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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 7th, 2005, 08:34 Posted By: MetaFox
The FreeSCI Dreamcast Snapshot page moved. It is now integrated with the main page.
The snapshots will occur less often, and the details of the release are no longer present. However, the good news is the page states that a snapshot will only occur when a significant change is made to the Dreamcast build.
There's a snapshot available for the stable build that was posted a few days ago. A snapshot for the glutton branch is not yet available.
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November 6th, 2005, 04:24 Posted By: fackue
A new version of BootDreams released with some new features.
What's new:
- New: Option to hide the IP.BIN on a burned disc
- New: Option to disable RockRidge, Joliet, and long filenames
- New: Ability to not merge last session of a multi-session disc
- New: Options are disabled if current task does not use it
- Change: CDRecord multi-session now in format drop-down box
- Update: BootDreams help file
Grab it from the BootDreams project page.
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November 6th, 2005, 00:24 Posted By: wraggster
GPF has released some great screenshots and news concerning his port of Dosbox the Dos emulator to the Dreamcast, heres what he says:
very cool to play some Commander Keen on my dreamcast, still got some optimizations to do and figure out why sound isnt working, maybe a dosbox.conf issue or still have some coding issues to work out

More info and screens here --> http://gpf.dcemu.co.uk
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November 5th, 2005, 21:39 Posted By: MetaFox
Quzar's port of Shippy1984, an old-fashioned static shooter based on the arcade classic Galaxian, and intended as an entry into the second annual Dream On contest, has been updated with vastly improved controls and a few other fixes and additions. The binaries download now includes both scrambled (burnable) and unscrambled (raw) files. A CDI (DiskJuggler) image is also now available, as the Screamcast team considers it good (and stable) enough to warrant a burn. Either version is burnable with Screamcast's recommended program, BootDreams.
Also, Screamcast would appreciate rumble pack testing with any third party brands you may have; as many as possible. So far it works with Performance brand, but not with Sega Jump Packs. Quzar would also appreciate any hints on how to make rumble support more stable.
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November 5th, 2005, 10:53 Posted By: wraggster
News from Rockin-B
The competition is heating up! Within this month, all entries must be submitted to C4_2005@rockin-b.de. So hurry up!
You know all entries will be put on one C4 CD for SEGA Saturn. People who make an entry can provide custom media to present their game on the C4 CD:
a screenshot thumbnail (64x64 pixel, a transparent color can be used)
a fullscreen image (352x224 pixel) showing controls and further info
short textual description (8 lines of 20 characters each) for title, version, author, features, ...
an audio file that's played when your entry is highlighted
a readme text file
All of this stuff is optional, but I recommend to at least provide a thumbnail and text description. If you don't provide the data, noone else will create it for you. Instead ugly "Not found!" messages are displayed.
Good luck!
The better one wins...
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November 2nd, 2005, 14:14 Posted By: MetaFox
In light of the 0.8.0 release of ScummVM, which requires the additional SKY.CPT file to run Beneath a Steel Sky, the ScummVM team has updated the archive of the freeware CD version to include this file, and while they were at it, updated the data files to the last-known released version of BASS, which should fix some text issues that appear when playing the game in non-english languages.
You can download it from the downloads page on scummvm.org (whenever the SourceForge mirrors pick it up), or download the SKY.CPT file separately here.
This freeware version is the entire game of Beneath a Steel Sky, and is completely playable and completable with the Dreamcast version of ScummVM.
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October 31st, 2005, 13:03 Posted By: MetaFox
ScummVM, the adventure game interpreter, has recieved a new release. Here's what's new:
- New improved launcher and in-game GUI
- Support for Inherit the Earth and Gobliiins
- Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
- CGA and Hercules rendering modes for some games
- Preliminary support for NES and C64 LucasArts games
- Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)
A Dreamcast binary is not currently available however.
The ScummVM team has also opened up much nicer forums, including a dedicated Dreamcast forum.
Update: I've compiled the 0.8.0 source for the Dreamcast. You can download a copy of my unofficially compiled Dreamcast binary here.
