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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 1st, 1970, 01:00 Posted By: Wraggster
Just lately we have been having a few forum problems and now ive upgraded to the latest Yabb 1.4 and also LyonHrts new template has been added, check out our forums for more info.
[Modified 02/10/05 00:43:17 by Wraggster]
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January 1st, 1970, 01:00 Posted By: Wraggster
Quzar has posted this news:[br][br]- Sorry for the problems of the past two days. All of them are fixed and I wanted to make sure people knew it by doing a mini-release. This is basically what v2 was supposed to be, so it's a bugfix version. (after having 3 versions of v2, i figured it would be easier to keep track of problems by upping the version number)[br] [br]This release has quite a few things improved from the last version (v2).[br]Fixed in v2.1:[br] [br]CDDA is correct again, in kos.[br] [br]Download HERE[br] [br]New compatability chart HERE
[Modified 02/16/05 23:52:45 by Wraggster]
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January 1st, 1970, 01:00 Posted By: MetaFox
BlueCrab posted some screenshots of a map editor he is working on for his upcoming ljsdcdev RPG creation engine. There is a screenshot of the editor, and two screenshots of the map creation wizard for you to feast your eyes upon. This will certainly be a handy tool and an asset for the Dreamcast and PC communities when it is released.
[Modified 02/09/05 21:30:46 by MetaFox]
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January 1st, 1970, 01:00 Posted By: Wraggster
Elefas has released the first test release of his port of the Watara Supervision emulator, Potator, to the Dreamcast.[br][br]You can find the download Here, please chat about this release in the topic where Elefas announced his new emulator Here.
[Modified 02/12/05 14:15:35 by Wraggster]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
DC Pawnshop is an independent site that offers the buying, selling and trading of Dreamcast, Dreamcast accessories, and Dreamcast games. [br][br]Go to: www.dcpawnshop.com to check them out.[br]
[Modified 01/29/05 19:23:41 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
I just make sbi files of newest DC releases.[br][br]NeoCD v.1 [br][br]The Ascension of Vigil - This is stand alone version (no need to use with full version of quake). Its merged with Rad Quake Finito, also I have added config files to PAK file and renamed castle.bsp map to map02.bsp - it means there is another level after you beat first boss.[br][br] [br]Note: files not tested - If you test it, feel free to give me sign on comments.
[Modified 01/14/05 10:55:19 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106076017; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Dan Potter has posted in his forums about the current status of Tryptonite as well as a few other projects.[br][br]You can find the topic here in the cagames forums
[Modified 01/18/05 08:52:23 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106069302; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Bungie, the former Macintosh developer that was purchased by Microsoft to release it's first person shooter Halo on Xbox and PC, has released it's popular first person shooter trilogy for free download.[br][br]Marathon 2 and Marathon Infinity can be played on the Dreamcast using Bero's AlephOne port. Marathon 1 is playable on AlephOne through a remake, though as it's a remake, it doesn't use the original datafiles.[br][br]You can grab the games at the Marathon Trilogy Release Site.
[Modified 01/12/05 08:16:29 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11060705 98;start=0]Dreamcast Homebrew Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106070512; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106070637; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=beats;action=display;num=1106072686; start=0]The Modders Forum[/link] by Christuserloeser.
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This tool was created by a person named Kedo. It allows you to load multiple mods from a GUI Frontend. Instructions are included in the zip. This is the first version released by Kedo. You can download this from gamikaze and it is also available from bor revolution. Full credit goes to Gamikaze for this release and news.
[Modified 12/29/04 22:59:02 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
New in Version 1.0032 by Kirby2000[br][br]Option added in character.txt file: Jumpheight, number can contain decimal numbers. Default value for jump height if not set for all characters is 4, same as in old Beats Of Rage [br][br]Dreamcast version is now up to date with DOS version, New Dreamcast version as usual is tested and working and should have new animation Respawn and Go SFX on arrow [br](if datasoundsgo.wav is included in mod) see bottom of readme for examples. [br][br]The Dreamcast versions are edited, scrambled, and ready for selfbooting by me, and were tested to work by CybersoulX. Animnew Animation is now changed to Respawn in both versions, see bottom of Readme for examples. [br][br]Usual things apply - These versions are daily snapshots and as such are not thoroughly tested use at your own risk, please report any bugs or problems to me ASAP at Pete@Kirby2000.fsnet.co.uk [br][br]At the moment, the project is in the process of becoming OpenBor+, this will be an open source upgrade to the BOR engine, the source code will be available to everyone and hopefully people will all be able to add many more new features. Source code will be released after kirby finishes documenting the changes and setting up the project guideslines. [br][br]You can download this excellent release here
[Modified 12/29/04 13:27:31 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
This year's biggest surprise release for the Dreamcast, Sega's own Puyo Puyo Fever, is getting a budget re-release next year, as part of Sega of Japan's Drekore Dreamcast collection.[br][br]The game is set to be re-released on February 4, 2005. Play-Asia is taking pre-orders for $29.90.[br][br]Dream On's Upcoming Commercial Game List has been updated to reflect the change.
