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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 13th, 2007, 23:52 Posted By: wraggster
Bobbi posted this news:
Since the NG emulation scene is a bit slow on news right now, I bugged drk||Razi to find out some new details on one of the hottest dreamcast emulator out there right now, nullDC. A new version with some nice changes is on it's way, so we'll take a quick preview on the things to come.
First off, let's take a quick look at some of the features and fixes included in this upcoming version:
Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
Mouse & Keyboard emulation added.
Image Reader can patch GD-Rom region at runtime, to allow .gdi images from all regions to boot.
Image Reader can swap CD/GD-ROMs.
nullDC can now set the DC's region (JAP/EUR/USA), broadcast type (NTSC/PAL/PAL_M/PAL_N) and cable type (VGA/TV(RGB)/TV(VBS)).
Speed optimizations.
New Maple (Input) plugin with Gamepad support.
Fixes for the following games: Resident Evil: Code Veronica, Dino Crisis, Timestalkers, Dead or Alive 2 (LE), Virtua Fighter 3, Fighting Vipers, Sonic Adventure, Sonic Shuffle and many others ...
Now the usual question is - when can you expect a new release? The good news is that, even though no date has been set yet, the release is pretty close (we're talking about weeks, not months any more) - we'll of course keep you updated here on NGEmu should there be any news on this!
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October 13th, 2007, 15:31 Posted By: Christuserloeser
PSU_Castor, co-host of the weekly PSU Community Podcast, invited us Dreamcast fans to listen to this week's Dreamcast themed show:
Here's a little challenge for all you fellow Dreamcast fans!
Over in the online game Phantasy Star Universe I am one of the hosts of a weekly podcast. The players voted in Dreamcast as this week's theme, and I finished the podcast lastnight.
There are four mystery tracks that play throughout the podcast, and we challenge people to see if they can name which games all four come from. I imagine you guys won't be all that interested in the PSU news or the interview, so you can skip past all that if you want. Anyways, I just figured that some other DC fans and owners might enjoy a bit of a dive back into the songs that made up some of (I think) the best games out there.
Hope it brings back some memories. You can stream it directly (no Ipod needed) at the following link. Enjoy.
http://www.switchpod.com/f40234.html?puser=none
Source: Sega of America Dreamcast Forum
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October 11th, 2007, 20:37 Posted By: Christuserloeser
Better late than never, so here's news from the Segagaga Translation project:
Touching base --
This'll be a quick (and overdue) blog.
Segagaga localization is still underway. I think we've got the material together for a demo patch that would make up to the end of the first RPG segment playable. I'm still waiting to hear back on our progress with the programming end of things, though, so I can't promise when that will be available.
(Notice that I didn't write "if that will be available." All signs still point to forward progress.)
The actual translation work will be slowed, however, due to other priorities that demand a whole lot of time. [...]
I hope to have more concrete word about the status of the programming end of things soon, and I'll let everyone know what's up when I know myself.
Source: James Howell's 1UP Blog
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October 10th, 2007, 17:02 Posted By: Christuserloeser
Patbier posted a trailer of the upcoming Dreamcast game Dynamite Dreams at DCEmulation.com:
Poche and me will be at the Retro Gaming Connexion 2007 (27th/28th October 2007, Congis-sur-Therouanne, near Paris, France).
It is a videogames fan meeting, which we'll participate for the 4th time (previously called Jaguar Connexion).
We'll show our game Dynamite Dreams and we'll set up a tournament based on it, and there will be rewards for the winners !!
We have set up a trailer :
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October 4th, 2007, 19:49 Posted By: RockinB
The annual SEGA Saturn Coding Contest starts now!
The C4 - 2007 is a place for hobbyist programmers interested in graphics or classic consoles, as well as SEGA fans with programming skills.
The deadline to submit a homebrew SEGA Saturn game or demo is 20th december 2007. Downloads are scheduled to be available at christmas 2007.
Prizes sum up this year to a unbelievable value of 850,- Euro in total. They consist of money prizes for the three best entries, as well as a SEGA Saturn USB DataLink device for everyone!!!! The new rating system allows contestants to get extra points. With 3 extra points you get a USB DataLink no matter which place you entry is.
I've bought 10 of these very useful devices. They plug directly between the Action Replay cartridge in your Saturn and the USB port of your laptop. With it, you can exchange save games and execute homebrew binaries on your Saturn.
So, I hope you devvers like these new prizes, you are all invited to give it a try!
http://www.rockin-b.de/c4/2007/index.html
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September 30th, 2007, 00:01 Posted By: JKKDARK
New update of the Sega Saturn emulator for PC.
Changelog:
Remainder it has not checked, but it raises.
The interruption processing of SCU was corrected.
The drawing timing of VDP1 was corrected.
Version of the state saving data changed.
Still there was a bug in the interruption processing of SCU.
