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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 28th, 2009, 23:10 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13741.html
RetroCopy is a SEGA Master System, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.
Quote:
--WHATSNEW
v0.400B - October 28th 2009
-[EMU] Added Sega System E arcade emulation. The first cycle accurate Sega System E arcade emulator. It´s more accurate than MAME and sounds better!
-[EMU] Added new YM2413 (SMS sound chip) emulator which sounds a lot better than old one
-[EMU] Improved SMS/SEGAE VDP performance by 40%
-[EMU] Improved Z80 emulator performance by 20%
-[EMU] Changed the way the YM2413 and SMS-SN79489 were emulated in comparison to other components. They are now accurate to the cycle in line with the Z80/VDP rather than being slave devices, this comes at a small cost in performance but is less cluttered
-[EMU] Fixed SN79489 bug where data byte wasn´t correctly setting noise channel low bits and a bug with noise channel using incorrect period when set to TONE2 mode
-[EMU] Fixed various bugs relating to border emulation in the SMS VDP
-[EMU] Added TMS9918 chaining to the SMSVDP
-[EMU] Switched default NES buttons around to match real control pad (NIKOLA)
-[EMU] Fixed a few bugs in the Z80 core relating to undocumented instructions that the SEGA E games used
-[EMU] Refactored every emulator core and implemented versionized save states in preparation for disk loading/saving
-[CORE] Added an emulator benchmark. Allows you to see how many millions of emulated cycles your system can push. The latest CPUs are getting close to 150 million emulated cycles in RetroCopy now!
-[CORE] Implemented new GAME ROM format based on suggestions from users. Now each GAME file can have multiple ROMs inside it, each with their own settings. Works for every system whether console or arcade and achieves compression ratios 20:1 and over in some cases over plain ROM data. There are too many new GAME features added to list here so check my blog for more details.
-[CORE] RetroCopy now automatically converts SMS/NES/ARCADE ROMs it detects to new GAME format on first load, no more trouble with conversion as it´s seamless
-[CORE] Added graphics filters SCALE2x / SCALE4x / SCALE4x with scanlines, they run in a separate thread to maximize performance on multicore CPUs.
-[CORE] Added pixel filter and made it the default when fullscreen. Can switch between this and linear filtering with all the filters
-[CORE] Added ability for cores to specify video rotations if necessary for arcade games, like those in the sit down cocktail format
-[CORE] Fixed bug that stopped fast forward working
-[CORE] Fixed crash bug for people with old or non existant OpenGL based hardware. RetroCopy now works in the Microsoft "Software" renderer though hardware accelleration is a lot better.
-[CORE] Stopped SDL from dynamically creating some text files (stderr.txt and stdout.txt)
-[3D] Tweaked the pixel shaders a little bit to give a better lighting effect
-[3D] Fixed an issue with mouse view movement giving variable results depending upon the framerate
-[GUI] When clicking on PLAY GAMES the default is now looking at a game list with a 3D TV already selected, rather than having to first select a 3D TV to play on
-[GUI] Changed around the "in game" menu buttons and mode a more distinct difference between the 3D world and playing games
-[GUI] Added a different way to roam the virtual 3D game room using the mouse scroll buttons (Tommy)
-[GUI} Added UNICODE (UTF-8 externally, UTF-16/32 internally) support to the GUI, though none of the current fonts support the more exotic languages.
-[GUI] Changed GUI to accept resource image/cursor data as a per project setting
-[GUI] Added more cursor modes to give some feedback to the user
-[GUI] Added features to listview such as in place editing, indenting, etc
-[GUI] Fixed some small bugs in the software renderer
-[GUI] Added YEAR RELEASED and NUMBER OF PLAYERS to the game display list, taken from the GAME file.
-[GUI] Now up to six 3D game covers can be loaded when you click on a game
-[GUI] Increased size of 3D gamebox window to fit in more 3D boxes at once
-[GUI] Added new Sega Master System 3D gamebox which is a lot more accurate and based on real world dimensions
-[GUI] Added shader based lighting to the 3D Gameboxes (if capable) which makes them near photo-realistic now.
-[GUI] Changed the way you select to play SMS games. Now you select the console you want (SMS2 PAL, JAPANESE SMS, MARK III, SMS1 NTSC, etc) instead of selecting the video/region settings manually. There are slight differences in each console and RetroCopy emulates them for accuracy
-[GUI] Implemented keyboard navigation and searching within listview contents
-[GUI] Improved the game select screen and added some icons
-[GAMEDB] Wrote a completely new GAME database editor in the RetroCopy GUI code. If you want to help with becoming a GAME ROM database maintainer for the NES/SMS/etc please contact me.
http://www.retrocopy.com/Default.aspx
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October 23rd, 2009, 21:29 Posted By: wraggster
Now that there's a lighter in the shape of a Sega Saturn, we think Segata Sanshiro would insist that people start smoking. Through November 6, retailer Net-You is accepting pre-orders on these beautiful Sega Hard Memorial Zippo Lighters made by Banpresto, which feature the likenesses of the Sega Mega Drive and Sega Saturn, for ¥10,500 (roughly $115) each.
