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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 7th, 2011, 21:39 Posted By: chui
Another new beta release of a old project, MAME Arcade emulator for Dreamcast:
It uses same romset but it has SD-Card support for loading roms and save config per game, implements a file cache for fast loading and uses latest FAME Motorola 68000 core and FAZE Z80 core.
MORE INFO AND DOWNLOADS AT MAME4ALL SITE
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April 7th, 2011, 02:05 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=405&Itemid=1
Building a new Genesis/32X toolchain ( by ChillyWilly )
1 - Go here and download the following:
gcc-4.5.2.tar.bz2
gcc-g++-4.5.2.tar.bz2
gcc-objc-4.5.2.tar.bz2
Decompress them all in the same folder; you should end up with one folder called gcc-4.5.2.
2.1 - Go here and download mpfr-2.4.2.tar.bz2.
2.2 - Go here and download mpc-0.8.2.tar.gz.
2.3 - Go here and download gmp-5.0.1.tar.bz2.
.....................................
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April 7th, 2011, 00:54 Posted By: wraggster
News via http://runik.free.fr/comments/display.php?id=30
Last months, I've been working on Saturnin with one goal : going open source (yay)
So, after spending countless time on it, everything's done, and I finally moved my sourcecode to BitBucket (I'll get back to that point another time).
But there's still one thing to take care of (well amongst others ), before opening the depot to the public : I need to choose a licence.
Of course, there are constraints :
- the future version will use plug-ins, and I don't want to force anyone contributing one to provide its sourcecode
- some of the actual code used in Saturnin wasn't done by myself (the SCSP core is Stef's for instance, the 68K code is from either Turbo68K or Musashi) ... I will put it into separate dlls also, but that must be taken into account
-some other things that I don't remind now
After looking into existing licenses, I think GPL is too restrictive to my point of view, but LGPL could be a good candidate.
As I'm pretty new to that kind of stuff, I'm seeking advice ... so If you have anything relevant to say about that, please leave me a comment.
Thanks !
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April 6th, 2011, 16:03 Posted By: wraggster
Sonic turns 20 years old this year, and SEGA teased that celebrations will start as soon as tomorrow.
Coincidentally, internet investigatorSuperannuation turned up two new website addresses for something called Sonic Generations.
Are the two linked?
"Sonic's 20th anniversary is this year, but SEGA [will] start celebrating on 7th April and you'll only find out how on the Sonic Facebook page!" wrote SEGA on the Sonic Facebook page.
Those two new website URLs are sonicgenerations.com and sonic-generations.com. They were registered by EuroDNS, a company that has worked with SEGA before.
"Generations" suggests a collection of Sonic games.
SEGA PR echoed the Facebook post.
http://www.eurogamer.net/articles/20...th-anniversary
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April 5th, 2011, 12:02 Posted By: chui
I just released a new version of UAE4ALL for Dreamcast and Dingoo-A320 after we fix STOP problem in FAME M68K core. Main changes:
- 30% speed increased: Sound and Video render improved.
- Savestates support: The length of a savestate file is 200-300KB, so SD-Card is needed.
- Dreamcast SD-Card support.
- New option menu for screen position.
- Uses latest FAME Motorola 68000 core: More stable, fast and accurate.
MORE INFO AND DOWNLOADS AT UAE4ALL SITE
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April 3rd, 2011, 21:33 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo, PC, Linux and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3327 | damon_caskey | 2011-04-01 17:20:53 -0400 (Fri, 01 Apr 2011) | 1 line
Changed paths:
M /engine/openbor.h
M /engine/version.h
Missed s_range in previous commit.
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March 22nd, 2011, 05:58 Posted By: Kaiser
I missed this one over the weekend. I always like to keep up to date on the latest fan games, hacks and happenings of the Sonic fan community. Here is another big project coming from the forums of Sonic Retro by a community member by the name of Hez. This game has had an astonishing 12 year development cycle!
Aside from possessing the Duke Nukem Forever curse this one has one of the most beautiful engines I've seen and it almost perfectly replicates the classic 16-bit Sonic sidescrollers from the early 1990s. The game kind of gives me a CD/3&K vibe from the few levels I've played of it so far its nice that your given the freedom to play as Sonic, Tails or Knuckles (the only playable characters that really matter to retro fans). Be warned though, its a bit of a toughy and a few over at Sonic Retro have complained about this already. There's an ongoing argument over at Retro whether its merely difficult or a case of bad level design. Personally I think its tough in a good way and since fan games are largely directed towards the hardcore fans in the first place then it should be created with a bit of challenge for its intended audience of veterans.
Anyways here's the link for the full version.
Sonic Classic (Full Game) | With Music
There also exists some mirrors in the release thread
I'm also going to try and host a mirror on DCEmu here as well once the first revision of the final game comes out in a week or so.
