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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 12th, 2009, 20:17 Posted By: nz17
Via Bitmob:
Bitmob has been celebrating the Dreamcast's 10th anniversary in style, releasing a continuous series of articles every day starting around the DC's diamond anniversary. Bitmob has already released over a dozen different columns so there is plenty for everyone. Some of my favorites include an interview with Bernie Stolar (including never-before-released information!) and a list of the greatest VMU games.
Full story: Celebrating Dreamcast's 10th Anniversary
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September 12th, 2009, 19:37 Posted By: nz17
Via Sonic City Blognik:
Looks like Project Needlemouse isn't the only Dreamcast-anniversary-related bit out of SEGA. The official Sonic Blog released a retrospective on 9-9-09 of all the innovations and changes that the original Sonic Adventure introduced to the Sonic The Hedgehog game series.
A small snippet from the news post:
# All the characters received height/proportion edits
# Amy - completely redesigned.
# Dr. Eggman - completely redesigned.
# Eggman/Robotnik name issue resolved in dialogue - IT WAS RESOLVED I SAY.
# Cutscenes
# Full voice actor cast.
# E-100 series of robots - much more advanced enemies and of course E-102 Gamma
Full story: 10 Years of Sonic Adventure - So, What Did It Originate?
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September 10th, 2009, 19:23 Posted By: wraggster
news via dcemulation
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September 10th, 2009, 18:52 Posted By: wraggster
It's been 10 years since Sega launched the Dreamcast, and while it eventually failed, we like to think that in an alternate reality somewhere the Dreamcast reigns supreme. Let's imagine Dreamcast victory!
In order for the Dreamcast to have been successful, many of the decisions Sega made leading up to the console would have to have been different. We're not going to go back that far. Instead, let's imagine what could have happened following the Dreamcast's U.S. launch on September 9th, 1999, to keep the noisy white console on top of its game.
September 9th, 1999: Sega launches the Dreamcast in North America, selling a record number of units thanks to the low-entry price and hot launch titles like Soul Calibur, Sonic Adventure, Power Stone, and Hydro Thunder. This actually happened, but we'll get to daydreaming soon enough.
Early 2000: Sega rolls out a massive update to its SegaNet online gaming service, integrating matchmaking, friends lists, and instant messaging, along with a framework that makes it easy for 3rd party companies to get their titles up and running online. EA changes its plans to support the console, delivering a wide variety of action and sports titles, at least until 2K signs an exclusive license with the NFL. Yes, now we are dreaming.
October 26th, 2000: Sony introduces the PlayStation 2 to North America. The ridiculously low number of units available at launch encounter a problem with the North American firmware, causing them to explode when placed in close proximity to cute kittens and adorable babies. Sony still sells huge numbers, but third parties slowly begin to abandon the console, not wanting to be associated with exploding infants.
Yes, this step is completely necessary. The key to this little fantasy is more third-party support, along with an event so catastrophic that it could shake the strong foundation of fans that Sony had built up with the original PlayStation. I don't like to imagine cute things exploding any more than you people do, but it would have to be something pretty extreme.
January 31st, 2001: Sega announces they'll be ramping up Dreamcast production in order to meet the rising demand, thanks in part to the last minute, baby fire-inspired move from one Japanese company...
July 19th, 2001: Squaresoft releases Final Fantasy X exclusively on the Dreamcast in Japan. Fans are grateful that the console's loud fan drowns out Tidus' dialog. A huge spike in Dreamcast sales ensues.
November 15th, 2001: Microsoft releases the Xbox. Aside from Halo, the most popular games on the system are ports of Dreamcast titles.
November 18th, 2001: Nintendo releases the Gamecube in North America. Dreamcast fans laugh at its tiny proprietary discs, preferring their larger proprietary discs. Lack of third-party support eventually leads to Nintendo leaving the console business, concentrating on making Mario and Zelda games for the Dreamcast, Xbox, and PlayStation 2.5 (now with less baby 'sploding).
