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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Dan Potter has posted in his forums about the current status of Tryptonite as well as a few other projects.[br][br]You can find the topic here in the cagames forums
[Modified 01/18/05 08:52:23 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106069302; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Today burner0 released SBInducer v4, a new version of his wonderful DreamInducer configuration tool with downward compatibility and a lot of nice new features. Now he has posted pics of the wonderful styled new default theme by Mikey242 and himself over at theDCEmulation.com message board:[br][br]I tried to get in most of what everyone had suggested within reason over the past year that the last version was in circulation (geeze...).[br][br]If you still need an incentive to download, check out the new theme: [br][br] [br][br] [br][br]Read more about this fantastic release in our SBInducer4 forum topic and visit his great website at www.sbiffy.com for a download of SBInducer4 and all your needed SBI files...
[Modified 06/02/04 21:19:08 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Bungie, the former Macintosh developer that was purchased by Microsoft to release it's first person shooter Halo on Xbox and PC, has released it's popular first person shooter trilogy for free download.[br][br]Marathon 2 and Marathon Infinity can be played on the Dreamcast using Bero's AlephOne port. Marathon 1 is playable on AlephOne through a remake, though as it's a remake, it doesn't use the original datafiles.[br][br]You can grab the games at the Marathon Trilogy Release Site.
[Modified 01/12/05 08:16:29 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11060705 98;start=0]Dreamcast Homebrew Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106070512; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106070637; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106072686; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
We now have a batch file to selfboot your nonself boot programs for the use with chankast, mainly done to help run homebrew software, (though incompatibiltys are still there in most case's). It was developed and tested by Pedro.[br][br]You can get it from are chankast page at dcemu.co.uk/chanka.shtml [br][br]Thanks again to ped for doing that [br]Post your opinions in the forum.
[Modified 05/30/04 18:19:15 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Sources close to me are telling me that Chanka the WIP and very cool looking Dreamcast Emulator for Windows, will be released this coming weekend, it was thought that it would be released last weekend but there wqas problems to sort out.[br][br]For the time being check out all the screenshots we have on our Chanka Page.[br][br]Thanks to Mekanaizer for the news.
[Modified 05/25/04 23:23:36 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
DCGNUBoy GBSPlay Release[br][br] [br][br][br]Just in case you've missed it, some time ago DCEvolution prepared a nice gimmick for all those interested in VG music. [br][br]DCGNUBoy GBSPlay is an image using DCGNUBoy with modified GBS files. GBS stands for Gameboy Sound System. Basicly it lets you play all those unique music and sounds from the classic Gameboy games. This DCEvolution release contains the soundtrack for more than 80 games![br][br]Here are some facts:[br][br]-CDI image (size 10,4 MB, tested as CDI & NRG) [br]-more than 80 full GBX soundtracks[br]-PAL and NTSC support[br]-special GBSPlay theme[br]-nive custom covers[br]-and a little surprise[br][br]Contents:[br][br]Here's a short list of games/series of which music and sounds has been included:[br][br]Adventures Of Lolo[br]Bonk's Adventure[br]Castlevania[br]Duck Tales[br]Final Fantasy[br]Gargoyle's Quest[br]Gradius[br]Kid Dracula[br]Megaman[br]Metal Gear Solid[br]Metroid 2[br]Nemesis[br]Ninja Gaiden[br]R Type[br]Tiny Toons Adventures[br]Zelda[br]...and many more![br][br]Credits:[br][br]Graphics, idea, menu, covers by: DCDayDreamer[br]Webpages by: Captain Skyhawk[br][br]Download here:[br][br] DCEvolution DCGNUBoy GBSPlay Webpage
[Modified 05/24/04 18:10:04 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This tool was created by a person named Kedo. It allows you to load multiple mods from a GUI Frontend. Instructions are included in the zip. This is the first version released by Kedo. You can download this from gamikaze and it is also available from bor revolution. Full credit goes to Gamikaze for this release and news.
[Modified 12/29/04 22:59:02 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
New in Version 1.0032 by Kirby2000[br][br]Option added in character.txt file: Jumpheight, number can contain decimal numbers. Default value for jump height if not set for all characters is 4, same as in old Beats Of Rage [br][br]Dreamcast version is now up to date with DOS version, New Dreamcast version as usual is tested and working and should have new animation Respawn and Go SFX on arrow [br](if datasoundsgo.wav is included in mod) see bottom of readme for examples. [br][br]The Dreamcast versions are edited, scrambled, and ready for selfbooting by me, and were tested to work by CybersoulX. Animnew Animation is now changed to Respawn in both versions, see bottom of Readme for examples. [br][br]Usual things apply - These versions are daily snapshots and as such are not thoroughly tested use at your own risk, please report any bugs or problems to me ASAP at Pete@Kirby2000.fsnet.co.uk [br][br]At the moment, the project is in the process of becoming OpenBor+, this will be an open source upgrade to the BOR engine, the source code will be available to everyone and hopefully people will all be able to add many more new features. Source code will be released after kirby finishes documenting the changes and setting up the project guideslines. [br][br]You can download this excellent release here
[Modified 12/29/04 13:27:31 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This year's biggest surprise release for the Dreamcast, Sega's own Puyo Puyo Fever, is getting a budget re-release next year, as part of Sega of Japan's Drekore Dreamcast collection.[br][br]The game is set to be re-released on February 4, 2005. Play-Asia is taking pre-orders for $29.90.[br][br]Dream On's Upcoming Commercial Game List has been updated to reflect the change.
