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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 3rd, 2013, 15:39 Posted By: wraggster
news via http://www.emucr.com/
Yabause SVN r3129 is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN Changelog:
r3129
* Removed SetResolution / SetPriority functions.
* This fix bugs in frameskip and maybe when changing video core too. The idea is some games (and the bios) are not setting priorities at each frame. That means only the active video core got the correct priorities.
* This is a somehow lazy change, most cores still have the static SetResolution / SetPriority functions and still use them internally.
http://www.sendspace.com/file/771tjg
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June 2nd, 2013, 23:44 Posted By: wraggster
via http://www.dcemulation.org/?title=Main_Page
thanks to <!-- m -->http://dreamcast-news.blogspot.de/2013/ ... -v116.html<!-- m -->
Artemio wrote:
Hello guys,
I am developing this software for the Genesis, Sega CD and Dreamcast. It is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course Tv processing of 240p signals.
It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.
As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.
It includes, amongst other things: a PLUGE pattern, Color Bars, Gray Ramp, Grid and Drop Shadow test.
Here is the link with all the information:
<!-- m -->http://junkerhq.net/xrgb/index.php/240p_test_suite<!-- m -->
And the downloads:
<!-- m -->http://code.google.com/p/240p-test-suite/downloads/list<!-- m -->
If you are interested, all you need is either a Dreamcast and a CD-R, a flash cart for the Genesis or a CD-R for the Sega/Mega CD. I want to port it to other platforms which have a viable SDK, and all suggestions are welcome. I intend this tool to be community driven, so shoot with your features, graphics and code =)
Also, all code is open source and available to the public.
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June 2nd, 2013, 23:43 Posted By: wraggster
via http://www.dcemulation.org/?title=Main_Page
Originally posted on DCS
This one really came out of the blue but a few hours back Hucast announced that they have Dux 1.5 limited edition in stock. It is basically the same game with a slightly different box art and soundtrack CD bundled together. Details and packaging pictures after the jump.
Dux 1.5 was initially announced as a free revision disk to Dux owners. It was later advertised as an exclusive for the Redux Limited Edition on Kickstarter, but somewhere down the line Hucast changed their mind and released it as a stand alone title. The announcement of a stand alone release caused a fair deal of controversy as consumers, such as myself bought Redux Limited Edition for Dux 1.5 and were not pleased that our exclusive was given a stand alone release.
Limited to 500 units, the game is priced at 55 Euros and has already sold nearly 200 units.
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June 2nd, 2013, 23:11 Posted By: wraggster
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version ofDiscworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
http://www.scummvm.org/news/20130531/
For a list of changes since the previous version, read the release notes.
1.5.0 is also apt-get'able from Debian unstable (sid).
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May 23rd, 2013, 18:21 Posted By: BlueCrab
Well, it has been a long time coming, but after ten years, KOS sees a new release today.
For those of you who have been following along with the source control this whole time (through CVS, SVN and now Git), you probably know that there have been all kinds of changes to KOS over the years. For those of you who haven't been paying attention (or who have been using KOS 1.2.0 for all this time for some reason), go check it out and see all the stuff that has happened in the past 10 years.
There have been far too many changes for me to even highlight just the big ones here, so I'll defer that to the changelog.
Head on over to https://sourceforge.net/projects/cad...listios/2.0.0/ to grab the new release.
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May 18th, 2013, 00:35 Posted By: wraggster
SEGA favourite makes debut appearance on Google Play.
SEGA has revealed that it will be bringing Sonic the Hedgehog to Android for the very first time, whilst also rolling out a free update for its existing iOS players.
Available now on Google Play for £1.99, Sonic the Hedgehog on Android is designed to offer players a new look at Sonic’s world, featuring widescreen support and a raft of exclusive features for smartphones.
Furthermore, a new update has also been announced, which will allow players to unlock Tails and Knuckles as playable characters for the very first time.
Sonic enthusiasts will also be treated to a remastered original soundtrack, new leaderboards and achievements, and an all-new Time Attack mode.
http://www.mobile-ent.biz/news/read/...android/021386
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May 14th, 2013, 00:45 Posted By: wraggster
As a follow up to last weeks special about the very beginning of the Official Dreamcast Magazine in the UK, this week we focus on the mini version of issue zero that was distributed a short while before the full sized issue zero reached the store shelves of your local news agent.
Keep in mind that this mini issue was only about 1/3 the size of the actual magazine so our 'Max-Rez' version will not have a horizontal width of 2400 pixels, but instead only be 1700 pixels wide.
Also, due to the fact of this being more of a flyer than an actual magazine, we don't have any preview articles online, yet you are still able to download the magazine in it's entirety, which is sure to give you a little taste of great things to come.
http://www.outofprintarchive.com/cat...ODCM0mini.html
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May 13th, 2013, 23:42 Posted By: wraggster
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May 11th, 2013, 15:54 Posted By: wraggster
Sega Sammy has reported an 18.7 per cent drop in net sales for the year ending March 31st 2013.
In total the numbers fell from ¥395,502m to ¥321,407m. Operating income dropped 67.3 per cent to ¥19,073m.
However, a number of factors including sales of investment securities, employee pension fund changes, subsidiary liquidations and tax issues led to a 53.3 per cent jump in net income to ¥33,460m.
Net sales at the company’s consumer business (home to its video games operations) fell two per cent to ¥84,740m while operating losses fell from ¥15,182m in 2012 to ¥732m.
Sonic & All Stars Racing Transformed was the company’s best selling game in the period, shifting 1.36m units in the US and Europe. Aliens: Colonial Marines lagged just behind with 1.31m sales.
