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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 10th, 2010, 17:46 Posted By: wraggster
News via http://emu-russia.net/en/
Sega Genesis/MegaDrive/CD/32X emulator has been updated. Changes:
- Restor sound rate config.
- Add "2xSai" filter support.
- Replace "Gens32 2X" with "ACOMPAL 2xQCa".This filter can 2x the image without color changeing.
- Replace "Gens32 Filter V" with "ACOMPAL 2XQCa720",which is a "hack version" of 2xQCa.
- Add video safe mode,turn on this may fixed out some video card's problem.
http://gens32.emubase.de/
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October 7th, 2010, 22:51 Posted By: wraggster
News via http://www.goatstorepublishing.com/n...amcast-Part-2/
On Monday, I started explaining why GSP focused on the Dreamcast, but I actually focused very little on our own personal reasons for liking the console, and instead focused a lot about what I feel sets the Dreamcast apart. And that was the fact that the Dreamcast was a console made by an arcade manufacturer, and a lot of the properties that Sega pushed to sell the console were arcade properties.
As you may have already guessed, that arcade focus played a large part in why I really loved the console, but we'll get to that in a bit. The thing is, when I first was getting into the console, it wasn't something that actively played into my decision.
Before I get into the full story, it's worth noting that I'm a notoriously late console adapter. When I was young and the NES had just come out, I begged my dad to get one, but he said that we already had an Atari 2600, they were the same thing, and the games for the 2600 were cheaper anyway. He would take me around to rummage sales, where I would often find games for a quarter that I would take home and play. And I really grew in an appreciation for those titles, as well as learned to try to take advantage of how games are made to find exploits to score higher.
I did get a NES, but I got it in late 1989, about the same time that I remember seeing stuff for the Genesis. but now what attracted me to the NES was part of what I found from owning the 2600 -- there were a ton of cheap, older games. I could pick up 10 used games for the same cost as one new one. I was similarly late to the party with the SNES, Jaguar and N64. And, even later for the Genesis, Saturn, Playstation, PS2 and GameCube. But, there was one console that basically bucked the trend... the Dreamcast.
It wasn't like I got a Dreamcast immediately on 9/9/99, but I was fascinated by it like no console that I could remember. In some ways, I was equally fascinated by the Jaguar, but I couldn't actually find one, so I don't count it. Regardless, I talked with all my friends who had picked one up, and the more that I heard about it, the more fascinated by it that I was. The more I heard, the more that I wanted to get one as soon as I could.
And I did. Thanks to some money for my birthday, I picked one up in the middle of February 2000, just five months after it was released, and years earlier than any other console that I had ever owned.
What made the Dreamcast such an attraction to me that I, for the only time in my life, decided to pick up the console when it was practically new?
The Dreamcast's graphics were mind blowing. Although the PS1, Saturn and N64 had all come before it and been out for a while, these systems often disguised the fact they weren't able to handle overly intense graphical experiences by adding tons of fog or ending up with characters or objects that were either not very detailed or moved poorly (and sometimes, both). The Dreamcast changed all of that - the graphics were crisp, clear and moved fluidly at all times. For the first time, you might catch a glimpse of NFL2K on a screen and actually think it was a real football game on TV. It was a huge jump in clarity, and I thought that it would (and thnk that it did) lead to 3D games that weren't unfairly shackled by technology.
Much more here --> http://www.goatstorepublishing.com/n...amcast-Part-2/
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October 5th, 2010, 19:57 Posted By: wraggster
News via http://www.goatstorepublishing.com/n...amcast-Part-1/
So I started last week with a little history behind why we chose to develop things specifically in regards to the Atari Jaguar console. Today, I'm going to start talking about the other console that GOAT Store Publishing is known for having supported - the Sega Dreamcast.
Since the Dreamcast was discontinued, it seems that the nostalgia for the console has only increased. I've heard the Dreamcast referred to as people as the last hardcore gaming system, the most innovative gaming console ever, and many other things. And, while in many ways I agree with all of this, I feel that it overlooks perhaps the most important factor that sets the Dreamcast apart from everything that has come since.
The Dreamcast is the last console made by an arcade manufacturer, and it placed a huge emphasis on arcade conversions.
Let me just touch on what that means in a little more depth - before the Dreamcast, many companies focused on getting great arcade conversions to run on their consoles. The Colecovision gained a huge foot in the door by licensing and creating a spectacular version of Donkey Kong and then packing it in the console. Genesis and Super Nintendo owners debated which console had the best versions of Street Fighter II and Mortal Kombat. And Cruis'n USA in the arcade proclaimed that it was running on "Nintendo Ultra 64" hardware, and to watch for the console in the future. But by the time the N64 launched, arcade ports were becoming a rare thing.
