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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 1st, 2013, 13:57 Posted By: wraggster
Nickname: Sasha Darko
Project Name: Sacred Line: Genesis
From: Eastern Europe
Division: GAME
Platform: Sega Mega Drive / Genesis
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
The game is in development.
16-bit extended version of PC indie game Sacred Line in the form of Visual Novel / Quest Adventure game. Exclusively for Sega Mega Drive / Genesis console, developing to run on hardware (with NeoFlash and Everdrive carts). Works with emulators too.
Much darker than original game in every aspect (especially graphics-wise, considering downgrade), it also moved more into a horror (plus has a slightly different story and explains things which were left unexplained in the original).
The game is free of censorship and recommended for Mature audience only (anti-religious plot combined with blood/gore, nudity, strong language, mature humor, etc.).
While original game has only two endings (normal and secret), port will contain both of them + plus a lot of bad endings.
Alpha version in format of .bin file is available via link on website, was tested on Genesis 1 and 2 models. It has 5 minutes of "gameplay" and unfortunately has some grammar errors and minor audio crackling ("official" bug of the GINCS engine I'm using).
Features like "checkpoint" system and Fighting Fantasy style battle system will be presented in the next version of alpha.
Photos/Screenshots (Sega Genesis 1 HD, Kega Fusion 3.64):
Project page with download links and Neo Badge screenshot:
http://sashadarko.com/genesis.html
http://www.neoflash.com/forum/index....ic,7649.0.html
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July 31st, 2013, 22:01 Posted By: wraggster
Q1 profits up 400 per cent, Company of Heroes sells 380,000 copies
Sega Sammy has recorded Q1 profits of ¥12.9 billion ($131.8m / £87m), up 408 per cent compared to ¥2.5 billion ($25.8m / £17m) for the same period last year.
Net sales amounted to ¥90.7 billion ($923.6m / £609.7m), up 29.6 per cent on last year, with the company noting that sales of packaged goods slowed while demand for mobile, digital and social gaming was healthy.
Company of Heroes 2 sold 380,000 copies during the short time it was on sale in the three month period, while Phantasy Star Online 2 for the PS Vita sold 500,000 copies via digital and physical media.
Sales in the company's video game division were ¥18.8 billion ($192.2m / £126.9m) for the three months, with operating profits of ¥39 million ($396,104 / £262,104).
http://www.gamesindustry.biz/article...ing-to-digital
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July 30th, 2013, 18:13 Posted By: vbt
here is XRick for Saturn :
http://vberthelot.free.fr/xricksat/
2 versions, C4-2008-2009 and one recompiled with small changes
xrick - version #021212
Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net)
SATURN support by VBT
Source : http://www.bigorno.net/xrick/
SATURN CONTROLS:
Directional: these are mapped to the arrow keys.
UP : mapped to jump.
DOWN : mapped to crawl.
RIGHT : mapped to move right.
LEFT : mapped to move left.
A + UP : mapped to fire a bullet.
A + DOWN : mapped to lay a stick of dynamite.
A + RIGHT : mapped to to poke something with your stick.
A + LEFT : mapped to to poke something with your stick.
C : mapped to pause.
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July 29th, 2013, 20:40 Posted By: DARKHALO2K
Hi,
I've started a project for the Sega Dreamcast, and was wondering if I can get authorisation to post in that forum? It would be equally awesome to see this posted on the main site, if you deem it news worthy.
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July 29th, 2013, 17:00 Posted By: wraggster
The tools and documentation targeted towards the Sega Saturn version of Devil Summoner: Soul hackers to extract most of the non-battle text have been released to the open source community.
The project was started this year by Israel Jacquez with the help of Gemini.
There is a great amount of work that needs to be done and serious and skilled contributors are needed to continue the work.
