|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 26th, 2007, 21:23 Posted By: vbt
It's Christmas time! So it's time to give you a present, or 2: one new database and one new program to test on your Sega Saturn.
This project took me about 5 months (I just finished it some hours ago), with the help of some great people around the world. So, here is:
- The Dezaemon 2 Games database
- The Dezaemon 2 Save Game Manager
Dezaemon 2 is a game developped by Athena and released in 1997, that let you create your own shoot-em-up. This game requires a backup to save your creation. But as the save game files are really huge, you need a Backup Cartridge or a Floppy Disc to save them. In Japan, a great community of users exists and they made some really wonderful games. Their works are stored on Floppy Disc but unfortunately the Sega Saturn FDs can't be read on PC, so it's not possible to share the save games. This is where our Dezaemon 2 Save Game Managesr (D2SGM) is useful.
The D2SGM lets you copy Dezaemon 2 save games from CD/Backup Cartridge/FDD to your own Backup Cartridge/FDD. Yeah, that's great, but if you don't have access to some Dezaemon 2 save games, this program is not very useful, right ? So we need to find a way to get some save games. This is exactly what I did. I found a way to dump the Dezaemon 2 save games, and this is where the story begins.
The D2SGM is a homebrew tool (so you need a mod chipped saturn or need to perform the swaptrick, it also works on emulator like SSF), developped by me (it is my first Sega Saturn program, and I needed to learn C language and Sega Saturn programming) and based on the sourcecode of the Rockin'B's Save Game Manager (http://www.rockin-b.de).
This program contains 118 games. For each game, you can listen to one music sample and watch some screenshots. The D2SGM contains a total of 3032 screenshots/pictures and 178 music samples (about 1 hour and 54 minutes of music!).
Each game has 5 save game slots (named DEZA2___._01 to DEZA2___._05), all of them are the same. Just choose the one you want to copy. They are all recognized by Dezaemon 2 game (DEZA2___._01 = slot 1, and so on).
The D2SGM works on 352x240 resolution, so you need a RGB compatible TV to see all the lines on screen (info taken from the Sega Saturn programming doc). Else, you can try using the highres mode implemented (704x480 resolution) but I don't know if it resolves the problem.
The D2SGM must work on all Sega Saturn. I only tested it on EUR and JPN saturn with RGB cable on RGB compatible TVs, and all works well.
I also made a video to let you see how it works, so don't forget to watch it
This tool has been made with the help of:
- Rockin'B: thanks for your Save Game Manager and your advices
- vbt: thanks for your help on Sega Saturn coding and your advices
- darius: thanks for the AR and PC COMMS Card
- IGK: really thanks for your help, your confidence and the beta tests you made
- all the members of The Dezaemoners community for their superb works
The Games and Musics that can be found on the D2SGM are copyright by Athena, Dezaemoners, Gudakuma, HERO ZAKO, HITOSHI, IGK, Inoue Delta, ITON, Kasahara Shinya, KONNICHIHA, leimonZ, MA Project, Mac=Goe, mk2, mo4444, Moku-Mokugyo / GGE, NENG, Raynex, Sak, Shigatake, Soft Bank, Timo.
I really want to thanks once again all the members of the Dezaemon 2 community for their wonderful works and for sharing them with us, and IGK for the work he did on this project. Without them, all of this will not be possible.
Don't forget to visit the japanese Dezaemon Community websites:
- The Dezaemoners
- The dezaemon@wiki
About the Dezaemon 2 database, it covers most of the games that have been made. 99 % of the videos you will find there have been made by IGK who did a great work again! Thanks guy!!
Now, I will let you browse the database and test our D2SGM. You will probably have hundreds of hours of play.
Merry Christmas 2007!!
Source : http://www.satakore.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 22:45 Posted By: JKKDARK
From the official forum
Starting tomorrow, Cryptic Allusion (namely, me) will be posting a screenshot of an unseen, newly artisted (Yay! I made up a word) level of Donk! We'll finish off the the stint of sweet posts on the first of January and add another special something that I'll be putting together over the week and a half ahead of us.
Let's hope what I’m planning actually works out ^_^, but I'm sure you'll all enjoy the new screenshots at the very least!
Now for a slight bit of bad news: as you may have guessed, we've once again underestimated the amount of work and time this project would consume. We're still working like crazy people, but I'm not going to announce another 'estimated release date' for Donk until I know for sure that we're going to be able to meet it. It really shouldn't be too much farther into the future, but I refuse to disappoint everyone yet again (after this time of course) by missing a release date. Truthfully, it pains me to have to write something like that, but we can't let Donk get out there and be a poor version of what is supposed to be a great platformer. Thank you for your understanding, or your need to kick us square in our nether regions...at least you're being honest! ^_^
I'll end with a positive note: Cryptic Allusion WILL release this game on Dreamcast in the not-so-distant future. We've already got pre-orders! We promise to release it! Plus, I'm going to try to get a comparative screenshot at some point tonight as an early bonus...just so you can see the difference between the two sets of graphics.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 15:09 Posted By: JKKDARK
New version of the Dreamcast emulator for PC.