From there, things could pretty much move in the expected direction. Fans would eventually get Panzer Dragoon Saga 2, perhaps with the release of the Dreamcast 2 sometime in the middle of 2005 or 2006. Of course they wouldn't call it the Dreamcast 2, as Sega was never big on adding numbers to their consoles. Genesis, Saturn, Dreamcast....hell, we'll call it the Sega Revolution. Why not?
Whatever you call it, we'd still have a sleek new Sega system in our entertainment centers today, and Nintendo fans would be desperately wishing for the Gamecube 2.
Oh, and 3D Sonic the Hedgehog games would still suck. There's only so many problems you can solve by tearing a gaping hole in reality.
http://kotaku.com/5355634/10-years-o...ight-have-been
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September 10th, 2009, 03:19 Posted By: BlueCrab
Even though the day is almost over, and its not exactly what I was planning for the occasion of 9/9/09, I'd like to announce the Sylverant PSO Server Project.
Basically, Sylverant is an open-source Phantasy Star Online server written for Unix-like operating systems (Linux and Mac OS X are where it has been tested so far). My original plan was to have a fully-functional server running today, however a rather nasty bug exists when running the server under Linux, and the machine I'm running the server on runs Linux (thanks to GrizzlyAdams for use of the machine); so no running server today, sorry.
Anyway, if you care to know more and read about the project, visit http://sylverant.twihb.net/ . The current source code is available from the Google Code project linked to from there.
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September 9th, 2009, 20:04 Posted By: wraggster
EA Sports president Peter Moore has said he thinks the Dreamcast - 10 years old in the US today - paved the way for modern console internet services.
Writing in a blog post looking back on his time at SEGA ("I trust my employers here at EA will allow me the indulgence of reminiscence and nostalgia"), Moore talked about the famously-lovely dead console's strengths and its demise from his perspective as boss of SEGA of America in 1999, reports Eurogamer.
"I don't think it is an overstatement to say that the Dreamcast and its online network laid the ground for what we all take for granted today - online gameplay, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc," he wrote.
Moore also addressed the issue of EA's culpability in the console's demise. "Over the years," he noted, "I have been asked many times whether EA's decision not to develop and publish games for the Dreamcast was a major contributing factor in its early demise.
"That we will never know. But it is hard to argue with EA's rationale at the time and the ultimate outcome - get in position for the impending arrival of the PlayStation 2, deploying all resources against the newest version of Sony's already wildly successful video game platform. You can't argue with the results."
Moore also said that the console's 18 launch titles on September 9 1999 was "probably three or four too many" and finished by clarifying that the decision to cease Dreamcast manufacture was taken by SEGA of Japan, not SEGA of America. He just had the unenviable job of announcing it.
http://www.gamesindustry.biz/article...e-gaming-today
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September 9th, 2009, 10:20 Posted By: Maturion
Today, at the 10th Birthday of the Sega Dreamcast in the United States, redspotgames is very happy to annouce Rush Rush Rally Racing for the Dreamcast. Forget about sponsored cars and realistic environments. This is just plain old fun!
Senile Team and redspotgames will bring this old school 2D racing game in October 2009 to the shelves as a world wide simultaneous release. They are looking forward to offer you this game also at various online retrailers, Amazon.com, eBay and even several videogame stores near you.
Mainly this game will be sold directly at the redspotgames online store, and the pre-order has already started at a price of only 15,00 EUR / US$ 22.00 / 2.200,00 Yen!
Features:- Single-player grand prix mode with four difficulty levels
- Three multi-player modes to enjoy with up to four players
- Five race cars to choose from
- 10 Grand Prix race tracks
- 9 additional multi-player race tracks
- Awesome soundtrack by Black Device
- Autosave to VMU (any port, file uses just 2 blocks)
- Region free
- Rumble pack support
- Compatible with original Dreamcast pads, arcade stick, and third party controllers
- Supports PAL (50/60 Hz), NTSC and VGA displays
- Configurable controls and many other options
- Animated cut scenes
- Plus even more unlockable content!
- New: Online Highscore!
