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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 27th, 2004, 19:45 Posted By: DCEmu_Newsposter
Thanks to the Zoidy for the news:[br][br] NTSC-UK.com are having a tribute dedicated to the almighty Dreamcast, the 2 week tribute will have new and updated game reviews as well as having features like an article on the DC homebrew scene, which I will do a seperate post about when it's online . First up John Szczepaniak of Trampalien Gunmen fame has reviewed the Japanese game Bomber HehHe. [br][br]Check out the site Here
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April 26th, 2004, 13:55 Posted By: DCEmu_Newsposter
Svolli has finally came out of hiding and posted this news, plus a new release of dcstella with a bug fix to the paddle code:[br][br][*]My diploma thesis paper is finally handed in, so now I can spend some time again on this little baby. [br][*]New release (v0.2f): Chester Kelly found a bug in the paddle code. This one is fixed now. [br][*]Sourcecode is one big package now, containing also a shell script to build your own toolchain. [br][*]There now is a DCStella mailing list for annoncements and discussion: send a mail to minimalist@svolli.dynxs.de with the subject "subscribe dcstella" and you're in.[br][br]You can download it from our local page here[br]Source: http://our-arca.de/DCstella/
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April 26th, 2004, 09:50 Posted By: DCEmu_Newsposter
*Frameskipping: it was implemented before but not properly. it is fixed and set at ~4. [br]*Frame Limiting: This allows for the emulator to slow down if it is rendering too fast. [br]*VMU Display: Existed before but was broken, now displays a neo geo logo, saving... or "PUSH UP FOR REGION SELECT" when appropriate. [br]*Optional Region Select: Region select is now not default. To access it, hold up while the emu is loading. (defaults to USA) [br]*Game Autoloading: Now the emulator auto-loads game, no need to wait and hit start, just put in a CD when prompted, and the emulator will do the rest. [br]*Speedup: The emulator has been sped up by around 10% max, without the frameskip. When frameskip is taken into account, it runs almost completely full speed. [br]*Right trigger will make the emu run in slow motion [br]*Misc bugfixes and code optimizations. 2 players is via using 2nd player on the keyboard at this time. [br][br]Quzar did a lot of work on this i thank him for that.. [br][br]most if not all games work better now. Enjoy [br][br]http://www.imrtechnology.ngemu.com/ [br][br]Shawdows now flash as well.
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April 25th, 2004, 23:14 Posted By: DCEmu_Newsposter
Whilst searching the internet i came across a site that contains something very interesting for Mobile Phone gaming users and GBA fans too, heres some of the info from the site itself:[br][br] Bobbee Tec's DRG 3D Engine is a complete, full-featured 3D game engine for handhelds and mobiles![br][br]... and it's also the only technology available that can take games designed for the Quake or Quake 2 engines and actually run them on GameBoy Advance (or any other DRG 3D platform!)[br][br]Supported platforms:[br]GameBoy Advance [br]Nokia 3600, 3620, 3650, 3660, 6600, 7650, N-Gage [br]Samsung SGH-D700 [br]Sendo X [br]Siemens SX1 [br]SonyEricsson P800, P802 [br]High-performance DRG 3D Engine key features:[br]Cross-compatible among supported platforms (It's quick and easy -- and built in! -- to create multiple SKUs as easily as a single title!) [br]Direct Conversion of existing Quake / Quake 2 Data (Create and Edit with the same tools you're already using on PC!) [br]Full Texture Mapping on everything without any solid-colored or flat-shaded surfaces (even the sky is rendered!) [br]Real 3D Characters, Objects, Items, Weapons, Monsters (not sprites! -- and with full vertex deformation meshed skin animation too!) [br]Smooth, realistic-looking lighting, shadows, shading and effects raise the bar for game visuals (cliché? Sure, but wait 'till you see the media!) [br]Engine written in 100% ARM/Thumb ASM for maximum speed and high frame rates! [br]True 3D Engine with 6 DOF "FreeLook" for everything (full Yaw/Pitch/Roll, not just look up/down) [br]Arbitrary 3D Geometry including Bridges, Tunnels, Overpasses, Arches, Platforms, Elevators, etc. [br]Physics, Movement, and Collision in full 3D for everything (World, Players, Monsters, Objects, Items) [br]High Precision Math logic and calculations (Minimal jitter, crawl and swim artifacts means no "sliding" textures!) [br]Ultra-fast High-Speed Sound Mixer with 32-channel spatialized stereo support for Music and Sound Effects [br][br]Sounds Excellent doesnt it, they are also looking for content too, heres a list of what to check before contacting first:[br][br] Here's a few quick checks to make before contacting us:[br][br]Level-based data and content:[br][br]All level-based (and related) content should be designed