|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 1st, 2009, 21:10 Posted By: wraggster
News via http://www.senileteam.com/forum_thread(96073).html
It seems we too have fallen victim to the curse of independent Dreamcast developers. Despite our best efforts, circumstances dictate that Rush Rush Rally Racing Deluxe Edition will not be available this month.
Here's the official statement from redspotgames:
redspotgames wrote:
The production of the Deluxe Edition of Rush Rush Rally Racing has been delayed, but will be completed in 4 days. We have been informed by the CD factory that a component supplier sent the wrong jewel cases and the production cannot be finished without them. Unfortunately this also means that the game cannot be delivered on time.
The CD factory guaranteed the delivery by Friday, December 4th, 2009. As always, we are going to send out the Deluxe Edition the same day we receive the game to all our customers who preordered it. Yet we are very sorry for the inconvenience caused.
We too would like to extend our apologies to all affected customers. Nobody likes to wait, and we know this very well.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 26th, 2009, 16:21 Posted By: wraggster
Some great news for fans of the Megadrive Flash Cart from Neoflash:
New Neo Myth Menu by ChillyWilly
more info: http://www.neoflash.com/forum/index....c,5829.60.html
Told you I was close - here's the last alpha, the next release will be beta 1. This version prints the rom header info when you press C (MD/32X only... what does the SMS header look like? Does it even have one?), and runs the rom when you press B. I've only tested it with one rom (Zero Tolerance), and it doesn't set the sram bank yet. That's the main reason this is still alpha instead of beta. I've got to add some more stuff, but now I've gotten the important parts working:
The MD menu can be run from the menu flash, and is mostly C code. The current size limitation of 44KB (the menu entries occupy the other 20KB) is due to the Windows app, not the MD menu or the Neo Myth.
I can fetch data from the game flash, allowing us to get extra info about the roms. This could also be useful in the options screen.
I can copy the game flash to the Neo Myth PSRAM and run the result.
Like the last alpha, the way to try this is to:
Backup the MDBIOS.BIN file.
Copy over MDBIOS.BIN from the archive.
Run the Windows app, go to the Memory Tab, and format the flash (fast format is fine).
Add a rom and burn it.
EDIT: Tried it with three roms - so far, so good!
download: http://www.neoflash.com/forum/index.....0;attach=2235
Awesome stuff must try myself later
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2009, 19:14 Posted By: Christuserloeser
via GOAT Store: http://www.goatstore.com/News_Irides_Release/
Dreamcast Title Irides: Master of Blocks set for release on 12/12
Irides: Master of Blocks is an incredible puzzler game where the player has to match blocks of similar colors together to eliminate them, score points and create combos. The faster that the blocks are connected and the more blocks there are, the better the score when they are eliminated! Just like all of the great classic puzzle games, Irides: Master of Blocks is an easy concept, but one that is tough to master!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2009, 10:34 Posted By: wraggster
You thought the DreamTrooper would be the last portablized Sega Dreamcast mod you'd ever see? Nah. Turns out some folk in China quietly showed off an Oriental take on the mod -- not too dissimilar from the form factor of the GameBoy Advance -- just before the DreamTrooper's debut. Details are thin here, but we're hoping for a built-in optical drive and a decent battery life. If we're lucky, some KIRF makers might pick up this idea and revive the legendary Dreamcast brand, so don't go selling your dusty game collection on eBay just yet. Go ahead and watch some The King of Fighters action after the break. We know the Swirl still
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2009, 15:54 Posted By: wraggster
News via http://emu-russia.net/en/
Sega Genesis/MegaDrive/CD/32X emulator has been updated. Changes:
New Features:
- Added an additional color scaling method, "Full with S/H". This method takes into account the Shadow and Highlight functionality of the Sega Mega Drive's VDP. With this method, MD color 0xEEE (white) is scaled to 0xEEEEEE for normal, 0xFFFFFF for highlight, and 0x777777 for shadow. This color scaling method is now the default.
- Initial reimplementation of "Full Screen Minimize". This allows the emulator to minimize itself from Full Screen when a dialog is open, e.g. to load a ROM image. It is currently only usable for a specific case on the Linux version.
[Linux] Added Alt-Tab support in Full Screen. This uses the "Full Screen Minimize" infrastructure.
Bug Fixes:
- [Win32] Added a workaround for an ASPI-related crash on Windows 98SE.
- [Win32] Fixed a regression from r7_pre3 that caused Gens/GS to crash if a ROM is loaded via File, Open ROM and a Saitek P580 gamepad is plugged in. Special thanks to NeKit from Sonic Retro for helping to diagnose and solve this problem.
- [Linux] Fixed a regression from r7_pre4 where starting Gens/GS in fullscreen mode with a ROM specified wouldn't work. This bug was reported by Zombie in #retro.
