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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 17th, 2011, 01:20 Posted By: wraggster
If there's one thing better than a new Ben Heck mod, it's seeing something his army of apprentices hascooked up. This time, Turkish modder c_mon has produced a striking wooden Sega Saturn laptop. It's got a 5-inch LCD screen pulled from a Sony PSOne in the lid, built-in speakers and a fan to keep things cool in the enclosure. The case copies the mould lines from the original Saturn, with the natty addition of an electroluminescent wire that puts us in mind of Tron when the device is running. Keen-eyed visitors to our gallery below will notice that the laptop's lid actually bears the logo of Saturn automobiles -- it's deliberate as the modder couldn't get his CNC (Computer Numerical Control) cutter to play nicely with Sega's curved logo. Incorrect marque or not, we can all agree it's much more handsome than previous efforts.
http://www.engadget.com/2011/09/16/w...tique-dresser/
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September 11th, 2011, 22:15 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portabledesign inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3434 | utunnels | 2011-09-10 12:51:38 -0400 (Sat, 10 Sep 2011) | 3 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/soundmix.c
M /engine/source/gamelib/soundmix.h
Also pause sound effects when game paused.
Simplified AI code.
------------------------------------------------------------------------
r3433 | utunnels | 2011-09-10 02:58:36 -0400 (Sat, 10 Sep 2011) | 2 lines
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c
Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen).
For example, Golden Axe Legend saved civilian shows a single moving black pixel running across the screen.
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September 6th, 2011, 01:12 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3420 | utunnels | 2011-09-04 22:42:51 -0400 (Sun, 04 Sep 2011) | 1 line
Changed paths:
M /engine/openbor.c
AI character more tolerable to player_min_z and player_max_z, if they hit the two point vertically, they'll turn to the opposite direction instead of choosing a random direction that leads out side the screen.
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August 31st, 2011, 11:49 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h
New script:
data\scripts\loading.c
Called in loading screen update loop.
Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.
Expand attack## to 99.
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August 29th, 2011, 12:55 Posted By: wraggster
via http://www.dcemulation.org/?title=Main_Page
I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO without using any sort of Codebreaker codes whether they use a BBA or dialup.
In addition to being able to being able to connect with the versions of the game that have always been supported on the various private servers, Sylverant PSO Patcher can also patch the versions of the game that were unable to get online to work as well. That means that all the versions of PSO that have been unable to connect since Sega's Hunter's License server was taken down will now be able to connect once again. Finally, Sylverant PSO Patcher can also patch in support for the maps that Sega forgot about in PSOv2 (which are still on the disc, but the main binary cannot access them).
For more information, see the news on the Sylverant site, and to download it, see the download page at the Sylverant project on Google Code.
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August 28th, 2011, 12:18 Posted By: wraggster
News via http://dreamcast-news.blogspot.com/2...ques-news.html
Dreamcast Media Center , DCMC for short, is an application developed by PH3NOM.
This is a media player for our white box, its features are:- Video playback:
- LibXviD (. Avi)
- Libmpeg2 (.m1v/.m2v)
- lecture audio :
- Libmpg123 (.mp2/.mp3)
- LibOGGVorbis (. Ogg)
- Libfaad (.mp4/.m4a/.aac)
- Liba52 (. Ac3)
- read playlists (.m3u/.pls)
- Photo Playback: (currently in full resolution 1024x512)
- launch unsigned code (binary)
Yesterday, the author informed us that he would certainly add emulators ( SNES4ALL for example). From DCMC you choose your game (rom) and you can directly launch the emulation is done automatically. He also indicated he was working on a return to function menu DCMC during a game.
In terms of playback functions (audio and video) and binary launcher, they are almost finished.
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August 27th, 2011, 15:21 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:- Windows
- Linux
- Mac OS X
- Wii
- PSP
- Dreamcast
- GP2X
- GP2X Wiz
- Dingoo A320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:- DOS
- Playstation 2
- Xbox
- GP32
- Palmtop
Download and Give Feedback Via Comments
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August 16th, 2011, 21:33 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=481#comments
For developers and people in the scene, I also left another novelty in the form of new library for Dreamcast
libMikmod is a library that lets you play music format MOD, S3M, IT and XM. It has been ported to multiple systems such as Unix, Macintosh, BeOS, and Java.