There's also a trailer available:
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September 9th, 2009, 09:11 Posted By: Kaiser
09/09/1999
Ten Years on and it's still thinking...
It may be hard to believe but yes our last beloved Sega console is ten years old today. The very console our website was founded on has now reached an age where it can almost be considered retro. It is certainly quite the milestone for any device and looking back the DC still holds a special place in many people's hearts. The console pushed many new and amazing features that are considered console gaming staples in today's age of super-powered, large, badly manufactured monoliths. It was the first home console to successfully push gamers into the wonderfully geeky (and at times punishing/frustrating) arena of online play. God bless that little 56k modem that could! The DC also managed to have hundreds of great titles published for it in it's relatively short life-time, and I must say that the console still has one of the best good game to bad game ratios of any system I have ever played. The DC library is also one of the most balanced and appealing libraries of any console to date. It had everything from pick up and play arcade ports and deep RPG's to masterful fighting games and action packed shooters. This wide appeal is a stark contrast to today's consoles which seem to cater to a specific demographics and perform horribly outside it (the users of PS3's are much different people then those playing the Wii).
The real draw however for us Homebrew lovers extended beyond the console's official software and accessories. The console has a gigantic library of homebrew games, emulators and apps and spurned the expansion of a small niche that homebrew was on consoles to the giant community it is today. You can find hundreds of programs here on DCemu and if you have forgotten about your beautiful white box hiding under your bed or in your closet I highly recommend playing around with some homebrew you may have missed in the past or may have come out since you put her away. Take a look!
I confidently believe if it wasn't for the popularity and the mainstream attention that DC homebrew got we wouldn't have nowhere near the content and sense of community we have now in the console homebrew scene. Though the popularity of homebrew rises and falls, and the coverage of DCemu has spread, changed, and evolved over the years let's all take a moment and revisit our old friend that started it all for us here at DCemu.
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September 8th, 2009, 22:52 Posted By: wraggster
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September 8th, 2009, 00:13 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13354.html
RetroCopy is a SEGA Master System emulator for Windows. Thanks to Emu-France for the news.
Quote:
RetroCopy v0.300B Released
9/7/2009 11:53:23 PM
RetroCopy v0.300B has been released. This one has quite a few major additions.
Here is what´s new
-Added cycle accurate NES emulation. Not perfect yet but most USA mappers have been added and most USA games work. Import your NES games to the .GAME format the same way you do for the SMS games.
-Added 3D virtual game room with dynamic pixel lighting and 3D sound. Select a TV to play on and load a game. Automatic detection of modern cards should still allow old 3D cards to run RetroCopy
-Allowed multiple systems to be run at same time which required reworking the main emulator thread
-Reduced EXE size by removing some unused visual assets from RetroCopy like the old 2D TV
-Added new camera class that has a lot more functionality and improved view of the 3D world
-Fixed bug in sound core which forced all cores to use same output buffer resulting in distortion with multiple games
-Moved sound to its own thread to offload 3D sound and general audio processing from the emulator thread
-Fixed bug in SMSVDP v1 where SMSVDP2 video modes were allowed
-Fixed bug in SMSVDP v1 with the last 4 sprites only being zoomed vertically
-Added .3DS loader and got rid of the milkshape 3d loader because the model format breaks often. Now specular lighting and other effects are better
-Improved movement in 3D world by increasing speed and ensuring framerate has no effect on precision. Also simulated popular FPS games like CounterStrike with left shift allowing slower movement in the 3D world
-Fixed bug which allowed you to zoom into the middle of the 3D game boxes
-Fixed bug in audio not being completed reversed when rewinding, Sound quality is now much improved when rewinding
-Added mipmaps to 3D modes which generally increases quality. If you have a card capable of Anisotropic filtering it will be enabled by default which further increases quality
-Reworked ROM browsing/loading interface. Now you have to select a TV before the ROM browser appears. It is now also shown transparently over the virtual gameroom
http://www.retrocopy.com/Default.aspx
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September 7th, 2009, 19:16 Posted By: wraggster
Runik has posted some new news on his site regarding his Sega Saturn Emulator for Windows:
Before moving on to something else, I wanted to understand why Dracula X title screen still had some priority problems, as it shouldn't be happening with my new cache. After a bit of debugging, I was able to get to the origin of the problem : the sprite priority calculation wasn't done on the right register.