Miscellaneous:
- [Win32] The custom debug console activated with "--debug" on the release build has been replaced with a standard Win32 console, which is created after initial startup.
- [MDP] Implemented mdp_host_t->emulator_control(MDP_EMUCTRL_RELOAD_INFO).
- Added "Manual" and "Report a Bug" items to the Help menu.
Low-Level Code Changes:
- [libgsft] Added an implementation of strsep() and removed the strtok_r() implementation. All Gens/GS code that uses strtok_r() has been switched over to strsep().
- [libgsft] Added the BSD implementations of strlcpy() and strlcat(). Most Gens/GS code has been switched over to these functions.
- Initial infrastructure for dynamically loading libpng. This will be used to separate libpng on Gens/GS Win32 into a separate DLL. If libpng can't be found, Gens/GS will fall back to saving screenshots in BMP format.
- Eliminated most of the "DECL" macros from the x86 assembler files. This reduces the total symbol count in the resulting binaries.
- Added a new x86 assembler macro, SYM(), which prefixes symbols with the appropriate C symbol prefix for the platform.
http://info.sonicretro.org/Gens/GS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2009, 15:49 Posted By: wraggster
Our friends over at Lavalit have released a new Beats of Rage Mod for Openbor, this release should work on the PSP/GP2x/Dreamcast:
The next demo of SGMB. Includes 8 new Fighters and More stages in Mega Brawl and Free For All modes. A lot of my work went into to special features for this mod, but none of them are shown yet. expect more add-ons and changes in future versions.
Download over at lavalit here --> http://lavalit.com:8080/index.php?ac...mod;dl=item308
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2009, 15:46 Posted By: wraggster
News via our friends over at Dreamcast ES:
One of the old developers Giana's Return, Christian Nowak, Is developing a new game, Zhongwen, A clone of zuma deluxe and super lup lup puzzle.
Here is a video of what will be this game:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 19th, 2009, 21:38 Posted By: wraggster
News via http://emu-russia.net/en/
NES/Sega Master System/Arcade emulator for Windows has been updated. Changes:
-[EMU] Added cycle accurate Game Gear emulation
-[EMU] Added multiplayer support (same machine) to NES, SEGA-E arcade and SMS drivers.
-[EMU] Fixed bug in NES PPU that was causing crashes for certain games upon loadup
-[EMU] Fixed a fews bug in NES APU that were causing slight issues with sound generation when DMC was used
-[EMU] Added korean mapper to SMS and corrected a few CodeMaster mapper games
-[EMU] Cleaned up the SMSVDP core (used by SMS, Gamegear and SEGA-E arcade cores) and made it more accurate using the new information found about the TMS9918 graphics processor.
-[CORE] Can now select whether to start playing on the emulated 3D television or in "fullscreen mode"
-[CORE] Added configurable input, you can now change every input to whatever you want including using key modifiers like SHIFT, ALT, etc.
-[CORE] Added joystick/joypad support. Up to 4 joysticks/joypads plugged in at once are supported.
-[CORE] Fixed issue with ENTER or SPACE causing the menu buttons to be pushed if you had focused a button while playing a game
-[CORE] Replaced most of boost::filesystem with own disk layer functions to reduce exception handling
-[CORE] Changed file functions to morph any "indirect" paths to a full path name to resolve any issues with working directory being set to something other than the RetroCopy directory
-[CORE] Added texture cache
-[CORE] Moved all system specific dat files to a dat subfolder to reduce main directory clutter
-[CORE] Added the emulator benchmark ROM internally into RetroCopy to avoid issues with not having the file
-[CORE] Can now run RetroCopy in a window on your desktop or fullscreen (default).
-[CORE] Every option is now saved in a config file
-[CORE] Now convert "unknown games" in the directory to a default GAME file so that they can possibly be played if valid
-[CORE] Fixed a few issues with GAME conversion, made it more reliable
-[3D] Added new 3D furniture into the Virtual Game Room
-[3D] Added a new 3D TV, it is more modern and has a widescreen aspect ratio to give more options for playing games accurately
-[3D] Added game gear 3D model upon which you can play games on. Even has a semi accurate LCD flicker effect.
-[3D] Changed shader code to only allow 5 active lights to improve performance.
-[3D] Fixed issue with camera tilting on Y axis after entering game room
-[3D] Added antialiasing and VSYNC options
-[3D] Fixed possible bug that may have detected shader capable cards when they didn't support all features needed
-[AUDIO] Can now change sample rate up to 192000Hz for those seeking insane audio quality. Minimum allowed is 22050Hz which gives a tiny speed boost over the default of 44100Hz.
