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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
The Ascension of Vigil, Tyne's Quake brawling mod, has been updated again. Here's what's new:[br][br]- Fixed up menu sprites so they're dimensions of 2, this means menu.bsp now loads and works on Dreamcast.[br]- A bunch of new sound effects for monsters, I got tired of hearing regular quake sounds; almost all quake sound effects are replaced.[br]- Tweaked the Wall Jump, it allows Vigil to jump higher and farther & The Wall Jump Kick has been tweaked so it's easier to aim and always moves forward (older one would eventually slow down..)[br]- Completely recoded the physics for smacking enemies around[br]- Completely recoded the way air combos work, it's now smoother and works overall better (This change and the one above haven't affected gameplay that much..)[br]- Found a bug that a person can take advantage of to have infinite lives. When you're dead and Vigil hasn't landed on the ground the user can backflip out of it in mid-air and remain in an undead state similar to the corpse bug, fixed![br]- Rewrote some of the fireball spells code, it's perfect now.[br]- Improved Monster AI, they can also all run now![br]- Another AI improvement now gives monsters magic attacks as demonstrated by the Hell Knight. He's now a completely done monster![br]- The Ascension of Vigil now has a final score displayed when you finally hit game over[br]- More attractive game over text[br][br]Download Here
[Modified 12/08/04 19:19:20 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Its not often i'd post news like this, but the rumour mills are running, with the "Explosive announcemnt" from Sega at this years E3......[br][br]Sega has invited all press visiting E3 to attend a special event as soon as the show doors open, where an "explosive announcement" will be made. Understandably, the press has jumped all over the opportunity, and now you can't even RSVP to get there.[br][br]The most obvious conclusion to what will be made public is Sega's return to the hardware market. The Dreamcast, Sega's last foray into the console wars, was unquestionably a success in terms of the quality of its games. However, the Dreamcast was by no means a success in sales, which led the company into becoming a third party developer. Without a doubt, there are many who would love to see Sega develop a new console. But with the market becoming as oversaturated as it is, it may not be the best time for Sega to trek back into hardware.[br][br]There is the possibility that the announcement will have nothing to do with an impending return to hardware. Even though, Sega has undoubtedly created quite the buzz leading into E3. But if it has nothing to do with hardware, then what could it be?[br][br]Source: RPGGamer.[br][br]Give your thoughts on this via our forums 
[Modified 05/02/04 14:56:13 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
After a long discussion with burnerO, DCStuff has learned that he is beginning work on the next Selfboot Inducer. The staff at DCStuff is very excited to announce this news.[br]In addition, burnerO has developed a new template for DreamInducer themes, so that artists no longer need to deal with coding XML files.[br]To help promote the new template, and the development of the next Selfboot Inducer, burnerO, in conjunction with DCStuff, is holding a contest to find the next "default" theme for Selfboot Inducer. More information can be found in the official topic in the News Board of the DCStuff forums.
[Modified 05/04/04 19:48:59 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
From their site:[br]Today, Dreamcast-Scene went online again, after there were no action happening on the main side of it for months (see our history what happend in the meanwhile). We also present you a brandnew website with state of the art XHTML, a powerful PmWiki and phpBB system in the background and the possibity for everyone to submit new content or edit it in the news, database, scene and lifestyle pages![br][br]But our motto "power to the people" also means a lot of responsibility for the active sceners who want to contribute articles on Dreamcast-Scene: Keep an eye on the text formatting rules, correcting grammar and misspellings of the non-native English spreakers, act for the collective good and don't fake, spam, delete or adulterate articles or news.[br][br]Remember: Dreamcast-Scene is a non-profite project and many people sacrifices time and money for it to make it as good as possible.[br][br]And now, let the scene rise again![br][br]Dreamcast-Scene.com[br]
[Modified 12/01/04 06:44:44 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
News shamelessly stolen from DChomebrew [br][br]The NTSC-UK.com Dreamcast tribute I mentioned a couple of weeks ago is still going strong, the latest article posted is one based on the DC homebrew scene & was written by Tom Salter & John Szczepaniak. The article mentions emulators like DreamSNES & the MAME ports and lots of different homebrew games like Cool Herders, Trampalien Gunmen & Maquipai amongst other things, and also features an interview with Dr Zoidberg (webmaster in charge of DCEmulation)[br]There has also been new reviews of games like Capcom vs SNK Millenium Fight 2000, Fire Pro Wrestling D (JPN), Space Channel 5 Part 2 & Samba De Amigo Ver.2000, you can check those out by visiting NTSC-UK.com's Dreamcast section.