I also tweaked the cd block a bit, changing some return flags, and now it doesn't get stuck anymore : it still doesn't play smoothly, but it gets to the end of the video without blocking the emulation.
Last but not least, I started working on the DSP. Nothing fancy just yet (adding memory and registers, getting to know how the beast work), but the hardest part was to get into it, so I guess I'm on the right track
Oh, I almost forgot : a few years back, I did some testing for Charles Mc Donald using an Action Replay + and an ISA CommLink card ... unfortunately, the card fried (a chip got cracked in two), I hadn't got another one for replacement, so I forgot about it. After that I changed my computer, and the new one didn't have any ISA port, so I forgot about the possibility to get the computer and the Saturn communicate ... until today
Thanks to www.GamingEnterprisesInc.com, I replaced my old ISA CommLink card by a brand new USB DataLink device, meaning that I can now send data again to the Saturn !
http://runik.free.fr/comments/display.php?id=27
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September 6th, 2009, 22:35 Posted By: Dune96
Austria based "Consolero" website have had a chat with a redspotgames spokesman at the GamesCom, the new videogame fair in Cologne, Germany.
According to redspotgames, "Dreamcast has a small but loyal fanbase." Also there might be new commercial indie games on the Dreamcast. "As long as the scene is supporting us and the games are selling, we can bring new [commercial indie games for Dreamcast] on the market. But only a few 100 units less, and we'll lose our shirt on this.
Their latest released game was "Wind and Water: Puzzle Battles", came out November 2008.
Source:
1.) http://www.consolero.at/home/index.p...nts&news=11098
2.) http://www.gamefront.de/
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September 5th, 2009, 21:17 Posted By: JLF65
Doom for Dreamcast v1.1.6. This has all the goodies - mouse, keyboard, and joypad controls, force-feedback (Jump Pack), stats on the VMU LCD, load/save options and games from/to VMU, allows up to four DEH and patch WAD files (Doom patches, not Boom), NTSC, PAL, and VGA support, music, and stereo sound effects. It has networking, but that's one thing I haven't been able to test yet. So give it a try! Old School Dooming at it's finest.
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September 5th, 2009, 05:55 Posted By: JLF65
New version... it's been awhile. My old computer I used to develop on developed a problem. I've finally got another system setup to develop on.
This version fixes problems with the mouse and keyboard. It also has preliminary support for force-feedback. It's still a work in progress, so I don't recommend using it - just try it once and then wait for me to work the bugs out.
EDIT: The "wait for next version" comment is about the force-feedback, not the game in general.
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September 2nd, 2009, 10:40 Posted By: LyonHrt
TecToy’s upcoming revamped edition of the classic SEGA Mega Drive/Genesis system is getting a modern-day upgrade with the addition of a Guitar Hero-inspired controller and accompanying game.
The Mega Drive 4 Guitar Idol edition will include not only a Mega Drive/Genesis gaming system, and a pair of old-school controllers, but bundles a guitar that would make current-gen console players happy too.
The system comes pre-loaded with a whopping 87 classic SEGA 16-bit games, including titles such as Altered Beast, Rainbow Island, Golden Axe III, along with the brand-spanking-new Guitar Idol and 50 music tracks from a number of popular artists. Everyone from The Ramones to Panic at the Disco to Billy Squier is represented on the diverse the track list.
No word on if or when you’ll be able to grab this system outside of Brazil, but for now, you can find out more over on TecToy’s website.
Source technabob
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September 1st, 2009, 18:36 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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August 29th, 2009, 12:21 Posted By: wraggster
A Little about the reviewer
Ive been an emulation and homebrew fan for as many years as i can remember but nothing i repeat nothing is better than playing on the real hardware.