http://github.com/ijacquez/SMT-DS-SH
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July 23rd, 2013, 11:34 Posted By: wraggster
via http://www.emucr.com/
SSF Test Version (13/07/02) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
http://www.sendspace.com/file/gpoaqf
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July 22nd, 2013, 15:02 Posted By: wraggster
via http://emu-russia.net/en/news_archive/
Russian Sega Dreamcast/Naomi/Naomi2/Atomiswave/Gaelco/Hikaru emulator has been updated recently. Changes:
AWAVE: Sega Bass Fishing Challenge romset added
AWAVE: use MAME's NGBC rom, enable BBA
CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
CORE: MMU sh4 fix
CORE: addc, subc opcodes for SH2/SH3/SH4 fix
CORE: dreamcast various fixes
CORE: fcmpeq NAND case fix
CORE: ftrc NaNd round fix
CORE: ftrc int/rec opcode fix
CORE: heap corruption fix
CORE: internal DMAC support
CORE: invalidate code SH4 fix
CORE: trapa SH2 fix
DC: a lot of game-specific fixes, now more games are playable or glitch-free
DX11: bump mapping added
DX11: order independent transparency added
DX11: render to texture full rewrite
DX11: scaling added
DX11: shadow volume full refactor
DX11: translucent modifier inplemented
DX11: two volume modifier implemented
GAELCO: new system added with two games supported: Smashing Drive and ATV Track
GDROM: gdrom threading disabled
GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
GPU: much correct volumes support
GPU: workaround for ATI bugs
HIKARU: system support added, a lot of work needed
NAOMI2: new model cache system
NAOMI2: reflect fix
NAOMI2: render to texture fix
NAOMI2: various improvements
NAOMI: Crackin DJ controls fix
NAOMI: Gun Spike auto-coin fix
NAOMI: Ninja Assault Export (NJA4verA) added
NAOMI: Ninja Assault light gun fix
NAOMI: add 2 new USA bioses
NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)
NET: sync flash/eeprom/etc
PAD: dead zones, dc triggers fix
PAD: full xinput support
VMS: fixed parsing crash on some VMS files
VMS: various fixes
Download Attached
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July 22nd, 2013, 01:53 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7640.0.html
Nickname: lupus
Project Name: Silent Hill:Genesis
From: Ukraine
Division: GAME
Platform: SMD/GEN
Original Enter: NO (port/adaptation)
In last NEO Compo this project have won in the top 10: NO
Silent Hill: Genesis is an freeware fan-made adaptation of the original Silent Hill for Sega Megadrive/Genesis in the form of visual novel, based on Silent Hill: Play novel for GBA.
A visual novel is an interactive fiction game featuring mostly static graphics with text. At certain moments the game asks a player to make a choice between two or more possible variants which affect the following walkthrough.
Such kind of games is very popular in Japan, however totally unpopular in the west, therefore Silent Hill: Play Novel was never released outside this country.
The game offered two scenarios: for Harry and Cybil (available after completing Harry's Scenario). Besides the narration the game features a couple of puzzles and multiple endings.
After reaching the end of Cybil scenario a player is awarded with Digital Cards - 32 in total.
As engine used GINCS Visual Studio 1.42 - modded GINCS with compression support. In the future I have plans to update engine to GINCS VS 1.50 for sound support. Now game with no sfx or bg music.
Work in Progress.
Project page with download links
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July 21st, 2013, 23:57 Posted By: wraggster
via http://zx81.zx81.free.fr/serendipity...megadrive.html
Hi All,
One of the best old console for shoot'em up is the megadrive (after PCE engine of course ).
I wanted to use a PSX arcade pad with a megadrive, so i decided to build this adapter.
This version is a derivative version of the work of Thomas Kirk (many thanks to him) who did it for atari and amiga db9 joystick.
You need a few set of components :
- PIC16F819
- 2 LEDs (optional)
- 3 resistors
- 1 DB9 female
- 1 PSX female connector (i used an extention cable for PSX).
Here is my ugly prototype :
And for a few bucks you can build you own. I used the MPlab software for PIC development and MiniPro to program the PIC.
All schematics, asm and hex files, plus any required informations to build your own adapter are here
Enjoy,
Zx
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June 24th, 2013, 11:15 Posted By: wraggster
via http://www.eurasia.nu/modules.php?na...ticle&sid=3184
[source: retrocollect.com] Although Cave Story may perhaps be one of the most ported titles to date, we'll never complain about its arrival on another retro gaming platform. Daisuke "Pixel" Amaya's classic 2004 PC game, also known as Doukutsu Monogatari, has now been ported over to the Sega Dreamcast, and is ready to download. If you're only just tuning into this mysterious Cave Story, you're in for a treat. This retro inspired title is a 2D platforming homage to the likes of Metroid and Castlevania, providing a huge cave to explore and countless enemies to blast away. Its similarities to the aforementioned titles come with its inclusion of intricate weapon systems and platforming puzzles, further adding to Cave Story's depth and addictiveness. This all new Sega Dreamcast port comes via a complete open-source rewrite of the game's engine known as NXEngine. Those who happen to have a Dreamcast SD Card Reader to hand will be pleased to hear they can drop this timeless classic straight onto their memory cards, whilst the more traditional retro gamers amongst us can turn to a burnable CD version instead.
Download Attached
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June 17th, 2013, 21:36 Posted By: wraggster
via http://www.emucr.com/
Yabause SVN r3131 is compiled. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
Yabause SVN Changelog:
r3131
Android port improvements.
I don't really meant to commit this just now, but I'm not
sure how my git repository will handle the sourceforge
migration... thank you, sourceforge...
http://www.sendspace.com/file/sf64a6
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June 17th, 2013, 19:49 Posted By: wraggster
Via http://www.dreamcast.es/news.php?readmore=628#comments
Finally, after all this time, we proudly present IberDc what many already you knew. Return Dreamcast as online game Planet Ring, the " EarthCall ". It has taken time, effort, and countless hours of testing and trial / error, but since then it has been worthwhile. The server software is open source so you can learn from it, modify it or improve it however you want. It uses the SDL libraries, SDLNet, and SQLite.
