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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 4th, 2010, 22:03 Posted By: wraggster
The Goat Store have issued a press release detailing their future plans, to those who dont know the Goat Store were the pioneers of Comercial Homebrew Games for the Dreamcast and More, heres the press release.
The GOAT Store, LLC today announced that they would be relaunching a GOAT Store Publishing Web site on September 9th. GOAT Store Publishing, the independent publishing branch of the GOAT Store, LLC is best known for pioneering independent Dreamcast publishing and has producing more independent games for the Dreamcast than any other company.
Dreamcast fans will immediately recognize September 9th as an important date - it the anniversary of the Dreamcast release date in the United States. Big fans of the system may even note that it was that same date in 2009 that GOAT Store Publishing announced their critically acclaimed fifth independent release, Irides: Master of Blocks.
The relaunched GOAT Store Publishing Web site will focus on the history of the releases that have come so far, as well as the people behind them. By relaunching on September 9th, the GOAT Store hopes to have another opportunity to celebrate the Dreamcast independent developers have accomplished on it.
"We have always worked to showcase independent developers to the best of our ability, while at the same time respecting the Dreamcast fans." Gary Heil of the GOAT Store said. "We never felt that we needed to disguise our games as official releases to sell them or make outlandish claims that we couldn't back up. Our releases have stood on their own. We never felt the need to threaten to leave the Dreamcast community if a game didn't sell well. We haven't published any games with the goal of getting rich or famous, we've published games because they were great titles that we felt players needed to play."
While the most popular and well-known product that GOAT Store Publishing has carried has always been their Dreamcast titles, the company branched out into hardware modifications with their JAMMA Joystick line up, and also is the only retailer to carry the very popular ChaosReins Rotary Controller for the Atari Jaguar console.
"We've always been willing to explore products for other consoles that we carry," stated Dan Loosen, "of course assuming they are produced and manufactured in a legal way."
The GOAT Store notes that the relaunch is not really as much about GOAT Store Publishing, but people and companies like Cryptic Allusion ( Feet of Fury), Harmless Lion ( Cool Herders), JMD ( Maqiupai), Mad Peet ( Irides) and lastly ChaosReins ( Spinner for Atari Jaguar) who are the real stars of what has been accomplished.
Loosen also notes that the GOAT Store is interested in carrying other publishers releases, "We're one of the largest retro-gaming retailers in the world and we have been happy to carry many independent products from other legitimate companies in the past such as Songbird Productions and Messiah Entertainment, Inc. As long as a product meets our standards, we're happy to carry it. We wouldn't be a very good retro-gaming retailer if we ignored the great new stuff that has been happening in all of the retro gaming communities!"
GOAT Store Publishing's web page is set to re-launch on September 9th, 2010. To find out more information about the products that GOAT Store Publishing has already published or carries before the new site launches, please visit http://www.goatstore.com
http://www.goatstore.com/News/13/GOA...re_Publishing/
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July 30th, 2010, 16:20 Posted By: wraggster
Today redspotgames and Z-Software announced that the secret project's name is "Solar Struggle". The website has been updated to that effect as well.
Additionally, a teaser video has been released which shows scenes from the game. In the video, previously unrevealed space ships can be seen moving quickly toward Earth.
All further details will be revealed in early August - including the platform and storyline of the game.
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July 29th, 2010, 05:00 Posted By: JLF65
After almost a year, a new update is ready. The networking has been debugged - you can now actually play against other people running this version of Doom for the DC, my latest Doom for the PSP, old versions of sdlDoom for the PC, ADoom for AROS, or ADoomPPC on the Amiga. I also fixed a bug in the OSK (on-screen keyboard) when using VGA out.
DCDoom-SW-CW-1.2.sbi
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July 28th, 2010, 19:18 Posted By: wraggster
Z-Software develops the still unknown game which redspotgames has already announced last week, the Munich-based company disclosed today.
The Dortmund-based Z-Software GmbH already made their mark with the 3D spaceshooter "Doxan" and the internationally well-known "Handball Simulator 2010: European Tournament". It is the first true simulation of the popular ball game on the PC. The company was founded back in 2008, comprises a team of 5 employees and also offers further services such as motion capturing. A couple of freelancers have been involved to the secret project as well.
redspotgames supports the title as a cooperation partner and involves themselves with voice recordings et al. Due to today's website update it was also made public that the first part of the project name contains the word "Solar". Additionally it has been revealed that it's a "3D Arcade Space Shooter". The game offers 11 diversified and action loaded missions and a "Skirmish" mode, that contains a battle area in which the player has to compete against a wave of enemies. You'll find 3D models of the ships attached.
The complete name and target platform will be revealed until end of this week.
Further information: www.z-software.net & www.redspotgames.com
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July 27th, 2010, 23:13 Posted By: wraggster
News via http://runik.free.fr/comments/display.php?id=29
My dev machine was overwhelmed by a nasty variant of virut ... luckily enough I was able to save everything, but the computer had to be reformatted Long story short, I'm now using Windows 7 64 bits
Saturnin works well under 7, I was a bit worried that it wouldn't, and I migrated it to Visual Studio 2010.
