link)
It took me only three minutes and most questions are optional anyway. Go and vote now! =P
Source - Dreamcast-Scene.com Forums
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June 25th, 2007, 22:31 Posted By: DCDayDreamer
It's been a long time coming but it's here at last...
Featuring the latest version of ScummVM (0.X.0 - Tic-tac-toe edition) along with the full CD talkie version of BASS and the floppy version of BASS. A host of additional extras are also included: all the demos, boxart, manuals, soundtracks, sourcecode and much more. A nifty PC installer is also included - just pop the CD in your CD/DVD drive and within a minute you'll be playing BASS on your PC (Windows only).
For more info and the download, go here:
Beneath a Steel Sky
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June 25th, 2007, 00:22 Posted By: BlueCrab
Well, its been a while since the last release to come from me, and that can only mean one thing: I'm overdue for one.
So, Yabause 0.8.5 for the Dreamcast has been released today (along with for all the other platforms that Yabause supports). There's not too many Dreamcast-specific changes in this version, so I'm going to keep this newspost kinda brief.
Anyway, you can download it from here:
http://sourceforge.net/project/showf...ease_id=518262
Note, the binary in the yabause-0.8.5-dc.tar.gz file is NOT scrambled already.
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June 24th, 2007, 23:31 Posted By: Christuserloeser
Kingbuzzo of Dreamcast-Scene.com is offering an Arcade Stick modding service:
So I've finished a few mods, and am willing to offer my services to the public.
I wont be building arcade sticks from scratch, but instead I'll be modding arcade cases with better parts, great paint jobs, and I can build adapters so that you can use it on just about any platform (dc, ps2, saturn, snes, md, neo-geo, usb......)
For example, if you have a dreamcast agetec arcade stick, I can fit it with a high quality stick and buttons from sanwa or seimitsu, as well as build adapters so you can use it on just about everything you own.
Please post any questions at the DCS Marketplace here.
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June 23rd, 2007, 15:04 Posted By: Christuserloeser
A month late, but here's some interesting news from the Segagaga Translation project:
We've almost reached a checkpoint in our work. I've smoothed the bumps from the translation for the Lab A gameplay section; I've got English subtitles on the movies that play through the first part; and the incidental text (such as the descriptions and names of items) has been done for a while. As soon as we plug the English text into the game and give it a whirl, we'll be ready to release a demo patch that will make everything up through the end of Lab A playable.
Source: James Howell's 1UP Blog
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June 23rd, 2007, 12:15 Posted By: Christuserloeser
There's news from the DreamChess project (Dreamcast, Windows, Linux, and BeOS):
Just a short status update. We're currently working on DreamChess 0.2.0, due out sometime this summer. The main new features will be sound effects, and music by Matthew P. Smith.
Source (& Downloads): http://www.dreamchess.org/
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June 23rd, 2007, 11:30 Posted By: Christuserloeser
c99koder released a new version of his ZZT interpreter for Win32, Mac, Linux and Dreamcast:
DreamZZT 3.0.8 is now available for the Dreamcast, you can grab it from the DreamZZT site. The SBI file includes a new game: Mission:Enigma, which is now fully playable.
=== New Features ===
* Sound support for Dreamcast
* Support STK-colored torches, ammo, energizers
* Uses system clock for improved game timing
* Game speed and volume can be adjusted from title screen
* Integration with the Trac ticket system for in-game bug reports
* Optimized rendering to improve performance
* Mission:Enigma is now completable
* Auto-update support for Windows
=== Bug Fixes ===
* Centipede segments harm player (ticket #23)
* Centipedes could become disconnected if shot by an enemy (ticket #37)
* Board transitions may not work properly after saving (ticket #39)
* Change object search order to match ZZT (ticket #13)
* Support stat-less objects (ticket #29)
* Handle backspace key in debug console
* ZZT-OOP objects could still receive messages when locked (ticket #48)
Also, a bit of DCSquares news: the DCSquares high score system is now available as a Facebook application. Display your stats on your profile, and get a custom score table that shows your friends scores. Check out the DCSquares application on Facebook!
Source: DCEmulation.com Forums
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June 21st, 2007, 17:45 Posted By: Fyah
Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!
"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:
* Several new engines and thus new games supported:
o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
o Cinematique evo 1 engine: Future Wars,
o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
o AGOS engine: Simon the Sorcerer's Puzzle Pack,
o Parallaction engine: Nippon Safes Inc.,
o Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!
P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!
Download HERE
http://www.scummvm.org/
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June 15th, 2007, 02:08 Posted By: Mark30001
Some guys over at Satakore, including vbt from SegaXtreme, have launched their project: the Game Basic database. The goal is to include every program developed for Game Basic for the Sega Saturn.
There are currently 14 entries on the site:
Bang Car
DECODER X
High Speed
High Speed +
Jidousha Game Sample / Car Game Sample
Lightning Gunner For Tech Saturn Original Version
Minimal Integratad Modeling and Attribute dsign System / MIMAS v1.01
Neptune II.V
Neptune IV
Neptune IV Demo
Saturn Blade
Saturn Vader
Virtua Mario / Super Mario
XEVI Mono
You can read more here:
http://www.satakore.com/sega-saturn-...sic,,1,,0.html
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June 14th, 2007, 02:45 Posted By: fackue
- bugfix: CDDA audio in CDRecord GUI needed the -swab switch
- bugfix: the Multisession checkbox wasn't shown for burning ISOs
- new: Data\Data CDDA support in the CDRecord GUI which is better if you create a dummy file bin2boot creates these type of CDDA images
This is basically a bugfix release -- I was adding Data\Data CDDA support in for the next big release and noticed the CDDA was staticy when they were burned in CDRecord. Then earler today I noticed the multisession checkbox wasn't displaying for ISO images. They're fixed now -- sorry about that!
http://dchelp.dcemulation.com/?BootDreams
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