|
Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 12th, 2005, 10:29 Posted By: DCEmu_Newsposter
I found some intrested tutorial How to Overclock your Dreamcast (By Robert Ivy)[br][br] At 240 MHz, I noticed a considerable difference in speed! My DivX movies played more smoothly, my original DC games that once lagged are playing at a full framerate. For those who use DreamSNES for Super Nintendo emulation: Yes, it still lags, but not as bad . [br]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 11th, 2005, 11:40 Posted By: Pavlik
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=dcapp;action=display;num=1106069699; start=0]Dreamcast Applications/Utilities Forum[/link] by Christuserloeser.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 11th, 2005, 10:31 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=roms;action=display;num=1106070563;s tart=0]Freeware Roms Demos & Translations Forum[/link] by Christuserloeser.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 7th, 2005, 05:22 Posted By: DCEmu_Newsposter
Lots of news of interest from Dan of the Goat Store:[br][br] Hey all, [br][br]Unlike my last messages, you can pass on whatever information you would like to anywhere you would like to put it (news releases, whatever.) If you would like to wait, there will be an official GOAT Store news release on all of this within the next few days. I can't guarantee just when, but this will give you some additional details. [br][br]DC Games [br][br]Inhabitants and Maqiupai are almost here. I am told that they are shipping from the factory to us in less than a week's time now. As soon as we get them, all preorders will be shipped immediately, and then they will get an official release on our site a couple days. The delay will be to ensure that we don't release them before Lik-Sang and Good Deal Games get the games. Tentatively, the "official" release date will be 11/22, but that hasn't been finalized yet. Whenever we make the official release, you can believe that [br][br]The releases will not be shrinkwrapped, which is a necessary evil from the fact that the disks are being replaced. [br][br]Again, it will be huge to get all the help that we can from people in the way of promoting the game, so please do post reviews, previews and links where ever you can. And while you're at it, join the... [br][br]Affiliate Program [br][br]Speaking of promotion, the Affiliate Program is officially starting. All that is left right now is for us is to make a news release, add links to the footer and so on. If you want to get a head start, here is a link to the application: [br][br]http://www.goatstore.com/affiliate_application.php [br][br]The actual agreement is here: [br][br]http://www.goatstore.com/affiliate_agreement.php [br][br]Again, we really, really need the help here. Even if you know someone that runs a web site that might be interested, it would be a huge help. [br][br]We currently don't have any banner ads or anything made up for people to put on sites. Therefore, I have an interesting idea for a mini-contest... [br][br]GOAT Store Banner Contest [br][br]Make a banner for the GOAT Store, LLC Web site. The banner can either be for one Dreamcast game, all Dreamcast games, the site in general or any system that we carry (such as NES or DC specific... or even Sega specific). The size for the ads can be just about anything -- of special importance is standard banner ads and smaller buttons. [br][br]Submitting any banner means that you agree that we can use it and / or tweak it for our use, of course. Other basic things to think about if entering: [br][br]GOAT is always capitialized. It is never Goat. [br]Copper (the GOAT Logo that we use on the site and my avatar) is our GOAT. Please do not use any other pictures of goats. [br][br]At the end, Gary and I will be judging the entries based on our favorites. There won't be anything more to it than that [br][br]Now for the cool part -- winners will get the chance to playtest the GOAT Games Comp. before it comes out. We will be having three people join us for playtesting. How this will work is that we will send you the game in a beta format and ask you to try out the games and the interaction with our web site for high scores. The beta game that you will receive will be the game that we believe will be the final version. Based on your comments, we will tweak the game / menu system before release and add your name to the credits of the game. [br][br]Here is how the prizes will be given out: [br][br]Our favorite overall GOAT Store banner [br]Our favorite overall Dreamcast publishing banner [br]Every entry that we use will be put into a random drawing, and a third and fourth winner will be picked that way. If you submit to us 20 banners that are usable, we will enter you 20 times. [br][br]Just to note: Banners we will use are just about anything, as long as they look clean and attractive. We get to determine this at will, of course. [br][br]At no time do we want anyone to use any pornographic or lewd stuff on these. There should be no "Inhabitants kicks ASS!" with a picture of a GOAT kicking a Donkey or something (as funny as that might be). [br][br]If you do an animated GIF, please keep the size under 20kb at the absolute largest. Shoot for under 10kb if possible. [br][br]--- [br][br]So anyway, promote the heck out of the contest! [br][br]Upcoming Fun! [br][br]GOAT Games, obviously. [br][br]Mystery game is still being worked on, and should have some info coming soon... [br][br]The pressing troubles are over. [br][br]The Maqiupai and Inhabitants Web sites will be opening soon. In a few days when the Maq one is finished, I'll post a link to go check it out early. [br][br]More info Here [br][br]Thanks to LyonHrt for letting me know on IRC.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 6th, 2005, 04:24 Posted By: DCEmu_Newsposter