-[GUI] Tweaked the 3D game browser to make it easier to use
-[GUI] Fixed a very random crash bug that was caused by scrollbars not being properly initialized in some instances
-[GUI] Now show a 3D arcade machine in the area gameboxes go when viewing the arcade games since they don't have gameboxes
-[GUI] Changed the theme of some buttons/windows to make a more cohesive looking interface
-[GUI] Added an animation effect when switching areas within RetroCopy
-[GUI] Added a random message generator on the main part of the interface that shows "witty" slogans.
-[GUI] Added login panel
http://www.retrocopy.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 16th, 2009, 21:31 Posted By: wraggster
Today one of the biggest releases for the Homebrew Community, the release of ScummVM 1.0.0 "Shiny Logo", heres the full details of the release and about ScummVM itself
First some screens to whet your appetite:
What Is ScummVM?ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release News
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
Heres whats new:1.0.0 (2009-11-15)
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
NDS port:
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active
PSP port:
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.
WinCE port:
- Improved compatibility with VGA devices.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 6th, 2009, 17:16 Posted By: wraggster
That time of year when parents have to invest in the newest hot toy for Christmas is at hand. Too bad not many of these Best Toys of All Time are still hot.
From classic scooters and teddy bears to Furbies and Cabbage Patch Kids, this Good Housekeeping list documents the hottest of hot toys that were hot in their day. And unlike People Magazine's 80s special, they've gone and given Nintendo and Sega their rightful props as hot toys.
While I can't name anybody who'd be glad to get a jar of Play-Doh this year, I can think of a lot of people who would be thrilled to see a Sega Dreamcast or an original Nintendo Entertainment System under their X-mas tree this year. Sadly, none of them are kids.
What classic entertainment system would you want under your tree this year?
http://kotaku.com/5397923/yahoo-nes-...ys-of-all-time
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 5th, 2009, 00:35 Posted By: wraggster
Newly released today at Play Asia:
features
Developer: Senile Team and redspotgames
Single-player grand prix mode with four difficulty levels
Three multi-player modes to enjoy with up to four players
Five race cars to choose from
10 Grand Prix race tracks
9 additional multi-player race tracks
Awesome soundtrack by Black Device
Autosave to VMU (any port, file uses just 2 blocks)
Configurable controls and many other options
Region free
Rumble pack support
Compatible with original Dreamcast pads, arcade stick, and third party controllers
Supports PAL (50/60 Hz), NTSC and VGA displays
Animated cut scenes
Plus even more unlockable content!
Online Highscore!
http://www.play-asia.com/SOap-23-83-...j-70-3lba.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 1st, 2009, 20:55 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13800.html
The Linux version of the Sega Master System and Game Gear emulator Osmose has been updated.
Thanks to Emu-France.com for the news.
Quote:
What´s new in Osmose 0-9-1:
-Uses users home .osmose directory for saves and config file.
-Fix several code ambiguous parenthesis that make GCC 4.4 complain..
-Remove various debugging traces.
-Makefile few changes.
-Rewrite portable FPS calculation.
-Use a larger sound buffer since SDL 1.2.14 uses ALSA instead of OSS when
possible and is more CPU intensive. This caused a big CPU load.
-Bug fix in the save state system:
* Cpu flags and flags copy weren´t saved.
* Memory mapping was restored by fake writes into mapping register, which
is wrong. Now pointed areas and bloc numbers are saved. Drawback : the
previous save are not compatible with this osmose version.
-Defaut P1 A/B are mapped on W/V Key. This avoid virtual desktop changing while
playing P2 A/B are now j/m
-inline a few methods for performance increase in FIFOSoundBuffer.
http://bcz.emu-france.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 31st, 2009, 21:46 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=311
We continue improving and adding new content: D
This week touching indeed present a new port with ALLEGRO, and needed a new library so that it can compile: JGMOD.
PORT:
Molefest is a puzzle game (as Pipepanic pipe) where you have to chart a course to the turtle using the pieces you are offering. The turtle has to lift a minimum number of pieces in each level (shown at the top of the game screen) to get advance in level.
You have much more information in the detailed description of the tab. The download of binary (unscramble) and source code are in Downloads -> IberDC
LIBRARY:
In addition, to successfully compile the library we have ported ALLEGRO JGMOD the Dreamcast. Can incorporate with the other public libraries (ALPNG, DUMB).
JGMOD (Jeffery Guan MOD) is an old library files used to play MOD, XM, S3M, and IT programs using ALLEGRO. The site where the library is hosting http://surf.to/jgmod
Downloads:
Precompiled binary
Source Code
How to use in your projects: "You must decompress the precompiled version (or compile the code) and add in the link-makefiles:" ljgmod_099
Download and Give Feeedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
next » |
|
|