That's quite a bit more than you'd pay for the real systems in Akihabara, but, then, the real systems can't get your "just light the bag" charcoal started. Now is time to the 68000 cigarette on fire!
http://www.joystiq.com/2009/10/23/se...at-nintendont/
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October 21st, 2009, 20:45 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=306
The Punisher scanned and rose October 14 an article he himself wrote for newspaper ABC.
These extract newspaper supplement ABC December 2 1998 devotes item to Dreamcast.
Sega Spain, wanting capture other public, preferred give exclusive ABC so this reportage went 10 months and 10 days before launch console Europe and just five days after was available at Japan.
"We had you roughly towards November 20 and disemboweled both all senses."
In Dreamcast.es've created a file pdf clasping images has scanned Punisher y we restored slightly through photoshop for remaining better tabled.
Thank DC-TON by notice.
Download ABC informatics No 121
Not forget pasaros by Blog The Punisher to thank:
http://www.webxprs.com/blog/2009/10/...ple-dreamcast/
If someone has more scans which please contact
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October 19th, 2009, 22:17 Posted By: wraggster
News via http://emu-russia.net/en/
Sega MegaDrive/Game Gear/Master System/SG/SC emulator has been updated. Changes:
- Finally, after many months, Regen 0.97 and 0.97D have finally been released. Regen 0.97 is the normal fast build while Regen 0.97D has the debuggers enabled (thus its slow). This release is a HUGE update on the previous 0.96 release. It includes lots of changes and new stuff (way too much stuff to mention here). So see the included “History.txt” in the download package to see all the new stuff and changes.
News source: http://aamirm.hacking-cult.org
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October 18th, 2009, 18:56 Posted By: wraggster
News via Dreamcast ES/Indiket
Another Sunday more to enjoy a good homebrew. Anejo, like good wine, if you do not know this game and you give him a chance ... will keep you hooked leaving your brain fried: D
X-pired is an action-puzzle game written in C using the libraries SDL, SDL_mixer, SDL_image and SDL_gfx. The object in each level is to reach square one, avoiding exploding barrels and other deadly ...
Technical data:
Lead Author: Miroslav Kucera [Wendigo]
License: GNU GPL
Website: Link
This game tried to port some years ago by Michael Ians coder, but memory problems and failed. Link to your website
Features of the DC version:
- X-pired is composed of the game itself and a level editor. For this version of the Dreamcast has behaved in the game.
- They have become the JPEG images to PNG to optimize it.
- We have implemented a system to insert the pad passwords and thus not dependent on a keyboard.
- At the moment, you can not load other levels or load / save other demos than by defect (password: demo).
Controls:
Start screen:
D-PAD: Insert password (to the right adds a new character and left it off)
A: Start
B: Exit
During the game:
D-pad: Move character
A: Run / Shoot barrels
B: Suicide ^ ^
NOTE: The password screen will appear after you have killed all life.
Download and Give Feedback Via Comments
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October 16th, 2009, 23:46 Posted By: wraggster
SuperMD Tool for MD Myth Cart
more info: http://www.neoflash.com/forum/index....ic,5780.0.html
[Current version]
Tool : 1.0.0.9
Framework : 2.0.0.2
Latest changelog : http://www.neoflash.com/forum/index.....html#msg40724
[Credits]
SuperMD Tool coded by conleon1988
OpenGenie(temp name) SMS/MD Rom digging opensource framework coded by conleon1988
[Contributors]
-Chilly Willy for providing the the linux x86 arch binaries and for reporting
some critical bugs. Thanks!
[Thanks]
Special thanks to all emu authors , to all people who worked hard on the hardware documents,
and a special thanks to NEOFLASH team for providing me with their great MD MYTH 3in1 512M Flashcart
and i was able to test all patched roms on real hardware.
[Basic features overview]
SMDTool is able to perform the following actions:
->Is able to dump all rom info in one HTML file
->Is able to convert any rom(SMD/BIN/GEN) to clean BIN dump
->Is able to patch the region codes
->Is able to apply IPS patches
->Is able to apply COPYRIGHT HACK to roms that have invalid copyright data
->Is able to fix the chesum of roms
->Is able to to patch custom address with custom data!
->Is optimized in order to handle thousands of ROMS in no time.
->Supports multiple action modes
->Supports custom directory redirection of patched files
->Supports massive patching in directories
->Supports single file actions
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October 15th, 2009, 20:31 Posted By: wraggster
Deunan posted some WIP news concerning Makaron:
Busy with the whole cart dumping thing I've been neglecting Makaron lately. Well, there's only so much one man can do. When other people got interested in the cart dumping trojan, I was happy. I hoped to just pass the baton and finally have some more time for coding. Little did I know it's going to be exactly the opposite...
http://dknute.livejournal.com/29527.html
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October 14th, 2009, 19:27 Posted By: wraggster
News from http://www.senileteam.com/
You've asked for it (many times even), and here it is: the official announcement of the Deluxe Edition of Rush Rush Rally Racing. This very complete package comes in an extra thick jewel case and includes all the stuff the collectors will undoubtedly appreciate: a spine card, a soundtrack cd, a full-colour manual with more pages, and enough stickers to slap one onto your door, your car, your forehead and your dog, and still have some left just incase your car explodes and your dog runs away.