Back in the Megadrive(genesis) and Snes days i owned a Super Wild Card and a Super Double Pro fighter, both cost about 300 pounds and ill admit that it was a great way to play games that i would never have been able to afford or because of stupid region lockouts.
So the day when Neoflash announced they were working on a Flash Cart for the Megadrive called NEO Myth MD 3in1 flash cart i wanted one so badly, infact on the day they announced it i went out and brought a Megadrive.
So anyway to my reason for posting, sadly i dont own a 32X, i did a look on ebay and boy are they fetching a decent price (100 Pounds) so i can only really test Genesis and Master System Games.
The good news is that you dont need a Master System to play the games via this flash Cart. Now i am no tech head just really a normal user much like most folks so this is a review in that atittude.
Photos
The Packaging
The Unboxing
The Flash cart in its 2 parts
The USB Lead
Neo 2 cart & 512mb Card
The Cart in my Megadrive
Getting Started
One thing that didnt come with my review sample was a driver CD, thankfully Dr Neo of Neoflash has been releasing and updating his recently released GBA + MD 3in1 Myth cart PC programmer V2.82 (Local Download Here).
Now sadly i didnt have any info on what to do, which is something i expect Neoflash to sort out on retail of this flashcart..
So heres what i did
First off connect the USB Lead to your PC/laptop
Making sure the ram cart (or indeed the Neo2 is in the Super MD Flash Cart)
Connect USB Lead to Flash Cart
Then it will come up asking you for drivers
At this point unzip the (GBA + MD 3in1 Myth cart PC programmer V2.82).
Click on the exe file and it will unpack itself and also will find the drivers.
If that was successful you should now be able to add roms etc.
Adding Roms etc
A strange bug if you will is that the Cart asked for the drivers again, i just let them find the drivers automatically and everything was ok, a tad infuriating but for anyone with modest experiance of using Windows its no real hardship.
Click on the shortcut for Neo2 Ultra Menu (software you just installed)
all being well heres the screen you should see
Now im no great techie but this is where things are very easy. its just a case of dragging and dropping your Master System/Genesis/32x roms onto the window where it shows you the rom info, its as easy as that.
I hate messing around so thats a big thumbs up from wraggy - Remember that to play 32X roms you need a 32x although you can play both Genesis and Master System Roms on the Genesis.
After you have dropped all the roms you need onto the window you click MD Burn and it takes a matter of a minute or maybe more depending on the amount of roms your putting on the cart.
Theres a load of other options in there including options for N64 etc so obviously this software is going to be used for the upcoming N64/Snes Flash Carts.
Another great thing to note is that if you have the Neo 2 Nintendo DS Flash Cart that also can be used in the Super MD Flash Cart. I havent tried it yet but you can use the ram cart in a GBA too.
Now for Gaming
Plug the Cart in and turn on your system, you will see a screen like this (sorry for crap photo my new tv dislikes rf output)
Now press up/down to scroll through roms.
Press b/c to load your desired rom
Enjoy your gaming
Game Testing
Games ive tested so far
Alladdin - Megadrive - Working Fine - (better than Snes version)
Bubsy - Megadrive - Working Great - What could possibly go wrong :P
Cannon Fodder - Megadrive - Working fine
Desert Strike - Megadrive - Working Great
Duke Nukem 3D - Megadrive - Working fine
Earthworm Jim - Megadrive - No Worky
Ecco the Dolphin - Megadrive - Works Great - although i hate the game
International Superstar Soccer - Megadrive - working great - what a bloody game
Megalomania - Megadrive - Working Great
Pro Wrestling - Master System - Working Fine
Road Rash 3 - Megadrive - Working Great
Sonic 3D - Megadrive - Working fine
Sonic and Knuckles - Megadrive - None Working
Spot Goes to Hollywood - Megadrive - No Worky
Super Skidmarks - Megadrive - Working fine - Bloody hard to control though :P
Super Streetfighter X - Megadrive - None Working
Theme Park - Megadrive - Working Great
Urban Strike - Megadrive - Works Great
Virtua Racing - Megadrive - No Working - Must be because of the SVP chip if memory serves me right.