For ye not much idea, Planet Ring was an online game that Sega Europe took back in 2000. In Spain, Telefónica what if contratabas gave them a flat rate. In 2003 Sega finally shut the servers and since then nobody has been able to play this game, so far. consists of 4 mini games online, some for up to connect 8 consoles, and 4 players per console. Two of those games had support VoIP calls, the strong point of the game, you can talk while you play with another person. Here's the project website: https://code.google.com/p/earthcall-project/ To facilitate the connection has been set up charger that enables cardholders to connect original game so much easier, so you can get here: * Planet Ring Patcher 1.2 (cdi - IMAGE selfboot): IMAGE CDI * Planet Ring Patcher 1.2 (bin - BINARY SCRAMBLED): BINARY
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 17th, 2013, 14:08 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
•Sonic The Hedgehog 2 - MTAM The Perfect Existance (Improvement)(Sonic the Hedgehog 2)(GEN)
•Sonic The Hedgehog 2 - Adcanced Edit 2 (Improvement)(Sonic the Hedgehog 2)(GEN)
•Sonic The Hedgehog 2 - Tohaka Version (Improvement)(Sonic the Hedgehog 2)(GEN)
•Sonic The Hedgehog - South Island Adventure (Improvement)(Sonic the Hedgehog)(GEN)
•Sonic Gaiden (Improvement)(Sonic the Hedgehog)(GEN)
•Streets Of Rage - Killer Difficulty (Improvement)(Streets of Rage)(GEN)
•Streets Of Rage 2 - KIND Viewer (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Extreme Alliance (Improvement)(Streets of Rage 2)(GEN)
•Streets of Rage 3 - Ash Patch (Improvement)(Streets of Rage 3)(GEN)
•Streets Of Rage 2 - Extreme Edition (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 3 - Special Edition (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 Project (Improvement)(Bare Knuckle III)(GEN)
•Bare Knuckle III - Break, Shiva, & Ash Editio (Improvement)(Bare Knuckle III)(GEN)
•Bare Kunkcle III - Ivex Patch (Improvement)(Bare Knuckle III)(GEN)
•Bare Knuckle III - Elle Hack (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Android Lightning XIII (Improvement)(Bare Knuckle III)(GEN)
•Bare Knuckle III - Unused Audio Patch (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Shiva / Ash Hack (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Cheat Menu Patch (Improvement)(Bare Knuckle III)(GEN)
•Bare Knuckle III - Directors Cut (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Sonic Hack (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Lightning XIII Hack (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 3 - Ruby Android Hack (Improvement)(Bare Knuckle III)(GEN)
•Bare Knuckles III - Character Hack (Improvement)(Bare Knuckle III)(GEN)
•Streets Of Rage 2 - Shiva Patch (Improvement)(Streets of Rage 2)(GEN)
•Street Fighter 2 Of Rage (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Multiple Enemies!! (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Sketch Turner (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Megaman Edition (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Androind Lightning FF XIII (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Kurenai (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Cody (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Shinobi (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Lightning FF XIII Patch (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Blaze & Ruby TX Edition (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - DC Comics Heroes Edition (Improvement)(Streets of Rage 2)(GEN)
•Streets Of Rage 2 - Extreme Punishment Edition (Improvement)(Streets of Rage 2)(GEN)
•Goldeneye Multiplayer Level - Peach’s Castle (Improvement)(GoldenEye 007)(N64)
•Goldeneye - Kakariko Village Multiplayer Map (Improvement)(GoldenEye 007)(N64)
•Perfect Dark - MultiPlayer Level Kakariko Village (Improvement)(Perfect Dark)(N64)
•Goldeneye 007 - Solo Lvl - Infiltration (Improvement)(GoldenEye 007)(N64)
•Goldeneye 007 - Solo Lvl - Sahara Prison (Improvement)(GoldenEye 007)(N64)
•Goldeneye 007 - Solo Lvl - Base (Improvement)(GoldenEye 007)(N64)
•Ike Ike! Nekketsu Hockey Bu Super hack (Complete)(Ike Ike! Nekketsu Hockey-bu: Subette Koronde Dairantou)(NES)
•New Clu Clu Land (FDS-hack) (Improvement)(Clu Clu Land: Welcome to New Clu Clu Land)(FDS)
•Dr. Lip (Complete)(Dr. Mario)(NES)
•Selectable Eyedol (Improvement)(Killer Instinct)(SNES)
•Ninja Gaiden evil edition (Complete)(Ninja Gaiden)(NES)
Relevant Link: (http://www.romhacking.net/hacks/)
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