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March 21st, 2011, 23:18 Posted By: wraggster
How does one pay tribute to such a great console as the late Sega Dreamcast? With coolswag, of course. To celebrate the company's final console -- and the release of Dreamcast Collection -- Sega manufactured a limited run of the title's soundtrack on vinyl. This snow-white record was intended only for Australia, but we got our hands on a few to give to you (because we kinda, y'know, like you). Some really sharp Dreamcast hoodies were also made. They're zip-up, with orange hood lining and draw strings, plus an embroidered Dreamcast logo on the front and the Dreamcast swirl above the words "Still Thinking ... " on the back.
Four lucky readers will win a package consisting of one soundtrack vinyl, one sweatshirt and one copy of Dreamcast Collection for Xbox 360. Head past the break for the full contest rules, and good luck!
http://www.joystiq.com/2011/03/21/jo...d-still-think/
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March 20th, 2011, 23:07 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=440#comments
Dreamcast.es brings you in exclusive worldwide, a new homebrew project staff will soon see the light in our consoles!
User alealt08 has posted a great video on Youtube showing him what a shooter 's home. As said, the game will not be long (music and sounds, display screen, options and highscore). It also warns that some graphics will change to the final version.
About the game will have about 20 levels , which is guaranteed fun!
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March 20th, 2011, 21:56 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new: r3273 | sumolx | 2011-03-20 01:49:38 -0400 (Sun, 20 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
level_order() uses the first argument to set the loadingbg type. However, in load_level() the first argument is the image location for the background. This implies that if defined we are to use background + bar. This keeps us backward compatible with all existing mods. Strange that I never had the modder specify this before, Hence, this was a bug. All mods ie Contra, Final Fight, GoldenAxeRemake and more now display a background when loading a level.
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March 15th, 2011, 01:28 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3192 | sumolx | 2011-03-11 12:58:41 -0500 (Fri, 11 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
Dreamcast complaining about i and j not being initialized.
Download Here
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March 12th, 2011, 00:37 Posted By: wraggster
Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii and PSP
OpenBOR
----------------------
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3192 | sumolx | 2011-03-11 12:58:41 -0500 (Fri, 11 Mar 2011) | 1 line
Changed paths:
M /engine/openbor.c
Dreamcast complaining about i and j not being initialized.
Download Here
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March 10th, 2011, 01:42 Posted By: wraggster
While the Sega Dreamcast has long been out of production, there is an avid fanbase that loves the console dearly. As with many CD/DVD-based consoles, the Dreamcast can sometimes run into issues reading discs, at which point all games are unplayable.
Instructables user [Andrew] got his hands on a pair of the consoles and found that one could not read CDs, while the other suffered from a fried controller interface board, the result of a controller wiring mix-up on his part. Determined to get the consoles up and running again, he disassembled them and got to work, sharing his fixes with us.
The CD drive fix is a pretty standard one. He first needed to locate the potentiometer that regulates the laser. Once he did, a slight counter-clockwise turn is all it required in order to increase the laser’s voltage. Once he did this, he popped in a game to see if it worked. No longer greeted with a disc read error when he powered on his Dreamcast, he reassembled the console and began work on the other one.
To fix his controller issues, [Andrew] had to remove the entire controller board from the console. He eventually located a resistor that had been damaged by his wiring mishap, and replaced it. The console was tested and seeing that the controllers worked again, he put everything back together.
While this pair of fixes is not incredibly complex, it’s nice to see people sharing their tips for bringing these consoles back to life.
http://hackaday.com/2011/03/07/simpl...game-consoles/
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March 9th, 2011, 00:28 Posted By: wraggster
Japanese publisher Sega has released its first ever Facebook game – Sega Play Baseball.
The title marks a new chapter in Sega's new digital strategy that was born following the significant restricting at the company announced last April.
The free-to-play game lets players create, customise and manage their own baseball team that's populated by both their personal creations and those created by fellow Facebook friends.
Users will also be able to pit their team against rivals online and compete with lots of other players in competitive online leagues.
http://www.mcvuk.com/news/43395/Sega...-Facebook-game
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March 6th, 2011, 21:58 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=438#comments
After a little while without bringing anything, I'm taking things I have on my list little by little.
Today I bring a new zelda game, the first of a trilogy that will appear in DC gradually. This is a zelda style RPG SNES with support to save the game in the VMU. Made in C + + and SDL.
Spanish version of the game.
Controls:
Cruceta: Move
A: Action / Talk
B: Running
X: Sword
Y: Map
START: Menu / Skip action
L: Record Menu
A: Use Object
VMU: 14 Memory Blocks
GPL
Web: ZELDA ROTH
Download CDI .
Download SOURCE .
DOWNLOAD VERSION ESPAÑOL
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