[Modified 12/26/04 13:53:39 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Tyne has updated his Quake brawling mod for Christmas. Here's what's new:[br][br]*Horrors have been weakened as they were pretty lethal before, I also removed their melee attack so now they're simply fireball throwers[br]*Skeleton jumping AI has been improved[br]*Monsters can now jump in Darkplaces properly, however in Winquake they're not as accurate in their jumps; however it isn't a big deal[br]*Vigil is now able to grab onto his enemies and beat them upclose Beats/Streets of Rage style, however you cannot grab enemies if they're up against a wall, another monster is in the way, or near a ledge (quake limitations). Oh, you cannot grab dogs either. Overall it works better then I expected too (and it took enough QuakeC wizardry to make it work properly)[br]*Updated the move list on Page 1 for information on grabbing[br]*New sound effects[br]*Updated skeleton model and his bounding box has changed, during testing trying to grab a skeleton rarely worked so I fixed it[br]*A bug fix with the Baron monster; they'll only use their smash attack if on the ground, before if they did it in the air they'd be teleported to the ground instantly [br][br]You can download it in this topic on DCEmulation's forums.
[Modified 12/26/04 13:47:25 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Belavi has posted great news and screenshots in our Forum about his rather cool looking Beats of Rage mod called Joe and Mac, heres what he says:[br][br] have published beta 2 of my mod, the new features as compared to the others mod: flat bottoms redesigned when applying to them but of depth (now there is a total of 3),new enemies, the old ones improved in its animations and now is present both boss of two first stage.... [br][br]Download Here
[Modified 05/19/04 21:04:57 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Max from Dreamcast-Scene has posted intrested news about the Scud Race, that was originally announced on DC, but never released:[br][br]Got-Next.com interviewed Toshiro Nagoshi from Sega, who was involved in Virtua Racing, Daytona USA, Scud Race and the Monkey Ball series. [br]In this interview, Mister Nagoshi confirmed that a tech demo of Scud Race? for the Dreamcast is flowting on the internet. There were plans for a port but it was stopped due unknowed reasons. [br][br]Interview: http://www.got-next.com/features_read.php?id=77 [br][br]I found some more info&screenshots:[br][br]Many of you remember that a short demo of Sega's Model 3 racing game,[br]Scud Racer aka Super GT, was made for the Katana (Dreamcast)[br]development kits in late 1997 or early 1998.[br][br]The Scud Race / Super GT demo was produced on *something* LESS than[br]final Dreamcast hardware. This development-kit-only demo is running on[br]PowerVR ARC-1, the prototype and arcade version of PowerVR2, which is[br]weaker, slower, and has less features than the PowerVR2DC, aka PowerVR[br]CLX2, used in Dreamcast.[br][br][br]so here it is:[br][br][br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test2_t.jpg http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test3_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test4_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test5_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test6_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test7_t.jpg [br][br]source: http://jollyrogerdev.ath.cx/Set2_1/Set2_1.html [br][br][br]So is the Katana/Dreamcast demo version of Scud Race / Super GT on par[br]with the Model 3 arcade version? no, not really, because it is so[br]incomplete. but it was running at 60fps, the same framerate as the[br]arcade, and the same resolution too. keep in mind, the[br]Katana/Dreamcast development kit it's running off of had something[br]like 50% of the power/speed of the final Dreamcast, with less hardware[br]graphics features too.[br][br]the most impressive thing is, the demo was put together in a matter of[br]weeks, iirc.[br][br]can you imagine if Sega had spent all of 1998 and a good part of 1999[br]porting the entire arcade game to the final Dreamcast hardware? Scud[br]Race / Super GT could have been made very close to the arcade, much[br]closer than the rush job that was Sega Rally 2. I'd say a Dreamcast[br]version of Scud Race / Super GT could have been at least as close to[br]the Model 3 version as Virtua On 2 (VOOT) on Dreamcast (like 90%) if[br]not closer. Virtua On 2 arcade was a Model 3 Step 2 game, whereas Scud[br]Race / Super GT arcade was on one of the older Model 3 boards.[br][br]what a shame Sega didn't complete and release Scud Racer / Super GT[br]for Dreamcast :/[br][br]Who know`s, maybe we soon see this unique demo, just like Half-Life or Propeller Arena.
[Modified 12/23/04 02:42:16 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Rastaman33 has released first demo of his Simpsons mod. This mod is based loosely on the Simpsons arcade game, and features some really neat levels.[br][br]Download (PC or DC version) + some screenies you can find as usually on Gamikaze Forum [br][br]Btw. Merry Christmass and happy New Year from Poland to all Dreamcast Fans.
[Modified 12/24/04 03:20:10 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
ljsdcdev, BlueCrab's RPG engine has been updated exactly 1 year after the release of ljsdcdev Demo 6. [br][br]The ljsdcdev engine is a complete rewrite of the old ljsdcdev RPG code. The new base is meant to be modular, and to allow for "mods" (allowing people to use the engine to create their own games, independent of ljsdcdev RPG). Basically, the aim is to create a RPGMaker-like environment in the end where a programming newbie could create their own RPG with minimal work.[br][br]You can download ljsdcdev Demo 7, and ljsdcdev Engine 0.9.0 from the Project Page: http://sf.net/projects/ljsdcdev
[Modified 12/10/04 20:39:00 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Axlen is undergoing the final stages for his USB-to-serial module coder's cable. For those who don't know, this cable takes advantage of the high speed of the Dreamcast's serial port and the high speed of USB ports to utilize people to upload software with DC-load IP a lot faster than your standard serial coder's cable. The speeds are comparable to the Broadband adapter, but the USB-to-serial cable will be alot cheaper. Axlen mentioned that after weighing the costs of parts, labor, etc., he has estimated the price to be around $49.00 US. He's looking for your comments on how he should accept preorders, and any general questions or concerns about the cable in general, in this topic on the Consolevision message boards.
[Modified 12/08/04 22:17:09 by DCEmu_Newsposter]
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