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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 28th, 2009, 23:48 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 28th, 2009, 23:38 Posted By: wraggster
News via dcemulation
Makaron's author Deunan has posted a tutorial on his blog on how to make a cheap connector to link your Dreamcast with a PC, especially for those coders who can't get a hold of a BBA.
Deunan wrote:
So, does it work? Hell yes, on 3 Dreamcasts already. Same technique in every case. Works like a charm up to 1.5Mbps too. Just keep the wires to FT chip as short as possible (already long board traces and protective RC elements not helping any). If you have problems with higher speeds you can try using 5V instead of 3.3V for I/O. I belive this to be pretty safe (run it for hours on my Dreamcasts) but make no guarantees.
You can find detailed steps on how to make your own here. http://dknute.livejournal.com/25454.html
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April 26th, 2009, 02:34 Posted By: wraggster
News via PSPhacks
Sitting comfortable at 2244a is the latest version of OpenBOR from developer SX. Most notably OpenBOR now supports SecurePAK mods. So what I suggest: playing Night Slashers X.
Be patient — she takes awhile to load.
OpenBOR v3.0 Build 2244a changes:
Moved DebugInfo Option from video options to system options
Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled.
New Default CPU speed for PSP is 333 MHz
SecurePAK is supported in the Build
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April 26th, 2009, 00:04 Posted By: wraggster
News via dreamcast es
To entertain this Semanita, I leave with you another gift in the form of sweet homebrew:
SDLmetapacman is another clone of the famous pacman SDL (yes, another one xD). A distinctive feature of pacmans other is the ability to easily add new levels without touching code. The AI of the ghosts is pretty good. It has 13 levels and 3 levels of difficulty.
Controls:
D-PAD: Move pacman
X: Changing the difficulty (before starting a level)
A: Go to the next level
A: Reset the game
Start: Select the high score screen.
L: Exit
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April 22nd, 2009, 20:51 Posted By: wraggster
We thought ThinkGeek's coolest items were the fake ones the company made up for April Fools Day. It has finally outdone its staff's own imagination, with Sega Dreamcasts. For $99.99, you can purchase a brand new North American Dreamcast, complete with cables, controllers, a web browser disc (version 2.0, so it includes Sega Swirl) and a demo disc.
You're on your own for games, which means you may have to resort to putting used games in your new console. Not that it's really a problem to spend the tiny amount of money required to equip your system with a bunch of great games -- Jet Set Radio, Shenmue, Bangai-O, Space Channel 5 and Typing of the Dead come to mind immediately.
We're of the opinion that the gaming community would get along so much better if everybody just played some Dreamcast and remembered what fun was like.
http://www.thinkgeek.com/geektoys/games/ba52/
http://www.joystiq.com/2009/04/22/it...ew-dreamcasts/
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April 22nd, 2009, 20:43 Posted By: wraggster
Sega is looking to change its management structure to better integrate its east and west divisions. Edge reports that Sega's corporate strategy exec., Takayuki Kawagoe, believes that the current system doesn't take full advantage of everyone's experience and expertise within the company.
The publisher is looking toward new growth in the West and leveraging its IP in new media, like the Valkyria Chronicles anime, for example. Sega certainly has to do something to turn things around. Laying off 18% of its workforce, with a lack of recent hits in the portfolio, doesn't really instill confidence in investors.
http://www.joystiq.com/2009/04/22/se...-take-on-west/
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April 20th, 2009, 22:47 Posted By: wraggster
News/release from Dreamcast.es
Experimenting with Allegro, I bring you a quick port of the next game:
AllegroDarts is a simple game of throwing darts in writing with the Allegro library for two players.
301501701 modes are available and 901 typical bars.
Although you can play with the pad, this game would be advisable to use the mouse (I have not been tested with mouse). The menu manages to start, given to launch the X or Y.
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April 19th, 2009, 01:38 Posted By: wraggster
News via aep
A new version of the great Sega Saturn emulator SSF has been released!
Machine Translation
Quote:
Fixed the memory access process.
Processing of SCSP was corrected PCM generated.
FM processing of SCSP was corrected.
BIOS emulating processing was corrected.
State data saved version has changed.
Fixed a bug that does not reflect changes immediately after the key set of connected devices in the controller settings.
Established a treatment option to a thread generated by the sound.
Until now have been generated in another thread, when you get the timing generated by the main thread (especially streaming).
It is slightly heavier in the formation of the main thread.
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April 17th, 2009, 16:48 Posted By: wraggster
An interesting article from mcv shows that Dreamcast has the highest percentage of high rated games than any other console:
MCV looks at who the real Metacritic winners and losers are – and it’s good news for Dreamcast
Amidst all the talk of NPD’s March year-on-year hardware sales comparisons, chart-topping software battles and third party revenue numbers, Sony and Microsoft both chose to play the PR game on another front – Metacritic review aggregations.
In its post-March response, Sony stated that: “Approximately one in every three PS3 titles achieve Metacritic scores of 80 or higher, which affirms PlayStation’s proven track record in delivering rich and relevant entertainment content.”
Microsoft, on the other hand, approached things form a different angle: “Xbox 360 is also home to the most top-rated games of any current-generation console, with 139 titles earning a score of 80 or above on Metacritic, while no other console has even 100 such titles.”