for (and operate with) Quake or Quake 2 on PC [br][br]If your stuff doesn't work with Quake or Quake 2, please make sure that it's possible to convert the data somehow [br][br]If you've built a great map, but it uses someone else's textures, that's OK (as long as you're not trying to claim otherwise!) -- just tell us! [br][br]Also, keep in mind that handhelds and mobiles aren't nearly as powerful as PCs; if your level chugs along at 3 fps on a turbo 2.5+ GHz PC, pass. [br][br]Music and Sounds:[br][br]Music should be in .S3M or .MOD format (or just about any other tracker-style format that can be converted to either of those) [br][br]Music should use as few channels as possible (aim for somewhere between four and 16) [br][br]Music should be as small as possible (most songs should fit completely in 64K to 128K, including instruments, etc.) [br][br]Sound effects should be clean and clear, with minimal clipping (most of these devices have crap-tastic speakers, so any noise is really magnified!) [br][br]Sound effects should be as small as possible (i.e. no 48K 16bit 15-second "item pickup" sounds, please!) [br][br]If you've composed a great song, but it uses someone else's samples or instruments, that's OK (as long as you're not trying to claim otherwise!) -- just tell us! [br][br]Also, keep in mind that handhelds and mobiles aren't nearly as powerful as PCs; memory is limited, so aim for smaller data size instead of orchestral bliss! [br][br]All data:[br][br]Please send us an EMail with a description first, along with a link if it's online [br][br]Be sure to specify clearly what portions of the content are yours, and what portions aren't! [br][br]Check out the site at this link --> http://www.bobbeetec.com/index.htm
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April 25th, 2004, 11:42 Posted By: DCEmu_Newsposter
The Dreamcast scene all around the world is full of brilliant coders, websites, fans and so much more. The other day we were talking in the chat room (efnet #dcemu) about the possibility of a fully legal P2P program where admin can make sure no illegal downloads occur but a program where the many thousands of Dreamcast fans can download the homebrew/emulators without killing sites with bandwidth.[br][br]Obviously it would need to be monitored and would need the co-operation of every Dreamcast scene site( which shouldnt be hard as we are all working towards keeping the Dreamcast scene alive)[br][br]Could it be feasible?[br][br]If it could be pulled off it would be fantastic for the scene and everyone would be contributing towards the cause.[br][br]Any thoughts, opinions etc?
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April 24th, 2004, 02:20 Posted By: DCEmu_Newsposter
Jimbo has released a great new fighting game for the Dreamcast, heres the features:[br][br]1 Player(vs.CPU) and 2 player modes. [br]Adjustable game options [br]Textured 3D fighter models [br]Textured 3D environment models [br]Advanced 3D fight logic(attacks, defense, throws, counters, high, low) [br]Background music [br][br]Download the Discjuggler Image (thanks to Dr Zoidberg) from our Battery Page
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April 22nd, 2004, 23:34 Posted By: DCEmu_Newsposter
We at this site want to make this site the main portal for worldwide Dreamcast News, Emulation, Homebrew, Development and Commercial News will be covered.[br][br]So if you have a Legit Dreamcast Site or are a coder/devver etc and would like newsposting access so that you can let the world know easily about your WIP news.[br][br]As long as you can post in readable english we would love to have you.[br][br]Apply in this forum Topic
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April 22nd, 2004, 20:34 Posted By: DCEmu_Newsposter
Just a small bit of news this, but brandon has posted a small update to say a quick progress report on Inhab DC.[br][br]"I know things have been kinda dead around here latley. Been working on the finishing touches for Inhab DC. Its looking better and better.... [br][br]Anyways."[br][br]Source: http://www.sevensoupcans.com
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April 22nd, 2004, 13:01 Posted By: DCEmu_Newsposter
Blue Crab has updated his site after the week he posted an image of his new ljsdcdev RPG Studio with a Q & A on some of the most basic questions, he also says to feel free to email him on any questions on it, and they might make the next segment of Q & A.[br][br]For all the info on it go to http://ljsdcdev.sunsite.dk.
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April 21st, 2004, 22:45 Posted By: ron
In the first interview given to the Party MadriDC, Ivan Toledo (DCEMU Developer) talk to us discovering and helping us with all about his DC EMU. As soon as possible we'll try to translate, however. Meanwhile and if you like to read in Spanish you can begin reading in our web site. http://www.unixmar.com
Thx Wraggster for your inconditional GOOD WORK.
Best Regards.