I put aside the DSP for now, as I decided to do the "preparation to open source" migration (ie renaming french comments / variables into english, using boost naming convention for types, documenting headers using Doxygen, etc.)
I'm not far from the end now, but this kind of work is a real pain, as you don't have any results visible (until you break something) For instance, I spent a whole month understanding why some polygons weren't well displayed anymore, while others were just fine ... it turned out that I made a cast error in a SH2 opcode, sometimes resulting in coordinates miscalculation ...
Anyway, time to go back to work (and thanks for the kind comments, I know I'm not posting as much as I want to, but I really appreciate)
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July 26th, 2010, 20:59 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=362#comments
After a long wait to end our partner Mekanaizer has been able to release a new version of the library DIVX for blanquita . A development version with which we can play videos in our projects. You can find on our download section or by clicking here.
The download contains the compiled library and source code .
Through Mekanaizer for their hard work and remember that the project needs people to improve!
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July 18th, 2010, 17:21 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11127.html
Finally, all the Phantasy Star 2 text adventures have been translated into english. These releases are very high-quality as a lot of time went into the hacking and script writing to ensure the utmost quality. On top of that, MIJET has finished what appears to be the first Sega CD translation of the text adventures, but it is not going to be released at this time. See the website for more information.
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July 18th, 2010, 08:38 Posted By: wraggster
[Greg] managed to clone a SEGA Genesis using a field programmable gate array. He used a Terasic/Altera DE1 board, which will set you back about $160, during development. The onboard push buttons are currently used as the controller with VGA for the display. Who knows, maybe there’s enough programming space left to drive a PSP screen and turn this into a handheld?
You can see some gameplay footage after the break. If SEGA was never your thing don’t forget that there is an NES FPGA hack out there too.
http://hackaday.com/2010/07/16/sega-...-with-an-fpga/
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July 7th, 2010, 19:49 Posted By: Christuserloeser
With nearly 3500 units sold, Neo Geo port LAST HOPE is one of the most successful Dreamcast indie games out there, and the game's authors NG.DEV.TEAM now are back with a brandnew Neo Geo MVS arcade shmup reminiscent of Capcom's Dreamcast classic Mars Matrix:
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July 7th, 2010, 00:36 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2851 2010-07-05 14:06:25
Author: plombo
Log message:
Fixed fillcolor in 16-bit and 32-bit color modes.
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July 6th, 2010, 01:06 Posted By: wraggster
News via http://dknute.livejournal.com/33656.html
In a valiant (though doomed to fail, really) effort to clean up the mess that I call my living space I've made some shelf space by throwing away old junk. I'm the "collector" type, unfortunately, which means I tend to keep every bit of electronic or mechanic trash in hope it can be later salvaged for parts and whatnot. Every now and then I read about old people going through trash cans and bringing home anything they find interesting and can carry - and hope this is not how I'm going to end up...
Anyway, I got rid of some old and pretty much used up electron tubes. The radio those were meant for is long gone, and if I'm ever going to put something together using that technology I'll stick to noval/loctal tubes. Yup, still got some of these. There is just something magic about DIY dual-triode AM radios Though I guess AM is going to be dropped someday, just as morse code got...
The point here is that shelf space I mentioned. I decided to fill it up with something, obviously, and one of the things that ended up there is brand new Playstation 3. This is "new" in more ways than one, my first console that was not preowned and half the price when I got it. As you can guess it's been eating away some (OK, maybe most) of my free time now. And before you start the usual X360 vs PS3 war, I only went with SONY for the few exclusive games that I wanted to play. A difficult choice seeing how I most likely won't get to play Ace Combat 6. Or Tales of Vesperia. Hell, I'm even hesitating with Bayonetta now.
In fact I think X360 is a bit more powerful hardware - sure it can't compete with CELL SPUs in terms of raw SIMD/streamed data crunching performance but then again the single PPU unit is the very weakness of the PS3. That and the split memory, especially when you're planning a multi-platform launch. And it turns out the GPU is somewhat lacking as well, requiring SPUs for vertex processing. Not that it matters much for the end-user, although many people seem to insist on comparing the guts rather than games. Or should I say, the quality of games and I don't mean graphics here - I'm not really a fan of console FPP shooters (a.k.a interactive movies) even if I always liked all Metal Gear Solid. The first Modern Warfare wasn't bad too, especially Death From Above Other than that I'm sick of heavily scripted gameplay sequences, so no Uncharted for me either. I kinda like the idea though, I'm just bad at the game having used mouse and keyboard for FPP games all my life.
To prove my poing, I only played MGS4 for like 15 minutes and switched to other games. Fat Princess, Resonance of Fate and Valkyria Chronicles mostly, with some Eternal Sonata, GT5 Prologue (I suck at getting my RX8 through tight cornes using the pad) and few others. I would play those games on PS2 as well, even with inferior graphics. I really fail to see what is so great about these "next-gen" consoles, especially that both X360 and PS3 struggle at 1080p output.