Enter the Dreamcast. Sega was cranking out incredible arcade games, and when they created the Dreamcast it was a natural fit to put many of those games on the console. House of the Dead II, Virtual Tennis, Crazy Taxi, F355 Challenge Passione Rossa, Sega Rally 2, Sega Bass Fishing and Virtua Fighter 3tb were all titles that Sega brought to the console - often with huge advertising campaigns, that were direct from the arcades. In an era where the exploration titles like Tomb Raider and Grand Theft Auto were starting to define 3D gaming as story-driven, not-too-challenging titles, Sega brought out the games that were tough. And then they promoted the heck out of them.
muc more --> http://www.goatstorepublishing.com/n...amcast-Part-1/
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October 3rd, 2010, 21:12 Posted By: wraggster
News via http://retroactionmagazine.com/retro...icial-release/
If you’re in the dark where “Mega Drive Advanced Gaming” (MAG from now on) and “official” releases are concerned then go check out Out-of-Print Archive’s interview with Hugh Gollner, the publisher/owner of Maverick Magazines (the very company that produced MAG).
Right, that’s the background of the magazine and official permission taken care of so it’s down to digitizing the thing. First things first, the magazine is obtained, and although I personally have a few issues of MAG, I didn’t have issue 1. Thankfully, a very generous member of Out-of-Print Archive forums by the name of homgran kindly loaned me his copy of issue 1. I received the magazine and I was ready to start scanning. Scanner settings used for this are 300dpi resolution, 100% and reflective magazine filter, with image output being the raw PaperPort lossless image format.
Having an A4 scanner and a magazine in that super A4 wide format all the publishers loved during the 1990s, I have to scan each page twice, one on the left and once on the right – they are joined later on in the editing process. A quality release should also capture the full page of the magazine and never have any pages cropped. Of course, the work here can be reduced by obtaining a new scanner as the better models can scan one page in about 10 seconds, rather than the one minute 55 seconds I have to wait for.
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October 1st, 2010, 18:24 Posted By: wraggster
No messing about, let's get straight to it: Sonic creator Yuji Naka told CVG this morning, "I'm hoping to work on Dreamcast 2".
Speaking in London during his promo tour for Ivy the Kiwi?, the Prope boss made the surprising confession that he'd like to work with one of the three platform holders as an "advisor" in the future.
"I do miss those old days when I was heavily involved in hardware making at Sega," Naka told CVG. "I was involved in most of the consoles and controllers that Sega came up with.
"If I have the opportunity in the future I want to be involved again with hardware making," he said. "It would be ideal if I could become some sort of advisor working with the platform makers in future.
"I think if I can work really well with the platform makers then it's good for everyone, because I can then come up with totally new games.
"If Ivy the Kiwi? does well in Europe then maybe I can make Dreamcast 2 (laughs)," he joked, but with a deadly serious undertone:
"Of course Dreamcast was my baby back at Sega and I want to carry on making good games for the European market and one day I'm hoping it gives me the opportunity to work on Dreamcast 2."
Megaton. Come on then platform holders, sign him up.
http://www.computerandvideogames.com...VG-General-RSS
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October 1st, 2010, 18:20 Posted By: wraggster
SEGA Sammy has adjusted its earnings estimates for April 2010 to March 2011, claiming a rise to $450 million (¥37,500 million) from its prior forecast of $264 million (¥22,000 million).
This was due to improved performance in the second half of the year, but this was not down to any recovery from its retail games.
"While the consumer business saw mainly sales of new titles in overseas markets hover at weak volumes," said the publisher, "the amusement machine sales business and amusement center operations business are expected to maintain robust operating results."
The company expects to sell 660,000 pachinko and pachislot machines during 2010, up from its previous projection of 620,000. In addition, it has reduced production costs and increased the number of reused parts.
As a result, while net sales for all SEGA Sammy products are now projected to rise a mere 2.5 per cent from 2009, net profit is pitched as being 70.5 per cent higher than last year's $243 million (¥20,269).
http://www.gamesindustry.biz/article...010-by-USD186m
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September 27th, 2010, 22:39 Posted By: wraggster
The iPod nano iWatch? That's so last week. Apple's sixth-gen PMP has found a far better home in one fellow's old Dreamcast VMU (Visual Memory Unit). It takes a bit of work to get the 1.5-inch screen and headphone outlet aligned just right, but when it's all said and done, you get one of the best and quickest homages to old school gaming around. And hey, it also acts as a big plastic fortress to protect your touchy music player.
http://www.engadget.com/2010/09/27/i...ostalgia-vide/
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September 24th, 2010, 14:39 Posted By: wraggster
Sonic The Hedgehog creator Yuji Naka will present a session at the Eurogamer Expo, showing off new creation Ivy the Kiwi to a 500-strong audience.
Naka is the latest developer to join the event, which will also showcase upcoming titles such as Fable III, Motorstorm: Apocalypse, LittleBigPlanet 2 and Deus Ex: Human Revolution.