[Modified 12/26/04 13:53:39 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Tyne has updated his Quake brawling mod for Christmas. Here's what's new:[br][br]*Horrors have been weakened as they were pretty lethal before, I also removed their melee attack so now they're simply fireball throwers[br]*Skeleton jumping AI has been improved[br]*Monsters can now jump in Darkplaces properly, however in Winquake they're not as accurate in their jumps; however it isn't a big deal[br]*Vigil is now able to grab onto his enemies and beat them upclose Beats/Streets of Rage style, however you cannot grab enemies if they're up against a wall, another monster is in the way, or near a ledge (quake limitations). Oh, you cannot grab dogs either. Overall it works better then I expected too (and it took enough QuakeC wizardry to make it work properly)[br]*Updated the move list on Page 1 for information on grabbing[br]*New sound effects[br]*Updated skeleton model and his bounding box has changed, during testing trying to grab a skeleton rarely worked so I fixed it[br]*A bug fix with the Baron monster; they'll only use their smash attack if on the ground, before if they did it in the air they'd be teleported to the ground instantly [br][br]You can download it in this topic on DCEmulation's forums.
[Modified 12/26/04 13:47:25 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Max from Dreamcast-Scene has posted intrested news about the Scud Race, that was originally announced on DC, but never released:[br][br]Got-Next.com interviewed Toshiro Nagoshi from Sega, who was involved in Virtua Racing, Daytona USA, Scud Race and the Monkey Ball series. [br]In this interview, Mister Nagoshi confirmed that a tech demo of Scud Race? for the Dreamcast is flowting on the internet. There were plans for a port but it was stopped due unknowed reasons. [br][br]Interview: http://www.got-next.com/features_read.php?id=77 [br][br]I found some more info&screenshots:[br][br]Many of you remember that a short demo of Sega's Model 3 racing game,[br]Scud Racer aka Super GT, was made for the Katana (Dreamcast)[br]development kits in late 1997 or early 1998.[br][br]The Scud Race / Super GT demo was produced on *something* LESS than[br]final Dreamcast hardware. This development-kit-only demo is running on[br]PowerVR ARC-1, the prototype and arcade version of PowerVR2, which is[br]weaker, slower, and has less features than the PowerVR2DC, aka PowerVR[br]CLX2, used in Dreamcast.[br][br][br]so here it is:[br][br][br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test2_t.jpg http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test3_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test4_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test5_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test6_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/I...t2_Test7_t.jpg [br][br]source: http://jollyrogerdev.ath.cx/Set2_1/Set2_1.html [br][br][br]So is the Katana/Dreamcast demo version of Scud Race / Super GT on par[br]with the Model 3 arcade version? no, not really, because it is so[br]incomplete. but it was running at 60fps, the same framerate as the[br]arcade, and the same resolution too. keep in mind, the[br]Katana/Dreamcast development kit it's running off of had something[br]like 50% of the power/speed of the final Dreamcast, with less hardware[br]graphics features too.[br][br]the most impressive thing is, the demo was put together in a matter of[br]weeks, iirc.[br][br]can you imagine if Sega had spent all of 1998 and a good part of 1999[br]porting the entire arcade game to the final Dreamcast hardware? Scud[br]Race / Super GT could have been made very close to the arcade, much[br]closer than the rush job that was Sega Rally 2. I'd say a Dreamcast[br]version of Scud Race / Super GT could have been at least as close to[br]the Model 3 version as Virtua On 2 (VOOT) on Dreamcast (like 90%) if[br]not closer. Virtua On 2 arcade was a Model 3 Step 2 game, whereas Scud[br]Race / Super GT arcade was on one of the older Model 3 boards.[br][br]what a shame Sega didn't complete and release Scud Racer / Super GT[br]for Dreamcast :/[br][br]Who know`s, maybe we soon see this unique demo, just like Half-Life or Propeller Arena.
[Modified 12/23/04 02:42:16 by DCEmu_Newsposter]
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January 1st, 1970, 01:00 Posted By: DCEmu_Newsposter
Rastaman33 has released first demo of his Simpsons mod. This mod is based loosely on the Simpsons arcade game, and features some really neat levels.[br][br]Download (PC or DC version) + some screenies you can find as usually on Gamikaze Forum [br][br]Btw. Merry Christmass and happy New Year from Poland to all Dreamcast Fans.
[Modified 12/24/04 03:20:10 by DCEmu_Newsposter]
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