You think that very this time it is all right.
The drawing timing of VDP1 was modified.
When the dot clock is low, because timing slips, there are times when sprite is not indicated.
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September 24th, 2007, 22:43 Posted By: DJGeki
For any of you Old Schoolers out there: Cryptic Allusion (Dan and Roddy, at least) will be recording episode 004 of the CryptoCast at the NWCGE this coming weekend in Portland, OR! Feel free to stop by the table on Sunday to sit and talk with us. Then, check out www.cagames.com and iTunes to hear yourself as you make fun of us! Or we make fun of you...it all depends on how tired we are!
Looking forward to seeing anyone there! Make sure to let us know which sites you frequent if you visit with us at the show (so we can use your handle on the show).
Digg: http://digg.com/gaming_news/Cryptic_...to_record_live
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September 24th, 2007, 05:01 Posted By: BlueCrab
A new version of the multi-platform Sega Saturn emulator Yabause has been released today. As usual, this release contains binaries for Dreamcast, Linux, Mac OS X, and Windows. The main fixes involve emulation of VDP1 Lines and VDP2 Rotation Screens that apply to most of those ports listed above. Other than that, several ports had UI issues corrected or new UI features added.
Get it from here.
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September 24th, 2007, 04:58 Posted By: BlueCrab
Well, the Yabause team has been quite busy lately, and what do we have to show for it? Another release of Yabause, that's what.
Yabause 0.9.0 was released today for all the platforms that Yabause supports: Linux, Mac OS X, Windows, and of course the Dreamcast.
As for what's new in the Dreamcast port: unfortunately, not much other than the usual bug-fixes and such that affect all the platforms.
Get it from here.
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September 23rd, 2007, 21:04 Posted By: wraggster
dknute has posted news about Makaron the DC Emu for Windows:
Today a little something for all you shooter fans
Exelica works but the first thing you notice about it is that secondary accumulation buffer isnt supported. Same goes for Looney Toons Space Race...
Now, this game I'm not really familiar with (I'm not a big fan of all those sms, logos and other crap) but the game seems to have a lot of fans so it wont hurt to support it
Under Defeat clearly suggests that SH4 core still has a big bug in it (you can also notice it in other games but this time I got a nice error message)
PS. In my previously released test build I found a few dumb errors which may seriously effect the graphics in some of the games. Those of you who happen to have GeForce FX 5xxx are in an even worse situation - the emulator wont boot
via elation
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September 23rd, 2007, 18:32 Posted By: JKKDARK
New version of the Sega Saturn emulator for PC.
Changelog:
The interruption processing of SCU was corrected.
CDDA processing was corrected.
Version of the state saving data changed.
Because the interruption processing of SCU is the expectation where this one is correct,
When it can have re-checking also the software which moved for the first time with Ver0.09 prototype it is saved.
In addition, when there is a memory access weight and it is cash effective, there is a software which does not move.
As for [bachiyahuaita] and the [pantsuadoragun] Ⅱ etc please make sure to remove check.
Inside that, even with there to be check, it tries to move the schedule… which
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September 18th, 2007, 23:53 Posted By: wraggster
dknute has posted a new test version of Makaron the DC Emu for Windows:
Bug in MakaronPAD 0.T.7.2 confirmed - you can't assign A, B & START buttons.
I already fixed that and here is the update. Unpack and replace, that's all.
Remember, you can enable basic shadow handling in F12 menu - it just a hack but works with some games (Soul Calibur, Virtua Fighter, ...)
And one more thing (apparently not all of you had a real Dreamcast): I've included memory card files preloaded with some saves and A1 is almost full. You can either:
* delete those files, MakaronVMU will create new ones (you need to format those in BIOS, just as with any new memory card on real hardware)
* format the existing cards in BIOS to clear them out, or simply delete few saves from them
* unpack empty and pre-formatted card images I've included in the 7z file named "Clean VMUs for dummies.7z" :]
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via elation
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September 18th, 2007, 02:30 Posted By: wraggster
Via Elation
Follow the above link to download Makaron WIP version. It's just a preview of sorts, whether you'll be able to use it to run games is not really my problem. It's here just to show how far this project has advanced, nothing more. There's a ReadMe inside that package and that's it - I'll provide no help for it, you're on your own.
Use the "MT" executable on multiple-core systems for better speed.
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September 17th, 2007, 00:48 Posted By: JKKDARK
New update of the Sega Saturn emulator for PC.
Changelog:
Almost no compatibility checking was done, but a new version is released.
SSF Ver0.09 prototype
SCU Interruption processing was updated.
SCU-DSP Dynamic Recompile processing was updated.
The 1-step right buffer of the SH2 was implemented.
SH2 Caching was temporarly implemented.
This is extremely heavy on processing power, so it has been made optional.