[Modified 05/07/04 17:42:32 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Since April the 11th of this year when the site officially opened we are nearing the Million visitors (a few hundred away), to say the Dreamcast isnt a console supported commercially (with the odd exception) and also the fact that the Dreamcast scene already had 5 mainstream emulation/homebrew sites and any new site would face a massive uphill battle to get visitors to visit a new site, we have done well.[br][br]Originally started as a solo project of mine because of my frustration of the stagnancy of the Dreamcast scene and the lazyness of siteops to update their pages, i quickly found a site design off my friend James (webmaster of Xbox Rules.com), the design was from a site that never really got going so it was decided to use it for DCEmu UK.[br][br]Next part of my journey was to find the best host for this site, i contacted my friends Keith ( Emufanatics) and Passive (Emuhelp) and with thier help got in contact with Martin64 the admin of the Emulation64 Network, luckily for me he said yes to taking on a site that would need lots of space and bandwidth too.[br][br]Onto choosing a name for the site was next and there was so many that to choose from that i decided to keep the name short and sweet so the name DCEmu UK was born, although we would gladly love the Dreamcast.com .net domains .[br][br]So in March i started the task of finding every emulator for download and so began the massive task of finding every emulator released for the Dreamcast, in that month i told a couple of close friends about the project and Soully and LyonHrt came aboard to help me with this site and also to help with the as yet unseen v2 of our site.[br][br]Which leads me nicely to the day we opened and since then its been a great ride with high moments being the amazing 13,000 visitors in one day, the 5 slashdots, the amazing interviews, the hosting of Chui and forums, the joining together of the International Dreamcast scenes.[br][br]My thanks to all these people so far in helping this site, LyonHrt, Soully, Darksaviour69, Wacko, Captain Skyhawk, Martin 64, Keith, Passive, DCDayDreamer, Curt Grymala, Dr Zoidberg, Hawq, Metafox, Chui, Pablo, Talfi, Ron, Propellor, Christuserloeser, ace and many more.[br][br]Lets get to that 2nd Million asap 
[Modified 11/28/04 15:15:32 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
c99koder posted in this topic [br][br] The latest version of DCSquares is out for Sega Dreamcast, Microsoft Windows, and Mac OS X! Grab it from the brand new official website! [br] [br]This new version features built in internet scores*, themes, and tons of bug fixes! Check out the ChangeLog on the downloads page for a complete list of changes.[br] [br]Have fun![br] [br]-Sam[br] [br]* Online scoring on the Dreamcast requires a Broadband Adapter or LAN Adapter[br][br][br]You can also get it here on our site
[Modified 11/17/04 10:29:06 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Storminator16 (Will Sams) has got Storm-studios.net back online! [br][br]but the bad news is Dreamgamer Show: Good idea, no time to execute[br]Will posted[br]It's just not going to happen via Storm! Studios, but I wish someone else picks up the idea. Honestly, I haven't even spoken to Chris since the first week I brought this idea up and I've been way to busy to do it anyway. With future endeavors to tie up my time even more I'm just going to have to let this boat sail. Feel free to discuss in the "Off Topic" forum.
[Modified 10/29/04 07:22:14 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Tyrell has posted news on his Site that he has uploaded a Nero Image of his great Spectrum emulator for the Dreamcast with lots of free games too, great for those who want to try this emulator.[br][br]Download from above or this Mirror
[Modified 10/17/04 19:20:58 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Theres been some nice progress lately from the Dreamcast emu ChanKa. In the last few days Garrofi, has managed to get some audio working (still wip) plus get a speed increase, now reaching the 30 fps mark with 3d graphics (minus audio). The emu is also now able to run the bios as well.[br][br]Also (unless i mistranslated) that he's hoping for a preview/beta release for august to september.[br][br]For more info go here (spanish)[br][br]Thanks to Ron from dreamparty who posted in our forum here.