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October 24th, 2005, 21:57 Posted By: MetaFox
Psilocybin Development has released a port of their puzzle game, Xump to the Dreamcast. The Dreamcast port was done by GPF. The release is to commemorate the one year anniversary of the GP32 release, which was released for the GBAX 2004 Coding Competition. The Dreamcast version is released for the 2nd annual Dream On Competition. The game's concept is as follows: The game consists of a 20x12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of blocks, where each of them will behave differently.
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October 23rd, 2005, 20:57 Posted By: wraggster
Xump the awesome looking puzzler now has a Dreamcast coder to port it to our console, heres the news:
Good news once more. A Dreamcast port of Xump will be available to the public in the near future. Thanks to GPFerror for porting Here is a teaser
That teaser can be found at http://www.psilocybindev.org/
Thanks to Kojote on IRC for telling me the great news 
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October 23rd, 2005, 19:28 Posted By: MetaFox
BlazeHedgehog has released a new utility for Apple II Soul Captor. This utility, made with Multimedia Fusion, will create a disks.xml file for use with the emulator.
The disks.xml is the list of disk images you have on a disc. This utility automates the process, rather than making you create a file by hand.
Download it from here.
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October 20th, 2005, 05:52 Posted By: MetaFox
The Dreamcast port of Sonic Robo Blast 2, a Doom modification using a heavily modified version of Doom Legacy, has been updated. To play this game on the Dreamcast, you need the datafiles from the PC version of the game, and the Dreamcast binary linked below. Here's what's new:
1)Sound is now enabled at starup, yea for sound!
2)Music playback is supported, but is not enabled on startup
3)SRB2 data is now saved to the front VMU on the first controller
4)More levels now load now, that include a blockmap lump
Download the engine from here
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October 17th, 2005, 19:23 Posted By: MetaFox
This is just a reminder that the Second Annual Dream On Contest ends in less than a month. You have until 11:59PM PST on November 10, 2005 to get your entries in.
This year, the contest is broken up into three categories:
1) Professional Game Creation - This is the category that was the sole contest last year. Create a polished game for the Dreamcast (multiple levels of play, title screen, music, high scores, etc.) to be released commercially.
2) Amateur Game Creation - This category is to appease the entrants who didn't meet the criteria for last year's competition. The entries in this category don't have to be commercial quality, but they do have to be programmed in C, C++, or SH4 Assembly (SDL or another games library is fine).
3) Emulator Creation - Create or port (with the author's explicit permission that this be allowed to enter into the contest) an emulator for any system for the Dreamcast.
4) Anything Goes - This is the fun category. Create anything that isn't included in the categories above (BOR Mods, Games Created in Fenix, Doom/Quake mods, emulators, ports of existing software (with author's explicit permission that this be allowed to be entered into the contest), Applications, Multimedia Software, and anything that you can imagine that we hadn't covered in the above.
Prizes:
Contest 1:
1st place (and possibly 2nd and 3rd depending on quality)
Game Professionally Published on Pressed CD with color inserts and clear case
All games that aren't published will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined
Contest 2:
1st place: Gamepark 32 BLU
2nd place: Game King 2 Console with 3 games
All games will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined
Contest 3:
1st place: Set of signed Bleem! products - all three Bleem for Dreamcast releases, plus the PC release, signed by Rand Linden.
2nd place: Set of unsigned Bleem! products - all three Bleem for Dreamcast releases, plus the PC release, unsigned.
Other Prizes to be determined
Contest 4:
1st place: Neo Geo Pocket Color + 6 Games (Samurai Showdown 2,Fatal Fury First Contact, King of Fighters R2, Neo Turf Masters, Pacman & Metal Slug).
2nd place: Game King 2 Console with 3 games
Other Prizes to be determined
Special Prize Donation:
JMD, the author of Maqiupai, has donated a signed copy of Maqiupai to the entry he chooses to receive it.
There's still time to get things in. There are tons of prizes to go around this year. 
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