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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 8th, 2010, 23:28 Posted By: wraggster
Quzar posted this news:
It's been a while since we had any Demoscene Dreamcast releases, but this year at Breakpoint 2010 CRTC showed off 'Wobble'
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April 6th, 2010, 20:35 Posted By: wraggster
ScummVM has been updated, heres what it is for those who dont know what it is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Its out for most consoles we cover which are:
Dreamcast
Nintendo DS
Apple Iphone/Ipod Touch
PSP
PS2
N64
S60/UIQ Phones
Heres the release news:
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
Heres whats new in this release:
1.1.0 (2010-04-04)
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
Thanks to the ScummVM guys for one of the premier homebrew releases this year
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April 6th, 2010, 20:02 Posted By: wraggster
The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New:
Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().
Level spawn aggression setting is now added to model's original aggression setting instead of replacing it.
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March 28th, 2010, 19:57 Posted By: Christuserloeser
via Spritesmind.net: http://gendev.spritesmind.net/forum/viewtopic.php?t=717
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March 20th, 2010, 11:01 Posted By: wraggster
Deviating from the way we would expect Sega to mark the 32X's 15th anniversary -- by trying really hard to forget about the 32X, just like every year -- the company has announced a CD full of music from 32X games. The Super 32X 15th Anniversary Album includes what looks to be all the tracks from Space Harrier, Stellar Assault, Virtua Racing Deluxe, Parasquad, Metal Head, and Virtua Fighter, all as they sounded on the 32X.
The CD will be released through Sega's Wavemaster label on March 31 for ¥3,625 ($40), which is more than you should pay for a 32X system.
http://www.joystiq.com/2010/03/20/se...soundtrack-cd/
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March 17th, 2010, 23:43 Posted By: wraggster
News via http://emu-russia.net/en/
Multisystem arcade/console emulator for Windows has been updated. Changes:
- Massive improvements to Genesis / Megadrive accuracy;
- New sound engine that resamples audio at highest quality for NES/SMS/MEGADRIVE/GG and arcade;
- New high quality sound equalizer that lets you manually adjust bass, mid and high frequencies;
- Save state support. Automatic (Wii virtual console) and manual saving supported;
* 10-20% speed improvement.
http://www.retrocopy.com/
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March 17th, 2010, 23:40 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=340
Chui Hand in hand, we offer you to download the homebrew games compilation RetroMadrid presented in 2010 (event we will discuss it in depth in another story).
New additions regarding the compilation of last year are:
- OpenJazz con datafiles shareware. - OpenJazz with shareware datafiles.
- Giana's Return. - Giana's Return.
- GP Lady Killer. - GP Lady Killer.
- Neverball - Neverball
- Neverput. - Neverput.
- OpenSonic. - OpenSonic.
- DCastle. - DCastle.
http://www.megaupload.com/?d=9G0GRR5J
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March 17th, 2010, 07:53 Posted By: wraggster
Making something portable usually means stripping away the excess plastic and coming up with a streamlined beauty. Not in the world's first portable Sega Saturn's case though, which comes to us via the BenHeck.com forums.
The Saturn's been dead and gone for 11 years now, so modder Evil Nod certainly earns our kudos for turning it portable—and making me remember those brilliantly hilarious Saturn adverts from the mid-90s. If you haven't seen the delights of the Segata Sanshiro adverts on YouTube, definitely check them out.
Going back to the portable creation, it's just the full-sized console slimmed down and stuck in an ugly box, with a 7-inch LCD screen for playing NiGHTS Into Dreams and Virtua Cop. In the words of Segata Sanshiro, "you must play the Sega Saturn!"
http://gizmodo.com/5494488/portable-...-cop-on-the-go
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March 15th, 2010, 20:03 Posted By: wraggster
The Lavalit team have released yet another new version of Openbor for the consoles such as PSP, Dreamcast, Dingoo, Wii, Gp2x and Wiz:
OpenBOR
----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Rev 2727 2010-03-14
Author: plombo
Log message:
Fixed the menu launcher in packages generated by makedeb
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March 13th, 2010, 21:02 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Big news this week at Out-of-Print Archive, as the first official release is announced with the second issue of Mega Drive Advanced Gaming -- a fantastic underrated magazine of its time. Fittingly, this milestone release was worked on by all the main contributors over at Out-of-Print Archive. Online articles chosen for the release include reviews of Gleylancer, Magical Tarot, Thunderforce IV and Twinkle Tale. Check out the MAG2 page over at OoPA for the content highlights, issue details and download link.
http://www.outofprintarchive.com/cat...ming/MAG2.html
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March 11th, 2010, 18:18 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for the Wii, Wiz,Dingoo, Dreamcast, GP2x and PSP.
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level.
Heres whats new:
Log message:
Cleaned up borpak code a bit.
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March 8th, 2010, 21:07 Posted By: wraggster
News via http://dcemulation.org/?title=Main_Page
Lars Hannig aka Starcat is back working on Eerievale and posted an update at Dreamcast-Scene.com:
Quote:
The project is still in development and still planned for a Dreamcast release once it is done.
It's an extremly ambitious project and a lot has changed for the better since you may have last heard of it.
Now that my study is finished and I have my degree in game design, I'm back working hard on Eerievale.
This is just a little reminder and a sign of life. Please do not give up hope yet. Good things will come to those who wait.
Thank you very much to all loyal Dreamcast fans out there who still believe in Eerievale.
Regards, Lars.
http://www.dreamcast-scene.com/commu...p=19915#p19915
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March 4th, 2010, 20:49 Posted By: wraggster
Neoflash have updated their software for the recently released N64, Snes and Megadrive/32X Flash Carts, heres whats new:
The MD/N64/SNES Myth flash cart PC programmer V3.02 [March.5th 2010]
* Fix ong bug for 256M/512M flash cart formating.
* Update the MD menu and plugin, thanks the great job from ChillyWilly and Conle !
download: http://www.neoflash.com/forum/index....ic,6058.0.html
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March 4th, 2010, 20:04 Posted By: wraggster
Lavalit have today released a new build of Openbor for the PSP, Dreamcast, Dingoo, GP2x, Wii and Wiz
Heres whats new:
New command "counterrange" {start frame} {end frame} {mode} {damage}. Identical to counterframe {frame} {mode} {damage} except allows range of frames.
Counterframe code now uses array.. still haven't solved bug for modes 2+. Will keep at it
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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March 3rd, 2010, 17:51 Posted By: Darksaviour69
Recently I asked tursi in his forums, about the DS version of the game he replied:
Well, like most small groups of gamers who try to put together a large project in their "spare time", we've hit a lot of snags. One of which is getting the website updated so I can post news articles, hehe. Most of the snags in the last while have been administrative, but, we're moving forward. Art and assets are 100%, there's still some more code to write though. We have our Nintendo developer status and are licensed to work on the system. We'll be opening our new office soon and that will allow work to move forward again, hopefully there's not too much left to go.
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February 27th, 2010, 21:49 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10423.html
Sukeban Deka II for the Sega Master System is now in English. If you’ve never heard of it (and probably 3 people in the western world have), it’s a hybrid digital comic/brawler based on a Japanese movie from the 80’s. I made a couple improvements such as expanding the rom to give room for all the text and increasing your health so that you don’t die quickly like in the original version. There’s no password or save feature, but it’s a very short game and can be easily beaten in an hour or so. This is also the first released translation for enigmaopoeia who did a great job on the text considering how corny the source material was.
I also believe this marks the last Sega Master System game that needed to be translated into English. I’ve went over the release lists and can’t find anything else that isn’t available officially or with a patch!
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