On Dreamcast, MikMod cover was not known way (as there were only reduced SDL_mixer version). This port, it allows the use MikMod as independent bookstore in applications other than compiléis. The libMikMod Dreamcast has a new driver using the SPU Console AICA, through the streams of KOS. Play music and sounds like a good driver but has basic functionality preliminary play.
So, I encourage all who use it to improve it and share it: D
You have the compiled library and source code here:http://www.dreamcast.es/downloads.php?download_id=293
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August 16th, 2011, 21:31 Posted By: wraggster
via http://www.dreamcast.es/news.php?readmore=480#comments
Today is the birthday of a loved one on the staff (not me hehe, I let you guess), and here's my little birthday present, and by the way, I share with you all. This is a good game, retro, Bubble Bobble clone called ... Super Methane Brothers.
Most veterans of the scene you may ask ... hey, that was already ported! And yes, true, and was carried by LTK, but if you remember, the port had no music or sounds ... but this one! And, more news! As most are a little "vaguetes" Unload and try things for the Dreamcast, I put a video of the port in operation (thanks to DCeric !!!).
http://www.dreamcast.es/downloads.php?download_id=292
I will not bore you with the details: you have well explained in the game download. It includes binary and source code So are you waiting for? : D
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August 16th, 2011, 16:37 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
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August 16th, 2011, 12:30 Posted By: wraggster
via http://retroactionmagazine.com/retro...ts-pulseman-2/
“Before the enormously successful Pokemon franchise, Game Freak developed this little unknown action platformer for the Sega Mega Drive. Chances are that you have never heard of Pulseman, let alone played it, as it was only physically released in Japan during the summer of 1994. I say “physically released in Japan” because it was briefly available as an exclusive on the short lived Sega Channel online service. It was also a time of uncertainty as developers and gamers were clambering for the next generation of consoles and the fad of 3D gaming, which meant that games like Pulseman were pushed to the side.”
Read the rest of this article over at GameFan.
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August 15th, 2011, 22:29 Posted By: Eric
I have decided to go and make videos of games i got working on the Dreamcast SD Adapter. It was a good idea because then people dont have to waste bandwidth and time making an iso of games that may or may not work. Also before downloading a game you get to see the game play so you know if the game is going to be fun or not. So anyways i'll include a video and link to my channel so you can start checking out compatible games.
www.youtube.com/dceric
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August 10th, 2011, 00:30 Posted By: wraggster
via http://dknute.livejournal.com/39276.html
And they said imitation diamond wasn't good enough
So, does it work? Sure. It's a very early version though. I've hit some metastability problems so I switched from external ARM7 MCU to NIOS2 running on FPGA to speed up debugging. After I reversed my main clock polarity (yeah, Star Trek style) and it worked better I finally realised that I'm running a synchronous system with asynchronous inputs. Which is basically the same as having two different clock domains since I have no control over setup/hold times... So I've added two-stage synchronizers to /DIOR and /DIOW but that's additional latency and Dreamcast has a bad habit of deasserting /CS signals shortly after rising /DIOx. These things always work so well on paper
In the end the hardware side of GD interface is pretty small, should fit in EP2C5 (that's Cyclone II FPGA with 5k logic elements) and that's pretty cheap. The downside is I only have so much internal RAM so the main data buffer is just 8kB. While external SRAM could help here, I'm not yet sure it's worth the trouble. We'll see.
Digital audio is completly not supported yet (but is part of the design, so it will be added eventually) and I just wanted to test it out ASAP so I went with slow, PIO-only SD card access and very inefficient CPU buffering. Also, external MCU needs to be connected to FPGA with some sort of data bus and this becomes a bottleneck for the transfers, as it turns out. For example my ARM7 doesn't have a dedicated external memory interface so I have to do everything myself using a PIO port. With only 30 pins (minus a few for SPI and clock output) all I could manage was 8-bit shared address/data bus. Not very fast, unfortunately.
Because of the slow transfers games exhibit various issues, like missing textures, slowdowns, stuttering sound. This will get better as the project matures. In fact, with proper buffering I'm sure I can get it working as well as original GD drive and perhaps even faster - up to some 2x, which is the limit of what one can do with SD cards in SPI mode. Well, there's always the USB route I suppose.
By the way - I get simply tons of spam in the comments now. I've enabled LJ CAPTCHA but that only cut it in half or so. Worst of all, the spam looks (at the first sight) as proper comments, pretty nice English, capital letters, periods. I might accidentaly delete some actual comments while cleaning so keep that in mind when posting here. And if the situation gets even worse I'll probably disallow anonymous comments completly... though that's the last resort.