You can pre-order this highly desirable item directly from publisher redspotgames and soon also from your favourite (online) games supplier. It will be available November, slightly later than the regular edition which is scheduled to appear this month.
Note for those who pre-ordered the regular edition already and wish to upgrade to this incredibly yummy edition instead:
To change your order, write an e-mail to redspotgames (you received the address with your pre-order) with the subject "Change to Deluxe Edition" followed by your order number, e.g. "Change to Deluxe Edition - #011111-0222222-0333".
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October 11th, 2009, 16:10 Posted By: wraggster
News via http://emu-russia.net/en/
Sega Genesis/MegaDrive/CD/32X emulator has been updated. Changes:
- The menu bar can now be hidden in windowed mode. To access the menu system in windowed mode while the menu bar is hidden, right-click anywhere in the Gens/GS window.
- Added an RGB Color Scaling option. This option scales colors to their full brightness, which is accurate to how the original console worked. For example, on the MD, a color component 0xE indicates full brightness; however, on Gens/GS in 32-bit color, this would get scaled to 0xE0 (224) instead of 0xFF (255). With Color Scaling on, it is now properly scaled to full brightness.
- [SDL] Fixed a bug in Controller Configuration where POV hats weren't read properly. This bug was reported by dmb in #retro.
http://info.sonicretro.org/Gens/GS
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October 10th, 2009, 05:57 Posted By: wraggster
news via http://emu-russia.net/en/
Russian Sega Dreamcast emulator has been updated recently. Changes:
- new GPU plugin gpuDXv3 for DirectX9 with shaders support. Naomi1/Dreamcast/Atomiswave emulation requires v.2.0 shaders support. Naomi2 emulation requires v.3.0 shaders support.
- new GPU plugin gpuDXLegacy for DirectX9 which works without shaders for low end video cards.
- new SPU plugin spuOAL using OpenAL interface. Works much better then DirectX version, but still has some issues.
- added new texture cache system for GPU plugins and new coordinate evaluation system.
- fixed bugs in old GPU and SPU plugins.
- lots of improvements and bug fixes in emulator's core.
- added all current romsets of arcade games including protected cartridges. All romsets (excluding GDROM ones) are fully compatible with MAME.
- added ability to load decrypted romsets for all arcade systems (press Load Decrypted rom button in rom selection dialog). If you'll encounter errors when loading certain Atomiswave roms, please double it's size.
http://forum.emu-russia.net/viewforum.php?f=25
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October 8th, 2009, 21:21 Posted By: vbt
I've decided to release my latest port, while waiting for the C4 results:
It's RAW, an interpreter for Another World (http://www.mobygames.com/game/dos/out-of-this-world) game data, so you can play it on your Sega Saturn.
This port is not part of the contest (i coded it in the last weeks), so i thought that releasing it would bring no harm :-)
You can get it from here:
http://rapidshare.com/files/28318981..._beta.zip.html
Source code included.
Some notes:
* It doesn't include game files as it would be illegal redistributing them.
* I've tested it mostly on real hardware, so i cannot assure how well it beheaves on emulators
* Should work OK at 50hz, but 60hz is much much better imho
* It's BETA, even though the game seems to work pretty well.
Additional infos and notes in the included README, enjoy everyone!
Hkz
Source : http://forums.segaxtreme.net/showthread.php?t=32643
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October 7th, 2009, 15:30 Posted By: wraggster
News via http://emu-russia.net/en/
The best Sega Mega Drive/32X/CD/Master System/Game Gear emulator for Windows has been updated. Changes:
- Made some changes to the config options. Hopefully this fixes a problem some people were having where Windows would fail to size the window correctly, although I cannot reproduce this problem.
- Moved SMS controls into main controls window, matching the other builds.
- Fixed a couple of problems relating to SMS controls.
- Fixed preferred country detection order - at some point a couple of them got switched somehow.
- Various SMS fixes.
- A few minor 32X bugfixes and tweaks.
http://www.eidolons-inn.net/tiki-index.php?page=Kega
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October 5th, 2009, 14:38 Posted By: wraggster
It was just over 10 years ago that Sega made the ill-fated move to release the Dreamcast, taking it down a road that would result in the company ditching the hardware scene entirely -- well, almost entirely. Out of the deal we got this wonderful white console, which Jay Hauf has remembered with this bit of simple hackery. He's popped the D-pad out, removed the controller's bottom-mounted cable, threaded an iPhone dock through, then, apparently, went back to creating cute little box-headed figurines. It's perhaps not the most amazingly complex controller mod of all time, but a worthy one nevertheless.
http://www.engadget.com/2009/10/05/d...-jealous-rage/
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