Lord Ball has released his Night Warriors mod. This mod contains a new version of the DOS BOR.EXE that Lord Ball has rewritten himself containing plenty of new options and features not found in any other version of BOR (even the new ones!) including no damage to the other player and both players not being able to choose the same character - this mod is definitely worth checking out! [br][br]You can get the file here [br][br]Also there`s new version (beta 3) of SoR Remake available. Check this site for download, screen and more info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 5th, 2005, 22:05 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106072837; start=0]The Modders Forum[/link] by Christuserloeser.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 4th, 2005, 05:01 Posted By: DCEmu_Newsposter
BlueCrab has fixed the download for his port of the Saturn emulator Yabause to Dreamcast. The download was corrupted, and he was unable to fix it due to him being in London on holiday.[br][br]For those who couldn't get it before, the download is fine now.[br][br]Homepage: http://www.ljsdcdev.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 4th, 2005, 04:13 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106072936; start=0]The Modders Forum[/link] by Christuserloeser.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 3rd, 2005, 11:36 Posted By: DCEmu_Newsposter
News from Gamikaze (ATRKiD):[br][br]Hungryman, author of the Naruto mod, has just sent me a demo of his latest work:[br][br]Double Dragon is based on the GBA version, with some edited levelsm and currently features 2 playable characters, and 2 levels![br][br]You can download PAK version here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 2nd, 2005, 08:33 Posted By: FrierTuck
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=off;action=display;num=1104712685;st art=0]Off Topic Forum[/link] by Curtiss Grymala.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 1st, 2005, 12:53 Posted By: DCEmu_Newsposter
Kirby2000 has updated his unofficial update to Beats of Rage for DOS and Dreamcast. Here are the changes:[br][br]*Grab distance can now be set per player. Default distance is 36, to set it, use "grabdistance 10" (or whatever number you want). See bottom of readme for examples[br]*Jump Attack range is now affected by the Range command (as requested by Mr Q), if not specified, range is affected by jump height, this means that jump attacks should now be accurate even if the jump height is changed.[br]*Source code is not included but now the changes to the source are, this means that its now possible for anyone serious about porting the changes to another platform to go through the original source code and add these changes by hand.[br]*To clear up a few queries with the last version, the new death animation is called "Death" not ANI_DIE (which is the name from the BOR code), for an example of how it can be used, see end of the readme file. [br]*Contact distance is now proportional to grab distance, this fixes the a bug in the grab distance code that made the main character and the enemy sometimes move down when you try to walk away from the enemy.[br][br]Homepage: http://gamikaze.artichost.net/board/...pic.php?t=2399
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 31st, 2004, 18:03 Posted By: DCEmu_Newsposter
Here's wishing all the regulars at dcemu.co.uk, a very happy new year.[br]Expect to have a new look, lots more features and as much stuff as we could cram on this site, for 2005![br][br]LyonHrt, Of the Dcemu Uk team.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 30th, 2004, 11:19 Posted By: DCEmu_Newsposter
Formerly known as bordos/bor dreamcast v1.0032, the released have been updated to 1.0033 and have been changed to name "OPENBOR+". This was created by kirby2000 and he released and posted news about it on Gamikaze.org and this was tested by Me (DcSteve).[br][br]New in Version 1.0033 [br][br]-Diesound fixed for player [br][br]-New dying animation - ANI_DIE added. To use, add new animation Death [br]to bottom of character.txt file (see bottom of readme.txt for examples) [br]Do NOT include a BBOX or character will re-die everytime he is hit while [br]dying (Unless you are making a mod of the game "Cannon Fodder" [br][br]Dreamcast versions are scrambled and work. [br][br]You can download it from here[br]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 29th, 2004, 13:26 Posted By: DCEmu_Newsposter
News from Max of Dreamcast Scene:[br][br]As we've reported the day before yesterday, a new demo called "sanitized" has released for the Dreamcast at tUM*o4. The console / handheld compo has finished about 10 hours ago but it was unfortunately shown only in black and white on the big screen because the beamer didn't manage the 60Hz PAL mode. The voting is over, we only have to wait a couple of minutes to get the finish results and the ranking. [br][br]Also, the latest issue of PAiN, a high quality diskmag for the PC, was released on the party and beside great reports and interviews, it also features a Dreamcast-Scene article. [br][br]Grab PAiN at http://pain.scene.org [br]Max [br][br]Nice News
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 28th, 2004, 19:02 Posted By: DCEmu_Newsposter
This is the NTSC 60hz version of the Beats of Rage Dreamcast Alpha which has new features such as the ability to turn off blinking when players die, or the ability to turn off enemy falling on a player's respawn. Modders can now allow the ability for mods to have ungrabable enemies. This build was created by kirby2000 and was scrambled and tested by me and by Zerotype and should work well. Download it at http://borrevolution.vg-network.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 28th, 2004, 06:12 Posted By: wraggster
http://www.talfi.net/e107/news.php
CPU : SH5-100S RISC CPU (500Mhz)
Graphic Engine : nVidia NV43 based
Sound Engine : Custom Macronix 16bit DSP @ 81MHz
Main Memory : 128MB GDDR3/1000MHz
Graphic Memory : 128 MByte
Model Data Memory : 96MByte
Sound Memory : 48 MByte
Media : DGD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Ports: 1x serial port, 3x USB 2.0 , 1x IEEE1394 at 100/200/400MB/s transfer rate, 2x Gigabit LAN, 802.11g WiFi, 1x external SATA port
Additional Features : 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
next » |
|
|