Ron
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April 21st, 2004, 16:31 Posted By: DCEmu_Newsposter
GoatDan posted in this topic at boob.co.uk, saying that on the May 22nd GOAT Store Publishing will be releasing two new Dreamcast games (the winners of the Dream On Contest). [br][br]Inhabitants Preorder here [br][br]Maqiupai Preorder here[br][br]www.goatstore.com
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April 19th, 2004, 21:23 Posted By: DCEmu_Newsposter
A big welcome to all those visiting from Slashdot who came via This Slashdot Newspost [br][br]May you enjoy our very young (8 days officially) but very dedicated Dreamcast site that covers all Emulation, Homebrew and Development for the Dreamcast Console.[br][br]Onto Site News[br][br]We are going full steam with Version 2 of the site which will iron out all browser problems and it will be a fantastic design (props to LyonHrt and Soully for their hard work).[br][br]We are now looking at a PHP Content Management System, if any PHP coders have any advice of which one to use or steer clear of then please let us know in the comments. What would be great is if a friend could write a custom one specifically for this site [br][br]Thanks for visiting.
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April 19th, 2004, 20:19 Posted By: DCEmu_Newsposter
A new interview has been posted over at The Dreamcast Party 2004 Site with the Author of Chanka which is the new and highly promising Dreamcast Emulator for Windows being worked on.[br][br]The interview is in Spanish so we may need a translation [br][br]Check out the Interview Here [br][br]Screenshots of the Chanka emu can be found Here [br][br]Thanks to Ron for the news in this Forum Topic
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April 18th, 2004, 19:21 Posted By: xboxlord
;D I am starting a project called "xboxemu" beause this site, DCEMU and xboxevolution have interested me in the subject. I also want a site about emulation from my network which I have just started
the address for this site will be:
www.xboxemu.xboxland.com
I dont know much about emulations but I am picking it up. I need staff who have knowledge on it and who perhaps can make simple websites.
If you are interested reply or email me xboxlord@xboxland.com
PS: you get to help make the website and graphics, you get an email account and admin powers if we need/have a forums. ;D
- Thanks!
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April 18th, 2004, 19:03 Posted By: DCEmu_Newsposter
Ive had a few reports of browser problems with the site, now i use IE6 and it looks perfect to me but people have been saying stuff doesnt show correctly in other browsers, can those having problems post them in this thread and if possible a screenshot of the problem so we can try and fix it.[br][br]It may be that you need to upgrade your browser.[br][br]Version 2 of the site will be perfect but we would like to appease everyone.[br][br]the left menubar seems to be the problem but i need your comments
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April 18th, 2004, 17:44 Posted By: DCEmu_Newsposter
Some offtopic news now![br]For all of you in the UK, who's interested in retro games, and emulation (of course), might be interested in a Classic Gaming Expo coming to the uk near the end of july (24-25).[br]It features all the best from the uk retro scene, plus with special guests The Oliver Twins (dizzy, bmx simulator etc) and with two Mame workshops at the event.[br][br]For more info goto http://www.cgexpo-uk.com.
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April 17th, 2004, 22:27 Posted By: xboxlord
8) I am starting a project called "xboxemu" *beause this site DCEMU and xboxevolution have interested me in the subject and I want a site about emulation from my network which I have just started
*the address for this site will be:
* * * * * * * * * * *www.xboxemu.xboxland.com
;D
I dont know much about emulations but I am picking it up. I need staff who have knowledge on it and who perhaps can make simple websites.
If you are interested reply or email me xboxlord@xboxland.com
*
PS: you get to help make the website and graphics, you get an email account and admin powers if we need/have a forums. *
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April 17th, 2004, 11:32 Posted By: DCEmu_Newsposter
Play Asia a site much like the great Lik Sang have updated their site with a massive collection of Dreamcast and NeoGeo CD titles infact a total 30 Dreamcast Titles that may be looked on as collectors items and also 11 NeoGeo CD titles.[br][br]Find out more at Play Asia
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April 17th, 2004, 01:49 Posted By: DCEmu_Newsposter
The unnoficial Dreamcast with the Built in LCD Monitor called the Treamcast has now made its way to the UK, for those who dont know the Treamcast boasts these features:[br][br] Custom made DC Treamcast machine with colour LCD flip-up screen. [br]Compatibility with ALL Dreamcast games (UK/Europe/US/Jap) [br]Car cigarette/cigar lighter power adapter cable. [br]Treamcast AC adapter (2 flat pin, 110V or 220V), [br]UK mains plug adapter included - ready to run! [br]Two Treamcast joypads with individual turbo-fire switches (Treamcast is 100% compatible with all Dreamcast controllers. [br]VCD/MP3 remote control (batteries included), plays VCDs and Mp3 CDRs. [br]Carry case with the Treamcast name and logo. Has pockets for software. [br]Built-in Earphones/headphone socket mounted at the front. [br]Built-in stereo speakers with volume control [br]Dreamcast AV Out socket to connect to your TV at home, use an AV cable (your TV needs to be NTSC compatible for this cable), RGB SCART cable or a VGA box. Serial socket also present. [br] [br][br]More info can be found Here
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