In the meantime I've messed around with Dreamcast side of Makaron, had a few good ideas too. Sadly the new WinCE recompiler is not ready yet, I underestimated the amount of work needed here. Though on the bright side it seems the changes I've made so far don't seem to hurt performance.
The fundamental problem T12 series had was it's inability to properly regulate emulator speed to match given PC hardware. Problem was it always worked more or less OK for me and so when my Japanese friends pointed this out I didn't quite understand what they meant. And then I changed some code bits, a few parameters and got such a massive speed drop (varying from run to run) that I couldn't belive at first. Turns out the emulator can actually make things worse for itself while trying to optimize the main loop CPU usage... I changed that but it's still somewhat broken. I have to run some more tests but I suspect DirectX plays foul. It's partly my own fault, I should not be calling things like GetCurrentPosition so often in the main loop but there aren't that many other options. You can't properly micro-manage threads in Windows, you either go for a loop that does mostly nothig (hence uses 100% of a CPU core) but has very little latency, or you let it sleep when idle but the shortest time you can specify is 10ms. And that isn't even guaranteed, there is nothing stopping the OS from making it 100ms from time to time. Or worse.
I'll probalby just add another ring buffer for mixed samples and decouple the whole thing from DirectSound completly, it's not that big of a change. The downside would be the AICA will now use only HPET so there is a chance this will eventually desync with actual sampling rate so badly there will buffer under/overrun. This might result in brief audio distortions but I don't expect those to be noticable. We'll see I guess.
This just goes to show that coding for a PC can be difficutlt, especially when you try to make a realtime system. With so many different hardware configurations and OS issues it becomes even greater challenge than making the emulator core itself.
Oh and by the way, I found some interesting blogs recently, mostly hardware related - down to the silicon level. Some great photos of bare chip cores with explanation of what is what. Here, a couple of links:
http://www.flylogic.net/blog/
http://www.bunniestudios.com/
Stuff like that reminds me that I'm just a small fry and there are guys (and girls?) out there doing serious work. I'm too lazy to solder ca. 60 protection diodes for my FPGA kit to able to peek into M1 encryption. But I'm getting to it As for the chips themselves, without a a good microscope all I can do is this:
The noise is mostly due to dithering from color range reduction, and I could get a better magnification but it's a borrowed hand-me-down microscope for biological samples, so it only provides light from below. And don't ask how I got he shot with my compact camera :P
Oh, and there has been a lot of spam in the comments lately, most of it from LJ spambot accounts. If this gets worse I will have to switch to a nastier censorship mode, that will include logged in users. Let's hope it doesn't come to that. Ah, I miss the days when I had the comments fully open to anonymous posters...
EDIT: And two more, slightly bigger pictures taken today. You can actually see the layers here now, though keep in mind it's '74 tech, those are but visible to the naked eye
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July 4th, 2010, 23:17 Posted By: wraggster
News via http://www.dreamcast.es/news.php?readmore=360
Formerly known as Project -S , at last we now have in our hands SQRXZ: New juegazo of the creators of the excellent Giana 's Return !
SQRXZ is, as you may have guessed from the catch , another set of platforms. But mindful that the authors say it is for people JARCORE! In other words, that rather than Giana sudaréis to complete : D
Indiketa has undertaken to make the version for our Dreamcast, and is now available to you the descargéis and try. In addition to the DC version , there are a multitude of versions as diverse as Windows , Amiga OS4 , MorphOS or Symbian S60v3 (direct to your mobile !) .
More information and downloads: SQRXZ - Mindblasting deluxe frustation !
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July 4th, 2010, 00:23 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2847 2010-07-01 13:04:40
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
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July 1st, 2010, 22:06 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
To read more of the post and Download, click here!
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June 29th, 2010, 23:43 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2843 2010-06-29 11:46:39
Author: plombo
Log message:
More mapstrings updates. I think that's all of them!
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June 29th, 2010, 00:12 Posted By: wraggster
Neoflash have released a new version of their software for the Snes/N64 and Megadrive/32X Flash carts.
Heres whats new:
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.02 [June.29th 2010]
history:
[2010-6-21 V1.0 beta5]
* fix snes can't patch bug
* fix flash rom format bug
* add neo2 shell folder bar
* add md plug in files
[2010-6-25 V1.01]
* fix bug of add in win7
* update SNES BIOS to V0.26
* update MD BIOS and plugins
* and shell folder bar
[2010-6-28 V1.02]
* fix modify bug(which can't see the modify after done) in 1.01
* fix gba browse bug in V1.01
* upgrade the SNES menu / MD menu / MD plug in to the last version, thanks Mic_, ChillyWilly and Conle!
download:
http://www.neoflash.com/forum/index....ic,6184.0.html
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