Football Manager 2013 has sold 940k copies while Olympic tie-in London 2012 sold 680k.
Digital sales accounted for 46 per cent of the company’s overall software output. Sega expects roughly the same in its current financial year.
Sega Sammy predicts a moderate recovery for the Japanese economy in the year ahead although the company has pledged to “rationalise” its packaged game software business “in an effort to establish a structure that can consistently generate profit”.
It also expressed its intentions to publish on next-generation consoles and to “address the expanding market for new content in the field of digital game software”.
It predicts a 50.9 per cent jump in net sales and a 282.7 per cent increase in operating income for the current financial year.
http://www.mcvuk.com/news/read/sega-...-sales/0115399
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May 8th, 2013, 19:34 Posted By: Eric
I thought it would be important to post this here cause it has something to do with the Dreamcast. Polygon is asking people what there favorite consoles were. Each week they choose consoles of each generation and put them in a no holds barred match to see who the lucky victor will be. Well its week 4 of this awesome competition and you have a choice between Game Cube, Xbox, PS2 and of course our beloved Dreamcast. Do you know who is in the lead. Probably not but i do and you can find out by visiting :Polygon:.
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May 5th, 2013, 22:53 Posted By: wraggster
via http://www.outofprintarchive.com/art...Magazines.html
It's surprising what you discover if you take a little time to look around as we did with our videogame magazine collection. It's also even more surprising if you happen to come across a rather rare dummy issue of a Dreamcast Magazine. And we don't mean the issue zero or preview issues that are floating around the web in a pretty poorly scanned fashion. We're talking about the blueprint of a magazine that would come away with the official Sega Dreamcast magazine licence. This was a fascinating discovery and we felt compelled to learn more, so who better to ask than Mark Higham, the editor-in-chief and the man who was brought in to produce the Official Dreamcast Magazine for Dennis Publishing.
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May 1st, 2013, 14:30 Posted By: wraggster
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April 30th, 2013, 00:00 Posted By: wraggster
<center style='font: 14px/22px "Open Sans", Arial, sans-serif; color: rgb(51, 51, 51); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;'></center>Sonic Athletics is a new arcade game at Sega's Joypolis park that uses a control scheme that seems obvious, even natural for a Sonic game: running. The giant machine uses eight side-by-side treadmills to compete in 100 meter dash, long jump, and 110 meter hurdles. You won't have to make yourself ill trying to do spin jumps, as that's handled by a button.
The ¥500 ($5.11) attraction seems a lot more sensible than Sonic's last attemptat motion controls. Even if playing it results in spending the rest of your day at the Tokyo amusement park covered in sweat.
http://www.joystiq.com/2013/04/29/yo...c-arcade-game/
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April 29th, 2013, 23:57 Posted By: wraggster
Oceanic adventure game Big Blue, put together by members of the team that made Ecco the Dolphin, has failed its Kickstarter bid. The game raised just under $56,000, falling well short of its $665,000 goal.
Creator Ed Annunziata isn't giving up though, and has already announced plans to launch a second Kickstarter campaign.
Annunziata admitted that "it is hard to get people to see how compelling a game like the Big Blue will be," and revealed plans for Little Blue, which will essentially serve as a "slice" of the original project. Little Blue will require a "much lower" level of funding, and should serve to properly convey Big Blue's full potential to players. The game will be less ambitious, featuring significantly fewer environments and creatures, though one of the two playable creatures is promised to be a dolphin.
Assuming its funding is successful, Little Blue will be launched for free and contain a link to forward players to another Kickstarter for the full-fledged Big Blue. For the moment, the launch date for the Little Blue Kickstarter is still murky.
http://www.joystiq.com/2013/04/29/ec...ng-again-with/
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April 29th, 2013, 23:49 Posted By: wraggster
[Joe's] wife grew up playing Sega games and he wanted to help her unwind by reliving the experience. Since the work computer she uses when travelling isn’t a good place to install emulators he built this plug-and-play emulator inside of a Sega controller.
We’ve seen this type of thing a few times before (even with XBMC in a SNES controller) but there is one thing we hadn’t thought of lately. Newer versions of Windows have auto-launch disabled for USB drives. But [Joe] knew that there were still some USB sticks that manage to auto-launch anyway so he researched how those work. It turns out that they have two partitions, one is formatted as a CDFS which looks like a CD-ROM to Windows and allows auto-launch. He used this method of partitioning a USB stick, storing the ROMs on the mass storage partition and the emulator and the CDFS partition. To finish the hack he cracked open the controller and found room for a USB hub and the PCB from the thumb drive.
If you still have cartridges lying around you can pull the ROMs off of them over USB.
http://hackaday.com/2013/04/29/sega-...unch-emulator/
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April 29th, 2013, 00:34 Posted By: wraggster
via http://www.emucr.com/
Yabause SVN r3105 is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN Changelog:
r3106
Reverted revision 3075.
Revision 3075 was wrong, the only thing it "fixed" was also
fixed by rev 3076.
This fix the "black pixels" regression in Nights without
breaking Shining Force 3.
http://www.sendspace.com/file/tw38xz
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April 29th, 2013, 00:14 Posted By: wraggster
via http://www.emucr.com/
KEGA Fusion Plugins (2013/04/27) is released. KEGA Fusion is a Sega SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, SVP, Pico, SegaCD/MegaCD and 32X emulator for Win9x/ME/2000/XP/Vista/Win7, Mac OSX/Intel, and Linux.
KEGA Fusion Plugins (2013/04/27) Changelog:
- Add xBR v3.4 + LVL3 + Noblend
http://www.sendspace.com/file/0hg0s2
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