Virtua Fighter 2 - Megadrive - Awesome working
WWf Wrestlemania Arcade - Megadrive - No Worky
Thanks to Djoen for testing 32X Roms and heres what he says
till now 1 none working (Darxide 32X (M4)(EU)) and 1 that locks up (Star Wars 32X (EU))
ill update the list through the day and start writing my review whilst i enjoy the good old days.
Conclusion
Today was one of them times when i was took back to the reasons i truly love the homebrew/Emulation scene. The Flash Cart seems easy to use, only gripe is the annoyance of having to find the drivers every time you plug it in, but it does in a matter of seconds so not really a biggie.
The adding of roms to the cart is as easy as they come so a big plus factor there. The amount of roms you can add makes this a great cart too, the supporting of 3 systems and infact 4 if you take in the fact you can use it in a GBA is great.
On the whole bar the fact i cant test 32x due to not owning one (but 32x roms do work), the roms it plays is great, there are a few however with built in detection that obviously need some working on via Neoflashs part, the only rom i cant see working is for example Virtua Racing because of the extra chip inside the original game.
The price for the Flash Cart is $150 so it maybe wont be accessible to a lot of the newcomers but to retro collectors/major emulation fans it will be very worth it.
My advice is to those who are tempted is go for it, the flash cart does what you really want it to and thats play Sega Master System, Megadrive and 32X, a big thumbs up for Neoflash on this retro cart, i cant wait to see what they do with the N64, Nes and Snes Carts. Once the software is updated to work on the roms that wouldnt play this time and maybe a few new additions then you have a major winner.
Links of Interest regarding the NEO Myth MD 3in1 flash cart + 512M (Genesis/32X/Master System Flash Cart)
Ic2005.com - Official Sellers of the NEO Myth MD 3in1 flash cart and Neoflash Products.
Neoflash Topic where testers are working on improving software and compatability.
Sega NG - Great site for info about the 32x, Master System and Megadrive.
Genesis Homebrew Roms
SMS Power - Great Sega Master System Homebrew Resource
Sega Saturn News- 32X Homebrew Roms
Neoflash Forum for all disccussion regarding the flash cart.
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August 25th, 2009, 19:01 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13244.html
Cogwheel is an emulator for various Sega 8-bit systems such as Sega Master System, Sega Game Gear and SG-1000. The ColeceVision is also emulated.
Quote:
I managed to break save states in the last build of Cogwheel (attempting to load a save state would fail, not being able to set a property). I´ve marked the offending read-only property with [StateNotSaved] and made the loader slightly more robust in Cogwheel 1.0.3.0 beta 3. It´s beta 3, not 2, because I uploaded 2 and then noticed another issue - you couldn´t change the controller mappings! This is something that must have been broken for ages, but either nobody noticed or they just didn´t care to report it. Oh well, that´s been fixed now. For some reason Google don´t let you re-upload files, so beta 3 it has to be.
Another addition is this build is preliminary support for persistent cartridge RAM. Some games, such as Phantasy Star (pictured above) let you save your progress in the game onto battery-backed RAM built into the cartridge. If you come back to the game later you should now be able to continue your progress without needing to manually save the entire emulator state.
I´ve had reports of rather bizarre crashes bringing one poor user´s machine to its knees. I´m at a loss to establish why; I´ve tried the emulator on four machines (two Vista, two XP) and although one of the machines displays a white screen instead of the emulator output (no pixel shader 2.0 support on its Radeon 9000) the software trundles along just fine otherwise (I can at least hear the game music!) The one notable difference between my machines and his machine is that he´s using a 64-bit version of Windows, and all of the ones I have access to run 32-bit Windows. To see if this is the issue, I´ve changed the configuration to x86 (I´ve encountered strange bugs with .NET code using unmanaged 32-bit code on 64-bit Windows) to see if this will remedy issues, but if anyone has any bright ideas I´d be interested to hear them.
http://code.google.com/p/cogwheel/
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