EDIT: Okay, a small explanation on what this does.
I started this project long time ago but lost interest after hitting some walls. Recently I had a few good ideas and decided to work on it a bit.
What you see on the photo is Dreamcast with it's cover off and the GD drive assembly removed. I cut some holes and soldered wires directly to the mainboard to avoid messing with the original connector. This way I can always plug the drive back in and use it as before - or even better, I can use FPGA as logic analyzer to watch the traffic.
In this configuration there is no real drive and FPGA runs a soft-core CPU that emulates it. Obviously there's some glue logic in there as well or I wouldn't need an FPGA in the first place Data is being pulled from SD card - you can see it inserted just over the flat cables. With this I can run any dumped game, and unlike CD rips I actually emulate a GD media so the Dreamcast can't tell the difference. The USB is used to program the FPGA and I can't disconnect it because I don't have a license for that NIOS2 soft-CPU core, it will stop working after the PC uplink is lost. Other than that I can't use it for data transfers unfortunately.
The idea is to have a much smaller (and cheaper) FPGA here with fast external MCU. Data would be stored on SD media or pulled via USB 2.0 uplink to PC.
So far I've tested a couple of games for EU region, and a few JP ones after I hacked them to be multi-region I do have Japanese Dreamcast mainboard (well, two actually) but this is the only one I have modified for the project. Once this goes out of prototype phase I'd like to find a matching connector and just make it a plug-in replacement for the GD drive.
So... Skies of Arcadia works, at least EU version. Hacked US one shows no picture but I can hear it running. It works on Makaron but I'm starting to wonder if there is a problem with this particular dump... Anyway, the GDEMU is good enough to not freeze the intro sequence like the ripped version does. There is about 3 seconds of video/audio desync at the end of the intro due to the transfer speed being a bit too low. Same things happens in Dead or Alive 2 intro, which is also pretty long. But other than that it seems to work. Street Fighter Alpha 3 has some sound issues in the attract mode but not during actual fights. This is all after a few improvements I made today, I still need to run SPI link closer to 25MHz to get better transfers from SD card. Buf for many games, like Soul Reaver 2 this is already enough to play without any problems. MPEG movies work OK as well.
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August 9th, 2011, 00:18 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
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August 8th, 2011, 23:58 Posted By: wraggster
News via http://dreamcast-news.blogspot.com/2...c-sources.html
SDISO new version of Multi-maker, the Windows utility for SD-Reader to version 1.2.
--------------------------
Video demonstration of v1.0:
<OBJECT class=BLOGGER-youtube-video codeBase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid=clsid27CDB6E-AE6D-11cf-96B8-444553540000 width=320 height=266 data-thumbnail-src="http://i.ytimg.com/vi/bSzBG-WsBq4/0.jpg">
<embed width="320" height="266" src="http://www.youtube.com/v/bSzBG-WsBq4?f=user_uploads&c=google-webdrive-0&app=youtube_gdata" type="application/x-shockwave-flash"></embed></OBJECT>
--------------------------
Changelog:- Refocusing of some texts.
- Additions of English and German, bringing the choice of 7 languages. Thank you to SunMingZhao, Ripfire , Dreamcast , Vasiliy R. and Flym4n for their participation.
- Various corrections (points at the end of sentence accents ...) by SunMingZhao .
--------------------------
Operation:
- Place the files in the folder homebrew Homebrew.
- Place the files in the folder Katana katana.
- Run the utility.
- Click Start Detection.
- Click Create SDISO.
- Wait for the closing of all windows DOS (closing time depending on the number of SDISO to be created).
- Your ISO will be created in ISO / homebrew for homebrew and ISO / katana for katanas.
--------------------------
Features:- When launching the utility, detect missing files and folders to the proper functioning of the utility.
- Detection of files with a 1st_read.bin (various entries possible).
- Create hack_params.txt each construction.
- Create Create_katana_ISO.bat each building ISO katana.
- Create Create_homebrew_ISO.bat each building ISO homebrew.
- Automatic creation of ISO katana, one after the other.
- Automatic creation of ISO homebrew one after the other.
- Support for spaces in file paths inside the folder of the. Exe.
- The ISO will be named the corresponding folders, any spaces will be replaced with _ to allow the boot ISOLoader not rename them.
- Mutli-languages: French, Polish, Russian, Dutch, Spanish, English and German.
--------------------------
Note:
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