Almost no compatibility checking was done, but a new version is released.
SSF Ver0.09 prototype
SCU Interruption processing was updated.
SCU-DSP Dynamic Recompile processing was updated.
The 1-step right buffer of the SH2 was implemented.
SH2 Caching was temporarly implemented.
This is extremely heavy on processing power, so it has been made optional.
Shining Crystal Legend Astal is the only game confirmed to make use of, and require, the SH2 Cache.
Memory Access Wait value was updated.
Save State Version was changed.