The Eurogamer Expo allows 20,000 consumers hands-on time with forthcoming hit titles including Konami's Pro Evolution Soccer 2011, Microsoft's Gears of War 3, Assassin's Creed: Brotherhood from Ubisoft and Bethesda's Fallout: New Vegas, amongst others.
There will also be the best indie titles at the Expo as part of the Indie Games Arcade, and GamesIndustry.biz will also be hosting its annual Career Fair, as well as co-hosting Game Invest 2010 with partner Screen Yorkshire.
http://www.gamesindustry.biz/article...eurogamer-expo
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September 22nd, 2010, 00:24 Posted By: Christuserloeser
GOAT Store Publishing are offering a special deal for signing up with their newsletter service: http://www.goatstorepublishing.com/newsletter/
As a special thank you for signing up we are offering an incredible deal on a package of all five of our Dreamcast releases (Irides, Feet of Fury, Cool Herders, Maquipai, Inhabitants). Get all five games, and pay only $49.86 for all of them! That's less than $10.00 per game, and a savings of over $36 off their regular retail price!
To take advantage of this special offer, you must follow this link to have the items automatically placed in your cart:
http://www.goatstore.com/index.php?a...11&id=372080-1
This offer will end at 11:59pm on Sunday, September 26th, or while supplies last.
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September 19th, 2010, 19:05 Posted By: wraggster
News via http://dcemulation.org/?title=Main_Page
SEGA of Japan have launched their Dreamcast Reprint site to keep track of Dreamcast games being re-released on XBLA and PSN.
So far the site only has Sonic Adventure and Crazy Taxi listed, earlier second and third party ports such as REZ, Ikaruga, Soul Calibur, Super Street Fighter 2 HD Remix are unsurprisingly not on the list.
The website also has a section of “What’s Next”. So let’s all try and guess what could be next.
http://dc.sega.jp/
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September 15th, 2010, 23:16 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15562.html
RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.
Quote:
Here is what´s new.
[GENESIS] Improved speed by 10-15%
[GENESIS] Fixed bug in SRAM handling that would sometimes cause a crash [Micky/Sasha]
[GENESIS] Fixed bug with IO reads that caused a few games to not register joypad reads [Micky/Sasha]
[GENESIS] Implemented /TIME mapper support (Beyond Oasis)
[GENESIS] Fixed issue with sprite limitation only allowing 79 sprites instead of 80. Fixes Risky Woods [Sasha/Neville]
[VIDEO] Updated libavformat/libavcodec
[3D] Fixed a few issues in the "old television" 3D model
[3D] Fixed a bug with OpenGL states in model class
[3D] Corrected issue with specular lighting
[3D] Fixed bug in shader that made "High" quality the same as "Ultra"
[3D] Rewrote part of the lighting shader to work better with NVIDIA hardware
[SOUND] Fixed issue with timing delays on lower resource systems. Solves sound buffering issues
[CORE] Implemented multi system support for the online game retrieval system now that arcade and gamegear are online
[CORE] Fixed linking issue with font engine and SDL
[DB] Updates to GameGear, SMS and Arcade databases
[DB] Added more descriptions for games instead of relying upon ROM description [Tommy]
http://www.retrocopy.com/Default.aspx
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September 13th, 2010, 20:08 Posted By: wraggster
Organisers of the London Games Festival, which commences with the VIP preview of the Eurogamer Expo on 30 September, have confirmed that Sonic creator Yuji Naka will be speaking during the course of the event, although details of his presentation are yet to be confirmed.
Other confirmations include Sony's Gamerunner event, which is a social project involving the city's youth, as well as BoardGameCamp, a day of workshops and events discussing what makes great games.
"The festival is now looking stronger than ever, with the confirmation of some excellent events and with even more to come, the London Games Festival will truly make its mark and stand out on the games calendar," said London Games Festival director Kirsty Payne.
"We're really looking forward to welcoming everyone to the festivities, from industry professionals to casual gamers and those that have not previously considered gaming as the diverse and electrifying entertainment medium that it is."
http://www.gamesindustry.biz/article...games-festival
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September 10th, 2010, 03:25 Posted By: BlueCrab
To celebrate the 11th anniversary of the Dreamcast's release in the US, the 1 year anniversary of the public unveiling of Sylverant, as well as r200 of its code, I have opened the Sylverant Phantasy Star Online Server up to the general public. For the time being, this only applies to the Dreamcast versions of PSO (US/EU v1 and EU v2), however support for the other versions that the server software supports will be coming soon.
Its been an interesting ride this past year working on Sylverant, one filled with many bumps along the way. Its all been pretty fun though. I hope that other people will help contribute to the project (by testing for and reporting any bugs) now that I have opened the server up to the public to play on. If you still have PSO, and you have a way to connect to a private server with it, I hope you'll give my server a try.
You can find connection instructions (currently limited to instructions on using the BBA to connect) here, and you can read all about the server on its website, sylverant.net.
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