It’s clear to see why each company took its respective approach to the Metacritic data. If methodology was reversed Microsoft would only be able to boast that 23 per cent of Xbox 360 titles (compared to PS3’s 30 per cent) ranked 80 or above.
Sony, on the other hand, still has fewer than 100 PS3 titles rated 80 or over – 96, in fact (compared to Xbox 360’s 139).
By way of contrast, Nintendo’s Wii has 45 games rated at 80+ on Metacritic – just 12 per cent of the machine’s total software base, and the lowest of any machine on the site. DS has 76 such titles (also 12 per cent), PSP has 65 (15 per cent) and PS2 has 320 (20 per cent).
Looking further back, the original Xbox has 219 titles with such a rating (26 per cent), GameCube has 127 (25 per cent), Game Boy Advance has 98 (17 per cent) and Dreamcast has 50 (35 per cent – the highest here).
http://www.mcvuk.com/news/33970/Sony...Metacritic-war
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April 14th, 2009, 02:11 Posted By: wraggster
Update - Dreamcast build doesn't work properly yet. Leave for now.
Samurai X is back with a new release of Openbor for Dreamcast, GP2X and PSP
Heres whats new:
Changes:
FG Panel flickering fixed.
[WIP] Dreamcast Build Included 16/32 Bit modes not implemented yet.
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April 12th, 2009, 05:02 Posted By: DCDayDreamer
The famous big game hunter and author Robert 'Bob' Rainsford swims to an island after surviving a shipwreck. There, he becomes the guest of fellow hunting enthusiast Count Zaroff. Unbeknown to Bob, the shipwreck was just the beginning of what would turn out to be an entirely different survival game.
This Dreamcast CD contains DCDivX Beta 3 along with the Public Domain movie The Most Dangerous Game. Created in 1932 and featuring the cast and crew of the original King Kong, the movie is a classic of it's time which represents Hollywood in it's early and arguably most creative phase. The movie is based on the classic short story by Richard Connell, through the years the story itself has been adapted countless times for Radio, Television, and Cinema.
The radio play from 1943 is included on the CD as a bonus item, this adaptation adheres to the traditional storyline without any additional characters and plot sidelines which feature in the big screen version. Both the movie and radio adaptation will autoplay from the DCDivX menu, if you do not want to wait for the autoplay, the menu controls can be found below.
The Most Dangerous Game on the Dreamcast
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April 11th, 2009, 00:48 Posted By: Christuserloeser
After being attacked by a hacker about two years ago, and because it was uncertain where the security hole existed, DCEvolution.net was pulled down to be rebuild from the ground up. This rebuilding process is now nearing its final phase:
All of the changes that have been made to the development version of the DC Evolution Web site over the past year were finally published to the real site, today. This update includes major changes and additions to the content.
More information than ever is now available on the DC Evo site and more is still to come. From here on out, we will be making changes and updates directly on the live site, rather than using the development site.
Check it out at http://www.DCEvolution.net/
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April 9th, 2009, 16:30 Posted By: Christuserloeser
Over at the the-dreamcast-junkyard.blogspot.com, caleb aka Blandco posted some footage of the classic video game day that he organized for the local public library, utilizing some excellent music by the American punk rock band NOFX from their 1994 hit record 'Punk in Drublic':
Link: http://www.dailymotion.com/swf/x8x3i...day_videogames
It's hard to run something like this and get decent footage at the same time.
In any case there is a lot of Dreamcast (and Saturn) action in it. During the Tournament I even used the Dreamcast Atari collection.
The most popular Dreamcast titles were Marvel Vs Capcom 1 and 2. I had seven different stations set up with classic video game systems including an Atati 2600, NES, N64, Genesis, PS1, Saturn, 2 Dreamcasts, and a couple of PCs with Starcraft and Doom multiplayer set up on them.
The Dreamcast systems were by far the most popular with the general public.
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April 8th, 2009, 22:46 Posted By: wraggster
NickD has released an early demo of his PSO Beats of Rage Mod that should be playable on PSP/GP2X/Dreamcast with some tinkering:
Phantasy Star Online.. if you dumped me on an island and left me only one video game to play, I'd probably choose that one. PSO just may be my all-time favorite game, so needless to say I had a lot of fun whipping this mod up.
As of now there is only one (short) stage. It is based off of Forest 1 of Episode I from the official game.
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April 8th, 2009, 22:25 Posted By: Christuserloeser
via http://the-dreamcast-junkyard.blogspot.com/
The Gagaman(n) has released his review of Wind & Water: Puzzle Battles
Finally I've sorted this review out! I had a lot of bother with it when I ended up losing all my editing and voice work for it a couple months ago, but dedicated yesterday to finishing it off. Take note the footage was recorded back in December so my gameplay stats shown are quite old! Also note the new intro I animated for the Rummage series, and it's in widescreen (sort of)! That artwork I made a while back was for this video too.
Links:
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April 5th, 2009, 21:03 Posted By: wraggster
News via emurussia
Russian Sega Dreamcast emulator for windows has been updated recently.
Changes:
- vertical shooters screen rotate;
- screen filter shaders similar to Pete OGL2 plugins (find examples at gpu);
- spu sync and buffer options;
- added all NAOMI/NAOMI2 dumps (not tested at all);
- autosave SRAM/EEPROM settings;
- FLASH file autocreation;
- fixed sound in most arcade games;
- added multiple ROM path support.
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