[Modified 04/29/04 20:27:49 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Ian Micheal of IMRtechnology, has decided to leave the DCscene. On the main page here, Ian has posted a round up of his 2 main projects Radquake, NeoCD/SDL and also a personal note from him, saying goodbye.
[Modified 10/13/04 06:47:23 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Update* Erwan posted on DC France about a new Dreamcast called Dream Project which is a french site aimed at those with Macs.[br][br]My Bad :P
[Modified 10/13/04 16:31:15 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Hi people Sorry for the almost daily build here on this but this needs a release. Ive made a few changes which brought about much better "speed" [br][br]Speed and slow down fixes. [br]- metal slug is now much much better[br]- Control is now even better [br]- Bug fixed some code readded some missing part in cdaudio.c [br]- cdaudio now on time delay is much better.[br][br]This is much faster on the slow parts. [br]Framelimiter has been changed Should be better. Re-added my pesudo frameskip as well[br]It's now really pretty speedy please give this a try on metal slug you will like it..[br][br]Speed up's to these games[br][br]-Aero fighters[br]-Pulstar [br]-Metal slug 1[br]-Metal slug 2[br][br][br]Many more are now fullspeed!![br][br]I would like feed back on the speed change between this and V6.[br][br]Thanks to fosters for the control fix and to quzar for all his great coding work on this emu He has done heaps on it bows to my mate! were not worthy hehe..[br][br]http://www.imrtechnology.ngemu.com/ homepage[br]
[Modified 04/27/04 13:35:47 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
SoftVMS 1.9, the emulator for the Dreamcast VMU, has been released in three flavors - source, AmigaOS binary and DC binary.[br][br]Here's what's new:[br][br][*]Now contains a port for the Dreamcast, so that you can play the games directly from the memory cards. Also supports saving (perfect for naming Chaos in SA2 .[br][*]Sound support (not implemented for (Win)DOS port).[br][*]AmigaOS4 support[br][*]Some minor bugfixes I think, it was a long time since the last release... :-9[br][*]Also, there is a working Netscape plugin for .LCD files included.[br][br]Thanks to sqrt(-1)+1 for the news.
[Modified 10/07/04 11:08:30 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Deeroc has updated his site yet again, with some really nice news:[br][br]"So the DC-RPG I’m working on has a working title now, Fantasy Tales. More then likely I’ll put up a poll closer to the release date to see what the gamers want this game to be called, but for now it’s Fantasy Tales.[br][br]I was monkeying around in Photoshop and was having fun tinkering with a menu, so I decided to rip through and develop a main menu system, which is working okay for the time being. I’m sure I’ll go through and optimize and edit it some more later as its a little bloated, but get the job done just fine. I’m “borrowing” a screenshot from some game found on the internet, but it will be replaced before the release is made."[br][br]Plus some nice screenshots of the wip.[br][br]For the complete newspost and the shots go to:[br]http://www.ryanwarner.org/~deeroc/
[Modified 04/25/04 20:38:27 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Another article about the dreamcast scene, in the latest issue of PC Extreme(19)[br][br]Extreme Guides[br]- Build a digital tachometer, part 2[br]- Install Linux on a Dreamcast[br]- Create levels for UT2K4, part 2[br]- Add handles to your case[br]- Overclock with a Grantsdale mobo[br]- Increase your wi-fi network range[br]- Emulate a Sega Mega Drive[br]- Surf secretly at work[br][br]More info... [br][br]thanks to Moi for the news
[Modified 10/06/04 06:26:12 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
As Darksaviour69 posted originally a few days ago, deeroc of ravenousgames fame, has been keeping a log on his rpg game for Dreamcast.[br][br]Currently he's cleaning up the engine for code design flaws, " It’s going smooth now, and I’m on proper track to get the engine fully ready for content development this weekend."[br][br]His latest post show's the current screenshots for the rpg, and discuss's some of the bug's which's he's working on to remove.[br][br]And finally...He's asking for ideas for the Dreamcast rpg, which he's set up a topic here.[br][br]For the complete dev log goto http://www.ryanwarner.org/~deeroc.
[Modified 04/23/04 13:53:19 by DCEmu_Newsposter]
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