Shining Crystal Legend Astal is the only game confirmed to make use of, and require, the SH2 Cache.
Memory Access Wait value was updated.
Save State Version was changed.
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September 13th, 2007, 18:56 Posted By: Mark30001
It may be something most of us would've never expected to see on eBay, some could even compare it to the SNES CD-ROM attachment unit, the unreleased Sega Dreamcast prototype Zip Drive!
Here's some information about this unit via DCEmulation Devcast:
Made by Imega Corp, the makers of the Zip Disc format, this Zip drive was made to increase the Dreamcast's storage capacity but mainly for emails, web pages, and other internet based files.
The 100 Mega-Byte storage disk drive is essentially the same as the ones made for PCs with slight modifications made to make it compatible with the DC. "We chose the Zip drive for its durability and low cost. For gaming purposes, durability is essential," said a Sega spokesperson.
The drive was conceived after there was a strong demand for more storage space than Sega's servers were offering to save email and web pages onto. The drive could also save game-updata data so all those extra quake maps could be played at home.
The drive was made to fit under the DC and would connect to the expansion port with the modem, then being plugged into the Zip drive. This was to help promote the DC from a console to a home entertainment/information system with the release of other accessories (which were also never released).
This Zip drive was not going to be compatible with the PC Zip drives, but it was suggested that software for the PC would eventually be released to make it compatible with the DC Zip drive.
The Zip dive was to have a retail price of $199 USD and to be released sometime in the third quarter of 2000.
:: Click Here to Visit the eBay Auction ::
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September 12th, 2007, 01:06 Posted By: wraggster
via elation comes news of more progress on the Dreamcast emulator for windows:
I have ended some (certain) over attendance (service activity) work week ago shader Pixel,
so, I will be praised results Such solution has advantages more than it seemed . Firstly, acts from the point of view of
processor " free " ( ) attendance (service activity) texture paletowych. For second (other)
better utilization of graphic card (kart) I do not know - if (or) it problem of optimization
sterownika if (or) equipment, but it acts + faster VS PS than flows let's say nieprogramowalne.
Greatest control for it over manner of generating image ( e.g. capability to blocking of channel
alpha of texture, as it is able to make ) PVR2. They are and defects it is necessary to make
filtering texture - paletowych, that costs some tens (any tens) instructions PS. It requires for
it 2.0 upwards PS - but they let's say sincerely it 1.4 only 8500 PS Radeon, support is rebuked
for already SM1. But, can not have some (certain) old invention notebookowe SM2 rally will
move on - so 1.4 Makaron PS, but without w/w filter.
On margin so sometime numerators for that - explain be as (serve) FPS and RPS. I will add to longish conclusions again not intervening only, that there is normal situation in (to) many games = RPS FPS/2. Say from pictures heavily when really, spaghetti so " " przycina, but it is felt playing. At least majority has in the course of battle particularly " " ( ) = mordobić RPS FPS and great that give effect of sailing (swimming) in tar odchyłki )
http://dknute.livejournal.com/
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September 11th, 2007, 07:06 Posted By: JKKDARK
via OnlineConsoles
The official OnlineConsoles.com Maximum Pool server is now online and available for public use. The server exists on a dedicated static IP address. This means the IP address stays the same, and would only need to be altered if we changed to a different server host. So far the machine looks to be running great and we should be sticking with this host. I have updated the Maximum Pool save file available for download. You will need this to play online. This save contains only the server address for the OC Maximum Pool server. The primary OC save will remain as is since this is a Dreamcast only website and we promote playing online with Dreamcast hardware rather than the PC. It is a Dreamcast Only Maximum Pool room.
Click Here to Download
Note: You will need to sign online with your Dreamcast, and download the game save to your VMU.
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September 10th, 2007, 10:03 Posted By: fackue
Here is the official release of my Dreamcast setup for Code::Blocks. Thanks to starlight for pointing out the SDL issues in my WIP release (they're now working).
About R1:
- upgraded to Code::Blocks svn (1.0 RC2 support dropped)
- no Makefiles needed
- includes Dreamcast sh-elf compiler (GCC 3.4.6)
- building romdisks within the IDE
- project files for most of KOS' Dreamcast examples
- configuration program automatically sets Dreamcast compiler for you
- easy uninstallation
Downloads:
CodeBlocks_DCDev_R1.exe (fixed 9/11/07)
cbdc_dep.zip (this is for DC Dev ISO R2 and newer - sets the Dreamcast compiler up in Code::Blocks to use the Dev ISO's path rather than using the compiler in the "independent" installer)
manconf.zip (includes HTML manual-setup instructions, and the Dreamcast script used for the Dreamcast wizard)
Credits:
JMD for bin2odc.exe (used for romdisks)
pnpbios for the original Code::Blocks for DC thread
EDIT: Path fixed in independent setup under additional tabs. Caused cygwin1.dll error.
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