Changelog:
* x86-64 architecture support
* Preliminary Mac OS X support
* Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
* Support for more recent CDI and NRG image file versions
* Minor bugfixes
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 18th, 2007, 01:37 Posted By: fackue
- fixed unhandled BootDreams icon in Add\Remove programs (huge blank space)
- now checks if a folder only has a IP.BIN, then stops if true
- now checks if scramble.exe successfully scrambled a file
- no longer continues if the IP.BIN does not point to the main binary and it does not get fixed
- ogg\voc\aiff\snd\au support for CDDA
- SoX with mp3\ogg support, mpg123 removed
- now checks for blank\multisession CD-Rs before burning
- the selected MR is now diplayed in the select a MR logo window
- drag and drop support, also works with MR and CDDA windows (dropped files are moved to the folders)
- CDDA, MR, and Main Binary lists are refreshed if new files are found
- now uses the same\one instance (did I already do this?)
- changes to file association
- burning DiscJuggler images with CDDA is now supported
- create dummy files for 650 MB CD-Rs
- bugfixes
- fixed dummy files not big enough for CDDA and audio dummy layouts
- changing the write mode for ISOs in ImgRecord and CDRecord's multisession format (Mode1 or Mode2 Form1) supported
http://dchelp.dcemulation.com/?BootDreams
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2007, 23:34 Posted By: wraggster
News of a new release from the Yabause Team:
This release fixes a number of serious bugs and adds a memory search function to the Windows port. The Windows, Linux and Dreamcast ports are already up along with the source package. The Mac port should be available soon .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 16th, 2007, 23:34 Posted By: wraggster
News of a new release from the Yabause Team:
This release fixes a number of serious bugs and adds a memory search function to the Windows port. The Windows, Linux and Dreamcast ports are already up along with the source package. The Mac port should be available soon .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2007, 22:43 Posted By: JKKDARK
via GameDaily
Last week, a newly updated Dreamcast trademark sparked rumors across the Internet that Sega might be looking at possibly creating a Dreamcast 2. At the time, Sega of America PR Director Charlie Scibetta immediately told GameDaily BIZ that Sega "has no plans to get back into the console business."
Today we received a new statement that explains in part why Sega actually updated the trademark. "SEGA has no plans to get back into the hardware business, but we also want to protect our past and current brands. The trademark application was filed to protect our current and potential future use of the word DREAMCAST and to prevent other parties from using it in a way that could be confused or linked with SEGA," Scibetta said.
While Sega has made no explicit comments regarding further digital distribution of Dreamcast titles, certain Dreamcast games have already appeared on GameTap, and from a business standpoint it would seem to make sense to make select Dreamcast classics available on services like Xbox Live or PlayStation Network. Protecting the trademark "for potential future use" leaves that door open as a possibility for the future.
That said, some of Sega's big properties saw previous releases on the Dreamcast, and when Sega releases a new game in the same franchise on the current consoles, the trademark simply protects their reference to an old Dreamcast version as well. We highly doubt Sega will ever launch another console, but digital distribution of Dreamcast games does seem like an attractive avenue.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2007, 14:01 Posted By: JKKDARK
New version of the Sega Saturn emulator for PC.
Changelog:
- CD block seek treatment fixed.
- SCU timers processing fixed.
- VDP1 clipping disposal fixed.
- AI problems fixed.
- Multi-controller triggers LR, A key set of slider controller is not bad
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 8th, 2007, 10:40 Posted By: wraggster
News from the ScummVM Team:
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.
We have extended the set of our supported games by 8 new (or old ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.
There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.
No new downloads as of writing but more info --> http://www.scummvm.org/?shownews=20071206.xml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 7th, 2007, 14:15 Posted By: Triv1um
Via Video Gamer
US and UK office denies shock re-entry into the console market is in the works.
SEGA has denied the Dreamcast 2 is in the works, saying "We like our current strategy and have no plans to change in the middle of this outstanding growth."
We brought you the news yesterday that SEGA Corporation had filed a new application to protect the trademark Dreamcast - sparking rumours that the Japanese publisher was planning on making a shock return to the console manufacturing market with the Dreamcast 2.
www.Trademork.com, which discovered the filing, suggested that the proof was in the detail of the application - which talks about a floor mat and flash memory cards - accessories the original Dreamcast supposedly didn't have.
However, Sega of America PR Director Charlie Scibetta told US website www.GameDaily.com that SEGA "has no plans to get back into the console business," adding, "We're very happy being a platform agnostic company and have moved up the ranks the past three years from #11, to #9, and now stand at #6 in terms of our market share by units among third-party publishers. We like our current strategy and have no plans to change in the middle of this outstanding growth."
And when contacted by VideoGamer.com this morning, SEGA UK reiterated the position, issuing a flat "denial" that a follow up to the much-loved SEGA console was in the works.
Sad news for sure, but did we really believe it was going to happen? Really?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
next » |
|
|